Hard Light Productions Forums

Hosted Projects - Standalone => Wings of Dawn => Topic started by: Spoon on April 04, 2015, 04:10:37 pm

Title: WoD discussion thread
Post by: Spoon on April 04, 2015, 04:10:37 pm
Discuss and question all things NuWod related here.
Title: Re: WoD discussion thread
Post by: Swifty on April 04, 2015, 04:32:56 pm
I thought this was a dating sim, not a space sim. You lied to us Spoon.
Title: Re: WoD discussion thread
Post by: Spoon on April 04, 2015, 05:14:16 pm
Any false advertisement regarding this is solely Axem's fault!
Title: Re: WoD discussion thread
Post by: Lorric on April 04, 2015, 06:50:19 pm
Quick question, on normal difficulty are you as vulnerable as you would be on insane?
Title: Re: WoD discussion thread
Post by: Spoon on April 04, 2015, 07:07:31 pm
Yes
The player takes (from V Easy to Insane) 50%, 75%, 80%, 80%, 80% damage. Shield and Afterburner recharge rates are the same on Normal, Hard and Insane too.
Title: Re: WoD discussion thread
Post by: Lorric on April 04, 2015, 07:21:22 pm
Player never takes full damage, that's interesting. Allies take full damage?

Spoiler:
I killed AndrewofDoom. Wonder if he knows about that...
Title: Re: WoD discussion thread
Post by: Lorric on April 04, 2015, 10:21:51 pm
Spoiler:
I want to play Banner of the Stars. Where do I get the trading cards? Is there a starter kit for sale? :) Bonus points to you Spoon for catching me with that while I'm actually in the process of watching Banner of the Stars. So when do I get to meet Jinto and Lafiel? :D I wonder if you'll actually make "Banner of the Stars" as a forum game? The amount of detail on those cards makes me wonder if we'll be seeing them again...

Random thoughts so far:

Spoiler:
The talking segments are so cool!!! Tempest is cute. And much more agreeable than her previous incarnation. Justice has certainly changed looks-wise, but so far, personality is about the same. I'm enjoying getting to know them. And Dawn too for that matter. I loved the introduction to the Terran factions. I'm getting sucked into the World. Speaking of suck, I suck at shooting anything down... :p But I've gotten this far. I am very fond of the music in the out of mission segments. Very pleasant and relaxing. I wonder how the resupply drone is going to effect the balance. Old WoD you couldn't resupply, now you can, and fill up on hull strength to boot, and so can anyone else who uses it. I've poked my nose into everywhere I can, been in the techroom and the journal. Some nice pictures in there. FRED is calling to me. I want to play around with the ships and get them all blowing each other up. :)
Title: Re: WoD discussion thread
Post by: Veers on April 05, 2015, 12:34:49 am
Played it, finished it. 20/10. I have bought extra copies to play as well.

Seriously, that played through without a hitch*, redesigned control scheme kept getting me but I've always been too lazy to rebind keys. I didn't experience any errors or anything that seemed out of the ordinary, and overall was a very smooth experience, FPS rarely dipped to 40 and was consistently much higher, nothing wrong with performance.

Nothing but praise on my end, Fantastic! Loved it! Obligatory: Where is Episode 2?

*
Spoiler:
Flying the Mk III and turned glide on accidentally, didn't know what I had pressed and was flying away from the bombers attacking the Zeph.. felt so helpless. Thank goodness NuWOD contains IRC support! :D
Title: Re: WoD discussion thread
Post by: Destiny on April 05, 2015, 01:12:59 am
Truly enjoyed the few hours spent playing the entire morning. Spectacular cutscenes, shiny new ships, reworked storyline. Spoon and the people who contributed really made something.

The Ray Mk. III is ever more deadly now with glide. Even on Insane,
Spoiler:
I managed to chase away both MCWSes in less than two minutes!
A stellar performance for a Terran fighter...maybe...
Spoiler:
because their pilots were still nuggets?
If only you could intercept missiles like the Zy ones in Ye Olde WoD - having a bunch of ship-launched anti-fighter missiles on my six and unable to shoot them down while gliding makes me sad :P

Secondary-wise, the HLP-1 is my new favorite secondary for now. You can use it to shoot at ANYTHING! Fighters, bombers, capital ships, mines, even as a dogfight weapon it excelled if you can keep your fighter pointed at the enemy. Just invokes that latent human desire to launch lots of projectiles at people, this HLP-1 does.





And the best part of all - twintails!
Title: Re: WoD discussion thread
Post by: niffiwan on April 05, 2015, 03:58:45 am
I've only played a few missions so far, and have to leave my PC for 5 days tomorrow :( but I need to say: AWESOME WORK!  :yes2: :nod: :yes:
I'm loving this so much it should be illegal  ;7
Also super chuffed that I got a mention in the battle-live-feed :D

And.. umm... one minor nitpick, I broke the training mission and had to restart it, if you manage to destroy one of the missile launching ships the next one doesn't arrive (ramming speed!!  :nervous:)
Title: Re: WoD discussion thread
Post by: -Norbert- on April 05, 2015, 06:29:12 am
I'm a bit confused about Dawn's visit with
Spoiler:
the Cyrvans.

She clearly didn't know or understand the language they talked to her in first, but she understood what they were saying to her. Was that telepathy?
Title: Re: WoD discussion thread
Post by: Spoon on April 05, 2015, 06:35:48 am
Player never takes full damage, that's interesting. Allies take full damage?
Yup, they do.

The card game segment was originally going to be a sort of playable bit. But after spending a full two days on it and only having gone through like 20% of the branches, I started to realize it was going to be far more time and effort than it was worth. So I dropped that idea...

Truly enjoyed the few hours spent playing the entire morning. Spectacular cutscenes, shiny new ships, reworked storyline. Spoon and the people who contributed really made something.

The Ray Mk. III is ever more deadly now with glide. Even on Insane,
Spoiler:
I managed to chase away both MCWSes in less than two minutes!
A stellar performance for a Terran fighter...maybe...
Spoiler:
because their pilots were still nuggets?
If only you could intercept missiles like the Zy ones in Ye Olde WoD - having a bunch of ship-launched anti-fighter missiles on my six and unable to shoot them down while gliding makes me sad :P

Secondary-wise, the HLP-1 is my new favorite secondary for now. You can use it to shoot at ANYTHING! Fighters, bombers, capital ships, mines, even as a dogfight weapon it excelled if you can keep your fighter pointed at the enemy. Just invokes that latent human desire to launch lots of projectiles at people, this HLP-1 does.

And the best part of all - twintails!
Yay :D
The HLP-1 is a favorite of mine too, it's like equipping your ship with additional DPS.
A lot of the Hierarchy missiles will be interceptable, it's just that in episode 1 a lot of the missiles that get shot at you are also missiles the player can use. Giving those missiles hitpoints would make player missiles a lot less fun to use.

Played it, finished it. 20/10. I have bought extra copies to play as well.

Seriously, that played through without a hitch*, redesigned control scheme kept getting me but I've always been too lazy to rebind keys. I didn't experience any errors or anything that seemed out of the ordinary, and overall was a very smooth experience, FPS rarely dipped to 40 and was consistently much higher, nothing wrong with performance.

