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General Discussion / Re: Star Wars: The Last Jedi 2nd trailer
« Last post by Luis Dias on October 18, 2017, 04:11:45 am »
tbf, star wars should count as a religion itself.
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FreeSpace Discussion / Re: Best difficulty Level TPlay Freespace 2o
« Last post by potterman28wxcv on October 18, 2017, 03:17:36 am »
I'm one of those who plays every campaign on Insane (restarts a lot..) because I absolutely love how you really feel like you actually have wingmen in Insane.

In Medium, you're the dude who kills everything on sight. On Insane, you have the same firepower as anybody else, so you'd better have your wingmen helping you or you don't stand a chance. Some missions did involve cheesy tactics.. Because some encounters are just impossible to survive (your wingmen die in seconds and you're left alone against lots and lots of enemies). Typically, for the last mission of FSport, I just order my wingmen to stay close to the GTD Bastion while I rush the node, so that I have a complete pool of teammates to beat the Lucifer.

That said, some campaigns are not possible to complete on Insane. What I did complete (so far): FSport, Freespace 2, and Blue Planet (i maybe did some parts of Blue Planet in the difficulty just before Insane).

I'm still trying to complete ST:R on Insane but it's really too hard.
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FreeSpace Discussion / Re: Best difficulty Level TPlay Freespace 2o
« Last post by X3N0-Life-Form on October 18, 2017, 03:02:59 am »
Nearly no one of the mission designers play on Insane regulary to balance a mission for that...
Citation needed. Well OK, I don't think there's any recent poll on people's playing habits, or on how mission designers balance their missions :P
I know there's quite a few players here that play on insane exclusively, and I know for a fact that a number of mission designers take the time to balance their missions for insane difficulty, since it's blatantly obvious when they don't.

A few examples on top of my head :
- BP, BtA, Vassago's Dirge, JAD, Diaspora all seem pretty balanced on insane
- Wings of Dawn (old & new), Ancient Shivan War, Freespace 2 are calibrated for easy or medium

Medium is fairly hard if you're just starting out from what I remember.
There's a bit of jump from the default difficulty, due in no small part to the fact that Harpoons aren't nearly as reliable.
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General Discussion / Re: Star Trek Discovery -- This is the good ****
« Last post by The E on October 18, 2017, 02:01:12 am »
The only other trusted source is Netflix (only available to non-US persons though).
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General Discussion / Re: Star Trek Discovery -- This is the good ****
« Last post by Charismatic on October 17, 2017, 10:47:10 pm »
Well, I wanted to watch but I dont  have TV. And I went to the website, what is it, cbs? And I can only watch re runs if i am a paying customer. You guys know any alternative trusted websites I can watch the episodes from?
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FreeSpace Conversion / Re: RELEASE: Deneb III
« Last post by Goober5000 on October 17, 2017, 10:00:52 pm »
I came up with two more questions Goober, hope that's okay (you could take it that people engaging in dialogue about your campaign means it's really cool):

Indeed it is.  And yes, I take it in that spirit. :)

Quote
1-This is a response to your recent response to my previous question:

Spoiler:
Why would they think it wouldn't deviate from attacking the planet?  That seems like a risky assumption to assume a ship wouldn't make a slight maneuver since they know ships can move.  In a similar vein, wouldn't it have been better to park the Legion behind the Lucifer instead of to the side which is in close view of its planet cannon?  I understand you had to place it the Legion there though because that's where it was in the FS2 cutscene.

Spoiler:
The Lucifer had already attacked two planets previously, SR-5 (in Ross 128) and Ribos IV.  In both cases, once it reached its target orbit, it followed its pattern of bombarding the surface and did nothing else until the bombardment was complete.  (Reference the mission briefing, which says "We do not believe the Lucifer will leave orbit until it has devastated most of the surface with its flux cannon weaponry.  In previous engagements, the Lucifer has demonstrated unwavering focus on its primary mission objective, its shielding system allowing it to shrug off any distraction.")

Either the Lucifer needed to route all available power to the planetary bombardment beam, or it takes a bit of time to reconfigure from "planetary bombardment mode" to "capital ship attack mode".  Note that in the mission, the Lucifer stops bombarding the planet after its reactor is destroyed.  Furthermore, it doesn't attack the Guardian right away; it sits there doing nothing for several minutes.

