Author Topic: Problems with the gvd typhon  (Read 6124 times)

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Offline Yarn

  • Moderator
  • 210
Re: Problems with the gvd typhon
You have quite a large number of misplaced and erroneous files.

Code: [Select]
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/fsport-hi_res.vp' with a checksum of 0x9b3bb212
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/fsport-missions.vp' with a checksum of 0x73018100
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/fsport3_3.vp' with a checksum of 0x4d97be5e
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/odeon_fs1.vp' with a checksum of 0x6b0eb146
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/sparky_hi_fs1.vp' with a checksum of 0x09e704a7
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/stu_fs1.vp' with a checksum of 0xa75a86ce
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/tango_fs1.vp' with a checksum of 0x82c24ecf
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/tango_hi1_fs1.vp' with a checksum of 0xdafaa088
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/tango_hi2_fs1.vp' with a checksum of 0x5dc643cb
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/tango_hi3_fs1.vp' with a checksum of 0x574465ef
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/tango_hi4_fs1.vp' with a checksum of 0xade5fc50
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/tango_hi5_fs1.vp' with a checksum of 0xe0fd80ae
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/warble_fs1.vp' with a checksum of 0x0b608285
All of these files need to be moved to the fsport folder.

Code: [Select]
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/fsport/FS1_Patch.vp' with a checksum of 0xd3f01eb5This file belongs in the fsport-mediavps folder. Since you also have it there, you should delete this.

Code: [Select]
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/tangoA_fs2.vp' with a checksum of 0x2e10c984
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/tangoB_fs2.vp' with a checksum of 0x0a5f4659
These files shouldn't be in your FreeSpace 2 folders at all (except data2 and data3, if they exist). Delete them.

Code: [Select]
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/sathanas_bobbtmann_2048.vp' with a checksum of 0x43ba713fI'm pretty sure that this goes in mediavps_3612. Even so, I suggest playing without this until you can get your game to work.

Code: [Select]
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/star wars.vp' with a checksum of 0x0df65759I don't know what this is supposed to be, but whatever it is, it belongs in its own folder.
"Your fighter is running out of oil.  Please check under the hood and add more if necessary"
--strings.tbl, entry 177

"Freespace is very tired.  It is shutting down to get some rest."
--strings.tbl, entry 178

 

Offline mjn.mixael

  • Cutscene Master
  • 212
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Re: Problems with the gvd typhon
Code: [Select]
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/fsport-hi_res.vp' with a checksum of 0x9b3bb212
What is this? It doesn't belong anywhere. I'm now completely certain that your issues are install and likely hardware issues and not issues with FSPort.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline HAZARDLEADER

  • LOL! A wild derp appears!
  • 27
  • The lurk god.
Re: Problems with the gvd typhon
idk it was one of the optional downloads.
...and from the depths of hell I return with gifts;  one-hundred bucks and a bottle of booze.

 

Offline mjn.mixael

  • Cutscene Master
  • 212
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    • Twitter
Re: Problems with the gvd typhon
No. It's not. I just double checked the 3.3 release post.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline chief1983

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    • Fate of the Galaxy
Re: Problems with the gvd typhon
mjn.mixael, this time, he's right.  It's listed on the official FS Port website Downloads page.

Quote
ULTRA-HIGH-RESOLUTION TEXTURE MAPS

fsport-hi_res (6.3 mb) FSMods FilePlanet - This VP contains the ultra-high-resolution texture maps for all FS1 ships and many FS2 ships and is nice to have even if you're not running the Port. To use these maps at their highest resolution, you will need to alter your registry. Details are supplied in the included readme.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline HAZARDLEADER

