Author Topic: Whatever happens on #bp  (Read 7735 times)

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Offline Fury

  • The Curmudgeon
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Re: Whatever happens on #bp
Quote
19:46:20   <BlackMan>: One of our guys is out due to a rough sex related injury, so the rumour goes
19:46:29   <BlackMan>: I'm going to shake things up when I get back :P
That sounds SO WRONG.

  

Offline General Battuta

  • Poe's Law In Action
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Re: Whatever happens on #bp
AGH, ESPERPOCALYPSE

 

Offline Darius

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Re: Whatever happens on #bp
Nuuuuuuu...!

How are we to converse in real-time now?

 

Offline General Battuta

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Re: Whatever happens on #bp
'salright. I'll get those lines normalized and uploaded.

 

Offline Fury

  • The Curmudgeon
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Re: Whatever happens on #bp
Happy birthday The E!

 

Offline The E

  • He's Ebeneezer Goode
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Re: Whatever happens on #bp
*sniff* Someone remembered *sniff*
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Dilmah G

  • Failed juggling
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Re: Whatever happens on #bp
Happy B'Day from the Dilmah. :)

 

Offline General Battuta

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Re: Whatever happens on #bp
Get on #bp, Dilmah!

 

Offline Fury

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Re: Whatever happens on #bp
Quote
15:54:42   <Fury`>: every time Gauss Cannon or Mass Driver fires, you hear "SPARTA!"
15:54:53   <Fury`>: that'd be comical
15:55:21   <BlackMan>: If someone ever feels like doing a spoof mission...
15:56:53   *** Battutasleep quit (Remote host closed the connection) [email protected]
15:56:53   *** Darius quit (Remote host closed the connection) [email protected]

 

Offline Darius

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Re: Whatever happens on #bp
Quote
22:14   HerraTohtori   sounds like the screams of the damned
22:15   The_E   Yes, UEF railguns use souls of the damned to fuel their awesome
22:15   HerraTohtori   the dark secret of Ubuntu :D

 

Offline Dilmah G

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Re: Whatever happens on #bp
Ah! Knew they had one...  ;)

 

Offline General Battuta

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Re: Whatever happens on #bp
Quote
08:20:39   <HerraTohtori>: that model is FINE
08:21:05   <BlackMan>: Damn right
08:21:16   <Darius>: the site's name is penis mallet

 

Offline Fury

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Re: Whatever happens on #bp
wat

 

Offline Herra Tohtori

  • The Academic
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Re: Whatever happens on #bp
Context insertion

Quote
16:20 <@HerraTohtori> wah o_o http://www.pienoismallit.net/galleria/malli_7258/
16:21 <@HerraTohtori> that model is FINE
16:21 <@BlackMan> Damn right
16:21 <@Darius> the site's name is penis mallet
16:21 <@HerraTohtori> lol
16:21 <@HerraTohtori> no.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Fury

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Re: Whatever happens on #bp
context ftw

 

Offline Dragon

  • Citation needed
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  • The sky is the limit.
Re: Whatever happens on #bp
Quote
00:44:51   <Dragon_HLP>: BTW, does anybody feels like Vishnan Primary looks a bit lame?
00:45:03   *** blowfish joined #bp [email protected]
00:45:20   <The_E>: Can we please LOCK all AoA assets?
00:45:26   <The_E>: Like, now?
00:45:46   <Dragon_HLP>: Eh, just one cannon graphics and a sound.
00:46:22   <blowfish>: CANNON?
00:46:31   blowfish fires the cannon at Dragon_HLP
00:46:31   <Battuta>: he really does mean cannon
00:46:36   <Dragon_HLP>: Vishnan Primary.
00:46:38   <blowfish>: oh okay then
00:46:56   <blowfish>: :D

 

Offline Fury

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Re: Whatever happens on #bp
Quote
15:07:21   <Fury`>: hmh, my spider sense is tingling, that's probably Darius entering irc
15:08:39   <BlackMan>: Hehe
15:08:46   *** Darius joined #bp [email protected]  (Widget)
15:09:04   +++ ChanServ has given op to Darius
15:09:10   <Darius>: good evening

 

