Author Topic: *prod* Wake Up  (Read 21500 times)

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Offline Kie99

  • 211
Is anything going on? Any basic idea of a release date?
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 

Offline DaBrain

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    • Shadows of Lylat board
Oh, it's already complete, but we won't release it cause we want to play it.


;7

Ok, it's only a bit quiet ATM. That will probably change soon.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Miburo

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  • The Janus
    • Tales of EAS Janus
Well quite simply said, we're steadily heading toward release, just when we get grip on things ;)
« Last Edit: February 07, 2005, 10:33:31 am by 895 »
Lady Rose, survivor of VWBB with 1198 post, lost somewhere along the line

Creator of Tale of EAS Janus campaign
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Offline TopAce

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The internal has just become busier.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline karajorma

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The team go through periods when the majority of the communication we do is via IM so don't be surprised if the forum suddenly seems to have fallen silent

Things are moving forwards steadily but we're still suffering the our lack of an ability to hire a UV Mapper. (In fact since Havock disappeared I think we're short a modeller too).
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Black Wolf

  • Twisted Infinities
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What sort of stuff do you need UVed?
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline karajorma

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We've got a couple of mods that need UV maps now and a few more in the pipeline.

Probably nothing that would take a skilled UV Mapper very long at all (The first model isn't even HTL).
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline IPAndrews

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Prod.

Point one of your staff at my uvmapping tutorial .
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline karajorma

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I've pointed myself at it time and again but I never managed to wrap my head around it. Not really the tutorials fault. More a deficiency in me.

Black Wolf did UV map one model for me though (which is the only one we desperately needed for the time being) so we're well on track for the demo.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Havock

  • 27
Quote
Originally posted by karajorma
The team go through periods when the majority of the communication we do is via IM so don't be surprised if the forum suddenly seems to have fallen silent

Things are moving forwards steadily but we're still suffering the our lack of an ability to hire a UV Mapper. (In fact since Havock disappeared I think we're short a modeller too).


didn';t dissapear, was a little too busy with school.
sorry for not letting you know.

but I thought no more models were requested.

also: I can't get the bloody ftp program up and running :)

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
UV Mapping is easy... It's the making of maps for the UV'd ships that is hard.


I can't commit to anything, but if you're desperate for one or two, perhaps we can arrange something?


[color=8A8777]I have a model that I owe PATHing on, and I've been unable to get myself to do it for ages, and I'd really like to get it out of the way.... trade? hehe[/color]
Freelance Modeler | Amateur Artist

 

Offline karajorma

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Well Black Wolf was kind enough to make us one. I'm sort of free for the next week so I intend to take stock of MG and see what needs doing.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Taristin

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  • BlueScalie
    • Skelkwank Shipyards
*shrugs*

Ok.
Freelance Modeler | Amateur Artist

 

Offline IPAndrews

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Well Raa is right. UV mapping is easy. There are plenty of people out there who can UV. Making textures on the other hand is another matter.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline DaBrain

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    • Shadows of Lylat board
Well, UV mapping is easier than I thought. But I'm still unwraping simple models. Texturing is very difficult, but also a lot more fun. Even though the start is the hardest part.

I tend to work and work on a texture. If I don't pull myself together I would never complete any map... It's like there is always somehthing left to work on. :)
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline TopAce

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Quote
Originally posted by IPAndrews
Well Raa is right. UV mapping is easy. There are plenty of people out there who can UV. Making textures on the other hand is another matter.


It rather depends on how much one spends with LithUnWrap. For the first sight, it looks pretty awkward and absurd.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline IPAndrews

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Quote
Originally posted by TopAce
it looks pretty awkward and absurd.


Well, if any of your staff are struggling with Lith they are invited to contact me over ICQ @ 29118701.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline TopAce

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You forgot the first part of my sentence: For the first sight...
This makes it clear than for a pro, everything is obvious and simple.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline IPAndrews

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  • This site stole my work
Ah. Truly you are a cunning linguist. ;)


(yes ok, it's an old bond joke but I still like it)
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Taristin

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  • BlueScalie
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I don't use Lithunwrap to UV models. Lithunwrap made my head hurt the first time I tried it. I'm sure with practice I'd better understand it, but I prefer the built in UV mapping tools inside 3d Max 7.
Freelance Modeler | Amateur Artist