Author Topic: Error when starting up game/mod.  (Read 1804 times)

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Error when starting up game/mod.
Hello

First my apologies if this is posted wrongly or it has been created in the wrong place I am brand new to the site and I am still unsure if this is the right place to post this.

Okay so after following the instructions for installing FSO and Blue Planet and such I seem to have hit a number of errors when i try to start the game. This is what I get when I start the game and I would appreciate some help in understanding what these mean and what I need to do to fix them. Thank you.

PS: I am really clueless when it comes to software and such so expect a lot of difficulty with me, so sorry.

The Errors:

game_settings.tbl(line 13):
Error: Missing required token: [#END]. Found [$Shield Pain Flash Factor: -1] instead.

ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_2.exe! <no symbol>
fs2_open_3_7_2.exe! <no symbol>

game_settings.tbl(line 15):
Error: Missing required token: [#END]. Found [#SOUND SETTINGS] instead.

ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_2.exe! <no symbol>
fs2_open_3_7_2.exe! <no symbol>
fs2_open_3_7_2.exe! <no symbol>

game_settings.tbl(line 16):
Error: Missing required token: [#END]. Found [$Default Sound Volume: 0.6] instead.

ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_2.exe! <no symbol>
fs2_open_3_7_2.exe! <no symbol>
fs2_open_3_7_2.exe! <no symbol>

game_settings.tbl(line 17):
Error: Missing required token: [#END]. Found [$Default Music Volume: 0.3] instead.

ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_2.exe! <no symbol>
fs2_open_3_7_2.exe! <no symbol>
fs2_open_3_7_2.exe! <no symbol>

game_settings.tbl(line 18):
Error: Missing required token: [#END]. Found [$Default Voice Volume: 1.0] instead.

ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_2.exe! <no symbol>
fs2_open_3_7_2.exe! <no symbol>
fs2_open_3_7_2.exe! <no symbol>


 

Offline niffiwan

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Re: Error when starting up game/mod.
You need to use a recent nightly build instead of 3.7.2.

>>>You MUST get a recent build to play! Here's a link!<<<
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 
Re: Error when starting up game/mod.
So I think i have done everything needed to get the game to work but now when I go to play the mod I can get into the game but when I click play campaign I get a black screen with some white loading bars and then the game stops responding. Do I need to do more? Have I messed up or am I just that unacknowledged that playing this mod is going to be beyond me.
« Last Edit: November 24, 2015, 06:15:50 pm by Koolkevz »

 

Offline General Battuta

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Re: Error when starting up game/mod.
It's loading. Just wait for it to finish! It might take a few minutes cause it's caching models.

Ignore it if it says it stopped responding.

 
Re: Error when starting up game/mod.
It's loading. Just wait for it to finish! It might take a few minutes cause it's caching models.

Ignore it if it says it stopped responding.

Wow then I am an idiot. And General while you are here I would just liek to say congratulations to you and everyone else who worked on this mod, watching the youtube videos it shows just how great this mod is and you have all done an incredible job.

 

Offline AdmiralRalwood

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Re: Error when starting up game/mod.
It might be possible to make FSO respond to operating system messages while loading; it currently doesn't call the OS polling functions mid-load.
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schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

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<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
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(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
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<MageKing17> How did this code ever work in the first place!?

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Offline m!m

  • 211
Re: Error when starting up game/mod.
game_busy should call os_poll. That will make sure that events are properly handled.