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Hosted Projects - FS2 Required => Blue Planet => Topic started by: Fury on July 25, 2009, 10:51:02 am

Title: Whatever happens on #bp
Post by: Fury on July 25, 2009, 10:51:02 am
I thought this topic could serve as light-hearted log of the legendary discussions that take place on #bp. :)

Sorry for long quote, but Blackman is special. :)
Quote
18:29   <BlackMan>: And giving the ex girlfriend a bollocking via a keyboard+msn
18:29   <Snail>: consequences of failed juggling?
18:29   <Fury`>: yay for modern tech
18:29   <Fury`>: Snail: she was the one juggling
18:29   <BlackMan>: No, you know what was ironic? SHE WAS JUGGLING ME
18:30   <Snail>: haha
18:30   <BlackMan>: AND she tried to get me beaten up by five guys or something on thursday
18:30   <BlackMan>: Crazy *****
18:30   <Snail>: O_O
18:30   <Fury`>: wutt
18:30   <Snail>: Daaaaamn
18:30   <Fury`>: what gives?
18:31   <BlackMan>: I was giving her a lot of **** for being a slut... And I may or may not have distributed naked photos of her ;)
18:31   <Snail>: O_O
18:31   <BlackMan>: "Dayuum Dilmah! YOU GENIUS!"
18:32   <Fury`>: eh
18:32   <Fury`>: isn't that going a bit overboard?
18:32   <BlackMan>: Me or her?
18:32   <Fury`>: you
18:32   <BlackMan>: It was a nasty shock to feel how it's like getting juggled... I may have overreacted
18:33   <BlackMan>: :P
18:33   <Fury`>: may have?
18:33   Fury` gives BlackMan a slapping
18:33   BlackMan cowers
18:33   <Snail>: lollerskates
18:33   <BlackMan>: rofl
18:34   <BlackMan>: But seriously, she was the only woman I'd had a real passion for in ages
18:34   <BlackMan>: So it was a real sucker punch to find out
18:34   <Fury`>: same goes the other way round too :)
18:34   <Snail>: lulz
18:35   <BlackMan>: Yeah
18:35   <BlackMan>: I could almost see the justification in having a very small gang sent after me
18:36   <Snail>: How did you escape said gang?
18:36   <BlackMan>: And then I watched some pr0nz and forgot :P
18:36   <BlackMan>: I was at a bus stop
18:36   <BlackMan>: Or rather a bus stand
18:36   <BlackMan>: And 2 came from the left, and three came from the right
18:36   <Fury`>: Bust a move!
18:36   <BlackMan>: So I swung at the first dude on the left, and sidestepped through the gap, so I was on the back foot as much
18:36   <BlackMan>: *wasn't
18:37   <Snail>: cool
18:37   <BlackMan>: And half ran backwards before deciding to get my phone out and absolutely sprint
18:37   <BlackMan>: "ALEEEX! ALEEEEX! PUT SOME ****ING PANTS ON AND GET ON SOUTH STREET!"
18:37   <Snail>: lol
18:37   <BlackMan>: "Dilmah.. whaaa/"
18:39   <BlackMan>: So I bolted down the footpath to Alex's house, and Alex, being a shuffler (google melbourne shuffle), had some dudes at his house, so they were at his gate when I swung round, and so we got into a light punch up before they called it quits and ran
18:40   <Snail>: nice
18:40   <BlackMan>: And I was like WTF who were they? And one of Alex's mates recognised them as hanging with brittany (the ex gf) and i was like ZOMG YOU STUPID *****
18:40   <Snail>: hnnh
18:40   <Snail>: srs man
18:40   <Snail>: that's srs
18:41   <BlackMan>: So I called her and had a trademark fit of rage
18:42   <Fury`>: It never ceazes to amaze me how many hours there is in BlackMan's day
18:42   <Snail>: lol
18:42   <BlackMan>: lol
18:42   <BlackMan>: Well
18:42   <BlackMan>: School over at 3:20, home by 4
18:42   <Fury`>: how does he manage to get into that kind of trouble while still  hanging on irc this much
18:42   <BlackMan>: Leaves about 6 hours
18:42   <BlackMan>: Most of it happens between 4-6pm
18:42   <BlackMan>: I usually get on IRC around 5-6ish
18:42   <Snail>: when do you FRED?
18:43   <BlackMan>: 7-10pm, while doing homework
18:43   <Fury`>: when running down a street apparently
18:43   <BlackMan>: And on weekends
18:43   <BlackMan>: :P
18:43   <BlackMan>: Well, the majority of my time spent here is late at night
18:43   <Fury`>: BlackMan's leading some unconventional life for a hlper
18:43   <Snail>: FREDding on the run from a bloodthirsty mob is the way to go!
18:43   <Snail>: yeah, srs
18:43   <BlackMan>: :)
18:44   <BlackMan>: Yeah
18:44   <BlackMan>: God knows how I got 88% for my english exam and 84% for maths
18:44   <BlackMan>: While on the run from an angry ex girlfriend, her gang, while resolving other issues of gang politics
18:44   <Fury`>: hey, that is excellent idea for a comic stripe where BlackMan gets into a trouble and decides to fred some while bolting down a street
18:45   <BlackMan>: You know, I actually get ideas for Freespace while bolting down streets :P
18:45   <Snail>: I get ideas for FreeSpace when on the potty
18:45   <Fury`>: ah, so that's why your missions have such a heavy BoE theme?
18:45   <Snail>: lol
18:45   <BlackMan>: ROFL
18:45   <Snail>: funneh
18:45   <BlackMan>: Yeah
18:45   <BlackMan>: Hahah
18:45   <BlackMan>: I've actually tried to utilise tactics before
18:45   <Snail>: Or, a lone Horus runs from an angry gang of Manticores
18:46   <BlackMan>: LOL
18:46   <Snail>: tactics suck
Title: Re: Whatever happens on #bp
Post by: Fury on August 04, 2009, 03:36:49 am
Quote
11:34   <BlackMan>: Well, I just got asked by a really hot girl to kiss another guy for her, because apparently she thinks it's "Sooooooo hoootttt", saying No was a real ***** :P
:wtf:

Quote
11:41   <BlackMan>: Oh, and yesterday we were having a meeting with the "OG's" of another gang in my garage about what to do about this Friday's fight, it was a real mood-killer when my mum walked in and asked how many muffins she should bake
:lol:
Title: Re: Whatever happens on #bp
Post by: Darius on August 04, 2009, 04:13:23 am
 :lol: at the second one.
Title: Re: Whatever happens on #bp
Post by: Dilmah G on August 04, 2009, 11:58:46 am
Quote
<Battuta>   DUDE HOLY **** WTF
<Battuta>   pardon my capslock, but that's gorgeous
Someone else deserved a turn here :).
Title: Re: Whatever happens on #bp
Post by: Darius on August 04, 2009, 12:04:07 pm
You're doing it wrong, Dilmah :P
Title: Re: Whatever happens on #bp
Post by: General Battuta on August 04, 2009, 12:30:06 pm
Save it for the really good stuff.
Title: Re: Whatever happens on #bp
Post by: Fury on August 10, 2009, 08:56:45 am
Not #bp this time...