  • LOL! A wild derp appears!
  • 27
  • The lurk god.
Re: Problems with the gvd typhon
I put the files back where they belong, I was useing it for freding (don't ask). look i may be new to forums, but i am NOT new to games, i tried every thing, Its still doing the same **** any way.
don't get me wrong i love fs port, but guys its NOT me this time.
Fsopen 3.6.14 doesn't work on my computer.
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log '/Users/layne-o-matic/Library/FS2_Open/data/fs2_open.log', Fri Jan 13 16:02:50 2012 ...
FreeSpace version: 3.6.12
Passed cmdline options:
  -missile_lighting
  -glow
  -spec
  -normal
  -3dshockwave
  -orbradar
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod fsport-mediavps,fsport,mediavps_3612
  -window
Building file index...
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/fsport-mediavps/FS1_Patch.vp' with a checksum of 0xd3f01eb5
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/fsport-mediavps/mv_fsport.vp' with a checksum of 0xe86f1f2e
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/fsport/FS1_Patch.vp' with a checksum of 0xd3f01eb5
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/fsport/fsport-missions.vp' with a checksum of 0x73018100
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/fsport/fsport3_3.vp' with a checksum of 0x4d97be5e
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/fsport/odeon_fs1.vp' with a checksum of 0x6b0eb146
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/fsport/sparky_hi_fs1.vp' with a checksum of 0x09e704a7
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/fsport/stu_fs1.vp' with a checksum of 0xa75a86ce
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/fsport/tango_fs1.vp' with a checksum of 0x82c24ecf
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/fsport/tango_hi1_fs1.vp' with a checksum of 0xdafaa088
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/fsport/tango_hi2_fs1.vp' with a checksum of 0x5dc643cb
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/fsport/tango_hi3_fs1.vp' with a checksum of 0x574465ef
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/fsport/tango_hi4_fs1.vp' with a checksum of 0xade5fc50
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/fsport/tango_hi5_fs1.vp' with a checksum of 0xe0fd80ae
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/fsport/warble_fs1.vp' with a checksum of 0x0b608285
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/mediavps_3612/MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/mediavps_3612/MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/mediavps_3612/MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/mediavps_3612/MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/mediavps_3612/MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/mediavps_3612/MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/mediavps_3612/MV_Music.vp' with a checksum of 0xb3e21469
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/mediavps_3612/MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/mediavps_3612/MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/mediavps_3612/sathanas_bobbtmann_2048.vp' with a checksum of 0x43ba713f
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/Root_fs2.vp' with a checksum of 0x9087c512
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/tangoA_fs2.vp' with a checksum of 0x2e10c984
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/tangoB_fs2.vp' with a checksum of 0x0a5f4659
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/warble_fs2.vp' with a checksum of 0xd85c305d
Searching root '/Users/layne-o-matic/Library/FS2_Open/fsport-mediavps/' ... 80 files
Searching root '/Users/layne-o-matic/Library/FS2_Open/fsport/' ... 101 files
Searching root '/Users/layne-o-matic/Library/FS2_Open/mediavps_3612/' ... 66 files
Searching root '/Users/layne-o-matic/Library/FS2_Open/' ... 73 files
Searching root '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/fsport-mediavps/' ... 0 files
Searching root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/fsport-mediavps/FS1_Patch.vp' ... 1 files
Searching root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/fsport-mediavps/mv_fsport.vp' ... 386 files
Searching root '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/fsport/' ... 0 files
Searching root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/fsport/FS1_Patch.vp' ... 1 files
Searching root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/fsport/fsport-missions.vp' ... 211 files
Searching root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/fsport/fsport3_3.vp' ... 805 files
Searching root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/fsport/odeon_fs1.vp' ... 10 files
Searching root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/fsport/sparky_hi_fs1.vp' ... 1230 files
Searching root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/fsport/stu_fs1.vp' ... 1539 files
Searching root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/fsport/tango_fs1.vp' ... 92 files
Searching root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/fsport/tango_hi1_fs1.vp' ... 9 files
Searching root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/fsport/tango_hi2_fs1.vp' ... 26 files
Searching root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/fsport/tango_hi3_fs1.vp' ... 28 files
Searching root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/fsport/tango_hi4_fs1.vp' ... 13 files
Searching root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/fsport/tango_hi5_fs1.vp' ... 16 files
Searching root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/fsport/warble_fs1.vp' ... 111 files
Searching root '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/mediavps_3612/' ... 0 files
Searching root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/mediavps_3612/MV_Advanced.vp' ... 1283 files
Searching root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/mediavps_3612/MV_AnimGlows.vp' ... 1641 files
Searching root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/mediavps_3612/MV_Assets.3612.vp' ... 228 files
Searching root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/mediavps_3612/MV_Assets.vp' ... 1905 files
Searching root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/mediavps_3612/MV_Effects.3612.vp' ... 2 files
Searching root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/mediavps_3612/MV_Effects.vp' ... 1892 files
Searching root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/mediavps_3612/MV_Music.vp' ... 32 files
Searching root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/mediavps_3612/MV_Root.3612.vp' ... 13 files
Searching root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/mediavps_3612/MV_Root.vp' ... 358 files
Searching root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/mediavps_3612/sathanas_bobbtmann_2048.vp' ... 18 files
Searching root '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/' ... 3 files
Searching root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/Root_fs2.vp' ... 157 files
Searching root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/smarty_fs2.vp' ... 10 files
Searching root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/sparky_fs2.vp' ... 3027 files
Searching root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/sparky_hi_fs2.vp' ... 1337 files
Searching root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/stu_fs2.vp' ... 2355 files
Searching root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/tango1_fs2.vp' ... 32 files
Searching root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/tango2_fs2.vp' ... 15 files
Searching root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/tango3_fs2.vp' ... 10 files
Searching root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/tangoA_fs2.vp' ... 0 files
Searching root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/tangoB_fs2.vp' ... 0 files
Searching root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/warble_fs2.vp' ... 52 files
Found 44 roots and 19168 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : Apple Computer Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1600x900 with 32-bit color...
  Initializing SDL...
  Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1, FSAA: 32
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1, FSAA: 0
  OpenGL Vendor     : Intel Inc.
  OpenGL Renderer   : Intel GMA 950 OpenGL Engine
  OpenGL Version    : 1.4 APPLE-1.6.26

