Author Topic: BP: War in Heaven discussion  (Read 403245 times)

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Offline General Battuta

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Re: BP: War in Heaven discussion
Does War in Heaven have cockpit view ?

Not by default. You could enable it with a simple .tbm.

 

Offline MetalDestroyer

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Re: BP: War in Heaven discussion
Does War in Heaven have cockpit view ?

Not by default. You could enable it with a simple .tbm.

Does that mean, you have high poly version of Cockpit view or the default one ?

 

Offline The E

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Re: BP: War in Heaven discussion
All of the player-flyable ships have high-resolution cockpits by default. But, as Battuta said, you need to enable this via tbm.
**** every cause that ends in murder and children crying. ― Iain Banks
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Offline shiv

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Re: BP: War in Heaven discussion
Yay! Awesomness! Downloading now! ;7
http://www.sectorgame.com/vega
The Apocalypse Vega - Join the battle! A campaign for FreeSpace 2 Open

http://www.game-warden.com/earthdefence
Earth Defense project - Coming soon...

 

Offline bigchunk1

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Re: BP: War in Heaven discussion
Whoa it's out!?! Well, I know what i'm doing today...
BP Multi
The Antagonist
Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 

Offline Commander Zane

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Re: BP: War in Heaven discussion
So stoked that the window to start the download doesn't even show up.
I thought 256k was faster than 64k, guess I was wrong, **** these Iraqi ISPs.

 

Offline Scotty

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Re: BP: War in Heaven discussion
I'm getting an error about the sound.tbls.

Code: [Select]
sounds.tbl(line 342:
Error: Missing required token: [#Flyby Sounds End]. Found [$UEF: 1 T_flyby2.wav, 0, 0.75, ]  instead.

kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12r_INF_SSE2.exe! <no symbol>
fs2_open_3_6_12r_INF_SSE2.exe! <no symbol>
fs2_open_3_6_12r_INF_SSE2.exe! <no symbol>

Is this a problem with my FS2 Open install (the <no symbol> thing), or some part of my BP install?  I'm redownloading my bp2-audio1 file just in case.

 

Offline The E

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Re: BP: War in Heaven discussion
Please read the release post carefully, and make sure that you follow every item on the checklist.
**** every cause that ends in murder and children crying. ― Iain Banks
Join the fun at the HLP IRC channel. Get the latest spam and gossip as long as it's fresh!

 

Offline Shivan Hunter

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Re: BP: War in Heaven discussion
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT DLing :D :D :D :D :D

 

Offline Scotty

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Re: BP: War in Heaven discussion
Found it!  Turns out my mediavps_3612 directory had an extra folder in it, making it "mediavps_3612 -> mediavps_3612 -> files" which doesn't work too well.  My fault for not checking after I unzipped stuff.
« Last Edit: August 07, 2010, 02:34:49 pm by Scotty »

 

Offline MP-Ryan

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Re: BP: War in Heaven discussion
1.  Intro was outstanding.
2.  use of music in missions is phenomenal
3.  How the hell do these checkpoints work?  I failed a secondary objective and I was hoping I wouldn't have to start the mission from the beginning...
"In the beginning, the Universe was created.  This made a lot of people very angry and has widely been regarded as a bad move."  [Douglas Adams]

 

Offline The E

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Re: BP: War in Heaven discussion
Checkpoints are generally set after some significant event in the mission. They're also not present in every mission (they require player-persistant variables, of which there are only 100, and at the moment we're using 93). In general, they're set up so that if you have unlocked one, you can be sure that you can continue the campaign when reloading from the checkpoint.

To activate one that you have unlocked, you need to open the comm menu at the beginning of the mission, and select the checkpoint from the reinforcements menu.
**** every cause that ends in murder and children crying. ― Iain Banks
Join the fun at the HLP IRC channel. Get the latest spam and gossip as long as it's fresh!

 
Re: BP: War in Heaven discussion
I got a problem... I followed all the steps to the letter, the game started good, the movie went great, then it got to the next part, a journal entree?

And I got this

Could not load in FictionViewer-m!
kernel32.dll! WaitForSingleObjectEx + 49 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12r_INF.exe! <no symbol>
fs2_open_3_6_12r_INF.exe! <no symbol>

I press ok and it goes to the entree then I cant advance any further. I try to click the button to proceed but no luck.

 

Offline The E

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Re: BP: War in Heaven discussion
Read the release post. Make sure you follow all items on the checklist. This error probably means that you do not have the new mediavps installed correctly.
**** every cause that ends in murder and children crying. ― Iain Banks
Join the fun at the HLP IRC channel. Get the latest spam and gossip as long as it's fresh!

 

Offline FelixJim

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Re: BP: War in Heaven discussion
player-persistant variables, of which there are only 100
Off topic: What. Really? I might have to rethink an idea or two...unless this is being addressed by the new pilot code? </wishing>
On topic: Yay! Oh, hang on. I really need to get around to installing a larger hard drive, what with this and the new mediavps. Will be DLing when that's done though.
In-Mission Techroom Script v0.4 - See information from the techroom in game
Simple Animation Script v0.2 - Make your own on-screen animations for FSO
Visible Waypoints Script - Makes waypoints visible in-game
Run From File Script - Get around the pesky 31 character limit for script-eval

 

Offline MetalDestroyer

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Re: BP: War in Heaven discussion
All of the player-flyable ships have high-resolution cockpits by default. But, as Battuta said, you need to enable this via tbm.

High Res, you said ? :p


 

Offline General Battuta

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Re: BP: War in Heaven discussion
Cockpits are whatever is present on the model. BP by and large uses only public assets, we try to optimize and improve stuff but we have never really added new stuff like cockpits.

If someone wants to model cockpits for those ships it'd be awesome.

 

Offline General Battuta

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Re: BP: War in Heaven discussion
1.  Intro was outstanding.
2.  use of music in missions is phenomenal
3.  How the hell do these checkpoints work?  I failed a secondary objective and I was hoping I wouldn't have to start the mission from the beginning...

You will be notified every time you unlock a checkpoint and upon mission start if you have a checkpoint available in the mission.

It appears that notification for the m01 checkpoint is broken. I am fixing.

UPDATE: Checkpoint notification for m01 was broken because an event accidentally became chained due to a certain clumsy bat mis-clicking prior to release. The fix is now in, but it'll have to wait for the first patch. In the meantime, m01 checkpoint can be activated after it is unlocked by going to the reinforcements menu in the first 15 seconds of the mission.
« Last Edit: August 07, 2010, 04:19:52 pm by General Battuta »

 

Offline Scotty

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Re: BP: War in Heaven discussion
I got a problem... I followed all the steps to the letter, the game started good, the movie went great, then it got to the next part, a journal entree?

And I got this

Could not load in FictionViewer-m!
kernel32.dll! WaitForSingleObjectEx + 49 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12r_INF.exe! <no symbol>
fs2_open_3_6_12r_INF.exe! <no symbol>

I press ok and it goes to the entree then I cant advance any further. I try to click the button to proceed but no luck.

Make sure all the mediavp files are actually in the first mediavps folder (the one in the freespace main directory) and not in a second mediavps folder in the first one.  That's where I was getting my problem, at least. :nervous:

 

Offline MetalDestroyer

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Re: BP: War in Heaven discussion
For those who are interested about Cockpit View, just grab the attach file.



[attachment deleted by ninja]