Hard Light Productions Forums

Hosted Projects - Standalone => Diaspora => Diaspora 3rd Party Missions, Mods & Campaigns => Topic started by: twinley on September 17, 2017, 12:10:56 pm

Title: Multiplayer Co-op mission close to the boardgame.
Post by: twinley on September 17, 2017, 12:10:56 pm
Hi all : )

I don't know if there already is a project like this one,( I've searched for it but I didn't find one ) apologies in advance if this is the case.

I played Freespace open and Diaspora a long time ago , and a few days ago I decided to replay this game again... it's still so good !!, thx to the team who worked on it !!

And an idea came in my mind... what about a repeatable co-op campaign close to the boardgame...
I mean here are the big lines, the players would start with the battlestar XXXXXX, just after the first attack of the Cylons, and will have to escort a fleet of civilians ships to reach the Galactica before it crosses the red line.

To do that they'll have to make 8 jumps ( random/specific missions with maybe some choices to do) but if the civilians fleet, or the tylium, or the mood or the food falls down to 0% before the last jump (due to several obstacles during the missions )... the players lose the game.

And inside of the players we could find hidden Cylons here to sabotage the game.

I just started to look how to use Fred2, and I think I've find a way to play with the random missions, and with the variables for the civilans/tylium/mood...
But I don't know if the player cylon part is possible, it seems we can have traitors, but can I make the game send a private message to a random player in order to tell him he's a cylon, and can I do it to 1-4 players depending of the number of players in the campaign ?

Do you think that's possible and interesting ?
I will be grateful for your answers

(I hope my english is understable enough ^^  )
Title: Re: Multiplayer Co-op mission close to the boardgame.
Post by: General Battuta on September 17, 2017, 12:37:18 pm
This is a great idea, but I think it might be hard to send messages to specific players in MP. :(
Title: Re: Multiplayer Co-op mission close to the boardgame.
Post by: twinley on September 17, 2017, 01:24:12 pm
thanks for your answer General Battuta : )

That's what I thought... mmm ... there is still the possibility to use an external software at the begining of the game or after the 4th jump  to randomly give a cylon role.
maybe by creating a simple card game in Vassal Engine (http://www.vassalengine.org/), each player secretly draws a card which tell him if he is a cylon or not.

next step is to determinate the Cylon gameplay according to this ^^

thx again
If some of you want to share ideas or participate to the project, you're welcome : )
Title: Re: Multiplayer Co-op mission close to the boardgame.
Post by: Kobrar44 on September 17, 2017, 04:01:11 pm
1. Multiplayer rewrite/refactor.
.
.
.
X. This.
Sadly :(
Title: Re: Multiplayer Co-op mission close to the boardgame.
Post by: karajorma on September 17, 2017, 06:36:34 pm
Thing is, the reason the coders don't work on multiplayer is because there seems to be no interest in it. jg18 made a lot of progress improving the code only to get discouraged by people telling him no one would use it.

This is a great idea, but I think it might be hard to send messages to specific players in MP. :(

You could definitely do it using scripting. All you'd need to do is to set a network variable to to name of the traitor's ship. Once that was done you'd then simply have a client side script check what was the value of that variable.

Title: Re: Multiplayer Co-op mission close to the boardgame.
Post by: twinley on September 18, 2017, 04:08:11 am
thx for your answer Karajorma : )
I don't know anything about scripting... but I'll watch the tutorials I'll find, not sure if my little brain will be able to do something with that, but I'll try ^^

For now I think I'll try to make a list of some possible random missions and some mechanical of gameplay to see how the players will have to choose a path through that.

By the way, I've just noticed there was a topic for the campaign in developpement, maybe this subject should be in that place. I don't know what is the best thing to do, remove this one by myself and start another one in the good place( but we'll lose the answers, unless I copy/paste all the answers in the first message ) or let this topic here, sorry about that.
Title: Re: Multiplayer Co-op mission close to the boardgame.
Post by: karajorma on September 18, 2017, 06:18:48 am
I'll just move it instead.

As for scripting, you could probably find someone else to knock up such a simple script pretty easily. Then all you'd need to do is to call it using the scripting SEXPs.
Title: Re: Multiplayer Co-op mission close to the boardgame.
Post by: twinley on September 18, 2017, 07:04:22 am
thx again karajorma : )

Yes I'll probably ask if somebody is interested to help for the scripting part or something else ( if they want ) later, once the mindmap of the mission/gameplay will be done.