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Unable to find extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Unable to find extension "GL_ATI_shader_texture_lod".

  Max texture units: 8 (8)
  Max elements vertices: 2048
  Max elements indices: 150000
  Max texture size: 2048x2048
  Can use compressed textures: YES
  Texture compression available: YES
  Using bilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)

Joystick INITTED!

Using 'Logitech Attack 3' as the primary joystick:
  Number of axes: 3
  Number of buttons: 11
  Number of hats: 0
  Number of trackballs: 0

Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
TBM  =>  Starting parse of 'fs1_effects-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'fs1_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
TBM  =>  Starting parse of 'mv_core-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'railguncycle-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_beampierce-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_effects-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_primaries-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_shockwave-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_missiles-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_tech-wep.tbm' ...
TBM  =>  Starting parse of 'fsport-aip.tbm' ...
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'Sath-shp.tbm' ...
TBM  =>  Starting parse of 'mv_core-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'fsport-turretangles-shp.tbm' ...
TBM  =>  Starting parse of 'fsport-resetmodels-shp.tbm' ...
TBM  =>  Starting parse of 'fsport-abtrails-shp.tbm' ...
TBM  =>  Starting parse of 'HTLHades-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_models-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_shockwave-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_trails-shp.tbm' ...
TBM  =>  Starting parse of 'mv_core-hdg.tbm' ...
TBM  =>  Starting parse of 'fsport-reticle-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_root-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 18x24 (25.0% wasted)
MediaVPs: Flaming debris script loaded!
MediaVPs: Explosions script loaded!
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 2409
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 18x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'GTA.pcx'
ANI 2_main2-m3.ani with size 264x141 (44.9% wasted)
ANI 2_main2-m1.ani with size 171x192 (25.0% wasted)
ANI 2_main2-m2.ani with size 275x184 (28.1% wasted)
ANI 2_main2-d1.ani with size 208x98 (23.4% wasted)
ANI 2_main2-d6.ani with size 112x99 (22.7% wasted)
ANI 2_main2-d3.ani with size 347x329 (35.7% wasted)
ANI 2_main2-d4.ani with size 104x101 (21.1% wasted)
ANI 2_main2-d5.ani with size 176x115 (10.2% wasted)
ANI 2_main2-d2.ani with size 211x195 (23.8% wasted)
ANI cursor.ani with size 18x24 (25.0% wasted)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0xf21b3612 -- "fighter01.pof"
Frame  0 too long!!: frametime = 0.500 (0.500)
Called captureCallback()!
TECH ROOM: Dumping excess ship textures...
Loading model 'Typhon.pof'
IBX: Found a good IBX to read for 'Typhon.pof'.
IBX-DEBUG => POF checksum: 0x7267def1, IBX checksum: 0xd60db422 -- "Typhon.pof"
ASSERTION: "size > 0" at stubs.cpp:563
Future debug output directed to: /Users/layne-o-matic/Library/FS2_Open/data/fs2_open.log
 
 
...and from the depths of hell I return with gifts;  one-hundred bucks and a bottle of booze.