Offline Herra Tohtori

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Re: Whatever happens on #bp
Quote
<@HerraTohtori> hooray
<@HerraTohtori> I managed to keep Nehru alive :D
<@The_E> What
<@The_E> But
<@The_E> He's a goddamn redshirt
<@The_E> He's supposed to have a semi-tragic death
<@HerraTohtori> mwahaha
<@The_E> You have robbed him of his destiny
<@HerraTohtori> he didn't even have a death scream
<@HerraTohtori> hey
<@HerraTohtori> could we use the Wilhelm Scream??
<@The_E> Hell yes we couls
<@The_E> *could
<@HerraTohtori> http://img684.imageshack.us/img684/2632/nehrulives.png
<@The_E> How the **** did he come out undamaged?
<@HerraTohtori> you're asking me pilot
<@HerraTohtori> actually, I told him to guard the nav buoy and told alpha 2 and 3 to guard Nehru...
< Zacam> Hence you at 3%
<@HerraTohtori> managed to aggro the shivans
<@HerraTohtori> they came after me
< Zacam> Now, try that on Insane.
<@HerraTohtori> :D


 :p
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Dragon

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Re: Whatever happens on #bp
Ah, yes, on Insane this battle is, well, insane.

 

Offline Herra Tohtori

  • The Academic
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Re: Whatever happens on #bp
Code: [Select]
19:46 <@HerraTohtori> huzzah I beat Finding Sanctuary on Insane
19:46 <@HerraTohtori> it's a frustrating mission
19:46 <@Fury`> with or without 3612?
19:46 <@HerraTohtori> with
19:46 <@Fury`> hehe
19:47 <@HerraTohtori> the first wing of Nahemas expends their bombs at the Sanctuary and there's nothing you can do about it
19:47 <@HerraTohtori> then the second wing launches their bombs outside the sensor range
19:47 <@HerraTohtori> so you have to be at the right place to intercept that volley of bombs
19:48 <@HerraTohtori> and you need to destroy the second wing of Nahemas really fast
19:48 <@HerraTohtori> while flying an Aurora -_-
19:48 <@Fury`> egads
19:48 <@Fury`> I was blinded by your nebula skybox again
19:48 <@HerraTohtori> post processing...
19:48 <@HerraTohtori> or sun glare?
19:49 <@HerraTohtori> anyway
19:49 <@Fury`> I swear I had HUD enabled too
19:49 <@Fury`> but it seems to vanish somewhere into the nebula
19:50 <@HerraTohtori> Finding Sanctuary IS possible on Insane and with 3612 mod. But it's damn hard and you need to know what to do prior to the mission
19:50 <@HerraTohtori> so it's kinda lame
19:50 <@HerraTohtori> I prefer missions where you can respond instead of anticipate and still beat the mission
19:50 <@HerraTohtori> of course on lower difficulties the weapons do less damage, at least without the 3612 AI mods
19:51 -!- DarthGeek is now known as DarthGeek|AFK
19:51 <@HerraTohtori> the Sanctuary is at around 30% hull if you're lucky once you reach it and can start doing something
19:51 <@HerraTohtori> the distance from "the sanctuary is hailing us" needs to be at least half what it is now
19:52 <@HerraTohtori> just my opinion
20:00 <@HerraTohtori> either that OR the first wing of Nahemas needs to be changed to something a little less dangerous
20:01 <@HerraTohtori> maybe Nephilims or Taurvis
20:06 <@Battutaway> HerraTohtori: could you replay Finding Sanctuary
20:06 <@Battutaway> right now
20:06 <@Battutaway> please tell me what distance you are at when the Sanctuary hails you
20:07 <@Battutaway> it should be seven klicks; if it is not something is VERY wrong
20:07 <@HerraTohtori> ok
20:09 -!- DarthGeek|AFK is now known as DarthGeek
20:14 <@HerraTohtori> Battutaway: distance, 18 klicks
20:16 <@HerraTohtori> http://img192.imageshack.us/img192/9980/sanctuarydistancehorrib.png
20:17 <@Battutaway> what.
20:17 <@Battutaway> the ****.
20:17 <@Battutaway> are you on latest SVN?
20:18 <@HerraTohtori> I followed Iwakura
20:18 <@HerraTohtori> yes
20:18 <@Battutaway> goddamn WHAT THE HELL.
20:18 <@HerraTohtori> then the Sanctuary appeared *behind us*
20:18 <@Battutaway> what was her time-to-waypoints counter at?