Quote
16:52   *** Fury` joined #scp [email protected]  (Widget)
SCP Discussion | O HAI
Topic set by [email protected] on Tue Aug 04 2009 08:48:45 GMT+0300 (Eastern Europe Daylight Time)
16:52   <portej05>: Speak of the devil
16:52   <Flaming_Sword>: speak of the devil
:nervous:
Title: Re: Whatever happens on #bp
Post by: Fury on October 30, 2009, 02:10:59 pm
Quote
<Snail>: it's like you've got some kind of cult of the blue planet thing going on in here
<Battuta>: why
<Battuta>: we have fun, we are a happy team!
<Snail>: when do you sacrifice the virgins
<Dragon_HLP>: We have already sacrificed FPS, there's no need for virgins. :)

Quote
<Battuta>: I think I turned every Terran Turret on the Carthage into an Ultra
<Fury`>: yeah, what's with you and ultras?
<Battuta>: I, uh :(
<Fury`>: it's always ultra that and ultra this
<Fury`>: :p
<Battuta>: I think I have this thing where I want capital ships to be very dangerous
<Battuta>: and Ultras are a fun way to enforce that
<Fury`>: fun
<Fury`>: fun?
<Fury`>: fun!?!!?!
<The_E>: Why not make it lob Trebs, while you're at it?
<Fury`>: The_E: can't change primaries into secondaries within fred
<Fury`>: needs table editing
<Battuta>: I put Trebs on the Atreus
<Fury`>: you did what
<Snail>: lolwut
<Fury`>: ...I swear one of these days, Battuta...
<Snail>: this is hillarious

Quote
<Battuta>: but it's like...here's our warm up with BP01-05, and then 06 and 07 are more balls-out
<Battuta>: and then 09-10, ooh, nice character stuff, sweet pot
Title: Re: Whatever happens on #bp
Post by: Fury on November 18, 2009, 06:58:13 am
Quote
14:48:14   <BlackMan>: Her voice is divine. Period.
14:54:00   <Fury`>: yeah, she's quite awesome :)
14:55:13   <BlackMan>: :)
14:55:24   <BlackMan>: Man, imagine scoring with that chick
14:55:47   <BlackMan>: The pitch of her voice would shatter your ****ing windows :P
14:56:12   <Fury`>: BlackMan: she's like 39 now
14:56:19   <BlackMan>: Ooooookay
14:56:26   <BlackMan>: Forget I made any mention of sex.
14:56:42   BlackMan remembers the time he saw used tires last week
14:56:44   <Fury`>: BlackMan: haha
Title: Re: Whatever happens on #bp
Post by: General Battuta on November 25, 2009, 09:32:10 am
So, just an update - I've got about another month (a bit more) to go before I'm out of the worst of it and ready for action again.
Title: Re: Whatever happens on #bp
Post by: Darius on November 25, 2009, 09:34:32 am
Great to hear! Hope it's all going well.
Title: Re: Whatever happens on #bp
Post by: Fury on November 26, 2009, 04:48:40 am
Nice to hear that Bats, we've been missing you. :)
Title: Re: Whatever happens on #bp
Post by: Dragon on November 29, 2009, 03:43:52 pm
Once again not #BP, but I think this one (from #SCP) is worth remembering:
Quote from: #SCP IRC channel
21:56:20   <The_E>: http://www.hard-light.net/forums/index.php?topic=66765.msg1319049#msg1319049
21:58:59   <Flaming_Sword>: ick :(
21:59:32   <The_E>: Yeah, I know
21:59:41   <The_E>: It's a parsing error, AND french
21:59:52   <The_E>: Two abominations for the price of one
22:36:20   <Dragon_HLP>: Did you just coded Cthulhu into FS2_Open? :)
22:36:53   <The_E>: No, but SOMEONE did
From what I heard, FS2_Open code have everything what it takes to classify it as Eldritch Abomination that would have scared even HP Lovecraft.  :)
Title: Re: Whatever happens on #bp
Post by: Fury on December 04, 2009, 11:58:31 am
Quote
19:55:45   <Battuta>: make yourself invincible and ship-protected and get shots of:
19:55:52   <Battuta>: warships with the new AI going nuts
19:55:59   <Battuta>: a flight of bombers firing Warhammers (so pretty)
19:56:06   <Battuta>: long shots of Karunas over the planet skyboxes
19:56:13   <Battuta>: maybe some teases of the big duel from GoW2
19:56:19   <Fury`>: umm Battuta, don't go too overboard with the AI, especially on capships, please :D
19:56:20   <Battuta>: ohhhhh shiiiiit
19:56:26   <Battuta>: I can use the new ship AI on those capsh-
19:56:26   <Battuta>: oh
19:56:30   <Battuta>: well, I'm still going to do it
19:56:34   <Fury`>: ...
19:56:42   <Battuta>: with Trebuchets on the Atreus' turrets!
19:56:56   <Fury`>: I hope your grad school apps never end
Title: Re: Whatever happens on #bp
Post by: Fury on December 08, 2009, 02:41:55 am
Zacam got his hands on BP SVN and played bp2-m04 in order to debug problems HerraTohtori reported. I found these comments rather funny and inspiring, so I decided to copy them here.

Quote
09:22:09   <Zacam-Away>: Oh, and btw....that was BALLS INSANE! Jesus. I need a cig after that.
09:22:39   <Fury`>: wtf are you talking about?
09:29:51   <Zacam-Away>: Heh. The Balls Insane comment is a compliment. I think I need to lower the difficulty, I've been owning traditional FS like crazy lately.
09:30:23   <Fury`>: I still don't know what you might be referring to exactly :p
09:30:31   <Zacam-Away>: And is this stuff still un-LODed?
09:30:43   <Zacam-Away>: Cause it's FAST AS HELL.
09:31:40   <Zacam-Away>: Freespace dog fights are like 2 lame house dogs yapping at each other. Fur-ball in BP2-04 is like two lean but well fed junk-yard dogs looking for blood.
09:34:31   <Fury`>: haha
09:43:46   <Darius>: Zacam-Away: that's great to hear that it's running fast :) a lot of the assets aren't LODed yet
09:47:59   <Zacam-Away>: Well, the FPS counter says 10 fps, but I think it's lying.
09:50:37   <Fury`>: lol
09:52:26   <Zacam-Away>: MADRE DIOS
09:52:49   <Zacam-Away>: Effing 'ell mate, whadja go and give teh bloody AI steroids for?
09:56:09   <Darius>: :P
09:56:51   <Zacam-Away>: Gemini wing is a right *****.
09:57:16   <Zacam-Away>: Furian AI maybe. You sure you're not from another planet or somen****?
10:03:21   <Fury`>: har har :)
Title: Re: Whatever happens on #bp
Post by: Dragon on December 11, 2009, 01:12:14 pm
An age (though not old) discussion.  :)
Quote from: #BP
19:44:25   <Dragon_HLP>: Really, it is possible to find an (ussualy older) adult who shares my views and appreciate logical thinking or (obviously) a 15 years old teenager, but I've met only one person who both thinks logicaly and is about 15. (and it's that girl who I mentioned earlier)
19:44:59   <Fury`>: you should so hit on her
19:46:04   <Dragon_HLP>: We're friends.
19:46:14   <Vassago>: Can I has?
19:46:19   <Vassago>: Oh, wait, nvm
19:46:36   <Fury`>: Vassago: pedobear much? :p
19:46:43   <Vassago>: I'm 17
19:46:52   <Fury`>: Ô_ô
19:47:04   <Fury`>: why the hell people are so goddamn young
19:47:05   <Vassago>: What, you thought I was older? :P
19:47:15   <The_E>: Fury`: I do feel old right now
19:47:17   <Vassago>: I wouldn't be so nationalistic if I was older
19:47:30   <Fury`>: The_E: how old are you?
19:47:37   <The_E>: 28
19:52:35   <Dragon_HLP>: I hope I will have time for FS after... another 14 years?
19:53:34   <The_E>: Probably not
19:53:49   <Vassago>: Well, don't you, The_E?
19:54:23   <The_E>: Well, I was about 19 when I played retail, and re-discovered FS2 only about 3 years ago
Title: Re: Whatever happens on #bp
Post by: Fury on December 14, 2009, 04:18:03 am
To raise some spirits, comments from Zacam.

