Author Topic: Post Merdian: "Press None to Call Fire"  (Read 1661 times)

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Post Merdian: "Press None to Call Fire"
I'm playing this mission and when I'm supposed to call Epsilon to fire on the Maxim fighters, I get a message saying "Press None to Call Fire". I assume None is some key that isn't properly mapped, but I've gone through all my controls and everything is bound to something, so I'm a bit confused. Am I doing something wrong in the gameplay? Are my keys not bound properly? I keep losing the mission but I can't seem to do whatever it is I'm supposed to.

  
Re: Post Merdian: "Press None to Call Fire"
It's usually '1' which should be mapped to multiplayer message all under misc. controls.
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Re: Post Merdian: "Press None to Call Fire"
That did it, thanks. I had remapped the controls and that one was null- I had seen it but I must have mentally assumed "the multiplayer message button can't possibly be the one mapped to fire control".

 

Offline AdmiralRalwood

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Re: Post Merdian: "Press None to Call Fire"
Those multiplayer keys that default to 1, 2, 3, and 4 are commonly used by FREDers because assigning special functions to those keys is so convenient if they're mapped to the default, and SEXP-based keypress checks can only check for keys that exist in the controls, rather than picking arbitrary keys.
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schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

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<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

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<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.