Author Topic: BP: War in Heaven discussion  (Read 410630 times)

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Offline pecenipicek

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Re: BP: War in Heaven discussion
hrrrrrrrrrrrrrrrrrngh so nervous

All I can think about is stuff we could have done to improve things further. Worryworryworryworry.
you'll get feedback once people go through it. if its anything like AoA, everyone will be pleased, if not, it can go either up or down.


also curse you for not making a unified download. i always hated these chipped up dl's that seem so popular to people.

Unifieds are coming, but as the recent patch shows there's advantages to splitting it up.
Like what? Patching all up when update time nears?
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 

Offline General Battuta

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Re: BP: War in Heaven discussion
Here's my genuine review of the campaign  :nervous:

Spoiler:
Too much text! We did everything we could to make it flow well, including dialogue skips and checkpoints, but ultimately this campaign is written as if it's voice acted and it's not. Flow may be damaged by the probable need to either constantly check the message box or to go back and look through logs after combat.

This campaign really needs some voice acting.

 

Offline pecenipicek

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Re: BP: War in Heaven discussion
Here's my genuine review of the campaign  :nervous:

Spoiler:
Too much text! We did everything we could to make it flow well, including dialogue skips and checkpoints, but ultimately this campaign is written as if it's voice acted and it's not. Flow may be damaged by the probable need to either constantly check the message box or to go back and look through logs after combat.

This campaign really needs some voice acting.
Spoiler:
dammit. :p

i had hoped the awesome voiceacting from AoA would be back.



may i offer my services for VA then? :D
« Last Edit: August 07, 2010, 11:02:21 am by pecenipicek »
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 

Offline MP-Ryan

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Re: BP: War in Heaven discussion
Here's my genuine review of the campaign  :nervous:

Spoiler:
Too much text! We did everything we could to make it flow well, including dialogue skips and checkpoints, but ultimately this campaign is written as if it's voice acted and it's not. Flow may be damaged by the probable need to either constantly check the message box or to go back and look through logs after combat.

This campaign really needs some voice acting.

Don't tell me TTS doesn't work.... =\
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Offline Snail

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Re: BP: War in Heaven discussion
Review: This is a good campaign. Play it.

 

Offline General Battuta

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Re: BP: War in Heaven discussion
Here's my genuine review of the campaign  :nervous:

Spoiler:
Too much text! We did everything we could to make it flow well, including dialogue skips and checkpoints, but ultimately this campaign is written as if it's voice acted and it's not. Flow may be damaged by the probable need to either constantly check the message box or to go back and look through logs after combat.

This campaign really needs some voice acting.

Don't tell me TTS doesn't work.... =\

Mixed bag. We did last-minute crash debugging on TTS. It'll work on all messages from fighters. Unfortunately it will ignore messages from capships and any messages using special alarm sounds ironically designed to grab player attention during battle.

We're working on a code-side fix for this problem.

 

Offline Colonol Dekker

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Re: BP: War in Heaven discussion
I volunteer for a TEV CAP.

 

Offline Kolgena

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Re: BP: War in Heaven discussion
YEEEEAAAAH!

I hope that in general, people agree that this campaign is good enough to merit spam posts such as this one.

 

Offline Firartix

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Re: BP: War in Heaven discussion
Yohey. I recall downloading something like blueplanet-3612 not that far ago, which was a version of AoA director's cut including as well stuff like gliding and improved AI. It was however requiring a non-stable .12 build (that was several months ago).
Will that version still work with the new AoA (i'm redownloading it atm) ? And will it work with WiH too ?

 

Offline General Battuta

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Re: BP: War in Heaven discussion
Yohey. I recall downloading something like blueplanet-3612 not that far ago, which was a version of AoA director's cut including as well stuff like gliding and improved AI. It was however requiring a non-stable .12 build (that was several months ago).
Will that version still work with the new AoA (i'm redownloading it atm) ? And will it work with WiH too ?

Please see the instructions in the AoA release topic (which basically say 'delete it, it don't work no more'.)

Make sure you have the AoA patch released yesterday.

 

Offline Fury

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Re: BP: War in Heaven discussion
Yohey. I recall downloading something like blueplanet-3612 not that far ago, which was a version of AoA director's cut including as well stuff like gliding and improved AI. It was however requiring a non-stable .12 build (that was several months ago).
Will that version still work with the new AoA (i'm redownloading it atm) ? And will it work with WiH too ?
Please refer to the actual release topic of the 3.6.12 Feature Pack.
http://www.hard-light.net/forums/index.php?topic=68214.msg1399077#msg1399077

In short, it is unsupported, won't work with WiH and you should delete it.

 

Offline Firartix

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Re: BP: War in Heaven discussion
myeah i'm idiot, i noticed the other post right after sending that one message ._.
Thanks anyway. I'll install it and come back to comment/whine once i get it to work D:
Question by the way, are the AI/Balance/Glide features from the Feature Pack included in another form into the new AoA or WiH ? I recall playing with gliding AI was quite fun o.o

Maybe i should stop finishing every sentence with a smiley, by the way  :blah:

 

Offline Fury

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Re: BP: War in Heaven discussion
For AoA there won't be officially supported method to enable advanced AI, in WiH it is used everywhere. Glide is not used in WiH. And no, there will not be anything like 3.6.12 Feature Pack coming for WiH. Not from me at the very least.

 

Offline General Battuta

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Re: BP: War in Heaven discussion
It could be fun to build a version of the glide feature pack extended to WiH, but it's not a team priority at the moment.

 

Offline Fury

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Re: BP: War in Heaven discussion
That's so piss easy to do that it's not even funny. But I don't really want to, those optional downloads always cause trouble later down in the road. Right now I wish I hadn't done the Feature Pack for AoA.

 

Offline starbug

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Re: BP: War in Heaven discussion
Downloaded it,  and wow this is amazing, i love the intro, nice use of freedom fighters track. Ships, effects are brillant!
http://www.youtube.com/user/AnubisX1

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Offline sigtau

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Re: BP: War in Heaven discussion
Downloading now.

i love the intro, nice use of freedom fighters track. Ships, effects are brillant!

SPOILERS LALALALALALA I CAN'T HEAR YOU
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Offline Commander Zane

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Re: BP: War in Heaven discussion
YES! ****ING HELL YES! OH MY GOD WOOT!

 

Offline Ransom

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Re: BP: War in Heaven discussion
Well, hello there.

 

Offline MetalDestroyer

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Re: BP: War in Heaven discussion
Does War in Heaven have cockpit view ?