Quote
<Zacam>: Intervention is a bit... well, heavy. Damn. Another shaky hands "I need a cig" furball.
<Zacam>: Even on medium it's a bit touch on Intervention. Might have helped if I hadn't gotten in the way of friendly fire trying to nail a kill though, so that's my fault. The idea I guess is that you just supposed to survive, not kill everything, so it's different than what I'm used to.
<Zacam>: Namely because I've never before had a problem with pulling off killing everything.
<Zacam>: Compared to FS2, this is a whole different ballgame and makes quiet a few dramatic and I think necessary changes to the typical gameplay that has been present for so long.
<Zacam>: Probably for too long.
<Zacam>: Psychologically, the biggest change to be made isn't to the missions. It is to the player. And you can't really balance that.
<Zacam>: And if you do, you just have more of the same, and that would be a shame.

And later about The Plunder.
Quote
<Zacam>: Wow. Ballsy mission. Just wow. I need a few more rounds of that, but for right now, I need to get to bed for work tomorrow.
Title: Re: Whatever happens on #bp
Post by: Darius on December 14, 2009, 05:16:16 am
Zacam's reviews make me smile :)
Title: Re: Whatever happens on #bp
Post by: Fury on December 14, 2009, 09:39:03 am
Later on #scp...
Quote
<Fury`>: had a good night's sleep Zacam-Away :D
<Zacam-Away>: No, actually it was pretty restless. It's only 7:30am here, I should be at work in 45 miutes, only 15 minutes late. But I didn't actually fall asleep until about 2am.
<Fury`>: :(
<Fury`>: too much coffee methinks
<Zacam-Away>: No, too much BP, you have gotten it stuck in my head. This is why I got in trouble during the initial MediaVP pre-release surge.
<Zacam-Away>: But I'm okay with that.
Poor Zacam :(
Title: Re: Whatever happens on #bp
Post by: Dilmah G on December 16, 2009, 07:34:56 am
Quote
21:14:01   BlackMan forms a battleline with Fury` and the rest of the BP Squad
21:14:07   <BlackMan>: CHARGE.
21:15:01   Fury` uses BlackMan as meatshield
21:18:16   <BlackMan>: Funnily enough, I was just wearing a red shirt :P
21:18:58   <Fury`>: hahaha, BP's redshirt, first to fall
21:20:59   <BlackMan>: xD
21:21:56   <qazwsx>: XD
21:28:13   <Fury`>: let's just model BlackMan in-game, a suitable replacement for those Sanctii losses
21:28:19   <Fury`>: what we should arm BlackMan with...
21:28:29   <Fury`>: other than heavy glowpoints to saturate players eyes with bling
Not from #bp, but lulz nonetheless.
Title: Re: Whatever happens on #bp
Post by: Fury on December 23, 2009, 11:48:00 am
Quote
19:46:20   <BlackMan>: One of our guys is out due to a rough sex related injury, so the rumour goes
19:46:29   <BlackMan>: I'm going to shake things up when I get back :P
That sounds SO WRONG.
Title: Re: Whatever happens on #bp
Post by: General Battuta on January 07, 2010, 08:03:57 am
AGH, ESPERPOCALYPSE
Title: Re: Whatever happens on #bp
Post by: Darius on January 07, 2010, 08:10:21 am
Nuuuuuuu...!

How are we to converse in real-time now?
Title: Re: Whatever happens on #bp
Post by: General Battuta on January 07, 2010, 08:12:30 am
'salright. I'll get those lines normalized and uploaded.
Title: Re: Whatever happens on #bp
Post by: Fury on January 12, 2010, 02:34:44 pm
Happy birthday The E!
Title: Re: Whatever happens on #bp
Post by: The E on January 12, 2010, 05:44:28 pm
*sniff* Someone remembered *sniff*
Title: Re: Whatever happens on #bp
Post by: Dilmah G on January 12, 2010, 07:30:23 pm
Happy B'Day from the Dilmah. :)
Title: Re: Whatever happens on #bp
Post by: General Battuta on January 12, 2010, 07:55:27 pm
Get on #bp, Dilmah!
Title: Re: Whatever happens on #bp
Post by: Fury on February 01, 2010, 07:59:14 am
Quote
15:54:42   <Fury`>: every time Gauss Cannon or Mass Driver fires, you hear "SPARTA!"
15:54:53   <Fury`>: that'd be comical
15:55:21   <BlackMan>: If someone ever feels like doing a spoof mission...
15:56:53   *** Battutasleep quit (Remote host closed the connection) [email protected]
15:56:53   *** Darius quit (Remote host closed the connection) [email protected]
Title: Re: Whatever happens on #bp
Post by: Darius on February 01, 2010, 09:03:12 am
Quote
22:14   HerraTohtori   sounds like the screams of the damned
22:15   The_E   Yes, UEF railguns use souls of the damned to fuel their awesome
22:15   HerraTohtori   the dark secret of Ubuntu :D
Title: Re: Whatever happens on #bp
Post by: Dilmah G on February 02, 2010, 02:34:50 am
Ah! Knew they had one...  ;)
Title: Re: Whatever happens on #bp
Post by: General Battuta on February 02, 2010, 09:21:09 am
Quote
08:20:39   <HerraTohtori>: that model is FINE
08:21:05   <BlackMan>: Damn right
08:21:16   <Darius>: the site's name is penis mallet
Title: Re: Whatever happens on #bp
Post by: Fury on February 02, 2010, 09:25:52 am
wat
Title: Re: Whatever happens on #bp
Post by: Herra Tohtori on February 02, 2010, 09:26:11 am
Context insertion

