Author Topic: Antipodes 8 - Pilot, Attend! (Updated 08/27/2011 - r7538)  (Read 61516 times)

0 Members and 1 Guest are viewing this topic.

Offline SypheDMar

  • 210
  • Student, Volunteer, Savior
    • Minecraft
Re: Antipodes 8 - Pilot, Attend! (Updated 12/21/2010 - r6876)
Not a bug report, but something that makes keeping track of the builds harder is that the new Antipodes using SSE2 is just called "fs2_open_3_6_13r_SSE2" without having Antipodes written on it.

 

Offline Zacam

  • Magnificent Bastard
  • Administrator
  • 211
  • I go Sledge-O-Matic on Spammers
    • Minecraft
    • Steam
    • Twitter
    • ModDB Feature
Re: Antipodes 8 - Pilot, Attend! (Updated 12/21/2010 - r6876)
Not a bug report, but something that makes keeping track of the builds harder is that the new Antipodes using SSE2 is just called "fs2_open_3_6_13r_SSE2" without having Antipodes written on it.

Post-build over-sight on my part. HOWEVER: The term "Antipodes" still displays in-game on the Pilot Select and in the Mainhall. And unlike the Nightly Builds, the build revision # is posted in the Debug Log.

I may ro-do the package with properly renamed Execs in it though to help cut down the confusion.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Talk with the community on Discord
"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline Belisarius

  • 27
  • I will not give up my ship!
    • Minecraft
    • Steam
    • Legends of Middleearth
Re: Antipodes 8 - Pilot, Attend! (Updated 12/21/2010 - r6876)
Hey guys

Was testing missions for BP2 WiH. In briefing of a mission I hit ESC to get back to the mainhall, there I got an error message that my pilot's savefile is invalid. Clicked ok and everything seemed to work as it should. Went into the Tech Room and from there to the Simulator where Freespace crashed.

As I reloaded Freespace from the launcher I got to the pilot choice menu and as I selected my test pilot for the BP missions Freespace crashed again. Here are the pilot files of that pilot required for you to see what went wrong.

[attachment deleted by admin]

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: Antipodes 8 - Pilot, Attend! (Updated 12/21/2010 - r6876)
Which mission? Which build? There was a quite serious bug in the persistent variable handling that affected the first release of Ant 8.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Antipodes 8 - Pilot, Attend! (Updated 12/21/2010 - r6876)
It is a BP custom build, but you'd have to ask The_E how recently it was built, and with what. The mission was unreleased.

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: Antipodes 8 - Pilot, Attend! (Updated 12/21/2010 - r6876)
Fair enough. Won't waste my time testing it then. If it is the variable bug, I think I've fixed it anyway. :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Antipodes 8 - Pilot, Attend! (Updated 12/21/2010 - r6876)
Well I thought if it were a pilot corruption issue the posted pilot file he included might be of some help.

 

Offline Talon 1024

  • 29
  • How do you turn this on?
    • Mods, Games, and Stuff
Re: Antipodes 8 - Pilot, Attend! (Updated 12/21/2010 - r6876)
Upon playing through a few of the FS2 training missions, I selected the BP1 campaign and tried to load up the intro cutscene, but the Antipodes8 build CTD'd without any error or warning from FSO.  See fs2_open_111.log for the debug log from this run.

Upon loading up a new pilot that already had the BP1 campaign selected from the beginning, I get this error:

Code: [Select]
Assert: (idx < (int)ship_list.size() && (idx >= 0))
File: csg.cpp
Line: 133
Campaign file contains an incorrect value for the last flown ship class. No data in ship_list for ship number -1.

<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! SCP_DumpStack + 354 bytes
<no module>! WinAssert + 252 bytes
<no module>! pilotfile::csg_read_info + 714 bytes
<no module>! pilotfile::load_savefile + 988 bytes
<no module>! player_select_close + 297 bytes
<no module>! game_leave_state + 1372 bytes
<no module>! gameseq_set_state + 249 bytes
<no module>! game_process_event + 134 bytes
<no module>! gameseq_process_events + 152 bytes
<no module>! game_main + 782 bytes
<no module>! WinMain + 330 bytes
<no module>! __tmainCRTStartup + 358 bytes
<no module>! WinMainCRTStartup + 15 bytes
<no module>! RegisterWaitForInputIdle + 73 bytes

Followed by this error if I hit Cancel:
Code: [Select]
Assert: be->type != BM_TYPE_NONE
File: bmpman.cpp
Line: 1638