 

Offline HAZARDLEADER

  • LOL! A wild derp appears!
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  • The lurk god.
Re: Problems with the gvd typhon
I am afraid thats not possible, my computer barely runs fsopen, besides fsopen 3.6.14 rc1 doesn't work on my computer, i tried it 5 times. I need a new computer, but thats a while away.  :(
...and from the depths of hell I return with gifts;  one-hundred bucks and a bottle of booze.

 

Offline Zacam

  • Magnificent Bastard
  • Administrator
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    • Minecraft
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Re: Problems with the gvd typhon
Code: [Select]
FreeSpace version: 3.6.12
Passed cmdline options:
  -normal
Take this off. It won't work anyway with your 'graphics' chip. Additionally, you may need to run with -no_glsl.

Code: [Select]
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/fsport-mediavps/FS1_Patch.vp' with a checksum of 0xd3f01eb5
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/fsport-mediavps/mv_fsport.vp' with a checksum of 0xe86f1f2e
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/fsport/FS1_Patch.vp' with a checksum of 0xd3f01eb5
You only need one of these in one place, not two.

Code: [Select]
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/mediavps_3612/MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/mediavps_3612/MV_AnimGlows.vp' with a checksum of 0x6a554026
Remove these. They will only cause problems. MV_Advanced has textures that are larger than your 'graphics' chip will support. Largest texture size you can run is 2048x2048 and I would recommend running lower than that whenever possible. So, if bobb's sathanas is available in a 1024x1024 you may want to consider it.

Code: [Select]
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/Root_fs2.vp' with a checksum of 0x9087c512
This checksum value is incorrect. The retail 1.20 patched version CRC is 0xce10d76c

Code: [Select]
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/tangoA_fs2.vp' with a checksum of 0x2e10c984
Found root pack '/Users/layne-o-matic/Desktop/DONT TOUCH/Freespace/Game/tangoB_fs2.vp' with a checksum of 0x0a5f4659
Delete these.

Code: [Select]
Initializing OpenGL graphics device at 1600x900 with 32-bit color...
  Initializing SDL...
  Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1, FSAA: 32
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1, FSAA: 0
  OpenGL Vendor     : Intel Inc.
  OpenGL Renderer   : Intel GMA 950 OpenGL Engine
  OpenGL Version    : 1.4 APPLE-1.6.26

Don't bother with trying to pass FSAA (Full-Screen Anti-Aliasing, your hardware won't handle it with FSO.

My other recommendation? Reduce your install path length if at all possible and simplify it. Usually most people like doing "Games\FreeSpace2" not that it's strictly needed or relevant, but shorter paths for things is best as FSO (and it's file handler) start having problems with longer paths and the longer it is, the worse it gets.

You say 3.6.14 won't run. I'd like to know HOW it's not running on your machine and would like to see some logs as a result from trying to run it. I HIGHLY recommend using -no_glsl as a command line option when you try to run it.

« Last Edit: January 13, 2012, 04:30:48 pm by Zacam »
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
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"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline mjn.mixael

  • Cutscene Master
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Re: Problems with the gvd typhon
Please use a 3.6.14 build.

Also,
Code: [Select]
  OpenGL Renderer   : Intel GMA 950 OpenGL Engine
  OpenGL Version    : 1.4 APPLE-1.6.26

This chip just barely meets the requirements for FSO. Getting a better one (Which probably means getting a new computer) is strongly recommended.

It is still you. FSPort 3.3 on 3.6.12 is a gamble at best. You need 3.6.14. And with your video card you shouldn't be even considering anything "hi-res" or advanced or probably even animated.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline chief1983

  • Still lacks a custom title
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
    • Minecraft
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    • Fate of the Galaxy
Re: Problems with the gvd typhon
All right, first I want to see what kind of Mac you are working with.

Click the Apple logo -> About This Mac -> More Info...

Please paste (in code tags) the Hardware summary, and the Graphics/Displays summary.

As stated, they won't be able to support the latest FS Port with all the goodies running on 3.6.12 soon.  I just verified myself that 3.6.14 RC2 is running fine on my Mac, and it is, with retail FS2.  I've attached an example log below so you can see what a 3.6.14 RC2 log should look like when running retail FS2.  Start there, and work your way towards getting a mod running.  You still haven't deleted tangoA and tangoB as requested.  Do that first.