Quote
16:20 <@HerraTohtori> wah o_o http://www.pienoismallit.net/galleria/malli_7258/
16:21 <@HerraTohtori> that model is FINE
16:21 <@BlackMan> Damn right
16:21 <@Darius> the site's name is penis mallet
16:21 <@HerraTohtori> lol
16:21 <@HerraTohtori> no.
Title: Re: Whatever happens on #bp
Post by: Fury on February 02, 2010, 09:37:44 am
context ftw
Title: Re: Whatever happens on #bp
Post by: Dragon on February 03, 2010, 05:47:41 pm
Quote
00:44:51   <Dragon_HLP>: BTW, does anybody feels like Vishnan Primary looks a bit lame?
00:45:03   *** blowfish joined #bp [email protected]
00:45:20   <The_E>: Can we please LOCK all AoA assets?
00:45:26   <The_E>: Like, now?
00:45:46   <Dragon_HLP>: Eh, just one cannon graphics and a sound.
00:46:22   <blowfish>: CANNON?
00:46:31   blowfish fires the cannon at Dragon_HLP
00:46:31   <Battuta>: he really does mean cannon
00:46:36   <Dragon_HLP>: Vishnan Primary.
00:46:38   <blowfish>: oh okay then
00:46:56   <blowfish>: :D
Title: Re: Whatever happens on #bp
Post by: Fury on February 04, 2010, 07:10:04 am
Quote
15:07:21   <Fury`>: hmh, my spider sense is tingling, that's probably Darius entering irc
15:08:39   <BlackMan>: Hehe
15:08:46   *** Darius joined #bp [email protected]  (Widget)
15:09:04   +++ ChanServ has given op to Darius
15:09:10   <Darius>: good evening
Title: Re: Whatever happens on #bp
Post by: Herra Tohtori on February 06, 2010, 10:31:49 pm
Quote
<@HerraTohtori> hooray
<@HerraTohtori> I managed to keep Nehru alive :D
<@The_E> What
<@The_E> But
<@The_E> He's a goddamn redshirt
<@The_E> He's supposed to have a semi-tragic death
<@HerraTohtori> mwahaha
<@The_E> You have robbed him of his destiny
<@HerraTohtori> he didn't even have a death scream
<@HerraTohtori> hey
<@HerraTohtori> could we use the Wilhelm Scream??
<@The_E> Hell yes we couls
<@The_E> *could
<@HerraTohtori> http://img684.imageshack.us/img684/2632/nehrulives.png
<@The_E> How the **** did he come out undamaged?
<@HerraTohtori> you're asking me pilot
<@HerraTohtori> actually, I told him to guard the nav buoy and told alpha 2 and 3 to guard Nehru...
< Zacam> Hence you at 3%
<@HerraTohtori> managed to aggro the shivans
<@HerraTohtori> they came after me
< Zacam> Now, try that on Insane.
<@HerraTohtori> :D


