Author Topic: Texture VRAM Usage Calculator  (Read 2446 times)

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Offline sigtau

  • 29
  • unfortunate technical art assclown
Texture VRAM Usage Calculator
Shameless link to the post on my dev blog, for those interested.

I've been doing a fair bit of optimization on the art end of things on one of my latest projects, and this has resulted in learning more about compression algorithms.  I was scouring the Unity wiki and found a handy chart containing the bytes-per-pixel ratio of each compression algorithm used in the Unity engine, along with instructions on how to calculate VRAM usage of a texture based on this BPP ratio.

Because I'm a lazy little ****, I threw together a nice GUI-based program that allows you to calculate the VRAM usage of these textures on the fly.

Screen 1 | Screen 2

Here's the download, it's an executable JAR (because **** Java applets and their security problems that keep making the front page of Slashdot).  If you're interested, here's the public domain source code as well.
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