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19:46:20 <BlackMan>: One of our guys is out due to a rough sex related injury, so the rumour goes19:46:29 <BlackMan>: I'm going to shake things up when I get back
15:54:42 <Fury`>: every time Gauss Cannon or Mass Driver fires, you hear "SPARTA!"15:54:53 <Fury`>: that'd be comical15:55:21 <BlackMan>: If someone ever feels like doing a spoof mission...15:56:53 *** Battutasleep quit (Remote host closed the connection) [email protected] 15:56:53 *** Darius quit (Remote host closed the connection) [email protected]
22:14 HerraTohtori sounds like the screams of the damned22:15 The_E Yes, UEF railguns use souls of the damned to fuel their awesome22:15 HerraTohtori the dark secret of Ubuntu
08:20:39 <HerraTohtori>: that model is FINE08:21:05 <BlackMan>: Damn right08:21:16 <Darius>: the site's name is penis mallet
16:20 <@HerraTohtori> wah o_o http://www.pienoismallit.net/galleria/malli_7258/16:21 <@HerraTohtori> that model is FINE16:21 <@BlackMan> Damn right16:21 <@Darius> the site's name is penis mallet16:21 <@HerraTohtori> lol16:21 <@HerraTohtori> no.
00:44:51 <Dragon_HLP>: BTW, does anybody feels like Vishnan Primary looks a bit lame?00:45:03 *** blowfish joined #bp [email protected] 00:45:20 <The_E>: Can we please LOCK all AoA assets?00:45:26 <The_E>: Like, now?00:45:46 <Dragon_HLP>: Eh, just one cannon graphics and a sound.00:46:22 <blowfish>: CANNON?00:46:31 blowfish fires the cannon at Dragon_HLP00:46:31 <Battuta>: he really does mean cannon00:46:36 <Dragon_HLP>: Vishnan Primary.00:46:38 <blowfish>: oh okay then00:46:56 <blowfish>:
15:07:21 <Fury`>: hmh, my spider sense is tingling, that's probably Darius entering irc15:08:39 <BlackMan>: Hehe15:08:46 *** Darius joined #bp [email protected] (Widget)15:09:04 +++ ChanServ has given op to Darius15:09:10 <Darius>: good evening
<@HerraTohtori> hooray<@HerraTohtori> I managed to keep Nehru alive <@The_E> What<@The_E> But<@The_E> He's a goddamn redshirt<@The_E> He's supposed to have a semi-tragic death<@HerraTohtori> mwahaha<@The_E> You have robbed him of his destiny<@HerraTohtori> he didn't even have a death scream<@HerraTohtori> hey<@HerraTohtori> could we use the Wilhelm Scream??<@The_E> Hell yes we couls<@The_E> *could<@HerraTohtori> http://img684.imageshack.us/img684/2632/nehrulives.png<@The_E> How the **** did he come out undamaged?<@HerraTohtori> you're asking me pilot<@HerraTohtori> actually, I told him to guard the nav buoy and told alpha 2 and 3 to guard Nehru...< Zacam> Hence you at 3%<@HerraTohtori> managed to aggro the shivans<@HerraTohtori> they came after me< Zacam> Now, try that on Insane.<@HerraTohtori>
19:46 <@HerraTohtori> huzzah I beat Finding Sanctuary on Insane19:46 <@HerraTohtori> it's a frustrating mission19:46 <@Fury`> with or without 3612?19:46 <@HerraTohtori> with19:46 <@Fury`> hehe19:47 <@HerraTohtori> the first wing of Nahemas expends their bombs at the Sanctuary and there's nothing you can do about it19:47 <@HerraTohtori> then the second wing launches their bombs outside the sensor range19:47 <@HerraTohtori> so you have to be at the right place to intercept that volley of bombs19:48 <@HerraTohtori> and you need to destroy the second wing of Nahemas really fast19:48 <@HerraTohtori> while flying an Aurora -_-19:48 <@Fury`> egads19:48 <@Fury`> I was blinded by your nebula skybox again19:48 <@HerraTohtori> post processing...19:48 <@HerraTohtori> or sun glare?19:49 <@HerraTohtori> anyway19:49 <@Fury`> I swear I had HUD enabled too19:49 <@Fury`> but it seems to vanish somewhere into the nebula19:50 <@HerraTohtori> Finding Sanctuary IS possible on Insane and with 3612 mod. But it's damn hard and you need to know what to do prior to the mission19:50 <@HerraTohtori> so it's kinda lame19:50 <@HerraTohtori> I prefer missions where you can respond instead of anticipate and still beat the mission19:50 <@HerraTohtori> of course on lower difficulties the weapons do less damage, at least without the 3612 AI mods19:51 -!- DarthGeek is now known as DarthGeek|AFK19:51 <@HerraTohtori> the Sanctuary is at around 30% hull if you're lucky once you reach it and can start doing something19:51 <@HerraTohtori> the distance from "the sanctuary is hailing us" needs to be at least half what it is now19:52 <@HerraTohtori> just my opinion20:00 <@HerraTohtori> either that OR the first wing of Nahemas needs to be changed to something a little less dangerous20:01 <@HerraTohtori> maybe Nephilims or Taurvis20:06 <@Battutaway> HerraTohtori: could you replay Finding Sanctuary20:06 <@Battutaway> right now20:06 <@Battutaway> please tell me what distance you are at when the Sanctuary hails you20:07 <@Battutaway> it should be seven klicks; if it is not something is VERY wrong20:07 <@HerraTohtori> ok20:09 -!- DarthGeek|AFK is now known as DarthGeek20:14 <@HerraTohtori> Battutaway: distance, 18 klicks20:16 <@HerraTohtori> http://img192.imageshack.us/img192/9980/sanctuarydistancehorrib.png20:17 <@Battutaway> what.20:17 <@Battutaway> the ****.20:17 <@Battutaway> are you on latest SVN?20:18 <@HerraTohtori> I followed Iwakura20:18 <@HerraTohtori> yes20:18 <@Battutaway> goddamn WHAT THE HELL.20:18 <@HerraTohtori> then the Sanctuary appeared *behind us*20:18 <@Battutaway> what was her time-to-waypoints counter at?20:18 <@HerraTohtori> and Iwakura/Tell did a 18020:18 <@HerraTohtori> time-to-whowah20:18 <@HerraTohtori> ?20:19 <@Battutaway> if you target her20:19 <@Battutaway> it'll say how long it'll be until she reaches the end of her waypoints20:19 <@HerraTohtori> oh20:19 <@HerraTohtori> zero20:19 <@HerraTohtori> no orders20:19 <@Battutaway> ...20:20 <@Battutaway> and this was on?20:20 <@Battutaway> 3.6.10?20:20 <@Battutaway> could you load up 3.6.11 and play the mission?20:20 <@Battutaway> I have a crawling, creeping suspicion as to what this is20:21 <@HerraTohtori> actually, I'm playing with 3.6.1120:21 <@HerraTohtori> as I had 3.6.12 mod activated20:21 <@HerraTohtori> but it doesn't change missions right?20:21 <@Fury`> I played it just earlier and distance was ~7km20:21 <@HerraTohtori> hmh20:21 <@Battutaway> yeah...last time I played it it was ~7km20:21 <@Battutaway> why, why, why why would it ever change20:21 <@HerraTohtori> lemme ditch the 3612 mod and play it on 3.6.10 INF20:21 <@Battutaway> okay20:22 <@The_E> HerraTohtori: You sure you played the latest version?20:22 <@Battutaway> see, this is why I was asking people to test20:22 <@HerraTohtori> updated SVN right before playing20:22 <@HerraTohtori> I can do it again...20:22 <@HerraTohtori> and the build in question is r5862 inf sse220:23 <@HerraTohtori> ok, running it now20:23 <@HerraTohtori> with 3.6.10 inf20:23 <@The_E> Okay, starting distance is 23k20:24 <@HerraTohtori> oh by the way20:24 <@Fury`> HerraTohtori: As said, the 3612 mod doesn't alter missions themselves in any way. It only adds new weapon effects and customized