 :p
Title: Re: Whatever happens on #bp
Post by: Dragon on February 07, 2010, 12:12:21 pm
Ah, yes, on Insane this battle is, well, insane.
Title: Re: Whatever happens on #bp
Post by: Herra Tohtori on February 10, 2010, 12:48:36 am
Code: [Select]
19:46 <@HerraTohtori> huzzah I beat Finding Sanctuary on Insane
19:46 <@HerraTohtori> it's a frustrating mission
19:46 <@Fury`> with or without 3612?
19:46 <@HerraTohtori> with
19:46 <@Fury`> hehe
19:47 <@HerraTohtori> the first wing of Nahemas expends their bombs at the Sanctuary and there's nothing you can do about it
19:47 <@HerraTohtori> then the second wing launches their bombs outside the sensor range
19:47 <@HerraTohtori> so you have to be at the right place to intercept that volley of bombs
19:48 <@HerraTohtori> and you need to destroy the second wing of Nahemas really fast
19:48 <@HerraTohtori> while flying an Aurora -_-
19:48 <@Fury`> egads
19:48 <@Fury`> I was blinded by your nebula skybox again
19:48 <@HerraTohtori> post processing...
19:48 <@HerraTohtori> or sun glare?
19:49 <@HerraTohtori> anyway
19:49 <@Fury`> I swear I had HUD enabled too
19:49 <@Fury`> but it seems to vanish somewhere into the nebula
19:50 <@HerraTohtori> Finding Sanctuary IS possible on Insane and with 3612 mod. But it's damn hard and you need to know what to do prior to the mission
19:50 <@HerraTohtori> so it's kinda lame
19:50 <@HerraTohtori> I prefer missions where you can respond instead of anticipate and still beat the mission
19:50 <@HerraTohtori> of course on lower difficulties the weapons do less damage, at least without the 3612 AI mods
19:51 -!- DarthGeek is now known as DarthGeek|AFK
19:51 <@HerraTohtori> the Sanctuary is at around 30% hull if you're lucky once you reach it and can start doing something
19:51 <@HerraTohtori> the distance from "the sanctuary is hailing us" needs to be at least half what it is now
19:52 <@HerraTohtori> just my opinion
20:00 <@HerraTohtori> either that OR the first wing of Nahemas needs to be changed to something a little less dangerous
20:01 <@HerraTohtori> maybe Nephilims or Taurvis
20:06 <@Battutaway> HerraTohtori: could you replay Finding Sanctuary
20:06 <@Battutaway> right now
20:06 <@Battutaway> please tell me what distance you are at when the Sanctuary hails you
20:07 <@Battutaway> it should be seven klicks; if it is not something is VERY wrong
20:07 <@HerraTohtori> ok
20:09 -!- DarthGeek|AFK is now known as DarthGeek
20:14 <@HerraTohtori> Battutaway: distance, 18 klicks
20:16 <@HerraTohtori> http://img192.imageshack.us/img192/9980/sanctuarydistancehorrib.png
20:17 <@Battutaway> what.
20:17 <@Battutaway> the ****.
20:17 <@Battutaway> are you on latest SVN?
20:18 <@HerraTohtori> I followed Iwakura
20:18 <@HerraTohtori> yes
20:18 <@Battutaway> goddamn WHAT THE HELL.
20:18 <@HerraTohtori> then the Sanctuary appeared *behind us*
20:18 <@Battutaway> what was her time-to-waypoints counter at?
20:18 <@HerraTohtori> and Iwakura/Tell did a 180
20:18 <@HerraTohtori> time-to-whowah
20:18 <@HerraTohtori> ?
20:19 <@Battutaway> if you target her
20:19 <@Battutaway> it'll say how long it'll be until she reaches the end of her waypoints
20:19 <@HerraTohtori> oh
20:19 <@HerraTohtori> zero
20:19 <@HerraTohtori> no orders
20:19 <@Battutaway> ...
20:20 <@Battutaway> and this was on?
20:20 <@Battutaway> 3.6.10?
20:20 <@Battutaway> could you load up 3.6.11 and play the mission?
20:20 <@Battutaway> I have a crawling, creeping suspicion as to what this is
20:21 <@HerraTohtori> actually, I'm playing with 3.6.11
20:21 <@HerraTohtori> as I had 3.6.12 mod activated
20:21 <@HerraTohtori> but it doesn't change missions right?
20:21 <@Fury`> I played it just earlier and distance was ~7km
20:21 <@HerraTohtori> hmh
20:21 <@Battutaway> yeah...last time I played it it was ~7km
20:21 <@Battutaway> why, why, why why would it ever change
20:21 <@HerraTohtori> lemme ditch the 3612 mod and play it on 3.6.10 INF
20:21 <@Battutaway> okay
20:22 <@The_E> HerraTohtori: You sure you played the latest version?
20:22 <@Battutaway> see, this is why I was asking people to test
20:22 <@HerraTohtori> updated SVN right before playing
20:22 <@HerraTohtori> I can do it again...
20:22 <@HerraTohtori> and the build in question is r5862 inf sse2
20:23 <@HerraTohtori> ok, running it now
20:23 <@HerraTohtori> with 3.6.10 inf
20:23 <@The_E> Okay, starting distance is 23k
20:24 <@HerraTohtori> oh by the way
20:24 <@Fury`> HerraTohtori: As said, the 3612 mod doesn't alter missions themselves in any way. It only adds new weapon effects and customized AI classes.
20:25 <@HerraTohtori> do you want me to run a moderate strength Leveller filter to Sam's lines in "Finding Sanctuary"?
20:25 <@HerraTohtori> they're a bit weak compared to the lightning strokes going around all the time
20:25 <@Battutaway> yeah, please do :)
20:26 <@Battutaway> The_E: yeah that sounds right...you mean distance AT START OF MISSION, right?
20:26 <@Battutaway> not when the distress call goes off?
20:26 <@The_E> Yeah
20:27 <@Battutaway> okay, whew
20:27 <@The_E> Just trying to figure out how much time there has to pass before the events uncloaking the Sanctuary fire
20:27 <@The_E> I already know that it's a minute after the Eriana vision
20:28 <@HerraTohtori> ok, this time the distance is about 8000 when the sanctuary uncloaks
20:28 <@HerraTohtori> and it is ahead of us
20:28 <@Battutaway> good
20:28 <@Battutaway> that's how it should work every time
20:29 <@HerraTohtori> ok, now we need to figure out what changes it
20:29 <@Battutaway> if you were playing with the 3.6.12 mod, it's possible that the Fury AI is much faster because it has smart afterburner use
20:29 <@HerraTohtori> is it the build or the 3612 AI changes
20:29 <@The_E> Okay, it should happen predictably 196 seconds into the mission
20:29 <@Battutaway> yeah
20:29 <@HerraTohtori> also this time I played on medium
20:30 <@Battutaway> that should make no difference, I pray
20:31 <@The_E> 196 second's travel at around 90 mps should move them a distance of 17640 meters, given that we are not travelling in a straight line at
               constant speed, about 7k distance to target once it screams for help should be right
20:31 <@Fury`> Battutaway: sorry but your theory is false
20:32 <@Fury`> I played it earlier today WITH 3612 mod
20:32 <@Fury`> distance to the Sanctuary was ~7km
20:32 -!- Snail [[email protected]] has joined #bp
20:32 <@The_E> There are literally no variables in that mission that should screw this up
20:32 <@Battutaway> I concur
20:33 <@HerraTohtori> holy **** the mission became easy :D
20:33 <@Battutaway> yes
20:33 <@Battutaway> it's supposed to be
20:33 <@HerraTohtori> sanctuary at 43% hull
20:33 <@HerraTohtori> on medium
20:33 <@Battutaway> there's a huge dialogue chain before the combat...failure should NOT happen
20:33 <@Fury`> In fact, I've retried the mission up to three times with 3612 mod and each time it was in 7-8km range
20:33 <@Fury`> perhaps little less than 7km once
20:34 <@Fury`> Iwakura and co. do not use afterburners when they travel the waypoints
20:34 <@Battutaway> okay. what we need to do is just test this on 3.6.10 and 3.6.11 latest
20:34 <@Battutaway> and make sure there is no difference.
20:34 <@Battutaway> can everyone do that now?
20:34 <@Battutaway> Battuta|test
20:34 -!- Battutaway is now known as Battuta|test
20:34 <@Battuta|test> lulz
20:34 <@Fury`> already tested in .11 several times
20:35 <@Battuta|test> woo, District 9 tabled track
20:35 <@Battuta|test> fewking awesome
20:35 <@Battuta|test> fewking prawns
20:37 <@Fury`> District 9? Well damn, if that's where it's from, the movie is probably way too new to be used in BP
20:37 -!- DarthGeek is now known as DarthGeek|AFK
20:38 <@Battuta|test> eh
20:38 <@Battuta|test> we've got Assassin's Creed music, it's fine
20:38 <@Battuta|test> we had stuff from the Children of Dune miniseries too
20:38 <@HerraTohtori> ok
20:38 <@HerraTohtori> fun fun
20:38 <@Battuta|test> and stuff from Final Fantasy Advent Children
20:38 <@HerraTohtori> changed difficulty to isane
20:38 <@HerraTohtori> insane
20:39 <@HerraTohtori> distance to sanctuary, 16.5 klicks
20:39 <@HerraTohtori> no other changes
20:39 <@HerraTohtori> 3.6.10 INF
20:39 <@HerraTohtori> I have no idea how it happens but there it is
20:39 <@The_E> HerraTohtori: Use a new pilot
20:39 <@HerraTohtori> roger that
20:41 <@Battuta|test> jesus...
20:41 <@Battuta|test> how could that be?
20:41 <@HerraTohtori> running with new pilot now
20:41 <@HerraTohtori> on insane
20:41 <@The_E> Okay, Sanctuary at 6421
20:42 <@Battuta|test> at what distance?
20:42 <@Battuta|test> sorry, on what difficulty?
20:43 <@The_E> Medium
20:43 <@Battuta|test> k, try on insane?
20:44 <@HerraTohtori> 13.4 km...
20:45 <@HerraTohtori> there's something funky about the waypoints for iwakura/tell
20:46 <@Battuta|test> apparently...
20:46 <@Battuta|test> did you keep an eye on their time-to-waypoint counter to see what would happen?
20:46 <@HerraTohtori> doing that now
20:48 <@The_E> Played on insane, no difference
20:49 <@The_E> Sanctuary at about 7k from my position, Iwakura and tell following waypoints steadily
20:50 <@HerraTohtori> 17 km. I think I'm starting to understand what goes wrong. Lemme run one more time to check.