20:18 <@HerraTohtori> and Iwakura/Tell did a 180
20:18 <@HerraTohtori> time-to-whowah
20:18 <@HerraTohtori> ?
20:19 <@Battutaway> if you target her
20:19 <@Battutaway> it'll say how long it'll be until she reaches the end of her waypoints
20:19 <@HerraTohtori> oh
20:19 <@HerraTohtori> zero
20:19 <@HerraTohtori> no orders
20:19 <@Battutaway> ...
20:20 <@Battutaway> and this was on?
20:20 <@Battutaway> 3.6.10?
20:20 <@Battutaway> could you load up 3.6.11 and play the mission?
20:20 <@Battutaway> I have a crawling, creeping suspicion as to what this is
20:21 <@HerraTohtori> actually, I'm playing with 3.6.11
20:21 <@HerraTohtori> as I had 3.6.12 mod activated
20:21 <@HerraTohtori> but it doesn't change missions right?
20:21 <@Fury`> I played it just earlier and distance was ~7km
20:21 <@HerraTohtori> hmh
20:21 <@Battutaway> yeah...last time I played it it was ~7km
20:21 <@Battutaway> why, why, why why would it ever change
20:21 <@HerraTohtori> lemme ditch the 3612 mod and play it on 3.6.10 INF
20:21 <@Battutaway> okay
20:22 <@The_E> HerraTohtori: You sure you played the latest version?
20:22 <@Battutaway> see, this is why I was asking people to test
20:22 <@HerraTohtori> updated SVN right before playing
20:22 <@HerraTohtori> I can do it again...
20:22 <@HerraTohtori> and the build in question is r5862 inf sse2
20:23 <@HerraTohtori> ok, running it now
20:23 <@HerraTohtori> with 3.6.10 inf
20:23 <@The_E> Okay, starting distance is 23k
20:24 <@HerraTohtori> oh by the way
20:24 <@Fury`> HerraTohtori: As said, the 3612 mod doesn't alter missions themselves in any way. It only adds new weapon effects and customized AI classes.
20:25 <@HerraTohtori> do you want me to run a moderate strength Leveller filter to Sam's lines in "Finding Sanctuary"?
20:25 <@HerraTohtori> they're a bit weak compared to the lightning strokes going around all the time
20:25 <@Battutaway> yeah, please do :)
20:26 <@Battutaway> The_E: yeah that sounds right...you mean distance AT START OF MISSION, right?
20:26 <@Battutaway> not when the distress call goes off?
20:26 <@The_E> Yeah
20:27 <@Battutaway> okay, whew
20:27 <@The_E> Just trying to figure out how much time there has to pass before the events uncloaking the Sanctuary fire
20:27 <@The_E> I already know that it's a minute after the Eriana vision
20:28 <@HerraTohtori> ok, this time the distance is about 8000 when the sanctuary uncloaks
20:28 <@HerraTohtori> and it is ahead of us
20:28 <@Battutaway> good
20:28 <@Battutaway> that's how it should work every time
20:29 <@HerraTohtori> ok, now we need to figure out what changes it
20:29 <@Battutaway> if you were playing with the 3.6.12 mod, it's possible that the Fury AI is much faster because it has smart afterburner use
20:29 <@HerraTohtori> is it the build or the 3612 AI changes
20:29 <@The_E> Okay, it should happen predictably 196 seconds into the mission
20:29 <@Battutaway> yeah
20:29 <@HerraTohtori> also this time I played on medium
20:30 <@Battutaway> that should make no difference, I pray
20:31 <@The_E> 196 second's travel at around 90 mps should move them a distance of 17640 meters, given that we are not travelling in a straight line at
               constant speed, about 7k distance to target once it screams for help should be right
20:31 <@Fury`> Battutaway: sorry but your theory is false
20:32 <@Fury`> I played it earlier today WITH 3612 mod
20:32 <@Fury`> distance to the Sanctuary was ~7km
20:32 -!- Snail [[email protected]] has joined #bp
20:32 <@The_E> There are literally no variables in that mission that should screw this up
20:32 <@Battutaway> I concur
20:33 <@HerraTohtori> holy **** the mission became easy :D
20:33 <@Battutaway> yes
20:33 <@Battutaway> it's supposed to be
20:33 <@HerraTohtori> sanctuary at 43% hull
20:33 <@HerraTohtori> on medium
20:33 <@Battutaway> there's a huge dialogue chain before the combat...failure should NOT happen