<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! SCP_DumpStack + 354 bytes
<no module>! WinAssert + 208 bytes
<no module>! bm_lock + 614 bytes
<no module>! opengl_create_texture + 377 bytes
<no module>! gr_opengl_tcache_set_internal + 177 bytes
<no module>! gr_opengl_tcache_set + 118 bytes
<no module>! opengl_render_internal + 209 bytes
<no module>! gr_opengl_render + 88 bytes
<no module>! gr_bitmap + 388 bytes
<no module>! gr_opengl_flip + 164 bytes
<no module>! gr_flip + 85 bytes
<no module>! gr_opengl_cleanup + 90 bytes
<no module>! gr_close + 84 bytes
<no module>! doexit + 266 bytes
<no module>! exit + 18 bytes
<no module>! WinAssert + 451 bytes
<no module>! pilotfile::csg_read_info + 714 bytes
<no module>! pilotfile::load_savefile + 988 bytes
<no module>! player_select_close + 297 bytes
<no module>! game_leave_state + 1372 bytes
<no module>! gameseq_set_state + 249 bytes
<no module>! game_process_event + 134 bytes
<no module>! gameseq_process_events + 152 bytes
<no module>! game_main + 782 bytes
<no module>! WinMain + 330 bytes
<no module>! __tmainCRTStartup + 358 bytes
<no module>! WinMainCRTStartup + 15 bytes
<no module>! RegisterWaitForInputIdle + 73 bytes

See fs2_open_333.log for the debug log from this run.

EDIT: Before you ask, I did update to the latest Antipodes build, and I cleaned out the special players folder that I made specifically for Antipodes 8.

[attachment deleted by admin]
« Last Edit: December 22, 2010, 12:05:10 am by Talon 1024 »
To understand religion, you need to understand morality first. | WCSaga website | WCSaga Forum | 158th website | 158th forum | Project Leader: WC: Hostile Frontier | WCHF Thread at CIC | Wing Blender | Twist of Fate | Multipart turrets on angled surfaces, tutorial included. | My Google Drive stuff | To convert speeds from WC to WCS, multiply both the cruise speed and the Afterburner speed by 0.15625 (5/32)

FS2 Mods I'm waiting on: Inferno 10th Anniversary
Current Project: Contestant Android app, Learn4Life iOS app, Blender Commander (importer).
The FreeSpace Font Foundry is back in action!

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: Antipodes 8 - Pilot, Attend! (Updated 12/21/2010 - r6876)
I've mentioned that one before. The assertion is correct. The Last Flown ship isn't being set correctly when selecting a new campaign. I believe a fix may already be in Antipodes for it.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Zacam

  • Magnificent Bastard
  • Administrator
  • 211
  • I go Sledge-O-Matic on Spammers
    • Minecraft
    • Steam
    • Twitter
    • ModDB Feature
Re: Antipodes 8 - Pilot, Attend! (Updated 12/21/2010 - r6876)
That fix was in this build. But as The E stated in IRC, -1 is a valid range for the index, so a fixed fix is being built right now.

With Icculus being down, I'll post the data The E provided here:
Code: (csg.cpp diff) [Select]
Index: code/pilotfile/csg.cpp
===================================================================
--- code/pilotfile/csg.cpp (revision 6876)
+++ code/pilotfile/csg.cpp (working copy)
@@ -130,14 +130,12 @@
  idx = cfread_int(cfp);
 
  // check the idx is within bounds
- Assertion ((idx < (int)ship_list.size() && (idx >= 0)), "Campaign file contains an incorrect value for the last flown ship class. No data in ship_list for ship number %d.", idx);
- p->last_ship_flown_si_index = ship_list[idx].index;
+ Assertion ((idx < (int)ship_list.size()), "Campaign file contains an incorrect value for the last flown ship class. No data in ship_list for ship number %d.", idx);
+ if (idx != -1) {
+ p->last_ship_flown_si_index = ship_list[idx].index;
+ } else {
+ p->last_ship_flown_si_index = -1;
+ }
 
- if (p->last_ship_flown_si_index < 0) {
- // really shouldn't happen if things are ok, so just fail if we get here
- m_data_invalid = true;
- }
-
  // progression state
  Campaign.prev_mission = cfread_int(cfp);
  Campaign.next_mission = cfread_int(cfp);

**Edit: First post updated. Build Revision 6877 now uploaded. Exec names are not name _Ant-8_ (like the first package was).
Includes the above posted code, but otherwise still based on the same Antipodes/Trunk revision.
« Last Edit: December 22, 2010, 07:54:51 am by Zacam »
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Talk with the community on Discord
"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline Hellzed

  • 28
Re: Antipodes 8 - Pilot, Attend! (Updated 12/22/2010 - r6877)
I tried to play Aristeia with the new build, but it seems the game only allows me to fly a Kentauroi, which has hardly enough firepower to get through it... Is this a known issue (related to global variables issue),  something already fixed in the last build ?