AI classes.20:25 <@HerraTohtori> do you want me to run a moderate strength Leveller filter to Sam's lines in "Finding Sanctuary"?20:25 <@HerraTohtori> they're a bit weak compared to the lightning strokes going around all the time20:25 <@Battutaway> yeah, please do :)20:26 <@Battutaway> The_E: yeah that sounds right...you mean distance AT START OF MISSION, right?20:26 <@Battutaway> not when the distress call goes off?20:26 <@The_E> Yeah20:27 <@Battutaway> okay, whew20:27 <@The_E> Just trying to figure out how much time there has to pass before the events uncloaking the Sanctuary fire20:27 <@The_E> I already know that it's a minute after the Eriana vision20:28 <@HerraTohtori> ok, this time the distance is about 8000 when the sanctuary uncloaks20:28 <@HerraTohtori> and it is ahead of us20:28 <@Battutaway> good20:28 <@Battutaway> that's how it should work every time20:29 <@HerraTohtori> ok, now we need to figure out what changes it20:29 <@Battutaway> if you were playing with the 3.6.12 mod, it's possible that the Fury AI is much faster because it has smart afterburner use20:29 <@HerraTohtori> is it the build or the 3612 AI changes20:29 <@The_E> Okay, it should happen predictably 196 seconds into the mission20:29 <@Battutaway> yeah20:29 <@HerraTohtori> also this time I played on medium20:30 <@Battutaway> that should make no difference, I pray20:31 <@The_E> 196 second's travel at around 90 mps should move them a distance of 17640 meters, given that we are not travelling in a straight line at constant speed, about 7k distance to target once it screams for help should be right20:31 <@Fury`> Battutaway: sorry but your theory is false20:32 <@Fury`> I played it earlier today WITH 3612 mod20:32 <@Fury`> distance to the Sanctuary was ~7km20:32 -!- Snail [[email protected]] has joined #bp20:32 <@The_E> There are literally no variables in that mission that should screw this up20:32 <@Battutaway> I concur20:33 <@HerraTohtori> holy **** the mission became easy :D20:33 <@Battutaway> yes20:33 <@Battutaway> it's supposed to be20:33 <@HerraTohtori> sanctuary at 43% hull20:33 <@HerraTohtori> on medium20:33 <@Battutaway> there's a huge dialogue chain before the combat...failure should NOT happen20:33 <@Fury`> In fact, I've retried the mission up to three times with 3612 mod and each time it was in 7-8km range20:33 <@Fury`> perhaps little less than 7km once20:34 <@Fury`> Iwakura and co. do not use afterburners when they travel the waypoints20:34 <@Battutaway> okay. what we need to do is just test this on 3.6.10 and 3.6.11 latest20:34 <@Battutaway> and make sure there is no difference.20:34 <@Battutaway> can everyone do that now?20:34 <@Battutaway> Battuta|test20:34 -!- Battutaway is now known as Battuta|test20:34 <@Battuta|test> lulz20:34 <@Fury`> already tested in .11 several times20:35 <@Battuta|test> woo, District 9 tabled track20:35 <@Battuta|test> fewking awesome20:35 <@Battuta|test> fewking prawns20:37 <@Fury`> District 9? Well damn, if that's where it's from, the movie is probably way too new to be used in BP20:37 -!