Nothing but praise on my end, Fantastic! Loved it! Obligatory: Where is Episode 2?

*
Spoiler:
Flying the Mk III and turned glide on accidentally, didn't know what I had pressed and was flying away from the bombers attacking the Zeph.. felt so helpless. Thank goodness NuWOD contains IRC support! :D
Great to hear :D

I've personally gotten so used to WoD's default control layout out, that I frequently import the Controlconfigdefaults.tbl into other freespace mods  (though the muscle memory of the classic layout is still pretty deeply embedded into me) :P


I've only played a few missions so far, and have to leave my PC for 5 days tomorrow :( but I need to say: AWESOME WORK!  :yes2: :nod: :yes:
I'm loving this so much it should be illegal  ;7
Also super chuffed that I got a mention in the battle-live-feed :D
:D
Hope you didn't mind that Axem shortened your name a bit

And.. umm... one minor nitpick, I broke the training mission and had to restart it, if you manage to destroy one of the missile launching ships the next one doesn't arrive (ramming speed!!  :nervous:)
Whoops.
I actually tried doing that a couple of times but never ended up killing any. One time, one got away with 2% hull. I was 2% hull away from discovering that bug...

I'm a bit confused about Dawn's visit with
It's a mystery~
Title: Re: WoD discussion thread
Post by: procdrone on April 05, 2015, 08:35:05 am
Damn you Spoon, if you had released it a DAY earlier, I could play the new release too... Till tomorrow, I have to wait. :D
Title: Re: WoD discussion thread
Post by: FrikgFeek on April 05, 2015, 03:39:44 pm
Managed to unlock "the lewd". Seems the carpet doesn't match the drapes :P. Dawn is just the cutest little psychopath.
I think I'm going to modify the ai-profiles.tbm so I take 100% damage on insane on my next playthrough, maybe It'll be more of a challenge then.
Title: Re: WoD discussion thread
Post by: Lorric on April 05, 2015, 04:12:31 pm
Interesting thing that I wonder if and how Spoon has covered, as I'd be amazed if he hasn't encountered it. His capital ships have very low HP compared to the ones in Freespace by numbers. What I did was put a CSA Ascension up against a Zy Basileus to see which one would win. The Basileus gets crushed in a matter of seconds, but then the only-lost-a-few-%HP Ascension dies too. This happened all but once and I realised what was happening, it gets struck by a piece of debris from the Basileus, and because of the very low HP, gets obliterated.
Title: Re: WoD discussion thread
Post by: Droid803 on April 05, 2015, 04:56:16 pm
I don't think the problem is because it has very little HP.
Debris is deadly.
Title: Re: WoD discussion thread
Post by: Lorric on April 05, 2015, 05:24:00 pm
I don't think the problem is because it has very little HP.
Debris is deadly.
I did a test and that is the problem. I jacked up the HP to 100,000 and it took 10% damage from the hit. So perhaps that means debris delivers a straight 10,000 damage. The Ascension with its normal 3,750 HP can't take that.

Whether Spoon has this covered I don't know.
Title: Re: WoD discussion thread
Post by: Spoon on April 05, 2015, 07:01:36 pm
Damn you Spoon, if you had released it a DAY earlier, I could play the new release too... Till tomorrow, I have to wait. :D
Sorry! I tried to release as fast as I could!  :p

Managed to unlock "the lewd". Seems the carpet doesn't match the drapes :P. Dawn is just the cutest little psychopath.
They totally match though!  :p

I think I'm going to modify the ai-profiles.tbm so I take 100% damage on insane on my next playthrough, maybe It'll be more of a challenge then.
You mentioned finding the difficulty too easy in the review thread. You are sort of right about the difficulty being lower because it's the introduction campaign. But on the other hand you can also blame my play testers for finding it too difficult. :p

There's also the fact that the skill levels within the freespace community vary tremendously, on one hand you've got elite veteran players that can take on every challenge, on the other end the people that struggle playing it on medium. It's pretty hard to strike a good balance for it. So I've tried to balance the insane difficulty around my own skill level (since I actually need to be able to complete the missions myself, to test it), so you can take pride in the fact that you are a much better pilot than I am!  :p

Interesting thing that I wonder if and how Spoon has covered, as I'd be amazed if he hasn't encountered it. His capital ships have very low HP compared to the ones in Freespace by numbers. What I did was put a CSA Ascension up against a Zy Basileus to see which one would win. The Basileus gets crushed in a matter of seconds, but then the only-lost-a-few-%HP Ascension dies too. This happened all but once and I realised what was happening, it gets struck by a piece of debris from the Basileus, and because of the very low HP, gets obliterated.
As Droid said, debris is insanely deadly and also completely unworkable.
The capital ships aren't giant pools of HP for a bunch of gameplay reasons, but they do get a significant damage reduction from weapons that are not AntiCap



(And that's 6x :p smilies in one post)
Title: Re: WoD discussion thread
Post by: Jellyfish on April 05, 2015, 07:18:54 pm
I'm going to need a bit of spoonfeeding here.
Spoiler:
To unlock "the lewd", I need two things, right? One is in mission 3, the other in mission 4. I'm pretty sure the crates of "Soap" are the thing in mission 4, but what should I look for in mission 3?
Title: Re: WoD discussion thread
Post by: Spoon on April 05, 2015, 08:34:05 pm
Spoiler:
It's visible from your starting position in mission 3
Title: Re: WoD discussion thread
Post by: Dark Hunter on April 05, 2015, 10:51:32 pm
*unlocks "lewd"*

*shakes head at WoD team*

Not that I'm complaining...

On a more serious note, the more I replay the Blue Haven mission, the more fun I have with it. The first time around I didn't even realize there was an alternate way to accomplish it. My Gundam nerd is geeking out even harder somehow... :D
Title: Re: WoD discussion thread
Post by: Flak on April 05, 2015, 11:10:08 pm
The Blue Haven mission is very easy to cheese actually.

First time I did it in the hard way, running away from the turrets that is. Then, I just take a peek in, use the communicator to taunt them, run back out, and make a beeline for the ship. As soon as it is in range, call in the big guns. You can jump out immediately when they are done.
Title: Re: WoD discussion thread
Post by: AdmiralRalwood on April 06, 2015, 12:01:02 am
Debris damage is not fixed; it's calculated based on the collision and modified by a few factors. However, at capship scales, it is probably meant to operate in the scale of ships with a hundred thousand HP, because that's how much e.g. the Orion has; it might be worth tweaking the debris +Damage Multiplier (http://hard-light.net/wiki/index.php/Ships.tbl#.24Debris:) (or, alternatively, setting its +Damage Type so that armor can apply).
Title: Re: WoD discussion thread
Post by: Dark Hunter on April 06, 2015, 01:49:20 am
First time I did it in the hard way, running away from the turrets that is. Then, I just take a peek in, use the communicator to taunt them, run back out, and make a beeline for the ship. As soon as it is in range, call in the big guns. You can jump out immediately when they are done.

You sir, are missing the point so hard.

