Black Wolf, if you create a Knossos account I'll set you as owner of Frontlines as I'm the one that uploaded it to Knossos.
$Name: SFr Mephisto
$Subsystem: turret01, 2, 1.0
$Turret Reset Delay: 15000
$Flags: ( "reset when idle" )
+relative_angle: 70, 0, 0
There are other ones which edit "$Default PBanks:", but they add weapons which are included in the MVPs by default such as Piranha#Shivan.
(Of course, once you have the ability to bypass shields using beams, the use of conventional weapons to damage them becomes a moot point.)
New MediaVPs? Sweet!
Haven't got a fixed Sath POF, but there's a minor issues with its table as well. mv_assets-shp.tbm adds the Long Range Flak to Turret 49 and 50 again, so whenever said weapon is removed from the original weapons.tbl the Sath will have 2 missing weapons.
That's just something that will affect all mods using many mediavps ships. I've long wanted a +nocreate variant +remote or something.. but for now the only solution is to replace mv_assets-ship.tbm with your mod's own version. Unless, of course, I'm forgetting something and turret 49/50 aren't in retail or supposed to be flak.
Additionally, how did you get that apply button to work like that? It's a single image file. There are a few lines that jump out as possible ways you told the RML to use just a portion of the image.. just looking for clarification. This feels like I need to reverse engineer this to be able to try and build something new.