20:51 -!- Snail [[email protected]] has quit [Killed (NickServ (GHOST command used by Snail_))]
20:53 <@Fury`> I think fs2_open recognizes how l33t HerraTohtori is and is making the mission harder
20:54 <@Fury`> well I honestly wouldn't prefer to use such well-known tracks that are/can still be financial gold mines to rights holders
20:54 <@HerraTohtori> ok, 7600 metres
20:54 <@HerraTohtori> I think I know what goes wrong
20:54 <@Fury`> it's sorta risky but Darius' call
20:54 <@HerraTohtori> Iwakura and Tell are easily distracted from their navigational tasks
20:55 <@HerraTohtori> if the player, say, shoots past them to pass the time or just to spook them
20:55 <@HerraTohtori> they evade
20:55 <@HerraTohtori> and they never get back on track
20:55 <@The_E> ...
20:55 <@The_E> ...
20:55 <@The_E> ...
20:55 <@The_E> ...
20:55 <@Fury`> HerraTohtori: are you spooking them on purpose almost every time you play?
20:55 <@The_E> Once you do that, the AI has known issues getting back on track
20:55 <@HerraTohtori> I'm trying to break the missions here
20:56 <@Fury`> HerraTohtori: that's just sick :p
20:56 <@HerraTohtori> with apparent success
20:56 <@The_E> IIRC, they try to go back to the last waypoint visited before continuing on
20:56 <@HerraTohtori> that explains it then
20:56 <@HerraTohtori> so can they just be given one single waypoint?
20:57 <@The_E> In other words, Don't Shoot Your Wingmen.
20:57 <@Fury`> HerraTohtori: yeah, but you reported this happening to you quite often, so are you distracting them somehow almost every time you play the
               mission?
20:57 <@HerraTohtori> ...maybe
20:57 <@HerraTohtori> >_>
20:57 <@Fury`> sick man
20:57 <@The_E> Can you try to NOT do that?
20:57 <@The_E> At least once?
20:57 <@HerraTohtori> I just did
20:57 <@HerraTohtori> 7600 metres
20:58 <@Battuta|test> ahahahahahaha
20:58 <@Fury`> or you can just disable player's weapons until sanctuary is visible :D
20:58 <@Battuta|test> ahaha
20:58 <@Battuta|test> ahahahahahahahaha
20:58 <@Battuta|test> this is the greatest bugfix ever
20:58 <@HerraTohtori> yes, laugh it up
20:58 <@HerraTohtori> but when someone comes around complaining that the sanctuary is too far you will know why :D
20:58 <@Battuta|test> would turning on 'no dynamic goals' help?
20:58 <@Fury`> HerraTohtori - The Man Who Shoots His Wingmen On Back
20:58 <@HerraTohtori> not at them
20:58 <@HerraTohtori> around
20:58 <@The_E> I can see the entry under known issues "My weapons in bp-07 are disabled. Answer: Yes. We know. Ask Herra why we did it.
20:59 <@The_E> Battuta|test: Nope
20:59 <@Fury`> The_E: golden :p
20:59 <@Fury`> DO IT
20:59 <@Battuta|test> should I disable player weapons until the distress call?
21:00 <@Battuta|test> it'd prevent them from shooting at the Vishnans too
21:00 <@Fury`> I think yes
21:00 <@The_E> Yeah
21:00 <@Fury`> both primaries and secondaries
21:00 <@HerraTohtori> put in training message that says MASTER ARM ON
21:00 <@Battuta|test> HerraTohtori: this was on Insane, right? the last test?
21:00 <@HerraTohtori> yeah
21:00 <@Battuta|test> also, yeah, ****ing awesome idea
21:00 <@Battuta|test> okay, so we've confirmed that it's 7 clicks on insane
21:00 <@Battuta|test> if you don't shoot your wingdudes
21:00 <@HerraTohtori> seems so
21:00 <@Fury`> it's 7 clicks on any difficulty
21:00 <@HerraTohtori> assuming the player doesn't have a sick mind
21:00 <@Fury`> give or take 0.5km
21:01 <@The_E> Yeah, you need to travel a fixed distance for a fixed time
21:01 <@Fury`> Battuta|test: is it possible to make thos vishnan non-collide via sexps?
21:01 <@The_E> Unless you screw up, you will always end up in the same position
21:01 <@HerraTohtori> but given the ghost ships that appear and spout psychic messages I think it's fairly safe to say someone will try to shoot at them
21:01 <@HerraTohtori> just to see what happens
21:02 <@HerraTohtori> then the wingmen will be spooked...
21:02 <@HerraTohtori> and you know the rest
21:02 <@Fury`> And the rest is history
21:02 < Wanderer> ok... i guess its time to start staring at the code again
21:02 <@Fury`> literally :D
21:02 <@HerraTohtori> yes, quite
21:02 <@HerraTohtori> note that I did beat the mission on Insane this way :P
21:02 <@HerraTohtori> I don't remember if I spooked the wingmen then or not
21:02 <@Fury`> Wanderer: we are really sorry we always bug you about various things
21:03  * Fury` gives Wanderer a teddy bear hug
21:03 <@HerraTohtori> Fury`: considering your history regarding bears of specific kind, I'd say that's disturbing rather than consolation
21:03 <@Fury`> ... :D
21:03 <@Fury`> http://staff.hard-light.net/fury/bear.jpg
21:04 <@Battuta|test> k, change is in place
21:04 <@Battuta|test> let me test before commit
21:04 <@Battuta|test> also, is there a no-collide SEXP? I'll check
21:05 <@Fury`> there is non-collide-invisible
21:05 <@The_E> Which doesn't count
21:05 <@Fury`> dunno if it actually makes the object invisible
21:05 <@The_E> No, it means you can't collide with invisible textures
21:06 <@The_E> Err, polygons textured with invisible textures
21:06 <@Battuta|test> we need to do some processing on the Mei Ling and Eriana lines in that mission
21:06 <@Battuta|test> Darius should give them some Vishnan whispers
21:06 <@HerraTohtori> agreed
21:06 <@HerraTohtori> they don't sound psychic
21:07 <@Fury`> Battuta|test: if you feel like fredding AoA, there's some feedback posted in the forum
21:07 <@Fury`> I'll play more missions tomorrow
21:07 <@Battuta|test> hurm...major changes/
21:08 <@Battuta|test> where are they posted?
21:08 <@Fury`> http://www.hard-light.net/forums/index.php?topic=67766.msg1343117#msg1343117
21:08 <@Fury`> beta test topic obviously
21:10 <@HerraTohtori> another thing regarding Finding Sanctuary
21:10 <@HerraTohtori> how much is the AWACS range supposed to be?
21:10 <@HerraTohtori> I'm asking this because the second wing of Nahemas launches their bombs beyond the sensor range
21:11 <@HerraTohtori> you can only see them as flashing blips at first
21:11 <@Battuta|test> I dunno
21:11 <@Battuta|test> Fury`: I'll make some of these changes, but others (like AI classes) I'm not going to do
21:11 <@Battuta|test> it's too late for major balance changes and they'd require another full test playthrough
21:13  * HerraTohtori twitches
21:13 <@HerraTohtori> Frankenstein's Monsters at least requires it
21:13 <@HerraTohtori> as does, IMO, Dragon Awakes
21:13 <@The_E> Whenever HerraTohtori twitches, a wingman dies
21:13 <@HerraTohtori> oh come on! :D
21:14 <@HerraTohtori> isn't it good that someone in the testing department does weird **** :D
21:14 <@The_E> Not if he doesn't tell us about it
21:14 <@HerraTohtori> well I can't know all obscure difficulties that the AI has following waypoints
21:15 <@Battuta|test> Frankenstein's Monsters already has updated AI wingman classes
21:15 <@HerraTohtori> Battuta|test: ok
21:15 <@Battuta|test> General for Iwakura, Colonel for Tell
21:15 <@Fury`> I really doubt you're going to have any adverse effects for upgrading guardianed named wingmen AI classes
21:16 <@Fury`> they really should be generals, without 3612 mod the difference between AI classes is not that high
21:16 <@Battuta|test> yes, but I'm just not willing to risk it, I think mission balance is good as is
21:16 <@Battuta|test> maybe on The Dragon Awakes
21:16 <@Battuta|test> but not for Nehru!
21:16 <@Fury`> he's not guardianed, so I don't care for him
21:17 <@Battuta|test> also, no way to allow weapon loadout customization but not ship loadout, I think
21:17 <@Battuta|test> unless...I made it a non-scramble, but only allowed four Auroras
21:18 <@The_E> That would be the only way
21:18 <@Fury`> Yes, just limit the ships to four auroras
21:19 <@HerraTohtori> also, the scream is hilarious
21:19 <@HerraTohtori> now you notice when he passes beyond the veil
21:21 <@Battuta|test> AAAaaaaa
21:24 <@HerraTohtori> <static>
21:27 -!- Snail [[email protected]] has joined #bp
21:29 <@Battuta|test> k, update SVN
21:31 <@Fury`> Battuta|test: what of the tempests?
21:31 <@Battuta|test> I added more on Forced Entry and, uh, somewhere else
21:31 <@Battuta|test> where do you want them?
21:32 <@Battuta|test> Dragon Awakes now has 1500
21:32 <@The_E> When there's a possibility of Ares in the loadout, make that 3000
21:32 <@Battuta|test> I'll check UT
21:33 <@The_E> Not enough Temps is a real problem in Multi
21:34 -!- Snail is now known as Snail_AFK
21:34 <@Fury`> Battuta|test: Well, I really would like to have enough tempests for one wing whenever they are available. One bank can usually hold about 500
               tempests, so at least 2000, preferably 2500.
21:34 <@Battuta|test> hurgh!
21:34 <@Battuta|test> I forgot that wingmen can use tempests now
21:35 <@Battuta|test> can someone else do it? I need a destress break
21:35 <@The_E> Eh?
21:35 <@Battuta|test> wingmen can't use tempests in retail
21:35 <@Battuta|test> or, at least, they suck
21:35 <@The_E> Right
21:35 <@The_E> I'll increase the Tempest allowance then
21:36 <@HerraTohtori> ok, Finding Sanctuary is now doable on Insane
21:36 <@HerraTohtori> I mean consistently
21:36 <@Fury`> HerraTohtori: well ain
21:36 <@Fury`> t we glad
21:36 <@Fury`> no more spooking your buddies
21:36 <@Battuta|test> all you had to do was stop shooting at your wingmates!