20:33 <@Fury`> In fact, I've retried the mission up to three times with 3612 mod and each time it was in 7-8km range
20:33 <@Fury`> perhaps little less than 7km once
20:34 <@Fury`> Iwakura and co. do not use afterburners when they travel the waypoints
20:34 <@Battutaway> okay. what we need to do is just test this on 3.6.10 and 3.6.11 latest
20:34 <@Battutaway> and make sure there is no difference.
20:34 <@Battutaway> can everyone do that now?
20:34 <@Battutaway> Battuta|test
20:34 -!- Battutaway is now known as Battuta|test
20:34 <@Battuta|test> lulz
20:34 <@Fury`> already tested in .11 several times
20:35 <@Battuta|test> woo, District 9 tabled track
20:35 <@Battuta|test> fewking awesome
20:35 <@Battuta|test> fewking prawns
20:37 <@Fury`> District 9? Well damn, if that's where it's from, the movie is probably way too new to be used in BP
20:37 -!- DarthGeek is now known as DarthGeek|AFK
20:38 <@Battuta|test> eh
20:38 <@Battuta|test> we've got Assassin's Creed music, it's fine
20:38 <@Battuta|test> we had stuff from the Children of Dune miniseries too
20:38 <@HerraTohtori> ok
20:38 <@HerraTohtori> fun fun
20:38 <@Battuta|test> and stuff from Final Fantasy Advent Children
20:38 <@HerraTohtori> changed difficulty to isane
20:38 <@HerraTohtori> insane
20:39 <@HerraTohtori> distance to sanctuary, 16.5 klicks
20:39 <@HerraTohtori> no other changes
20:39 <@HerraTohtori> 3.6.10 INF
20:39 <@HerraTohtori> I have no idea how it happens but there it is
20:39 <@The_E> HerraTohtori: Use a new pilot
20:39 <@HerraTohtori> roger that
20:41 <@Battuta|test> jesus...
20:41 <@Battuta|test> how could that be?
20:41 <@HerraTohtori> running with new pilot now
20:41 <@HerraTohtori> on insane
20:41 <@The_E> Okay, Sanctuary at 6421
20:42 <@Battuta|test> at what distance?
20:42 <@Battuta|test> sorry, on what difficulty?
20:43 <@The_E> Medium
20:43 <@Battuta|test> k, try on insane?
20:44 <@HerraTohtori> 13.4 km...
20:45 <@HerraTohtori> there's something funky about the waypoints for iwakura/tell
20:46 <@Battuta|test> apparently...
20:46 <@Battuta|test> did you keep an eye on their time-to-waypoint counter to see what would happen?
20:46 <@HerraTohtori> doing that now
20:48 <@The_E> Played on insane, no difference
20:49 <@The_E> Sanctuary at about 7k from my position, Iwakura and tell following waypoints steadily
20:50 <@HerraTohtori> 17 km. I think I'm starting to understand what goes wrong. Lemme run one more time to check.
20:51 -!- Snail [[email protected]] has quit [Killed (NickServ (GHOST command used by Snail_))]
20:53 <@Fury`> I think fs2_open recognizes how l33t HerraTohtori is and is making the mission harder
20:54 <@Fury`> well I honestly wouldn't prefer to use such well-known tracks that are/can still be financial gold mines to rights holders
20:54 <@HerraTohtori> ok, 7600 metres
20:54 <@HerraTohtori> I think I know what goes wrong
20:54 <@Fury`> it's sorta risky but Darius' call
20:54 <@HerraTohtori> Iwakura and Tell are easily distracted from their navigational tasks
20:55 <@HerraTohtori> if the player, say, shoots past them to pass the time or just to spook them
20:55 <@HerraTohtori> they evade
20:55 <@HerraTohtori> and they never get back on track
20:55 <@The_E> ...
20:55 <@The_E> ...
20:55 <@The_E> ...
20:55 <@The_E> ...
20:55 <@Fury`> HerraTohtori: are you spooking them on purpose almost every time you play?
20:55 <@The_E> Once you do that, the AI has known issues getting back on track
20:55 <@HerraTohtori> I'm trying to break the missions here
20:56 <@Fury`> HerraTohtori: that's just sick :p
20:56 <@HerraTohtori> with apparent success
20:56 <@The_E> IIRC, they try to go back to the last waypoint visited before continuing on
20:56 <@HerraTohtori> that explains it then
20:56 <@HerraTohtori> so can they just be given one single waypoint?
20:57 <@The_E> In other words, Don't Shoot Your Wingmen.
20:57 <@Fury`> HerraTohtori: yeah, but you reported this happening to you quite often, so are you distracting them somehow almost every time you play the
