Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: SirKnightly on June 23, 2017, 09:06:26 am

Title: Release: 3.8.0-RC2
Post by: SirKnightly on June 23, 2017, 09:06:26 am
Major changes in this version: (chronologically ordered)
This list is taken from our GitHub wiki (https://github.com/scp-fs2open/fs2open.github.com/wiki/History-and-Release-Timeline).


Important!!
As always, you need OpenAL installed.  Linux and OS X come with it but Windows users will need to get Creative's OpenAL installer (http://scp.indiegames.us/builds/oalinst.zip). Alternatively, if Creative's OpenAL doesn't work with your hardware, you can use OpenAL Soft (http://kcat.strangesoft.net/openal.html#download).

Hidden Text: TrackIR Users • Show
Important!!
An external DLL is required for FSO to use TrackIR functions.  The following DLL is simply unpacked in to your main FreeSpace2 root dir.
TrackIR is only supported on Windows.
TrackIR SCP DLL (http://www.mediafire.com/download.php?4zw024zrh44etse) (Mirror (http://scp.fsmods.net/builds/scptrackir.zip)) (Mirror (http://scp.indiegames.us/builds/scptrackir.zip))

Launchers, if you don't have one already:
All platforms:  wxLauncher 0.12.x Test Build (http://www.hard-light.net/forums/index.php?topic=89162) (ongoing project for a unified launcher, you should upgrade to the latest RC/test build if you have not yet)

Hidden Text: Alternative Launchers • Show
Windows:  Launcher 5.5g (http://scp.fsmods.net/files/Launcher55g.zip) (Mirror (http://scp.indiegames.us/builds/Launcher55g.zip)) (Mirror (http://www.mediafire.com/?wdvzn7hhhzh418m)) Not compatible with Windows 8+, use wxLauncher above
OS X:  Soulstorm's OS X Launcher 3.0 (http://www.hard-light.net/forums/index.php/topic,51391.0.html)
Linux:  YAL (http://www.hard-light.net/forums/index.php/topic,53206.0.html) or by hand (http://www.hard-light.net/wiki/index.php/Fs2_open_on_Linux/Graphics_Settings) or whatever you can figure out.

Known issues:


(http://scp.indiegames.us/img/windows-icon.png) Windows (32/64-bit)
Compiled by Appveyor (http://www.appveyor.com/) on Windows Server 2012 R2 64-bit, Visual Studio Community 2015 with Update 3

32-bit: fs2_open_3_8_0_RC2-builds-Win32.zip (https://github.com/scp-fs2open/fs2open.github.com/releases/download/release_3_8_0_RC2/fs2_open_3_8_0_RC2-builds-Win32.zip)
This one is based on the SSE2 Optimizations from the MSVC Compiler.

64-bit: fs2_open_3_8_0_RC2-builds-Win64.zip (https://github.com/scp-fs2open/fs2open.github.com/releases/download/release_3_8_0_RC2/fs2_open_3_8_0_RC2-builds-Win64.zip)
WARNING: 64-bit builds are still experimental. These builds have been tested but there may still be issues that are not present in the 32-bit builds. Make sure you read the installation instructions below.
Installation: If you use the 64-bit executables you have to make sure that you install all files from the zip file and that there are no remaining 32-bit DLLs left in your FSO directory. Some users have installed the 32-bit OpenAL DLLs directly into your FSO directory which is a common cause for errors. If the launcher fails to use the 64-bit executable this is the first thing you should check.

Hidden Text: Alternative builds • Show

32-bit AVX: fs2_open_3_8_0_RC2-builds-Win32-AVX.zip (https://github.com/scp-fs2open/fs2open.github.com/releases/download/release_3_8_0_RC2/fs2_open_3_8_0_RC2-builds-Win32-AVX.zip)
This one is based on the AVX Optimizations from the MSVC Compiler (fastest build if your CPU supports AVX instructions).

64-bit AVX: fs2_open_3_8_0_RC2-builds-Win64-AVX.zip (https://github.com/scp-fs2open/fs2open.github.com/releases/download/release_3_8_0_RC2/fs2_open_3_8_0_RC2-builds-Win64-AVX.zip)
WARNING: 64-bit builds are still experimental.
This one is based on the AVX Optimizations from the MSVC Compiler.

What are those SSE, SSE2 and AVX builds I keep seeing everywhere?
Your answer is in this topic. (http://www.hard-light.net/forums/index.php?topic=65628.0)


(http://scp.indiegames.us/img/mac-icon.png) OS X Universal (32/64-bit Intel)
Compiled on OS X 10.11.4, Xcode 7.3 (Apple LLVM version cross-reference (https://gist.github.com/yamaya/2924292))

fs2_open_3_8_0_RC2-builds-MacOSX.tar.gz (https://github.com/scp-fs2open/fs2open.github.com/releases/download/release_3_8_0_RC2/fs2_open_3_8_0_RC2-builds-MacOSX.tar.gz)

(http://scp.indiegames.us/img/linux-icon.png) Linux 64-bit
Compiled on Ubuntu 14.04.4 LTS 64-bit, GCC 5
fs2_open_3_8_0_RC2-builds-Linux.tar.gz (https://github.com/scp-fs2open/fs2open.github.com/releases/download/release_3_8_0_RC2/fs2_open_3_8_0_RC2-builds-Linux.tar.gz)

These builds use a mechanism called AppImage (http://appimage.org/) which should allow these builds to run on most Linux distributions. However, we recommend that you compile your own builds which will result in less issues.
Alternatively, if there is a package in your software repository then you should use that. If you are the maintainer of such a package for a distribution then let us know and we will include that here.

Hidden Text: Other Platforms, Source Code • Show
Source Code Export
Source Code (https://api.github.com/repos/scp-fs2open/fs2open.github.com/tarball/release_3_8_0_RC2)
Title: Re: Release: 3.8.0-RC2
Post by: m!m on June 23, 2017, 12:19:47 pm
The TrackIR DLLs have been updated to support 64-bit builds of FSO. If you are using TrackIR and want to use a 64-bit build then you will need to download the DLL zip from the TrackIR section.
Title: Re: Release: 3.8.0-RC2
Post by: Lykurgos88 on June 25, 2017, 01:09:17 pm
Quote
Important!!
As always, you need OpenAL installed.  Linux and OS X come with it but Windows users will need to get Creative's OpenAL installer. Alternatively, if Creative's OpenAL doesn't work with your hardware, you can use OpenAL Soft.

Is this info outdated? Isn't audio handled via SDL2.dll now?
Title: Re: Release: 3.8.0-RC2
Post by: ngld on June 25, 2017, 01:15:51 pm
No. FSO still uses OpenAL.
Title: Re: Release: 3.8.0-RC2
Post by: Lykurgos88 on June 25, 2017, 01:49:45 pm
No. FSO still uses OpenAL.

Got it  :yes:

Meanwhile, I gave RC2 a shot and I'm sorry to say that Joystick auto-center is still bugged (relevant thread (http://www.hard-light.net/forums/index.php?topic=93378.0)). In other words auto-center disappears after you restart a mission.

Also while many other force feedback effects work nicely, big capship explosions don't seem to trigger any FF effects when nearby.

I can live without all FF effects working, but auto-center is a crucial feature for joysticks and IMHO should be addressed before final 3.8.0 release.



Title: Re: Release: 3.8.0-RC2
Post by: Deepstar on June 27, 2017, 03:51:18 pm
Also the Joystick Setting seems to be irrelevant at all.

Even if i select "No joystick" in the launcher, the game still use the controller i have selected as my Primary Game Controlling device in the Windows Gamecontroller settings... so i can not play this game with mouse without disconnecting my Force Feedback 2.
Because the Force Feedback effects are also still active, every hit and afterburner usage will turn my ship if i do not hold my joystick tight in my hands.
Title: Re: Release: 3.8.0-RC2
Post by: m!m on June 27, 2017, 03:55:11 pm
Which launcher version are you using? You should use at least version 0.12 of wxLauncher. Here is the thread for that version: http://www.hard-light.net/forums/index.php?topic=89162.0
Title: Re: Release: 3.8.0-RC2
Post by: Deepstar on June 27, 2017, 04:33:37 pm
I am already using 0.12... RC3(?) i think. The one with the not-working-help system  :D.
Title: Re: Release: 3.8.0-RC2
Post by: m!m on July 03, 2017, 02:41:38 am
That launcher version should at least set the correct config values. Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.