Originally posted by tEAbAG
Can you give us the jist of the changes being made?
From my interview.
GE - "Reborn" is going to be for every FREDder who played Silent Threat and thought, "I could do better than this." Basically, once Release 2 is out with the original 'rubber-band-around-the-trigger' Silent Threat, I'm going to assemble a team to make it what it SHOULD have been. We'll fix all the annoying bugs and bad game play that was in Silent Threat while keeping the same storyline and new stuff. It will still be Silent Threat, but much more polished and refined, with better game play and mission design.
Maybe a good final mission, instead of a 'jam a nickle into the fire button and watch T.V. for a half-hour' mission?
This has been the most frequently asked question so far. Not to worry! I've been developing the final two (
) missions since November, and they will rock.
Real objectives and fun combat?
Gobs of events everywhere, missions with atmosphere (no, not atmospheric combat, you ninny
,) a storyline that flows, builds to a climax, and actually makes sense,
and plenty of easter eggs for the die-hard Freespace Fanatic to uncover.
Less useless weapons? [/B]
You WILL actually have to use some of the more obscure weapons! It's now nearly impossible to beat Hellfire without Disruptor missiles, and when you're fighting off Seraphims and Nephilims without Banshees you'll be glad you have the Shield Breaker. There's a suprise in store for the EMP missile, too.