- DarthGeek is now known as DarthGeek|AFK20:38 <@Battuta|test> eh20:38 <@Battuta|test> we've got Assassin's Creed music, it's fine20:38 <@Battuta|test> we had stuff from the Children of Dune miniseries too20:38 <@HerraTohtori> ok20:38 <@HerraTohtori> fun fun20:38 <@Battuta|test> and stuff from Final Fantasy Advent Children20:38 <@HerraTohtori> changed difficulty to isane20:38 <@HerraTohtori> insane20:39 <@HerraTohtori> distance to sanctuary, 16.5 klicks20:39 <@HerraTohtori> no other changes20:39 <@HerraTohtori> 3.6.10 INF20:39 <@HerraTohtori> I have no idea how it happens but there it is20:39 <@The_E> HerraTohtori: Use a new pilot20:39 <@HerraTohtori> roger that20:41 <@Battuta|test> jesus...20:41 <@Battuta|test> how could that be?20:41 <@HerraTohtori> running with new pilot now20:41 <@HerraTohtori> on insane20:41 <@The_E> Okay, Sanctuary at 642120:42 <@Battuta|test> at what distance?20:42 <@Battuta|test> sorry, on what difficulty?20:43 <@The_E> Medium20:43 <@Battuta|test> k, try on insane?20:44 <@HerraTohtori> 13.4 km...20:45 <@HerraTohtori> there's something funky about the waypoints for iwakura/tell20:46 <@Battuta|test> apparently...20:46 <@Battuta|test> did you keep an eye on their time-to-waypoint counter to see what would happen?20:46 <@HerraTohtori> doing that now20:48 <@The_E> Played on insane, no difference20:49 <@The_E> Sanctuary at about 7k from my position, Iwakura and tell following waypoints steadily20:50 <@HerraTohtori> 17 km. I think I'm starting to understand what goes wrong. Lemme run one more time to check.20:51 -!- Snail [[email protected]] has quit [Killed (NickServ (GHOST command used by Snail_))]20:53 <@Fury`> I think fs2_open recognizes how l33t HerraTohtori is and is making the mission harder20:54 <@Fury`> well I honestly wouldn't prefer to use such well-known tracks that are/can still be financial gold mines to rights holders20:54 <@HerraTohtori> ok, 7600 metres20:54 <@HerraTohtori> I think I know what goes wrong20:54 <@Fury`> it's sorta risky but Darius' call20:54 <@HerraTohtori> Iwakura and Tell are easily distracted from their navigational tasks20:55 <@HerraTohtori> if the player, say, shoots past them to pass the time or just to spook them20:55 <@HerraTohtori> they evade20:55 <@HerraTohtori> and they never get back on track20:55 <@The_E> ...20:55 <@The_E> ...20:55 <@The_E> ...20:55 <@The_E> ...20:55 <@Fury`> HerraTohtori: are you spooking them on purpose almost every time you play?20:55 <@The_E> Once you do that, the AI has known issues getting back on track20:55 <@HerraTohtori> I'm trying to break the missions here20:56 <@Fury`> HerraTohtori: that's just sick :p20:56 <@HerraTohtori> with apparent success20:56 <@The_E> IIRC, they try to go back to the last waypoint visited before continuing on20:56 <@HerraTohtori> that explains it then20:56 <@HerraTohtori> so can they just be given one single waypoint?20:57 <@The_E> In other words, Don't Shoot Your Wingmen.20:57 <@Fury`> HerraTohtori: yeah, but you reported this happening to you quite often, so are you distracting them somehow almost every time you play the mission?20:57 <@HerraTohtori> ...maybe20:57 <@HerraTohtori> >_>20:57 <@Fury`> sick man20:57 <@The_E> Can you try to NOT do that?20:57 <@The_E> At least once?20:57 <@HerraTohtori> I just did20:57 <@HerraTohtori> 7600 metres20:58 <@Battuta|test> ahahahahahaha20:58 <@Fury`> or you can just disable player's weapons until sanctuary is visible :D20:58 <@Battuta|test> ahaha20:58 <@Battuta|test> ahahahahahahahaha20:58 <@Battuta|test> this is the greatest bugfix ever20:58 <@HerraTohtori> yes, laugh it up20:58 <@HerraTohtori> but when someone comes around complaining that the sanctuary is too far you will know why :D20:58 <@Battuta|test> would turning on 'no dynamic goals' help?20:58 <@Fury`> HerraTohtori - The Man Who Shoots His Wingmen