Why do something like that when you can
Spoiler:
steal a leftover Hazel, blow up some redshirts, live out your inner Zeon by blowing a hole in the side of the colony, and then have a showdown with the enemy leader in a dogfight?

Dawn suggested the nickname "Red Comet" for herself earlier. After doing that, it's pretty applicable, except she wasn't flying a red fighter. Or wearing a mask.
Title: Re: WoD discussion thread
Post by: -Norbert- on April 06, 2015, 03:50:22 am
In mission 3 I'm supposed to set charges by hitting alt+x (it even says so right on my screen), but when I do nothing happens.

I tried resetting the controlls to default, but still nothing.

What am I missing?

Oh and while I'm at keyboard layouts, you mentioned that in WoD it's possible to swtich between new and classic FS2 controlls with a button-press... but which button is that?
Title: Re: WoD discussion thread
Post by: Dark Hunter on April 06, 2015, 03:56:06 am
You have to target the green circles, and then press Alt-X.

Tempest does mention this, but it's really easy to miss.

As to the keyboard layouts, hit the "Default" button in the control setting screen. Hit it once for FS controls, twice for WoD controls, and so forth.
Title: Re: WoD discussion thread
Post by: -Norbert- on April 06, 2015, 04:20:17 am
Thanks, that did it. It's a bit confusing that you get the message to set the charge even without targeting the spot...
Title: Re: WoD discussion thread
Post by: AndrewofDoom on April 06, 2015, 05:44:25 am
Spoiler:
I killed AndrewofDoom. Wonder if he knows about that...

Spoiler:
I do, and I my ghostly self is coming to your house for some sweet, sweet revenge.

I only noticed that I was a drone in the training mission just as I was blowing up. Probably a reference to how Axem was an enemy Nordera fighter in the original WoD. Hopefully. You're not being passive-aggressive with me are you, Spoon? :(


Title: Re: WoD discussion thread
Post by: Commander Zane on April 06, 2015, 07:19:54 am
When it comes to the Ray Mk. III and fleet logistics, are the E and W models now faction-exclusive (SF IIIE and DD IIIW), or do the other Terran fleets field them as well?

In-game suggests they're exclusive, while I may assume their use by the LSF because of "contribute ships, etc.," but the knowledge could be in what we haven't seen in the lore currently exposed.
Title: Re: WoD discussion thread
Post by: Spoon on April 06, 2015, 09:49:15 am
The Blue Haven mission is very easy to cheese actually.

First time I did it in the hard way, running away from the turrets that is. Then, I just take a peek in, use the communicator to taunt them, run back out, and make a beeline for the ship. As soon as it is in range, call in the big guns. You can jump out immediately when they are done.
Fully aware this is possible, but after testing that mission 12367 times (and it's a painful one to test...) I simply lacked the mental fortitude to add even more checks to prevent this from happening. Mental fatigue was really setting in at the beginning of march.

*unlocks "lewd"*

*shakes head at WoD team*
Don't blame the team, that was all on me  :p

Probably a reference to how Axem was an enemy Nordera fighter in the original WoD.
Yes it was.
Hopefully. You're not being passive-aggressive with me are you, Spoon? :(
No I'm not  :p

When it comes to the Ray Mk. III and fleet logistics, are the E and W models now faction-exclusive (SF IIIE and DD IIIW), or do the other Terran fleets field them as well?

In-game suggests they're exclusive, while I may assume their use by the LSF because of "contribute ships, etc.," but the knowledge could be in what we haven't seen in the lore currently exposed.
Yeah those are faction exclusive. In theory the other factions could very likely reproduce those variants if they set their mind to it. But for various reasons have never decided to do so, It all depends on their fleet doctrines. The LSF (and thus the player) will have access to most of them though.

Debris damage is not fixed; it's calculated based on the collision and modified by a few factors. However, at capship scales, it is probably meant to operate in the scale of ships with a hundred thousand HP, because that's how much e.g. the Orion has; it might be worth tweaking the debris +Damage Multiplier (http://hard-light.net/wiki/index.php/Ships.tbl#.24Debris:) (or, alternatively, setting its +Damage Type so that armor can apply).
Okay, so debris is not completely unworkable then! I should look into this...
Title: Re: WoD discussion thread
Post by: FrikgFeek on April 06, 2015, 09:54:25 am
So I went for that "100% player damage" replay. I think that was just the right difficulty to be enjoyable, got shot down by the Nordera once(what a shame, I know) and fighting the Zervium was such a rush. It can kill you in about 1.5 seconds if its beam hits you so you have to squeeze every ounce of performance out of your fighter while trying to catch the slippery bastard.
Had to use my primaries to force it to dodge, then rammed it with burners and unloaded with dumbfires and guns to force it to retreat. The 2nd time around was a bit easier because Tempest was somewhat useful in distracting it.

I don't think it's just the fighter itself though, whatever you did with the Cyrvan AI is great. It will zip around while trying to keep its guns pointed at you but it still prefers avoiding damage and won't suicidally rush you(like the Nordera).
Title: Re: WoD discussion thread
Post by: Flak on April 06, 2015, 10:44:44 am
The Cyrvans fighters are very vulnerable to those projectile weapons actually. Once the shield goes down, that whatever dumbfire secondary missiles will tear them like paper.
Title: Re: WoD discussion thread
Post by: FrikgFeek on April 06, 2015, 10:52:21 am
Yeah, the "El Derp" or whatever's it's called dumbfire is actually an energy weapon and will do massive hull damage once you blow through the pretty damn strong Cyrvan shields with the VK-03N. You just need them to stand still for a bit(which they usually don't, they keep gliding and side-thrusting all over the place).
Title: Re: WoD discussion thread
Post by: Lorric on April 06, 2015, 11:13:19 am
About the unlockable, can you get it through the techroom, or does a new campaign need to be started?

Spoiler:
steal a leftover Hazel, blow up some redshirts, live out your inner Zeon by blowing a hole in the side of the colony, and then have a showdown with the enemy leader in a dogfight?

Dawn suggested the nickname "Red Comet" for herself earlier. After doing that, it's pretty applicable, except she wasn't flying a red fighter. Or wearing a mask.
Whaaaaaaat... :eek2: Have to check this out…

Old WoD, which mission is Axem a Nordera fighter? Never saw that.

@AndrewofDoom

It’s your own fault. If you hadn’t started shooting at me, I might not have noticed you. :P

@ Spoon

About the debris, I was looking at Ralwood’s link, and it looks like you can make debris not be a factor at all by setting the max lifespan of it. Does that mean you could set it to like 1 second and it disappear almost immediately? Wing Commander Saga I’m like 95% sure doesn’t have debris.
Title: Re: WoD discussion thread
Post by: Dragon on April 06, 2015, 05:48:45 pm
The Cyrvans fighters are very vulnerable to those projectile weapons actually. Once the shield goes down, that whatever dumbfire secondary missiles will tear them like paper.
I found that Type 74 is the real best. If you're a good marksman, it'll tear CSA fighters apart with surprising ease. :) It's got plenty of range, doesn't cycle between firepoints and does massive hull damage as far as mass drivers go. It one-shots most shields, and the second shot will most often kill any small fighter that isn't a Cyrvan or Nordera. The drawback is, of course, the ammo limit and slow ROF, but I haven't ran out even once and if you aim carefully, the ROF won't be a concern. Cyrvans are notoriously hard to get a bead on with the mass driver, but if you get a few shots in in quick succession, they're dead.
Title: Re: WoD discussion thread
Post by: -Norbert- on April 07, 2015, 02:33:04 am
Coming back to the unlockable stuff... I tried looking all over mission 3 (the one with the five charges, right?), but I only found asteroids. I tried blowing up the two right next to the starting point (and their impact debris looks almost Shivan oO ), but still nothing. Can someone tell me what I'm missing please?
Title: Re: WoD discussion thread
Post by: Veers on April 07, 2015, 03:13:54 am
It took me ages to figure it out for M3, and I found it at the end by accident.

