Author Topic: Possible new UI systems for FSO  (Read 2997 times)

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Offline m!m

  • 210
Re: Possible new UI systems for FSO
Command briefings are the same as generic animations since they both use the same code for loading and displaying them. I'm confident that I can find a solution for adding animation support but it may involve hacking around the libRocket interface a bit but that's not too bad. I wanted to get the initial implementation out of the door to let people test that version instead of delaying the changes for animation support.

 

Offline m!m

  • 210
Re: Possible new UI systems for FSO
I added support for drawing animations but I will delay adding that until the main system is merged. There is enough code in that change set already. There is no reason for adding even more code.

 
Re: Possible new UI systems for FSO
hi, this new system allow possibility of 2-byte language translation? japanese still needed show 2-byte language system.
FS1/2 already translated, but not having method of that implement to game.

 

Offline m!m

  • 210
Re: Possible new UI systems for FSO
This new system would be able to display Unicode characters but FSO is currently not able to read the translations in the tstrings table. That is a separate project which I am also working on but as far as the new UI system is concerned there is nothing stopping it from displaying Unicode strings.