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log '/Users/cliffgordon/Library/FS2_Open/data/fs2_open.log', Fri Jan 13 16:31:10 2012 ...
FreeSpace 2 Open version: 3.6.13.8090
Passed cmdline options:
  -fov 0.5
  -env
  -mipmap
  -missile_lighting
  -glow
  -nomotiondebris
  -spec
  -normal
  -soft_particles
  -post_process
  -fxaa
  -no_vsync
  -ballistic_gauge
  -dualscanlines
  -rearm_timer
  -targetinfo
  -snd_preload
  -no_set_gamma
  -no_3d_sound
  -window
Building file index...
Found root pack '/Applications/Freespace2/FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack '/Applications/Freespace2/multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack '/Applications/Freespace2/multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack '/Applications/Freespace2/root_fs2.vp' with a checksum of 0xce10d76c
Found root pack '/Applications/Freespace2/smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack '/Applications/Freespace2/sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack '/Applications/Freespace2/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack '/Applications/Freespace2/stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack '/Applications/Freespace2/tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack '/Applications/Freespace2/tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack '/Applications/Freespace2/tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack '/Applications/Freespace2/warble_fs2.vp' with a checksum of 0xd85c305d
Searching root '/Users/cliffgordon/Library/FS2_Open/' ... 5 files
Searching root '/Applications/Freespace2/' ... 24 files
Searching root pack '/Applications/Freespace2/FS2OGGcutscenepack.vp' ... 10 files
Searching root pack '/Applications/Freespace2/multi-mission-pack.vp' ... 110 files
Searching root pack '/Applications/Freespace2/multi-voice-pack.vp' ... 307 files
Searching root pack '/Applications/Freespace2/root_fs2.vp' ... 157 files
Searching root pack '/Applications/Freespace2/smarty_fs2.vp' ... 10 files
Searching root pack '/Applications/Freespace2/sparky_fs2.vp' ... 3027 files
Searching root pack '/Applications/Freespace2/sparky_hi_fs2.vp' ... 1337 files
Searching root pack '/Applications/Freespace2/stu_fs2.vp' ... 2355 files
Searching root pack '/Applications/Freespace2/tango1_fs2.vp' ... 32 files
Searching root pack '/Applications/Freespace2/tango2_fs2.vp' ... 15 files
Searching root pack '/Applications/Freespace2/tango3_fs2.vp' ... 10 files
Searching root pack '/Applications/Freespace2/warble_fs2.vp' ... 52 files
Found 14 roots and 7451 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
  OpenAL Vendor     : Apple Computer Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "AL_EXT_float32".

  Sample rate: 0 (44100)
  EFX enabled: NO
  Playback device: Built-in Output
  Capture device: Built-in Microphone
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
  Initializing SDL...
  Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1, FSAA: 0
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1, FSAA: 0
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : NVIDIA GeForce 9400M OpenGL Engine
  OpenGL Version   : 2.1 NVIDIA-1.6.36

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".

  Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
  Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr
  Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr

  Compiling post-processing shader 1 ...
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: post-f.sdr
  Compiling post-processing shader 2 ...
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
  Compiling post-processing shader 3 ...
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
  Compiling post-processing shader 4 ...
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: brightpass-f.sdr
  Compiling post-processing shader 5 ...
Loading built-in default shader for: fxaa-v.sdr
Loading built-in default shader for: fxaa-f.sdr
  Compiling post-processing shader 6 ...
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: fxaapre-f.sdr