Long quote is long

read it anyways  :lol:
Title: Re: Whatever happens on #bp
Post by: General Battuta on February 10, 2010, 01:26:05 am
The legendary Herra Tohtori Recreational Fratricide Memorial Bug.
Title: Re: Whatever happens on #bp
Post by: Fury on March 04, 2010, 03:41:05 am
Quote
<Darius>: very very sleepy, so am going to nap in about ten minutes or so
*** Darius is now known as Dariuzzz
<Fury`>: Is this what happens when Dariuzzz doesn't get his beauty sleep? http://pics.kuvaton.com/kuvei/random_hero.jpg
<BlackMan|HW>: Fury`: LOL.
Title: Re: Whatever happens on #bp
Post by: The E on March 17, 2010, 01:24:57 pm
Quote
(7:43:53 PM) Battuta: I stole a large comfortable chair
(7:43:59 PM) Battuta: it is in my room now
(7:45:03 PM) The_E: You, sir, are teh evul
(7:45:22 PM) Battuta: and now I've stolen its matching footrest thing
(7:45:27 PM) Battuta: it fits nicely over my subwoofer
(7:45:32 PM) The_E: Diabolical!
(7:45:45 PM) Battuta: I've been having back problems
(7:45:48 PM) Battuta: ****ing human spine
(7:45:51 PM) Battuta: so poorly designed
(7:46:45 PM) The_E: File a bug report
(7:48:13 PM) Battuta: mantis'd
(7:48:40 PM) The_E: Too bad the upstream maintainer hasn't done any wok in _ages_
(7:48:46 PM) The_E: *work
(7:49:18 PM) The_E: Seriously, he just rolled out the Adam and Eve versions and declared them good, how irresponsible is that?
(7:50:38 PM) Fury`: o_o
(7:50:45 PM) Battuta: yeah
(7:51:39 PM) The_E: I mean, look at it today, we have billions of people making their own forks of the sourcecode, introducing all kinds of anomalies. Oh, and _of course_ there is no proper documentation, so we just have to kinda reverse-engineer everything
(7:51:47 PM) The_E: Intelligent Designer, my ass
(7:52:14 PM) Battuta: hahaha
(7:52:15 PM) Battuta: so true
(7:53:50 PM) The_E: Oh, and the market for customization parts? It's horrible! You can't get _any_ after-market upgrades, only replacements that may or may not work correctly.
(7:54:27 PM) The_E: Sure, there are some customization options, but those are all superficial only.
(7:54:51 PM) Battuta: frankly I think we should switch platforms
(7:54:53 PM) Battuta: go open-source
(7:55:58 PM) The_E: Yeah, but there's the problem: All this constant forking and with all those users out there who just go with what works, getting a good replacement effort going takes a ****load of resources
(7:57:09 PM) The_E: I mean, even with all the reverse-engineering we've done, we still haven't even cracked the surface of the CPU, not to mention the OS. It almost makes you cry.
(7:57:47 PM) Battuta: well, I bet someone else out there has managed it
(7:57:52 PM) Battuta: shame our connection speed sucks

Yeah, sometimes we're not even remotely sane.
Title: Re: Whatever happens on #bp
Post by: General Battuta on April 20, 2010, 10:33:46 am
Quote
10:26:44   Androgeos: I'll probably only be able to continue beta-testing on Friday afternoon (i.e. morning in UK). I have a long day tomorrow, and nearly that on Thursday.
10:27:24   Darius: no probs Androgeos
10:27:38   Androgeos: Great. :)
10:27:45   Darius: the mod will still be here
10:27:49   Darius: as will we :P
10:29:25   Fury`: are you sure
10:29:36   Fury`: might be 3rd world war with nukes raining on us by then
10:30:12   Darius: i'll be walking away from the rubble with a rolled-up cigarette and a copy of the modpack
Title: Re: Whatever happens on #bp
Post by: The E on April 20, 2010, 10:57:01 am
 :nervous:

(http://i659.photobucket.com/albums/uu320/FabianW/random_hero.jpg)
Title: Re: Whatever happens on #bp
Post by: General Battuta on April 21, 2010, 01:06:20 am
Quote
01:02:24   blowfish: overall, though, amazing
01:03:08   blowfish: I'm only a few missions in, but this is proving to be one of the most engauging, complex, enjoyable, and quite frankly epic campaigns I have ever played
Title: Re: Whatever happens on #bp
Post by: Fury on April 23, 2010, 12:38:04 am
A piece of discussion between me and karajorma, I thought I'd copy it here. Discussion is related to this topic:
http://www.hard-light.net/forums/index.php?topic=68185.0

Quote
.
.
08:22:21   Fury`: oh wait
08:22:34   Fury`: if I use objecttypes, it'll break FS2 campaign
08:24:16   Karajorma: You're still worried about breaking FS2? Why?
08:24:51   Fury`: this is a mod, not total conversion
08:25:00   Fury`: I avoid any changes that will break FS2 missions
08:25:38   Karajorma: In that case you're going to have to wait for the FRED override then
08:25:48   Fury`: sure, tweaks have been made to weapons and stuff but none of those changes should break missions
08:26:15   Fury`: yeah, and I guess it's unlikely it'll be in .12
08:26:22   Fury`: so we'll just remove the sexps
08:26:26   Karajorma: Pretty unlikely
08:26:31   Fury`: and use destroy-subsystem where needed
08:26:36   Karajorma: It's a fairly big change
08:27:48   Fury`: it's really a matter of principle in regards to not breaking FS2 campaign
08:28:22   Karajorma: I've never really understood why to be honest. It's a mod, it's kinda expected to break things
08:28:22   Fury`: I just want to show that it's possible to create an FS2 mod that is nearly a total conversion while still keeping original FS2 campaigjn fully playable
08:28:33   Karajorma: Ah
08:28:37   Karajorma: Fair enough
08:29:07   Fury`: it's more like making an example that something can be done with little effort
08:29:24   Fury`: as opposed to the flux of ****ty, buggy and broken stuff we've had in the past year or so
08:30:45   Fury`: that said, I do not guarantee mission balance is identical (it won't be), only that the missions themselves aren't broken and are playable
08:32:12   Fury`: "It's a mod, it's kinda expected to break things" <-- and that's exactly what I'm trying to prove wrong
08:32:30   Karajorma: I'm not saying you have to
08:32:39   Karajorma: Just that there's no reason not to
08:33:00   Karajorma: But if you have a point to prove, fair enough
08:34:13   Fury`: Yeah, the point is focus on proper modding practices and not to go where the fence is lowest.
08:34:35   Fury`: While this stuff I asked you for would've been neat, it's not requirement and we'll work around it using other sexps
08:35:06   Karajorma: Fair enough
Title: Re: Whatever happens on #bp
Post by: Dilmah G on June 15, 2010, 11:30:11 am
Oh Batturian, we love you. :D