You probably noticed it already, icculus.org is up again !

EDIT : The Yangtze is missing in Delenda Est when playing with this build...
« Last Edit: December 22, 2010, 02:11:06 pm by Hellzed »

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Re: Antipodes 8 - Pilot, Attend! (Updated 12/22/2010 - r6877)
 :wtf:
It accidentally an entire ship?!
(´・ω・`)
=============================================================

 

Offline Hellzed

  • 28
Re: Antipodes 8 - Pilot, Attend! (Updated 12/22/2010 - r6877)
I don't know exactlywhat happens, but there's definitely something wrong with Arieteia and Delenda est in the latest builds... But I can't compare since I have no antipodes 7 build.
It's much harder : it seems whether I kill (or not) Corona SSM wing, the SSM strike happens, the Yangtze is supposed to emerge from subspace at the same time as the Indus, but it does not. Tell me if i'm wrong with these informations. Isn't something messed up with variables ?

What ship am I supposed to fly in Aristeia ? Kentauroi (the only one Ant8 allows me) or something tougher and/or Tev (IIRC, with previous builds I could fly, among others, a Nyx) ?

Can anyone play Delenda Est or Aristeia and confirm what I experience ?
« Last Edit: December 23, 2010, 07:45:09 am by Hellzed »

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Antipodes 8 - Pilot, Attend! (Updated 12/22/2010 - r6877)
That is very alarming. Somebody should check this out. I assume you're playing in campaign mode and not via the techroom?

 

Offline Hellzed

  • 28
Re: Antipodes 8 - Pilot, Attend! (Updated 12/22/2010 - r6877)
I played it with both techroom and campaign modes (since i delted my pilot file to compare the situation with new/old pilots and at the moment I didn't play the campaign to this point with my new pilot), the same bugs seem to happen. And this problem did not appear with older builds, in tech room or campaign mode.

 

Offline CommanderDJ

  • Software engineer
  • 210
    • Minecraft
Re: Antipodes 8 - Pilot, Attend! (Updated 12/22/2010 - r6877)
Hey guys, run into a minor issue. This only happens with the latest builds posted. Basically in the secondaries part of the HUD, when no secondaries are equipped, a small transparent bar appears (transparent as in you can see stars, ships, etc through it). So far I've only encountered this in the first FS2 training mission. fs2_open.log and image posted. Take a look at the image to see what I mean.

EDIT: Hellzed, I tried Aristeia with the new build and I can fly ships other than the Kentauroi. Can't confirm the other stuff though, I only started the mission to test the Kentauroi thing and then quit.

[attachment deleted by admin]
« Last Edit: December 23, 2010, 10:05:48 am by CommanderDJ »
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline Hellzed

  • 28
Re: Antipodes 8 - Pilot, Attend! (Updated 12/22/2010 - r6877)
It seems I solved the issue : I was using the cockpit mod. After I removed it, no problems with fighters choice.

When is the Yangtze supposed to come out of subspace in Delenda Est ?

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Antipodes 8 - Pilot, Attend! (Updated 12/22/2010 - r6877)
When the Indus approaches the Legionary and Leander. The dialogue should make it pretty clear.

 

Offline Hellzed

  • 28
Re: Antipodes 8 - Pilot, Attend! (Updated 12/22/2010 - r6877)
My bad. (I re read the briefing, I had never noticed it, I'm often too busy playing this mission).
There's something wrong with cockpit mod, the SSM strike warning appears too late when using cockpit mod, I can't use the "All ships" communication option, and perhaps some other little bugs.

 

Offline Zacam

  • Magnificent Bastard
  • Administrator
  • 211
  • I go Sledge-O-Matic on Spammers
    • Minecraft
    • Steam
    • Twitter
    • ModDB Feature
Re: Antipodes 8 - Pilot, Attend! (Updated 12/22/2010 - r6877)
Hey guys, run into a minor issue. This only happens with the latest builds posted. Basically in the secondaries part of the HUD, when no secondaries are equipped, a small transparent bar appears (transparent as in you can see stars, ships, etc through it). So far I've only encountered this in the first FS2 training mission. fs2_open.log and image posted. Take a look at the image to see what I mean.

Already reported in the Antipodes 7 thread, we're aware of the issue.

Any other oddities would be great to hear about though.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Talk with the community on Discord
"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys