Author Topic: Auuggh!! I mean Yaaay!  (Read 2560 times)

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Offline penguin

  • Eudyptes codus
  • 28
  • Still alive.
Auuggh!! I mean Yaaay!
Wow, talk about good news/bad news...

So much for my project: http://jumpnode.sourceforge.net

Dang, never even got a chance to release any files... I got the .pof handler and all the .tbl parsers working, could read a mission file, and display some ships flying in circles behind the HUD overlay.

So, it's about 6 months of on-again off-again work down the tubes ( :mad: )  but this is what I wanted in the end ( :) )   Plus I learned OpenGL in the process, and that will be useful.

Now to port it to Linux, hehe
your source code slave

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
ya there is already some OGL work done in the code, and I'm sure the code you have writen will be of use when dealing with FS herself
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together