Quote from: #bp
=-=   Snail is now known as Snail|BP
   <Snail|BP>   where's Battsy been BTW? Haven't seen him on IRC in a while
   <The_E>   Mopving to Portland
   <Snail|BP>   ah
   <BlackMan|MW2>   Is he gonna be w/Rian/
   <BlackMan|MW2>   *?
   <Fury`>   yes
   <BlackMan|MW2>   He's got my respect for that long distance relationship thing he had going
   <Fury`>   expect little battutas in a few years
   <The_E>   That's the plan
   <BlackMan|MW2>   Fury`: We'll have BP5 out the door by 2015 :P
   <BlackMan|MW2>   Just delegate a BP to each Battuta
   <Fury`>   that's the plan
   <BlackMan|MW2>   If they're anything like mommy and daddy... ;)
   <Fury`>   they learn to fred before walk
   <BlackMan|MW2>   LOL
   <BlackMan|MW2>   You know what'd be hilarious? If Battuta's kids had no academic competence whatsoever
   <Fury`>   pfft
   <The_E>   http://xkcd.com/441/
   <Fury`>   they'd write bestsellers before learning to say mommy
   <The_E>   That's what's going to happen
   <BlackMan|MW2>   XD
   <BlackMan|MW2>   Hahaha!
   <BlackMan|MW2>   No, no
   <BlackMan|MW2>   Battuta's going to check if the event was true yet
   <BlackMan|MW2>   And then bugfix the mission file life.fs2 so that the baby event triggers later
   <Fury`>   no no
   <Fury`>   moving events in the tree will mess up triggers
   <BlackMan|MW2>   Oh true
   <Fury`>   like arrival cues
   <Fury`>   He's so screwed!
   <BlackMan|MW2>   :P
   <The_E>   Alternatively: http://xkcd.com/531/
   <Fury`>   pun intended
Title: Re: Whatever happens on #bp
Post by: General Battuta on June 15, 2010, 12:45:27 pm
d'awwww
Title: Re: Whatever happens on #bp
Post by: Dilmah G on July 12, 2010, 12:31:16 pm
Not strictly from #bp, and missing a few team members (apologies)...

Quote
<Snail>   and Martin Mandho is Darius
   <BlackMan>   LOL YES
   <BlackMan>   Dude
   <BlackMan>   You know what we should do?
   <BlackMan>   A MOVIE POSTER
   <BlackMan>   FOR WIH
   <Snail>   rofl
   <BlackMan>   FEATURING THE CREW
   <Snail>   this is good idea
   <BlackMan>   So we have Darius as M.M
   <BlackMan>   Battsy as Laporte
   <BlackMan>   Erm
   <BlackMan>   The_E as Simms
   <BlackMan>   I'll be Steele
   <BlackMan>   Fury` can be Calder
   <Snail>   rofl
   <BlackMan>   Herra can be Byrne
   <BlackMan>   And Esarai can be the other guy
   <BlackMan>   :P
   <Snail>   Netreba?
   <BlackMan>   Yeah, that's the one
   <Snail>   The one thing I'm not so sure about is The_E as Simms xD
   <BlackMan>   I think it'll suit
   <BlackMan>   The_E's no-nonsense, so is Simms
   <BlackMan>   But seriously
   <BlackMan>   Dude
   <BlackMan>   We should have one ready for release
   <BlackMan>   And post it first thing on the thread
   <Snail>   it would be awesame
   <BlackMan>   Indeed
   <BlackMan>   We need a template movie
   <BlackMan>   Transformers 2? :P
   <Snail>   that would work
   <Snail>   or maybe Star Trek
   <BlackMan>   Yeah, that too
Title: Re: Whatever happens on #bp
Post by: Fury on July 12, 2010, 12:38:43 pm
   <BlackMan>   Battsy as Laporte
   <BlackMan>   The_E as Simms

:lol:
That boggles the mind and universe will implode on the sheer ridiculousness of it.
Title: Re: Whatever happens on #bp
Post by: Dilmah G on July 12, 2010, 10:18:21 pm
Didn't any of you guys play football or something in high school? Homosexuality is great for building team cohesion. :D
Title: Re: Whatever happens on #bp
Post by: General Battuta on July 17, 2010, 09:48:27 pm
Quote
The_E: Actually, once the Medea appears, it's pretty self-playing

a few minutes later

Quote
16:55:03   The_E: FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU UUUUUUUUUUUUUUUUUUUUUCK
16:55:13   The_E: GODS ****ING DAMMIT
16:55:22   The_E: ****ING MEDEA
16:55:32   The_E: **** **** ****EDITY ****
Title: Re: Whatever happens on #bp
Post by: Dilmah G on July 17, 2010, 09:58:49 pm
Hmm, which mission?
Title: Re: Whatever happens on #bp
Post by: General Battuta on July 17, 2010, 10:01:10 pm
The one with the Medea in it.  :wtf:
Title: Re: Whatever happens on #bp
Post by: Darius on January 17, 2017, 08:38:25 pm
Moving this thread to the public board, so the general public can experience the gems in this thread.

This was back when #bp was the dev channel.
Title: Re: Whatever happens on #bp
Post by: redsniper on January 17, 2017, 09:04:31 pm
Omg the Herra Tohtori Memorial Fratricide bug. Holy ****. :wakka:
Title: Re: Whatever happens on #bp
Post by: deathspeed on January 17, 2017, 10:12:48 pm
Moving this thread to the public board, so the general public can experience the gems in this thread.

This was back when #bp was the dev channel.

Thanks, Darius!  I seriously enjoyed this!
Title: Re: Whatever happens on #bp
Post by: Rheavatarin on January 18, 2017, 09:01:23 am
Now I want a BP movie poster.
Title: Re: Whatever happens on #bp
Post by: LaineyBugsDaddy on January 18, 2017, 09:54:35 am
And I thought things got nuts on #bp currently. The past insanity, however, puts present lunacy to shame.
Title: Re: Whatever happens on #bp
Post by: Colonol Dekker on January 18, 2017, 11:16:43 am
If you want to do one for AOA I'll gladly submit headshots.

Also. Batts and Rian :3 !!

I somehow missed that whole arc.