On Back20:58 <@HerraTohtori> not at them20:58 <@HerraTohtori> around20:58 <@The_E> I can see the entry under known issues "My weapons in bp-07 are disabled. Answer: Yes. We know. Ask Herra why we did it.20:59 <@The_E> Battuta|test: Nope20:59 <@Fury`> The_E: golden :p20:59 <@Fury`> DO IT20:59 <@Battuta|test> should I disable player weapons until the distress call?21:00 <@Battuta|test> it'd prevent them from shooting at the Vishnans too21:00 <@Fury`> I think yes21:00 <@The_E> Yeah21:00 <@Fury`> both primaries and secondaries21:00 <@HerraTohtori> put in training message that says MASTER ARM ON21:00 <@Battuta|test> HerraTohtori: this was on Insane, right? the last test?21:00 <@HerraTohtori> yeah21:00 <@Battuta|test> also, yeah, ****ing awesome idea21:00 <@Battuta|test> okay, so we've confirmed that it's 7 clicks on insane21:00 <@Battuta|test> if you don't shoot your wingdudes21:00 <@HerraTohtori> seems so21:00 <@Fury`> it's 7 clicks on any difficulty21:00 <@HerraTohtori> assuming the player doesn't have a sick mind21:00 <@Fury`> give or take 0.5km21:01 <@The_E> Yeah, you need to travel a fixed distance for a fixed time21:01 <@Fury`> Battuta|test: is it possible to make thos vishnan non-collide via sexps?21:01 <@The_E> Unless you screw up, you will always end up in the same position21:01 <@HerraTohtori> but given the ghost ships that appear and spout psychic messages I think it's fairly safe to say someone will try to shoot at them21:01 <@HerraTohtori> just to see what happens21:02 <@HerraTohtori> then the wingmen will be spooked...21:02 <@HerraTohtori> and you know the rest21:02 <@Fury`> And the rest is history21:02 < Wanderer> ok... i guess its time to start staring at the code again21:02 <@Fury`> literally :D21:02 <@HerraTohtori> yes, quite21:02 <@HerraTohtori> note that I did beat the mission on Insane this way :P21:02 <@HerraTohtori> I don't remember if I spooked the wingmen then or not21:02 <@Fury`> Wanderer: we are really sorry we always bug you about various things21:03 * Fury` gives Wanderer a teddy bear hug21:03 <@HerraTohtori> Fury`: considering your history regarding bears of specific kind, I'd say that's disturbing rather than consolation21:03 <@Fury`> ... :D21:03 <@Fury`> http://staff.hard-light.net/fury/bear.jpg21:04 <@Battuta|test> k, change is in place21:04 <@Battuta|test> let me test before commit21:04 <@Battuta|test> also, is there a no-collide SEXP? I'll check21:05 <@Fury`> there is non-collide-invisible21:05 <@The_E> Which doesn't count21:05 <@Fury`> dunno if it actually makes the object invisible21:05 <@The_E> No, it means you can't collide with invisible textures21:06 <@The_E> Err, polygons textured with invisible textures21:06 <@Battuta|test> we need to do some processing on the Mei Ling and Eriana lines in that mission21:06 <@Battuta|test> Darius should give them some Vishnan whispers21:06 <@HerraTohtori> agreed21:06 <@HerraTohtori> they don't sound psychic21:07 <@Fury`> Battuta|test: if you feel like fredding AoA, there's some feedback posted in the forum21:07 <@Fury`> I'll play more missions tomorrow21:07 <@Battuta|test> hurm...major changes/21:08 <@Battuta|test> where are they posted?21:08 <@Fury`> http://www.hard-light.net/forums/index.php?topic=67766.msg1343117#msg134311721:08 <@Fury`> beta test topic obviously21:10 <@HerraTohtori> another thing regarding Finding Sanctuary21:10 <@HerraTohtori> how much is the AWACS range supposed to be?21:10 <@HerraTohtori> I'm asking this because the second wing of Nahemas launches their bombs beyond the sensor range21:11 <@HerraTohtori> you can only see them as flashing blips at first21:11 <@Battuta|test> I dunno21:11 <@Battuta|test> Fury`: I'll make some of these changes, but others (like AI classes) I'm not going to do21:11 <@Battuta|test> it's too late for major balance changes and they'd require another full test playthrough21:13 * HerraTohtori twitches21:13 <@HerraTohtori> Frankenstein's Monsters at least requires it21:13 <@HerraTohtori> as does, IMO, Dragon Awakes21:13 <@The_E> Whenever HerraTohtori twitches, a wingman dies21:13 <@HerraTohtori> oh come on! :D21:14 <@HerraTohtori> isn't it good that someone in the testing department does weird **** :D21:14 <@The_E> Not if he doesn't tell us about it21:14 <@HerraTohtori> well I can't know all obscure difficulties that the AI has following waypoints21:15 <@Battuta|test> Frankenstein's Monsters already has updated AI wingman classes21:15 <@HerraTohtori> Battuta|test: ok21:15 <@Battuta|test> General for Iwakura, Colonel for Tell21:15 <@Fury`> I really doubt you're going to have any adverse effects for upgrading guardianed named wingmen AI classes21:16 <@Fury`> they really should be generals, without 3612 mod the difference between AI classes is not that high21:16 <@Battuta|test> yes, but I'm just not willing to risk it, I think mission balance is good as is21:16 <@Battuta|test> maybe on The Dragon Awakes21:16 <@Battuta|test> but not for Nehru!21:16 <@Fury`> he's not guardianed, so I don't care for him21:17 <@Battuta|test> also, no way to allow weapon loadout customization but not ship loadout, I think21:17 <@Battuta|test> unless...I made it a non-scramble, but only allowed four Auroras21:18 <@The_E> That would be the only way21:18 <@Fury`> Yes, just limit the ships to four auroras21:19 <@HerraTohtori> also, the scream is hilarious21:19 <@HerraTohtori> now you notice when he passes beyond the veil21:21 <@Battuta|test> AAAaaaaa21:24 <@HerraTohtori> <static>21:27 -!- Snail [[email protected]] has joined #bp21:29 <@Battuta|test> k, update SVN21:31 <@Fury`> Battuta|test: what of the tempests?21:31 <@Battuta|test> I added more on Forced Entry and, uh, somewhere else21:31 <@Battuta|test> where do you want them?21:32 <@Battuta|test> Dragon Awakes now has 150021:32 <@The_E> When there's a possibility of Ares in the loadout, make that 300021:32 <@Battuta|test> I'll check UT21:33 <@The_E> Not enough Temps is a real problem in Multi21:34 -!- Snail is now known as Snail_AFK21:34 <@Fury`> Battuta|test: Well, I really would like to have enough tempests for one wing whenever they are available. One bank can usually hold about 500 tempests, so at least 2000, preferably 2500.21:34 <@Battuta|test> hurgh!21:34 <@Battuta|test> I forgot that wingmen can use tempests now21:35 <@Battuta|test> can someone else do it? I need a destress break21:35 <@The_E> Eh?21:35 <@Battuta|test> wingmen can't use tempests in retail21:35 <@Battuta|test> or, at least, they suck21:35 <@The_E> Right21:35 <@The_E> I'll increase the Tempest allowance then21:36 <@HerraTohtori> ok, Finding Sanctuary is now doable on Insane21:36 <@HerraTohtori> I mean consistently21:36 <@Fury`> HerraTohtori: well ain21:36 <@Fury`> t we glad21:36 <@Fury`> no more spooking your buddies21:36 <@Battuta|test> all you had to do was stop shooting at your wingmates!
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