ahh I see I have some unhappy customers
lets address the issues:
The explosions don't really look lively, though this is often a matter of taste. Still, I prefer the explosions that are currently in mediavps, and both sets were done by Nighteyes.
the mediavps explosions would look extremely out of place here, its BSG and needs to look like the show, the look we decided to go for is like the miniseiries, and like Resurrection ship episode(gotta love the effects there
fighter explosions in the show arn't so lively, its usually a fast burst of flames, and IMO the ones we have now look 90% like in the show...
I don't like the explosion effect with debris in it. It looks silly to have debris effect every time the explosion triggers no matter what it impacts or whether it impacts anything at all. Though with scripting you could have more than one explosion effect per weapon, useful for missiles really. I would also suggest to take a note from mediavps and add a bit of flavor to nukes and ships going boom.
with the amount of cylon missiles exploding, its pretty hard to make an effect that won't look overused... can you remind me please how I can use 2 effects for one weapon exploding?
here I agree, the trailer didn't show capship flash when they died, I'm currently implementing it for the rest of the fleet, and don't forget I was the one who asked for the weapons flash effect to be implemented
my main thought back then was for the nukes in Diaspora...