Second Playthrough, this time on Insane. Much more comfortable with the control scheme now, so probably why I was much better overall.
Spoiler:
'Borrowed' a ship, released a prisoner and kept two little elves for my growing... list of friends.

Quite good :)
Title: Re: WoD discussion thread
Post by: FrikgFeek on April 07, 2015, 08:21:24 am
You sure we played the same game Dragon? Because the Type-74 has by far the lowest hull damage of any weapon in WoD. It does 12 hull DPS compared to the VK03N's 25. Obviously the Energy weapons all deal far more than that.
It does have pretty good anti-shield alpha though, but the VK still deals 10 more sustained dps if you can stay on target.
Title: Re: WoD discussion thread
Post by: Spoon on April 07, 2015, 10:18:15 am
You sure we played the same game Dragon? Because the Type-74 has by far the lowest hull damage of any weapon in WoD. It does 12 hull DPS compared to the VK03N's 25. Obviously the Energy weapons all deal far more than that.
It does have pretty good anti-shield alpha though, but the VK still deals 10 more sustained dps if you can stay on target.
It's true that the Type-74 has an abysmal hull DPS, even the light weapons will outperform it in that category. However there is something to be said for having 240-320 upfront alpha shield damage! I think it comes down to pilot preference, imo Dragon raises a few very valid points about the Type-74.

About the unlockable, can you get it through the techroom, or does a new campaign need to be started?
It's a campaign variable, can't do it through the techroom.

About the debris
Sorry, I still haven't taken a look into this.

Coming back to the unlockable stuff... I tried looking all over mission 3 (the one with the five charges, right?), but I only found asteroids. I tried blowing up the two right next to the starting point (and their impact debris looks almost Shivan oO ), but still nothing. Can someone tell me what I'm missing please?
Spoiler:
Don't move from your starting position in mission 3, rotate a bit to your right. You should be able to spot the container.

except she wasn't flying a red fighter.
The Ray I is half red!  :p
Title: Re: WoD discussion thread
Post by: FrikgFeek on April 07, 2015, 11:03:17 am
Well, true, high alpha goes well with the Ray3 hammerspace device. You can fire off a burst then quickly switch to avoid losing DPS. Blowing through a shield quadrant with the type-74 then destroying the hull with the Vx-08 is a viable strategy, I just found it weird that Dragon said the Type-74
does massive hull damage
which it absolutely does not.
Title: Re: WoD discussion thread
Post by: Lorric on April 07, 2015, 11:52:25 am
You sure we played the same game Dragon? Because the Type-74 has by far the lowest hull damage of any weapon in WoD. It does 12 hull DPS compared to the VK03N's 25. Obviously the Energy weapons all deal far more than that.
It does have pretty good anti-shield alpha though, but the VK still deals 10 more sustained dps if you can stay on target.
It's true that the Type-74 has an abysmal hull DPS, even the light weapons will outperform it in that category. However there is something to be said for having 240-320 upfront alpha shield damage! I think it comes down to pilot preference, imo Dragon raises a few very valid points about the Type-74.

The Type 74 has ended up becoming my weapon of choice, since I'm not very good at sustaining hits on a target at all, but can do much better at lining up for a single hit with a weapon like this, and the size of the shot helps with that too. It also does feel like it goes through the hull well, probably because with good shield regeneration and good AI management of the shields you have to bust down a lot more shield than hull, so I appreciate the weapon's ability to keep a shield suppressed.

About the unlockable, can you get it through the techroom, or does a new campaign need to be started?
It's a campaign variable, can't do it through the techroom.

Thanks Spoon.
Title: Re: WoD discussion thread
Post by: Dragon on April 07, 2015, 11:55:08 am
As far as mass drivers go, it does. While DPS itself might not be stellar if you go by the numbers, it makes up for it by delivering it in a concentrated burst. VK-03N will miss most of the shots you fire from it (as will any such weapon), since it's a cycle-firing high-ROF machinegun. You wouldn't want to fire the Type 74 at max ROF anyway, meaning that practical damage dealt is quite impressive, especially considering the range. That said, it does require good aim.

EDIT: Ninja'ed. Yes, a lot of the impression comes from the fact Type 74 can suppress shields a lot better than other weapons. A lot of things simply don't have the hull strength to survive a single salvo, which, IMO, trumps "table" DPS here. Overall, neither of the available ships is really suited for cycling weapons, you end up with a wide alternating pattern that makes it harder to hit things.
Title: Re: WoD discussion thread
Post by: Enioch on April 07, 2015, 12:40:02 pm
Interrupting the weapons tech discussion, to squeee like a schoolgirl:

(http://s10.postimg.cc/vsqalgpqh/Card_DD_Admiral.png)

[squee]Eeeeeeeeeeeeeee....[/squee]

When's the new forum game starting? :p
Title: Re: WoD discussion thread
Post by: Lorric on April 07, 2015, 12:44:29 pm
Ah, that reminds me. Spoon, if you were trying to make this into an actual game we could play, you must have made more of these cards. Can we see them please? :)

Oh and Enioch, just what did you do to get this kind of favor with Spoon anyway, he gives you two fleets and now this... :lol:
Title: Re: WoD discussion thread
Post by: Enioch on April 07, 2015, 12:52:07 pm
[DD Commisariat] I'm sorry, you are requesting information that is beyond your security clearance level.

Please exit through the door to the left, for easier access to the crystal mines.[/DD Commisariat]



I have no idea... :nervous:
Title: Re: WoD discussion thread
Post by: Lorric on April 07, 2015, 12:59:27 pm
I wonder what the Lorric card would look like and what abilities it would grant.

Maybe...

Planman (battle starts in optimal position for CRF)
Zeal Speech (mild boost to all stats)
Charge (whatever it does since Kalazonitov has it too and Lorric's character was lead from the front)

Kalazonitov's is very fitting for him indeed. Double damage and two attacks for having two fleets and Charge (whatever it does) since with all that power we were naturally very aggressive in using it. :)
Title: Re: WoD discussion thread
Post by: FrikgFeek on April 07, 2015, 01:09:32 pm
As far as mass drivers go, it does.
The only other mass driver in the game is the VK03N, and that does a bit more than double the hull damage. And it's really not that hard to keep on target with it in a Ray, it's manoeuvrable enough to keep everything aside from the Cyrvans in it's sights. The VK03N is better for keeping shields suppressed too, but the Type-74 is better for blowing through a single quadrant fast and then switching.
Can't account for preference, but I still feel like the Type-74 and the VX-08 plasma were meant as specialist weapons to be used together with the Ray3s hammerspace inventory, while the VK03N and the CHI-MPC1v are much better "generalist" weapons(especially the VK03N, it seems like the best all-rounder to be used on the Dragonfly).

