Recent Posts

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1
come off it luis, he lied through his teeth about multiplayer

The update coming out next week will have multiplayer

I'm willing to cut HelloGames a lot of slack because they definitely sat down and started plugging away at the game to make it into what they promised it to be. For a time after launch, they looked like the next Peter Molyneuxs, always overpromising and always underdelivering, but unlike Molyneux, they actually started delivering.

That doesn't excuse their overpromising to sell the game, of course. But there's a vast difference here between No Man's Sky and SC: NMS was, at launch, a playable game that people could enjoy and has since become more of a game. SC, to this day, isn't even that.
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FreeSpace & FreeSpace Open Support / Re: Intalling and the intaller
« Last post by The E on July 18, 2018, 07:16:57 am »
And Knossos is the definitely preferred solution.
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Mission & Campaign Releases / Re: RELEASE: Homesick, a 30+ mission campaign
« Last post by GhylTarvoke on July 18, 2018, 05:32:41 am »
Pretty sure I cheated on that mission. It felt like a huge difficulty spike.
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I know Homesick is an old, old campaign, but I'd never finished it and sat down to take a crack at it last week. 

I'm completely stuck on Tactical Withdrawal.  I replayed Return to Oz a bunch of times until I managed to make the Mammon run away before it turns on the Custodian and Shield, and got them both out of there with over 60% hull and even with Beta 3 still alive (in addition to the invincible wingmen with lines), but there's just too many damned bombers.  I can't possibly kill them all before they take down one or both of the ships, or their massive fighter escort kills me.  I might be able to do it outside a nebula, but the background being the same color as the lead indicator combined with five or six fighters on my ass whenever I line up to kill a bomber are making it nearly impossible to get anywhere.  Any ideas?  Should I replay Return to Oz and use a Herc, maybe?  I tried that a couple of times, but found it too slow to actually do well in the first mission even if it would serve me better in the second. 

Edit: With the Shield starting the mission at 65% hull, the bombers kill it under two minutes in.  If I stay on them long enough to actually kill any of them, the Herc2s kill me.  I just don't know what to do. 
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Diaspora / Re: libpbg12-dev
« Last post by UbuntuPC on July 18, 2018, 01:58:41 am »
Even though the README said it wasn't needed, I did download the freespace2 wxlauncher thing. The client for that fires up with zero problems. I'm going to tweak the settings a bit and see if I can get it pointed in the right direction. We'll see how it goes.

That fixed it! Downloading the freespace2-launcher-wxlauncher, launching it, then pointing it at the Diaspora PS2Open that we created did the trick. This game is beautiful. Granted, keyboard madness, but visually stunning, great dialogue so far. Looking forward to delving waist-deep into it.
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Diaspora / Re: libpbg12-dev
« Last post by UbuntuPC on July 18, 2018, 12:42:16 am »
...first 4 parts of the installation guide...
What installation guide? Could you provide link?

The ReadMe from the game download.

I'm going to dump the source code on top of the original wxlauncher goodies and see if it builds any better.

ERROR FROM TERMINAL WINDOW AS FOLLOWS

[  3%] Building CXX object CMakeFiles/wxlauncher.dir/code/controls/ModList.cpp.o
/root/Diaspora/wxlauncher/code/controls/ModList.cpp: In member function ‘void ModList::readIniFileString(const wxFileConfig*, const wxString&, wxString&)’:
/root/Diaspora/wxlauncher/code/controls/ModList.cpp:638:77: warning: ISO C++ forbids converting a string constant to ‘wchar_t*’ [-Wwrite-strings]
   location.IsEmpty() ? _T("Not Specified") : escapeSpecials(location).c_str());
                                                                             ^
/root/Diaspora/wxlauncher/code/controls/ModList.cpp: In constructor ‘ModInfoDialog::ModInfoDialog(ModItem*, wxWindow*)’:
/root/Diaspora/wxlauncher/code/controls/ModList.cpp:1354:72: error: operands to ?: have different types ‘wxCStrData’ and ‘const wxString’
   wxString::Format(_T("<a href='%s'>%s[/url]"), (!item->forum.IsEmpty()) ?
                                                                        ^
/root/Diaspora/wxlauncher/code/controls/ModList.cpp:1354:72: note:   and each type can be converted to the other
CMakeFiles/wxlauncher.dir/build.make:179: recipe for target 'CMakeFiles/wxlauncher.dir/code/controls/ModList.cpp.o' failed
make[2]: *** [CMakeFiles/wxlauncher.dir/code/controls/ModList.cpp.o] Error 1
CMakeFiles/Makefile2:105: recipe for target 'CMakeFiles/wxlauncher.dir/all' failed
make[1]: *** [CMakeFiles/wxlauncher.dir/all] Error 2
Makefile:105: recipe for target 'all' failed
make: *** [all] Error 2
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Diaspora / Re: libpbg12-dev
« Last post by tomimaki on July 18, 2018, 12:31:31 am »
...first 4 parts of the installation guide...
What installation guide? Could you provide link?
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FreeSpace Discussion / Re: The Freespace Campaign Journey [Many Spoilers]
« Last post by CT27 on July 18, 2018, 12:23:28 am »
I would recommend at some point doing "Destiny Of Peace".
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FreeSpace & FreeSpace Open Support / Re: Intalling and the intaller
« Last post by ngld on July 18, 2018, 12:22:16 am »
The only supported launchers ATM are wxLauncher and Knossos. All other launchers might become incompatible with future FSO versions. For now, the legacy launchers still work and offer the same settings / flags as the newer launchers.
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FreeSpace & FreeSpace Open Support / Re: Intalling and the intaller
« Last post by AV8R on July 18, 2018, 12:04:39 am »
Did I read somewhere here that Launcher 5.5g won't support some newer features/switches of FSO or FSPort?
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