We humored you for a whilea lot of us enjoy them.Its like going on to the Half Life forums and posting dozens of messsages about how the story is nothing but a five hour player ego stroke.
Your "humor" isn't a requisite and while I'm glad you liked them, my voicing concerns isn't an excuse. You don't get to dictate how ppl support your opinion on anything let alone for how long.
Half Life is an example, also mentioned MechWarrior, WarCraft, Doom and others.
P.S. I finished the game (mentioned a few times), I liked the story (mentioned a few times), voicing criticism isn't whining. That's why some responses are on track despite your and Brit's demands that they stop.
Im not sure if you are talking about me but Im sorry if I was focusing too much on the negative aspects. I really liked Aquarius all the way through especially with the new fighters.
For War in Heaven I loved the Kentauroi with the insane agility and reverse thrusters. Parts 1-2 were solid and part 3 was the part I was more complaining about. Its like Tenebra was very experimental so the devs were able to do plenty of cool new things but they couldnt polish it as much as the earlier parts which were just upgrades to regular freespace.
part of my post was in response to you & yes and I agree completely.
Bloated, have you simply considered that BP is simply *not* for you instead of constantly whining about how hard it is? This entire thread all you have really done is complain about how you dislike BP and some of it's features, instead of actually *providing* anything helpful.
Instead of complaining about how you disliked the ending, why not try explaining *why*? Find what reasons you didn't like the ending/gameplay for and make suggestions as to how it could be improved? It's not like it's particularly a difficult thing to do.
sigh, I'll repeat, I finished BP2, I finished all of it, it's amazing to me that after saying I liked & finished it several times that ppl still recommend I not finish or bother with the game I bothered with and finished.
BritishShivan most of the solutions are implied by their nature. That said you may have a point. In my desire to keep the criticisms in context and balanced some may be getting confused. I'm not alone in this position so don't bother with that but regardless (I may be the lightning rod) What's happened is that others have come in and debated, acknowledged or added.
What was it I disliked about BP2.
1 The Walls of Text: This post you are reading has been condensed a few times, BP2 doesn't feel like it was. Video Games are a visual medium, that's an asset that can be explored.
2 Time limits: I'm not sure every mission doesn't have them outside of the discussion missions. look at a list of the top 5 complaints in regards to any video game and Time limits is right there alongside escorting NPC's because they limit player options.
3 The heavy scripting: while all missions are scripted to a point BP2's involved dictating how players do the mission, what objectives and in what order, it goes well beyond limiting weapon and fighter choices, how many missions dictated stealth only? I think all of them limited weapon & ship choices but one, and it was short and to the point. I'm not saying get rid of the scripted missions but throw in some fun missions as well to break the monotony/restore the balance.
4 The story centric focus at the expense of actual gameplay: BP2 was more story than game, some missions managed integrating story into the mission. The battle against Zinny & Zero was great at showing discord between TEV elements but most of the missions didn't bother with this.
5 no missions that allowed the player to indulge.
6 missions that weren't missions, just more text.
7 The ending was a missed opportunity. 2 options, one goes to the cinematic, the other could have been an epic blood bath, instead it was also a cinematic.
No one is saying throw the baby out with the bathwater, No one is saying BP2 was a bad game, as a modern day text adventure or interactive movie it was interesting and experimental but some elements could have been better. This game is a mod, it's free & the ppl doing it are awesome for doing it. I hope they finish it but constructive criticism shouldn't be a problem for anyone to handle, thin skin or otherwise.