Overall, neither of the available ships is really suited for cycling weapons, you end up with a wide alternating pattern that makes it harder to hit things.
I'd have to disagree here. The Ray3 is very good with cycling weapons, as all it's gunpoints are right next to the cockpit. The only problem with it is that it's a bit hard to aim with dumbfires, as the missile banks are on the wings and you have to offset your aim quite a bit to hit anything.
Title: Re: WoD discussion thread
Post by: -Norbert- on April 07, 2015, 03:54:59 pm
Lol.... now that I found the
Spoiler:
rubber ducky
I wonder how I could ever overlook it  :lol:

Thanks Spoon.  :)
Title: Re: WoD discussion thread
Post by: procdrone on April 07, 2015, 08:43:28 pm
Just finished.

That thing is glorious. Good joint team work on all of this.

....axem, you really have some aces up your sleeves (referring to fleet combat cutscene)
Title: Re: WoD discussion thread
Post by: Spoon on April 08, 2015, 11:05:09 am
Just finished.

That thing is glorious. Good joint team work on all of this.

....axem, you really have some aces up your sleeves (referring to fleet combat cutscene)
Axem is a cutscene master. He even broke his own rule of never cutscening with fighters and made it look great!

Interrupting the weapons tech discussion, to squeee like a schoolgirl:

(http://s10.postimg.org/vsqalgpqh/Card_DD_Admiral.png)

[squee]Eeeeeeeeeeeeeee....[/squee]

When's the new forum game starting? :p
  :lol:

Ah, that reminds me. Spoon, if you were trying to make this into an actual game we could play, you must have made more of these cards. Can we see them please? :)

Oh and Enioch, just what did you do to get this kind of favor with Spoon anyway, he gives you two fleets and now this... :lol:
All the cards that I made got used in that scene. (I think)
Title: Re: WoD discussion thread
Post by: Rodo on April 09, 2015, 10:19:24 pm
awwwww, felt so short!
MOARRRR.

Spoiler:
I want to turn those naughty cyrvans into my personal servants.
Title: Re: WoD discussion thread
Post by: -Norbert- on April 10, 2015, 04:28:39 pm
Finally found the time to finish it!

It was indeed a bit short, but I enjoyed every second of it. I can't wait to see how it'll continue :)
Title: Re: WoD discussion thread
Post by: Spoon on April 10, 2015, 06:03:43 pm
Okay so, two questions for ya'll.
Seeing as pretty much everyone seems to be in inagreement that episode 1 was too short.

1. How long did it take you to play through it (I doubt anyone timed it, so just a rough estimate is good)
2. How many hours would you say is ideal for a campaign to be?
Title: Re: WoD discussion thread
Post by: Lorric on April 10, 2015, 06:29:01 pm
I got held up by the Dragonflies and the Hazels and the Cyrvans and the shadows wrecking my frame rate, but it still only took me a few hours. Maybe about 6 hours. I can see how some people beat it on the night of release.

I don't think the length is something you need to worry about though. This is just the first of multiple parts that will form the whole.

I think people are only saying it's too short because it's so good. We want more! But if you had increased the amount of content in the first release, then we'd still be waiting and we'd have nothing. It doesn't matter how much you release in how many segments when the whole will still be the same when it's done. Would it matter if the old WoD had been released in 1, 2, 3, 4, 5 segments when it was over? Though maybe it does, because surely all this positive feedback has given you a boost, a boost that you wouldn't have received if you were still working on the first release now. It's good to release something and get feedback. And while the cliffhanger makes me crave to know what will come next, it was a good place to stop as I think big things are going to happen in the story and then that will take us into another group of missions and VN segments and cutscenes with new characters and information. I think the circumstances of the story are better for dictating where to stop and release something than a predetermined amount of missions or content.

As far as ideal length of a campaign, I don't deal in that kind of thinking. If I like something then I want more of it! Less isn't more, more is more! :)
Title: Re: WoD discussion thread
Post by: Rodo on April 10, 2015, 06:30:57 pm
It took me about 6-7 hours, considering I replayed some missions due to myself jerking around with gun types and testing stuff out, I don't believe it to be that short to tell the truth.

The thing is that as the story is quite interesting, at the same time it feels to be progressing slowly.
Then when you get to a point where it seems that the main fuzz is gonna start it suddenly breaks and tells you the act 1 is finished.

At the moment I thought, MAN it's gonna be like 10 acts to cover all the story if the plot is gonna advance at this pace.


Don't get me wrong, I believe this act was as it is because basically it's a testing ground for the development of the rest of the story.
And I'm exited and eager to see what's coming next already!

As an estimate of how much time an act should weight well... I believe that 8-10hs is way enough, problem is not length but how story progresses.

I'll wait anyway, top notch work with this guys. Enjoyed every bit of it.
Title: Re: WoD discussion thread
Post by: Dragon on April 10, 2015, 06:45:58 pm
No idea about actual time, but that's not what it is about. You've got 6 actual missions in there. This is usually the length of a "minicampaign" or a demo (which is what nuWoD felt like). I think that if you went for double that number, it'd be more adequate. 15 missions would probably be the best number for a single "episode" (though the story could be longer, of course). As for the whole story, 25-30 mission epic is what it deserves, at the very least. :) Could be split into two episodes, like it's often done these days.

I think that the pacing and length of the old WoD was quite good. The demo built up a bit slowly, but I think that it feels a bit like it because we're not used to the VN segments (for example, WiH would present you with a wall of text instead, which you could read through somewhat quicker). Mission-wise, it took 6 missions for what takes about 3-4 in FS1 (on the other hand, it is a self-contained campaign, while FS1 never did much with Terran-Vasudan conflict).
Title: Re: WoD discussion thread
Post by: FrikgFeek on April 10, 2015, 07:47:17 pm
How are you people getting 6-7 hours? It takes 6-7 hours to beat AoA and that has 21 missions(though some are cutscenes). I think nuWoD ep1 took me 4 hours, tops, though my 100% player damage replay(by modifying ai-profiles.tbl) was some 30 minutes longer because I died twice and had to be a bit more careful(and therefore a bit slower). And I didn't skip any of the VN segments(though how much time you get out of those depends on your reading speed).

I don't think the length(or lack of it) detracted from the enjoyment of the campaign though.

I do "play" VNs though so maybe I was more used to that format which allowed me to read through them faster.
Title: Re: WoD discussion thread
Post by: Commander Zane on April 10, 2015, 08:08:39 pm
It's possible some of them did what I had done, and gone through the Tech Lab as the campaign progressed, counting it as part of the play time.