               mission?
20:57 <@HerraTohtori> ...maybe
20:57 <@HerraTohtori> >_>
20:57 <@Fury`> sick man
20:57 <@The_E> Can you try to NOT do that?
20:57 <@The_E> At least once?
20:57 <@HerraTohtori> I just did
20:57 <@HerraTohtori> 7600 metres
20:58 <@Battuta|test> ahahahahahaha
20:58 <@Fury`> or you can just disable player's weapons until sanctuary is visible :D
20:58 <@Battuta|test> ahaha
20:58 <@Battuta|test> ahahahahahahahaha
20:58 <@Battuta|test> this is the greatest bugfix ever
20:58 <@HerraTohtori> yes, laugh it up
20:58 <@HerraTohtori> but when someone comes around complaining that the sanctuary is too far you will know why :D
20:58 <@Battuta|test> would turning on 'no dynamic goals' help?
20:58 <@Fury`> HerraTohtori - The Man Who Shoots His Wingmen On Back
20:58 <@HerraTohtori> not at them
20:58 <@HerraTohtori> around
20:58 <@The_E> I can see the entry under known issues "My weapons in bp-07 are disabled. Answer: Yes. We know. Ask Herra why we did it.
20:59 <@The_E> Battuta|test: Nope
20:59 <@Fury`> The_E: golden :p
20:59 <@Fury`> DO IT
20:59 <@Battuta|test> should I disable player weapons until the distress call?
21:00 <@Battuta|test> it'd prevent them from shooting at the Vishnans too
21:00 <@Fury`> I think yes
21:00 <@The_E> Yeah
21:00 <@Fury`> both primaries and secondaries
21:00 <@HerraTohtori> put in training message that says MASTER ARM ON
21:00 <@Battuta|test> HerraTohtori: this was on Insane, right? the last test?
21:00 <@HerraTohtori> yeah
21:00 <@Battuta|test> also, yeah, ****ing awesome idea
21:00 <@Battuta|test> okay, so we've confirmed that it's 7 clicks on insane
21:00 <@Battuta|test> if you don't shoot your wingdudes
21:00 <@HerraTohtori> seems so
21:00 <@Fury`> it's 7 clicks on any difficulty
21:00 <@HerraTohtori> assuming the player doesn't have a sick mind
21:00 <@Fury`> give or take 0.5km
21:01 <@The_E> Yeah, you need to travel a fixed distance for a fixed time
21:01 <@Fury`> Battuta|test: is it possible to make thos vishnan non-collide via sexps?
21:01 <@The_E> Unless you screw up, you will always end up in the same position
21:01 <@HerraTohtori> but given the ghost ships that appear and spout psychic messages I think it's fairly safe to say someone will try to shoot at them
21:01 <@HerraTohtori> just to see what happens
21:02 <@HerraTohtori> then the wingmen will be spooked...
21:02 <@HerraTohtori> and you know the rest
21:02 <@Fury`> And the rest is history
21:02 < Wanderer> ok... i guess its time to start staring at the code again
21:02 <@Fury`> literally :D
21:02 <@HerraTohtori> yes, quite
21:02 <@HerraTohtori> note that I did beat the mission on Insane this way :P
21:02 <@HerraTohtori> I don't remember if I spooked the wingmen then or not
21:02 <@Fury`> Wanderer: we are really sorry we always bug you about various things
21:03  * Fury` gives Wanderer a teddy bear hug
21:03 <@HerraTohtori> Fury`: considering your history regarding bears of specific kind, I'd say that's disturbing rather than consolation
21:03 <@Fury`> ... :D
21:03 <@Fury`> http://staff.hard-light.net/fury/bear.jpg
21:04 <@Battuta|test> k, change is in place
21:04 <@Battuta|test> let me test before commit
21:04 <@Battuta|test> also, is there a no-collide SEXP? I'll check
21:05 <@Fury`> there is non-collide-invisible
21:05 <@The_E> Which doesn't count
21:05 <@Fury`> dunno if it actually makes the object invisible
21:05 <@The_E> No, it means you can't collide with invisible textures
21:06 <@The_E> Err, polygons textured with invisible textures
21:06 <@Battuta|test> we need to do some processing on the Mei Ling and Eriana lines in that mission
21:06 <@Battuta|test> Darius should give them some Vishnan whispers
21:06 <@HerraTohtori> agreed
21:06 <@HerraTohtori> they don't sound psychic
21:07 <@Fury`> Battuta|test: if you feel like fredding AoA, there's some feedback posted in the forum
21:07 <@Fury`> I'll play more missions tomorrow
