Here is the nightly for 03 March 2017 - Revision 44093bd
Group: Linux
nightly_20170303_44093bd-builds-Linux.tar.gzSHA1: 1d25fe50ceae64040383fe0bdcdd9cde30c73f08
Group: MacOSX
nightly_20170303_44093bd-builds-MacOSX.tar.gzSHA1: 35680f9b3cf98a56e077b9b2a6e645a6a9458ed0
Group: Win32
nightly_20170303_44093bd-builds-Win32.zipSHA1: 0101bc87862dbb4b0f3a6e0bd4c8db86bb03e272
Group: Win64
nightly_20170303_44093bd-builds-Win64.zipSHA1: fae1ed6556417872830fdb9a3ce02ed6c5388db9
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commit 4d7324d
Author: asarium <Thu Mar 2 16:15:53 2017 +0100>
Commit: asarium <Thu Mar 2 16:15:53 2017 +0100>
Fix rendering on high DPI displays on Mac
freespace2/SDLGraphicsOperations.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
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commit d31083c
Author: SamuelCho <Wed Mar 1 21:26:50 2017 -0800>
Commit: SamuelCho <Wed Mar 1 21:26:50 2017 -0800>
Restore environment map attenuation following shader cleanup.
code/def_files/main-f.sdr | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
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commit 2fd7225
Author: SamuelCho <Tue Feb 28 22:31:52 2017 -0800>
Commit: SamuelCho <Tue Feb 28 22:31:52 2017 -0800>
Added adjustable fresnel term to Blinn-Phong lighting model. Cleaned up the model shader. Fixed deferred lighting shader to use correct specular material color instead of specular light color for F_0 term.
code/def_files/deferred-f.sdr | 9 ++---
code/def_files/main-f.sdr | 80 +++++++++++++++++++------------------------
2 files changed, 40 insertions(+), 49 deletions(-)