Between the missions (One that I died three times in) and the VN sequences, I would check the Journal and Tech Lab Database for new entries, so I read everything. Altogether the first playthrough was about five hours on my end.
Title: Re: WoD discussion thread
Post by: FrikgFeek on April 10, 2015, 08:45:58 pm
Well, if that counts then yeah, I spent an extra hour reading up on everything in the journal and the F3 Lab(wanted to check all the shiny stuff that hasn't appeared in ep1 yet).
Title: Re: WoD discussion thread
Post by: Lorric on April 10, 2015, 08:58:53 pm
Yeah, I read all the techroom and journal entries.

I ended up playing the tutorial level twice. First to try the new control scheme which I rejected, then the second time because I haven't played Freespace for many months and used it to help break myself back in (and was pleasantly surprised that the instructions changed to match up with the old control scheme.)

I played the optional level.

I'm a quick reader, but I relaxed and took my time over the VN segments, reading out the words like someone was talking in my head.

There was plenty of deliberation over choosing primaries and secondaries.

I also managed to drag one attempt of the 2nd level out for about half an hour. Now I hang around the Zephy in this mission, it shreds up anything that comes near real good. :pimp:

I've attempted it on hard now and cleared it in one attempt comfortably.
Title: Re: WoD discussion thread
Post by: FrikgFeek on April 10, 2015, 10:52:14 pm
There's really no reason not to play the optional level though. It's pretty fun(if a bit easy because you have a lot of backup) and you can get 2 capship kills.
Title: Re: WoD discussion thread
Post by: Commander Zane on April 11, 2015, 06:29:34 am
Other than to see how the dialog changes in the VN scene.
Title: Re: WoD discussion thread
Post by: Spoon on April 11, 2015, 06:45:43 am
Aright, that was pretty useful feedback.

Other than to see how the dialog changes in the VN scene.
It also changes what variable gets saved for future episodes
Title: Re: WoD discussion thread
Post by: Commander Zane on April 11, 2015, 07:02:43 am
As in Episode 2? Mission variables can pass to different campaigns?
Title: Re: WoD discussion thread
Post by: Spoon on April 11, 2015, 07:39:59 am
Thanks to some of Axem's lua magic.
Title: Re: WoD discussion thread
Post by: Commander Zane on April 11, 2015, 08:11:56 am
That's very impressive. I've already done four playthroughs to see how many things I can do differently, and that's going to skyrocket.

I'm curious about the rooms made for the backgrounds, given they're from Space Engineers. Were those made by you or someone on the team? And were they part of a ship or station, or just single rooms?
Title: Re: WoD discussion thread
Post by: Axem on April 11, 2015, 08:33:06 am
I made them with a bunch of mods (partial credit list is in the game somewhere). The sets were sort of constructed like movie sets. Dawn's room, the bridge and hangar were all connected with the hallways seen, but nothing was laid out like it would be in the actual ship.
Title: Re: WoD discussion thread
Post by: Lorric on April 11, 2015, 10:26:11 am
So how does it work if I have more than one pilot with the same campaign or replay the campaign or make a separate pilot for each episode?

I intend on making a separate pilot for each episode.

Like for instance if I go through to see what happens when I skip that mission would that be saved as the variable even though my "real" choice would have been to save the Ostfront?

Or what if you have no variable at all because someone comes in and plays the episodes out of order?
Title: Re: WoD discussion thread
Post by: Commander Zane on April 11, 2015, 10:36:50 am
I would assume skipping episodes or playing them out of order would load a default variable for a "canon" outcome.

Like FreeSpace 1, doesn't the third mission have additional ships if you don't find the ace? If you go to the Tech Lab and just load the mission doesn't it load as if the bonus wasn't completed?
Title: Re: WoD discussion thread
Post by: Lorric on April 11, 2015, 10:40:38 am
Another question, do the variables carry over to the techroom for replaying missions?

I wonder if letting Ophelia live is a good thing or a bad (or inconsequential?). I don't know if you get to keep the Hazel. I assume she dies if the Zephy blows the Contravention.
Title: Re: WoD discussion thread
Post by: Rodo on April 11, 2015, 12:19:47 pm
Mmmm.. thinking I might need to replay it just to check if I missed something.
So many things being said that I don't recall!
Title: Re: WoD discussion thread
Post by: -Norbert- on April 12, 2015, 03:02:07 am
Another question, do the variables carry over to the techroom for replaying missions?

I wonder if letting Ophelia live is a good thing or a bad (or inconsequential?). I don't know if you get to keep the Hazel. I assume she dies if the Zephy blows the Contravention.
Wait... you can keep her alive? I thought calling in the Zephy to blow up the Contravention was the only way for the mission to succeed.
Title: Re: WoD discussion thread
Post by: Dark Hunter on April 12, 2015, 03:14:02 am
There's an alternate way to complete the mission.

Look around inside the colony very carefully before you call in the attack.
Title: Re: WoD discussion thread
Post by: niffiwan on April 12, 2015, 04:31:52 am
It took me ages to find it... in fact I didn't after spending 20 mins flying up and down the station so edited the mission file to remove the stealth flag so I could target it at the mission start  :nervous:

Sure is a fun way to complete the mission though :D
Title: Re: WoD discussion thread
Post by: Phantom Hoover on April 12, 2015, 04:20:41 pm
This campaign has a heap of novel and varied weapons, but I never really felt comfortable experimenting with them when I was going into a live combat mission with no idea how my guns were going to perform. I realise it's probably not practical to introduce weapons piecemeal like in FS2, but have you thought about making some kind of sandbox where the player can experiment with different weapons and get a feel for them without any narrative pressure?
Title: Re: WoD discussion thread
Post by: Spoon on April 12, 2015, 05:47:23 pm
This campaign has a heap of novel and varied weapons, but I never really felt comfortable experimenting with them when I was going into a live combat mission with no idea how my guns were going to perform. I realise it's probably not practical to introduce weapons piecemeal like in FS2, but have you thought about making some kind of sandbox where the player can experiment with different weapons and get a feel for them without any narrative pressure?
Yeah, for that reason I only gave the players a small selection of weapons (only 4 primary weapons out of like 14 available) this campaign. In episode 2 I'm planning on giving the player access to a simulator during most of the VN segments, so you can experiment in peace with all the new weapons.

Another question, do the variables carry over to the techroom for replaying missions?

I wonder if letting Ophelia live is a good thing or a bad (or inconsequential?). I don't know if you get to keep the Hazel. I assume she dies if the Zephy blows the Contravention.
Campaign variables do not work when playing through the techroom.

I would assume skipping episodes or playing them out of order would load a default variable for a "canon" outcome.

Like FreeSpace 1, doesn't the third mission have additional ships if you don't find the ace? If you go to the Tech Lab and just load the mission doesn't it load as if the bonus wasn't completed?
The variables will mostly be extras, if you play it out of order or through the techroom you'll get none of their benefits.
Title: Re: WoD discussion thread
Post by: Lorric on April 12, 2015, 06:15:06 pm
Another question, do the variables carry over to the techroom for replaying missions?

I wonder if letting Ophelia live is a good thing or a bad (or inconsequential?). I don't know if you get to keep the Hazel. I assume she dies if the Zephy blows the Contravention.
Campaign variables do not work when playing through the techroom.
So I guess there's a "default" setting then. I decided to check the VN with the bath scene in the techroom and yes, the bath scene option is gone even though I unlocked it in the campaign. It's a shame that campaign variables will be one time deals. Not a problem if you only plan on playing through the missions one time, but a problem if you want to replay, as I will very much. So that unfortunately has me hoping there won't be anything too special, too awesome with the variables, as it will only be able to be experienced once.
Title: Re: WoD discussion thread
Post by: -Norbert- on April 13, 2015, 12:51:53 am
I forgot to mention this before, but I really liked the diary, people and picture section.  :yes:
Title: Re: WoD discussion thread
Post by: LoneFan on April 16, 2015, 07:12:00 pm
 Wait, there's no lets play yet on youtube. Get to work QuantumDelta.
Title: Re: WoD discussion thread
Post by: Spoon on April 17, 2015, 09:15:08 am
Yesterday I saw this 'spike' of like 10-20 visitors (yeah, that's a spike, WoD's download numbers are not exactly taking off like a rocket) on the moddb page, which let me to discover http://www.indieretronews.com/2015/04/wings-of-dawn-standalone-space-shooter.html this.
Neat.

Violation Inc. though  :lol:
Title: Re: WoD discussion thread
Post by: Commander Zane on April 17, 2015, 10:24:26 am
Looks like it's getting recognized in a French gaming site as well.
Title: Re: WoD discussion thread
Post by: Lorric on April 17, 2015, 10:41:03 am
Free Standalone game, perhaps it could lure some people who have never played Freespace before to make a purchase after playing this...
Title: Re: WoD discussion thread
Post by: Lorric on April 18, 2015, 04:09:20 pm
I know the names of the people in the headanis that weren't named. I don't think I missed anyone. Because unless Spoon is planting fake names in there, that's what they're called in FRED. :)
Spoiler:
The Cyrvan in the opening is Valria (Isa of course is also there), the woman on the Ostfront is Lena and the Cyrvan that shows up in that mission is Listra.
Title: Re: WoD discussion thread
Post by: niffiwan on April 18, 2015, 07:42:43 pm
Oops... potential spoilers ho!

Spoiler:
I was intrigued by the dream-cutscene where you have the Cyrvan  fleet attacking something above your point of view.  There's a Hertak capship that jumps in and is almost instantly destroyed, presumably not by the Cyrvan's since they're all firing up. You start to pan up to see what they're attacking but it fades to black before you get there. Could they be fighting the Fir'kyr? Dawn was supposed to be the only one able to interface with Infi in WoD1, what if that has the potential to go horribly wrong and that's why the Cyrvans are all worried about Dawn and are treating her like an "evil artifact"? :)
Title: Re: WoD discussion thread
Post by: Lorric on April 18, 2015, 09:03:22 pm
Oops... potential spoilers ho!

Spoiler:
I was intrigued by the dream-cutscene where you have the Cyrvan  fleet attacking something above your point of view.  There's a Hertak capship that jumps in and is almost instantly destroyed, presumably not by the Cyrvan's since they're all firing up. You start to pan up to see what they're attacking but it fades to black before you get there. Could they be fighting the Fir'kyr? Dawn was supposed to be the only one able to interface with Infi in WoD1, what if that has the potential to go horribly wrong and that's why the Cyrvans are all worried about Dawn and are treating her like an "evil artifact"? :)

Spoiler:
You can move your ship and look around before you jump. It's actually a combined Cyrvan/Zy/Cordi fleet. There are Zy on the left and a Cordi ship in the back. That got my attention right away as soon as I started playing it. And the Hertak ship jumps in and is immediately obliterated by something else before your own fleet gets crushed. There's a ship I don't know firing up as well (opened FRED to see what, it's Cordi. I also know what's up top, but I don't think that's our culprit, it's just serving as something to shoot at, there's a Fura'ngle Arbiter up there.) The Fir'Kyr are certainly a big possibility. Interestingly, in FRED, they have their own team in the list of teams. Now, I had thought beforehand of the Hertak prophecy from the first game, about how they were gathering their thralls to battle an ancient race that will return to destroy them. So maybe we all end up joining forces to face that race? Hopefully not after having been subjugated by the Hertak. Who knows, the Cyrvans could be part of the Hierarchy. But they have their own team too, so I doubt it. There's a Hierarchy team as well. I hadn't thought of the Fir'Kyr though. The name was known to me, but I had somehow imprinted them in my mind as the race the Cyrvans took under their wing, when that race is in fact the Yehio. That little wiki article says "the Fir'Kyr are an ancient species, as old or even older than the Aleyurians." So this could be the race the Hertak were talking about and we'll get to meet them. I think it's a good possibility. Infi was made by the Aleyurians though. But yes, that was something unique about Dawn. The Prometheus Frame is in the game, and that was but a light fighter of the Aleyurians and yet had incredible destructive power. If an evil faction could get Dawn to awaken something that was substantially higher up the totem pole than a light fighter...
EDIT: Apologies for some confusion that may have been caused, message has been edited after watching the cutscene again.
Title: Re: WoD discussion thread
Post by: Lorric on April 18, 2015, 09:26:18 pm
Big spoiler:

Spoiler:
The Fura'ngle Arbiter I mentioned in the previous post is on the Fir'Kyr team.
Title: Re: WoD discussion thread
Post by: niffiwan on April 18, 2015, 11:39:36 pm
That's certainly quite interesting. However I wonder if using the contents of the mission files is a good indication of what's going on, i.e. only 'what we see' is accurate to the story.  Maybe the ship being targeted is just a placeholder until the appropriate model is built?
Title: Re: WoD discussion thread
Post by: Lorric on April 19, 2015, 10:14:10 am
Yeah, I said the same thing. My prediction is the ship is a placeholder.
Title: Re: WoD discussion thread
Post by: rubixcube on April 26, 2015, 11:55:00 pm
Stupid question: Is spoon actually Japanese? Or does he just really like anime?
Title: Re: WoD discussion thread
Post by: niffiwan on April 27, 2015, 12:28:13 am
Or does he just really like anime?

AFAIK this                 ^^^^^^^^^^^^^
Title: Re: WoD discussion thread
Post by: AdmiralRalwood on April 27, 2015, 01:29:14 am
Is Spoon actually Japanese?
Not unless Japan conquered the Netherlands while I wasn't looking.
Title: Re: WoD discussion thread
Post by: rubixcube on April 27, 2015, 01:21:18 pm
Is Spoon actually Japanese?
Not unless Japan conquered the Netherlands while I wasn't looking.

Well, stranger things have happened.
Title: Re: WoD discussion thread
Post by: Flak on April 30, 2015, 12:42:59 am
Is Spoon actually Japanese?
Not unless Japan conquered the Netherlands while I wasn't looking.