  Max texture units: 8 (16)
  Max elements vertices: 2048
  Max elements indices: 150000
  Max texture size: 8192x8192
  Max render buffer size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: YES
  Using bilinear texture filter.
  Using GLSL for model rendering.
  OpenGL Shader Version: 1.20
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
No joysticks found
Current soundtrack set to -1 in event_music_reset_choices
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
Weapon 'Hornet#Weak' requires the "player allowed" flag, but it's not listed!  Adding it by default.
Weapon 'Harpoon#Weak' requires the "player allowed" flag, but it's not listed!  Adding it by default.
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.2% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 207
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
ANI 2_Loading with size 824x43 (32.8% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
Loading warp model
 -1
SHOCKWAVE =>  Loading default shockwave animation...
SHOCKWAVE =>  Default animation load: SUCCEEDED!!
MISSION LOAD: 'Training-1.fs2'
Hmmm... Extension passed to mission_load...
Starting mission message count : 205
Ending mission message count : 242
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
Loading model 'fighter2t-05.pof'
IBX: Starting a new IBX for 'fighter2t-05.pof'.
Submodel 'fighter2t-05b' is detail level 1 of 'fighter2t-05a'
Submodel 'fighter2t-05c' is detail level 2 of 'fighter2t-05a'
Submodel 'fighter2t-05d' is detail level 3 of 'fighter2t-05a'
Submodel 'thruster04b' is detail level 1 of 'thruster04a'
Submodel 'thruster04c' is detail level 2 of 'thruster04a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster03b' is detail level 1 of 'thruster03a'
Submodel 'thruster03c' is detail level 2 of 'thruster03a'
Allocating space for at least 5 new ship subsystems ...  a total of 200 is now available (5 in-use).
Loading model 'Drone01.pof'
IBX: Starting a new IBX for 'Drone01.pof'.
Submodel 'drone01-b' is detail level 1 of 'drone01-a'
Submodel 'drone01-c' is detail level 2 of 'drone01-a'
Submodel 'drone01-d' is detail level 3 of 'drone01-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
OpenGL: Created 512x512 FBO!
=================== STARTING LEVEL DATA LOAD ==================
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Loading model 'support2t-01.pof'
IBX: Starting a new IBX for 'support2t-01.pof'.
Submodel 'bodyb' is detail level 1 of 'bodya'
Submodel 'bodyc' is detail level 2 of 'bodya'
Submodel 'bodyd' is detail level 3 of 'bodya'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster03b' is detail level 1 of 'thruster03a'
Submodel 'thruster03c' is detail level 2 of 'thruster03a'
Loading model 'support2v-01.pof'
IBX: Starting a new IBX for 'support2v-01.pof'.
Submodel 'hercb' is detail level 1 of 'herca'
Submodel 'hercc' is detail level 2 of 'herca'
Submodel 'hercd' is detail level 3 of 'herca'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
About to page in ships!
ANI shieldft-05 with size 112x93 (27.3% wasted)
Loading model 'rockeye.pof'
IBX: Starting a new IBX for 'rockeye.pof'.
Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'Tempest.pof'
IBX: Starting a new IBX for 'Tempest.pof'.
Submodel 'realtempest-b' is detail level 1 of 'realtempest-a'
Submodel 'realtempest-c' is detail level 2 of 'realtempest-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'bombardier.pof'
IBX: Starting a new IBX for 'bombardier.pof'.
Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0xe5f32533, IBX checksum: 0xe25c8e00 -- "cmeasure01.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
Paging in mission messages
Stopping model page in...
ANI support1.ani with size 108x24 (25.0% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI netlag1.ani with size 29x30 (6.2% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
ANI shieldft-05.ani with size 112x93 (27.3% wasted)
User bitmap 'TMP308x190+16'
User bitmap 'TMP337x206+16'
User bitmap 'TMP69x119+16'
User bitmap 'TMP231x145+16'
User bitmap 'TMP273x158+16'
User bitmap 'TMP319x174+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 1196/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 315,  Estimated count = 425
================================================
Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52)
ANI cb_train-01_a.ani with size 440x200 (21.9% wasted)
Frame  0 too long!!: frametime = 7.875 (7.875)
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
ANI iconfighter2t-05 with size 32x28 (12.5% wasted)
ANI iconSD4 with size 56x24 (25.0% wasted)
ANI iconT-fighter with size 24x29 (9.4% wasted)
ANI FadeiconT-fighter with size 24x29 (9.4% wasted)
ANI FadeiconT-fighter.ani with size 24x29 (9.4% wasted)
Frame  0 too long!!: frametime = 0.297 (0.297)
ANI iconT-fighter.ani with size 24x29 (9.4% wasted)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time =  17.693
Frame  1 too long!!: frametime = 0.350 (0.350)
ANI Head-CM2c.ani with size 160x120 (6.2% wasted)
Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
Unloading in mission messages
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
Freeing all existing models...
... Log closed, Fri Jan 13 16:31:52 2012
« Last Edit: January 13, 2012, 04:38:01 pm by chief1983 »
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline HAZARDLEADER

  • LOL! A wild derp appears!
  • 27
  • The lurk god.
Re: Problems with the gvd typhon
an old mac mini 2009 ish, hopefully get a new one soon.
Code: [Select]
2gb ram 1.66 ghz intel core duo
...and from the depths of hell I return with gifts;  one-hundred bucks and a bottle of booze.