The GTI expected the Lucifer to do exactly what it had done in previous engagements.  In both previous occasions, it a) did not deviate from its orbit, b) used its forward beam cannons for attacking warships and its side beam cannons for attacking planets, c) did nothing else while it was bombarding the planet.  But the GTI failed to consider that the destruction of a reactor might provide sufficient incentive for the Lucifer to alter its behavior.  It may be single-minded, but it's not stupid.

Both the Legion and the Guardian were positioned out of the firing arc of the Lucifer's forward cannons, which is where the GTI assumed that any attack would originate, if the Lucifer decided to switch from "planetary bombardment mode" to "warship attack mode".  They also assumed they would have a bit of warning if this were to happen.

Quote
2-This question kind of is about the final mission but also about FS in general:

Spoiler:
The FS wiki says that while Helioses do much more damage to an overall target, Harbingers are much more effective at destroying subsystems/parts of a ship.  Does that mean if a shielded Lucifer came back in the FS2/post-FS2 era and heavy enough bombs can damage it, the GTVA would be better served to bring back Harbingers rather than use Helioses?

Spoiler:
I suppose, but neither Harbingers nor Helioses are particularly effective when the Lucifer's shield is operating.  The overriding factor is the shield penetration ability.  If the Helios is good at penetrating shields, it may inflict more subsystem damage despite being less effective against subsystems on unshielded craft.  This is the sort of thing that would be up to the mod designer.  The ideal strategy, of course, would be to use beams, against which shields offer no protection.

By the way, The Scroll of Atankharzim, Part I features the arrival of a Lucifer-class destroyer in the post-FS2 era.  Though Sesquipedalian and I hold different opinions on what precisely happens when all five reactors are destroyed and the ship is not traveling through subspace.
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FS2 Open Tools / Re: RELEASE: FreeSpace Open Installer, v2.3.0
« Last post by Goober5000 on October 17, 2017, 09:02:21 pm »
Apparently we have another case of the installer failing to install a mod (the MediaVPs 2014 in this case).
The screenshot shows the MediaVPs as installed but the FSO log shows that the MediaVPs folder is empty...
Could you add a check which marks a mod as uninstalled if its files are missing? That might avoid a lot of confusion.

Without knowing more about his installation setup, I can't say exactly what went wrong, but people have found more and more creative ways to fool the installer.  There have been a few instances where people installed their mods to a folder other than the folder where FreeSpace is located, despite dialog boxes warning them about this.  Then, of course, the mod won't be available when they run the program.

There is already a check to reinstall a mod if its files are missing.  At the bottom of the screen, select the "Re-run installation for mods that are already installed and up to date" checkbox.
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FreeSpace Discussion / Re: Best difficulty Level TPlay Freespace 2o
« Last post by Firesteel on October 17, 2017, 07:40:26 pm »
Insane is the "canon" difficulty. In my, I guess I've been saying 13-15 years of playing Freespace, I still haven't actually beaten the game on Insane. I should do that one of these days.

Medium is fairly hard if you're just starting out from what I remember.
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General Discussion / Re: The Orville -- it's okay, I guess?
« Last post by karajorma on October 17, 2017, 06:43:26 pm »
I don't know about that. Ep 6 for me was the one that had the most humor. Pretty much everything that came out of Gordon's mouth while he was undercover was something you should never say while undercover.
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Wings of Dawn / Re: A WoD dev blog
« Last post by Spoon on October 17, 2017, 06:06:41 pm »
Wow, so much speed and maneuverability. It seems like the game is progressing away from Star Wars styles physics (which is wrong but fun to fly nonetheless) and toward truer inertial physics, which is trickier but worth the effort.
Parts of those were under glide mode, but given it's the Kaze I believe it's already pretty drifty under tight turns.
Yeah that's just glide, the Ray 3 could have done similar movement. There's not any real push toward truer inertial physics. Though you can get pretty close to it, in a ship that allows for movement on all axis and has glide. (Like the Cyrvan fighters for example)

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If I had a desktop near my toilet, I'm sure I'd produce my best work there.
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