Both Japan and the Netherlands have conquered my land in the past at some point. Irony?
Title: Re: WoD discussion thread
Post by: -Norbert- on April 30, 2015, 04:59:59 am
For me it'd be great if Japan invaded the Netherlands. Imagien how much the import-cost would drop if the postal service would have to send a package through only two or three other countries instead of literally to the other side of the globe. :P
Title: Re: WoD discussion thread
Post by: Spoon on June 09, 2016, 07:14:50 am
Macross Delta talk split and send to general discussion (http://www.hard-light.net/forums/index.php?topic=92081.msg1816603)
Title: Re: WoD discussion thread
Post by: QuakeIV on October 14, 2016, 02:54:06 am
So I just played this after the low level drama in the blue planet subforum, and I have to say this was quite enjoyable.  I eagerly await more.
Title: Re: WoD discussion thread
Post by: -Norbert- on October 16, 2016, 04:44:57 am
You should also play the "old" WoD, it's a lot of fun.

And while the information isn't exactly up-to-date due to NuWoD changing things, it'll still give you a better feeling for what the universe is like and what may come in future releases in some form or the other.

Did I already mention that it's fun to play? Because it is.

Edit: Speaking of which... is there still a download link for the old WoD around somewhere?
Title: Re: WoD discussion thread
Post by: tomimaki on October 16, 2016, 05:16:26 am
Check WoD Archive. ;)
Title: Re: WoD discussion thread
Post by: Commander Zane on February 21, 2017, 08:07:27 am
TIL playing a few campaigns with the original controls and going straight back to fighting Cyrvans is a good way to get your ass stomped. :P
Title: Re: WoD discussion thread
Post by: Spoon on February 21, 2017, 08:23:49 am
 :lol:

(Remember that you can easily swap between the FS2 default control scheme and the WoD setup by pressing the 'defaults' button in the control config.)
Title: Re: WoD discussion thread
Post by: Torchwood on February 24, 2017, 03:45:34 pm
I can highly recommend old WoD. It's got everything you could want in a Freespace 2 conversion: Interesting missions, sweet ships and a killer soundtrack. Wings of Dawn deserves all the love it can get.
Title: Re: WoD discussion thread
Post by: LoneFan on February 25, 2017, 03:57:25 pm
I can highly recommend old WoD. It's got everything you could want in a Freespace 2 conversion: Interesting missions, sweet ships and a killer soundtrack. Wings of Dawn deserves all the love it can get.
That's why I'm still here.
Title: Re: WoD discussion thread
Post by: Wet Orange Ostrich Toilet on March 06, 2017, 10:50:30 am
Alrighty, got a question here for ya if you don't mind answering.

Spoon, where did you learn how to draw like this and what did you use? It all looks bloody amazing.
Title: Re: WoD discussion thread
Post by: Commander Zane on March 06, 2017, 11:04:45 am
Photoshop and Emofuri, going by this (http://www.hard-light.net/forums/index.php?topic=74794.msg1834251#msg1834251).
Title: Re: WoD discussion thread
Post by: Wet Orange Ostrich Toilet on March 06, 2017, 11:17:04 am
Photoshop and Emofuri, going by this (http://www.hard-light.net/forums/index.php?topic=74794.msg1834251#msg1834251).

Thanks!
Title: Re: WoD discussion thread
Post by: Spoon on March 06, 2017, 04:33:04 pm
Alrighty, got a question here for ya if you don't mind answering.

Spoon, where did you learn how to draw like this and what did you use? It all looks bloody amazing.
Thanks!
As Commander Zane already answered with the link to the previous blog post, I use Photoshop, and then Emofuri to animate (as seen in JAD, not yet to be seen in WoD).
Title: Re: WoD discussion thread
Post by: manwiththemachinegun on August 12, 2017, 12:56:12 am
The ongoing Wings of Dawn episodes are a soft reboot right?
Title: Re: WoD discussion thread
Post by: Spoon on August 14, 2017, 07:58:06 pm
More of a hard reboot really, while there a lot of common elements between old wod and new wod, they are kind of seperate entities at this point.
Title: Re: WoD discussion thread
Post by: manwiththemachinegun on August 15, 2017, 01:18:36 am
Is there anything specifically that you look for when considering the WoD soundtrack? I ask because I never watched Gundam 00, and the battle theme that you used for the original WoD was A: awesome, and B: very much anime in style. Some sound similar to Evangelion, others Macross, others original, which I'm sure is intentional.
Title: Re: WoD discussion thread
Post by: Spoon on August 16, 2017, 09:28:33 am
Important things I look for is that anime feel, how well the music can match up with action, and set a certain atmosphere.
It's in general a lot harder to find ambient music than a high tension combat track.
Title: Re: WoD discussion thread
Post by: manwiththemachinegun on November 21, 2017, 11:27:07 am
If you had an "unlimited budget" so to speak for the setting. Is there any other type of game you think would work well? Not necessarily action, although it could be.
Title: Re: WoD discussion thread
Post by: Spoon on November 21, 2017, 11:43:24 am
I would love to do a two layered turn based strategy game with the WoD setting. With a strategic and a tactical part and plenty of events to spice things. (so basically think of the WoD forum game, only done well)
Title: Re: WoD discussion thread
Post by: manwiththemachinegun on August 24, 2018, 04:17:58 pm
So, I tried replaying the original Wings of Dawn, only to realize that I no longer have my 3.6.12 executable, and all the download links on that forum page are broken. Can someone rehost that file? I get crashes when trying to use 3.8 or 3.7.4.
Title: Re: WoD discussion thread
Post by: FrikgFeek on August 24, 2018, 04:44:44 pm
Would be simpler to just fix the errors that happen on modern builds than trying to run it on some prehistoric exe.
Title: Re: WoD discussion thread
Post by: manwiththemachinegun on August 24, 2018, 05:07:12 pm
Is anyone using a recent executable that can run WoD version 1.0?
Title: Re: WoD discussion thread
Post by: FrikgFeek on August 24, 2018, 05:35:23 pm
WoD version 1.0 has bugs that the old builds couldn't catch, so newer ones will spew warnings at you when you try to run it. It's not too difficult to fix the tabling errors and make it run just fine on 3.8.1.
Title: Re: WoD discussion thread
Post by: Spoon on August 25, 2018, 10:12:27 pm
I spend the bare minimum time&effort to run it through a new debug build. What seemed to be causing the problems was a few cases of redundant ", in the ships.tbl.
https://mega.nz/#!tholEIjL!VXpUloQP64uhfJBtRGZ_SiIqJbULCsyCLcNJZpsuiko
It should probably run on new builds with this ships.tbl, though I guarantee nothing. I made it to the first mission at least, but didn't check beyond that.



You made me look at old WoD
(https://i.imgur.com/izrryKn.jpg)
I did not like what I saw.
Title: Re: WoD discussion thread
Post by: manwiththemachinegun on August 26, 2018, 01:04:25 am
Aw, don't be so critical of your old work. I still want to play it after all!
Title: Re: WoD discussion thread
Post by: Nightmare on August 26, 2018, 01:05:39 am
Aw, don't be so critical of your old work. I still want to play it after all!

Those are the drawbacks when you're a perfectionist.
Title: Re: WoD discussion thread
Post by: 0rph3u5 on August 27, 2018, 02:57:05 pm
Those are the drawbacks when you're a perfectionist.

This has nothing to do with being a perfectionist (although it being one makes it worse), it's just looking back and go "this was good enough?!". Just shows that you standards have evolved with your abilities.