Author Topic: Release: 3.6.14 Final  (Read 37619 times)

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Offline s1rrah

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Zacam will be updating the mv_root in the MediaVPs to no longer contain shaders now, as soon as that's done this build should work with the MediaVPs.  You can use the set in the RC9 post to override the ones in the MediaVPs now, but I'd just wait.   Don't forget to get rid of those shaders when you update the MediaVPs.

What sort of problems do the current MediaVP shaders represent? Reason being is I ran the new release last night with the MediaVPs and things seemed to run fine. I'm not too close to the various aspects of the MediaVPs function, though and so I might simply not know what to see missing.


 

Offline The E

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The Shaders in the current mediavps, while usable, were written for 3.6.12/3.6.10. There were quite a few changes in the FSO graphics setup that these shaders cannot exploit; The newer ones can do tricks like per-pixel lighting and shader effects.
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Online chief1983

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As far as linux builds, it's to show that it does compile on Linux, for one, and there are a lot of 32bit Ubuntu users I'm guessing.
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Then mark it as a 32-bit Ubuntu build. Don't call it 'Linux' when you mean one version of one distribution on one architecture.
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WOOHOO! At last! Congrats, all!

 

Offline An4ximandros

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Aw Yiss


Motha

Fukkin

Updates

Awesome work, thank you coders!

 

Online chief1983

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Then mark it as a 32-bit Ubuntu build. Don't call it 'Linux' when you mean one version of one distribution on one architecture.

Please don't tell me what to do.  And anyway, if you'd doublechecked, I'd already indicated on each build set relevant info about the build environment.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 
But distribution and architecture aren't "build environment", they're the actual operating system you're using. You're treating it like a footnote the same as XCode or MSVC version; it's not.
« Last Edit: October 25, 2012, 08:02:18 am by PhantomHoover »
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

 

Offline Androgeos Exeunt

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Facebook Wall spammed. Congratulations on the release. :)
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Quote: 16 September 2016 Friday, 2028hrs UTC+8, #hard-light
[20:28:44] <Hades> i want you guys to know that i'm using the stop font as my irc font
[20:28:46] <Hades> it is a bad time
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Offline Rodo

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Congrats! now too see if all the wip missions play the same way.

el hombre vicio...

 

Offline s1rrah

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Facebook Wall spammed. Congratulations on the release. :)

What's the facebook address?

 
 
might be a newb question - do we only need to install the fs2_open zip in the first post? or is there any other things that need to be insstalled like mediavps. i read one of the posts before  which said the other files are "if" they are released but we can use all the media files from 12 and just install 14 the zip file from the first post. is that correct?

thanks!

 

Online chief1983

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But distribution and architecture aren't "build environment", they're the actual operating system you're using. You're treating it like a footnote the same as XCode or MSVC version; it's not.

Ubuntu isn't going to change the major version of GCC or any build tools on their LTS release any time soon, so anyone can find out anything they want about the latest build environment just by seeing what's in the stable software channel.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline s1rrah

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might be a newb question - do we only need to install the fs2_open zip in the first post? or is there any other things that need to be insstalled like mediavps. i read one of the posts before  which said the other files are "if" they are released but we can use all the media files from 12 and just install 14 the zip file from the first post. is that correct?

thanks!

As I understand it, you can run the new .14 FS2 open by itself just fine. You can also install the optional MediaVPs mod files which are mostly  compatible with the new release, excepting certain shaders (which are supposedly being currently updated and will be part of a MediaVPs update release).

Others can correct me if I'm wrong on that as I'm just now getting up to speed on everything as well.

For the record, I'm playing the new FS2 open release with the .12 MediaVPs and things look/play awesome.

Having a blast playing this thing again after (literally) ... not  playing since 1998/99 or so. Blows my mind how killer things look at 2560 x 1440 (all possible bling enabled) resolution when, back in the day, I think I was playing at 1024x768. LOL ...

 :yes:

 
But distribution and architecture aren't "build environment", they're the actual operating system you're using. You're treating it like a footnote the same as XCode or MSVC version; it's not.

Ubuntu isn't going to change the major version of GCC or any build tools on their LTS release any time soon, so anyone can find out anything they want about the latest build environment just by seeing what's in the stable software channel.

...OK, but what I said had nothing to do with Ubuntu breaking compatibility and everything to do with the way your download links are phrased to make it sound like it's a generic Linux build that just happened to be compiled on Ubuntu. I'm just suggesting you put it under a separate header for 'Ubuntu'; right now you're just asking for people to get confused and end up on the support forums asking why your binary doesn't work.
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

 

Offline The E

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So far, we have not had many of those. You are talking about a problem that, to the best of our knowledge, does not exist.
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Online chief1983

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...OK, but what I said had nothing to do with Ubuntu breaking compatibility and everything to do with the way your download links are phrased to make it sound like it's a generic Linux build that just happened to be compiled on Ubuntu. I'm just suggesting you put it under a separate header for 'Ubuntu'; right now you're just asking for people to get confused and end up on the support forums asking why your binary doesn't work.

And, to be honest, we don't know that it won't.  As long as the right libs are in the path, it's got a pretty good shot of working on lots of distros.  Being compiled on Ubuntu doesn't mean it won't work on Debian or CentOS or Arch.  Just have to get the right dependencies met, which there is a guide for.  But at that point you'd be close to compiling yourself anyway, which is why we probably don't get a lot of complaints...
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iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Black_Yoshi1230

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So far, no problems (except when I'm playing FSPort, all my buddies somehow got more smarter which is baffling, sad to the point when the Plato actually survived getting to the jump node on Medium, despite not being supposed to and I had to shoot the Plato after three minutes of waiting).

And yay, for me, ships actually blow up the way they're supposed to (no "ghosting splits of the ship"). Well, I learned my laptop can't handle FSO's soft particles anymore (explaining why some of my smoke effects weren't rendering properly, not sure if that explains ghosting yet).
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Offline Zacam

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The Plato surviving is something that I know for a fact can be reproduced as far back as 3.6.8 builds.
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