21:07 <@Battuta|test> hurm...major changes/
21:08 <@Battuta|test> where are they posted?
21:08 <@Fury`> http://www.hard-light.net/forums/index.php?topic=67766.msg1343117#msg1343117
21:08 <@Fury`> beta test topic obviously
21:10 <@HerraTohtori> another thing regarding Finding Sanctuary
21:10 <@HerraTohtori> how much is the AWACS range supposed to be?
21:10 <@HerraTohtori> I'm asking this because the second wing of Nahemas launches their bombs beyond the sensor range
21:11 <@HerraTohtori> you can only see them as flashing blips at first
21:11 <@Battuta|test> I dunno
21:11 <@Battuta|test> Fury`: I'll make some of these changes, but others (like AI classes) I'm not going to do
21:11 <@Battuta|test> it's too late for major balance changes and they'd require another full test playthrough
21:13  * HerraTohtori twitches
21:13 <@HerraTohtori> Frankenstein's Monsters at least requires it
21:13 <@HerraTohtori> as does, IMO, Dragon Awakes
21:13 <@The_E> Whenever HerraTohtori twitches, a wingman dies
21:13 <@HerraTohtori> oh come on! :D
21:14 <@HerraTohtori> isn't it good that someone in the testing department does weird **** :D
21:14 <@The_E> Not if he doesn't tell us about it
21:14 <@HerraTohtori> well I can't know all obscure difficulties that the AI has following waypoints
21:15 <@Battuta|test> Frankenstein's Monsters already has updated AI wingman classes
21:15 <@HerraTohtori> Battuta|test: ok
21:15 <@Battuta|test> General for Iwakura, Colonel for Tell
21:15 <@Fury`> I really doubt you're going to have any adverse effects for upgrading guardianed named wingmen AI classes
21:16 <@Fury`> they really should be generals, without 3612 mod the difference between AI classes is not that high
21:16 <@Battuta|test> yes, but I'm just not willing to risk it, I think mission balance is good as is
21:16 <@Battuta|test> maybe on The Dragon Awakes
21:16 <@Battuta|test> but not for Nehru!
21:16 <@Fury`> he's not guardianed, so I don't care for him
21:17 <@Battuta|test> also, no way to allow weapon loadout customization but not ship loadout, I think
21:17 <@Battuta|test> unless...I made it a non-scramble, but only allowed four Auroras
21:18 <@The_E> That would be the only way
21:18 <@Fury`> Yes, just limit the ships to four auroras
21:19 <@HerraTohtori> also, the scream is hilarious
21:19 <@HerraTohtori> now you notice when he passes beyond the veil
21:21 <@Battuta|test> AAAaaaaa
21:24 <@HerraTohtori> <static>
21:27 -!- Snail [[email protected]] has joined #bp
21:29 <@Battuta|test> k, update SVN
21:31 <@Fury`> Battuta|test: what of the tempests?
21:31 <@Battuta|test> I added more on Forced Entry and, uh, somewhere else
21:31 <@Battuta|test> where do you want them?
21:32 <@Battuta|test> Dragon Awakes now has 1500
21:32 <@The_E> When there's a possibility of Ares in the loadout, make that 3000
21:32 <@Battuta|test> I'll check UT
21:33 <@The_E> Not enough Temps is a real problem in Multi
21:34 -!- Snail is now known as Snail_AFK
21:34 <@Fury`> Battuta|test: Well, I really would like to have enough tempests for one wing whenever they are available. One bank can usually hold about 500
               tempests, so at least 2000, preferably 2500.
21:34 <@Battuta|test> hurgh!
21:34 <@Battuta|test> I forgot that wingmen can use tempests now
21:35 <@Battuta|test> can someone else do it? I need a destress break
21:35 <@The_E> Eh?
21:35 <@Battuta|test> wingmen can't use tempests in retail
21:35 <@Battuta|test> or, at least, they suck
21:35 <@The_E> Right
21:35 <@The_E> I'll increase the Tempest allowance then
21:36 <@HerraTohtori> ok, Finding Sanctuary is now doable on Insane
21:36 <@HerraTohtori> I mean consistently
21:36 <@Fury`> HerraTohtori: well ain
21:36 <@Fury`> t we glad
21:36 <@Fury`> no more spooking your buddies
21:36 <@Battuta|test> all you had to do was stop shooting at your wingmates!

Long quote is long

read it anyways  :lol:
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.