Author Topic: Making the HUD more interesting  (Read 11963 times)

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Making the HUD more interesting
Has anyone tried messing around with changing things on the HUD in the source code yet? Much as I like the HUD in FS2, I still think its a little too computer game like.

 

Offline CP5670

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Making the HUD more interesting
The only things I would like to say changed in the hud would be to have the escort ship list box larger and of course, a spherical "orb" radar. ;)

 

Offline Fineus

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Making the HUD more interesting
Why would you want an orb radar? I prefered the Freespace radar much more than the IW2 orb...

It'd be nice to have a few things in the HUD added though... I wonder if you can add a rear-view mirror ;)

 

Offline Bobboau

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I'm not sure if that is posable, but we may be able to add a rear veiw mirror

and, yes, I do beleve hell has frozen over, as I, Bobboau, just corected someone elses spelling
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Offline Fineus

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Making the HUD more interesting
Don't you mean "corrected"? ;)

 

Offline CP5670

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I somehow find that the orb system gives a better view of the surroundings in three dimensions, but I can think of some improvements to that as well. ;)

 

Offline Fineus

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Making the HUD more interesting
I don't know, it does that I'll grant you - but when you've got 50 odd ships around you it can get somewhat hectic (especially trying to work out what's infront/behind you since the stalks to show the ships are all in more or less the same direction).

 
Making the HUD more interesting
Quote
Originally posted by BobboauI'm not sure if that is posable, but we may be able to add a rear veiw mirror

and, yes, I do beleve hell has frozen over, as I, Bobboau, just corected someone elses spelling


o the irony, btw i c youve change that sig pic thunder :D,  i love a bit of irony ;);7
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Offline KARMA

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Making the HUD more interesting
i find the starwars radar style (with the front and rear radar) much more intuitive caompared to the wing commander style (only one radar for both rear and front), but maybe its only because i'm more used to it:)

 

Offline Nico

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Making the HUD more interesting
Quote
Originally posted by KARMA
i find the starwars radar style (with the front and rear radar) much more intuitive caompared to the wing commander style (only one radar for both rear and front), but maybe its only because i'm more used to it:)

well, I kindda like those too, but they're too small. make them bigger, and with two of them, they'll eat all the place :p
I think the WC way is the clearest and most efficient way.
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Making the HUD more interesting
Hmm...Well what I'm thinking of (at least initially) is for a start adding in some computer-voices to alert you of things. My current idea's are to add some that alert you to things like ships targeting and locking on to you, as well as perhaps giving a missile range warning.

 

Offline Redfang

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Making the HUD more interesting
I think Freespace radar is just fine. :)

 

Offline LtNarol

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keep the current radar, an orb would just make it even more messy and thus, even more confusing.  The X-Wing and TIE fighter radar setup takes up too much room.  The current FS2 one works best in my opinion because of its simplicity.  A longer escort list would be nice though.

And why would you want to have computer voices when you already have clean and clear hud indicators.

 

Offline Nico

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Quote
Originally posted by LtNarol
keep the current radar, an orb would just make it even more messy and thus, even more confusing.  The X-Wing and TIE fighter radar setup takes up too much room.  The current FS2 one works best in my opinion because of its simplicity.  A longer escort list would be nice though.

And why would you want to have computer voices when you already have clean and clear hud indicators.


also, being able to see more than 2 primary and 3 secondary entries.
Oh, and I'd prefer the target window to show a wireframe of the targetted ship's main lod, raher than a mapped lod 1
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Offline Mr. Vega

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Making the HUD more interesting
The HUD is just plain and simple fine the way it is.
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Making the HUD more interesting
Wait a minute...
Why do you need to alter the program to change the HUD?
Cant you just edit some of the files in one of the VPs?
Unless your talking about changing the behavior
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Offline WMCoolmon

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Making the HUD more interesting
Quote
Originally posted by killadonuts
Unless your talking about changing the behavior

Yes.
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Offline Sandwich

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Making the HUD more interesting
Quote
Originally posted by venom2506
Oh, and I'd prefer the target window to show a wireframe of the targetted ship's main lod, raher than a mapped lod 1


Yes! :)
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Offline WMCoolmon

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Quote
Originally posted by venom2506


also, being able to see more than 2 primary and 3 secondary entries.
Oh, and I'd prefer the target window to show a wireframe of the targetted ship's main lod, raher than a mapped lod 1

Have it toggleable :nod:
-C

 

Offline JC Denton

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Making the HUD more interesting
Quote
Originally posted by venom2506


also, being able to see more than 2 primary and 3 secondary entries.


:yes: Most definitely!  I wanna fly the Seraphim and be able to use all the guns!

Although primary combinations will need an overhaul.  So instead of the pattern 1, 2, 1&2, we'd need something like 1, 2, 3, 1&2, 1&3, 2&3, all.  How much trouble will that be to integrate?
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