Author Topic: BP: War in Heaven discussion  (Read 403240 times)

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Offline MetalDestroyer

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Offline The E

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Re: BP: War in Heaven discussion
Metaldestroyer: I'm sorry, but that tbm of yours will NOT be part of BP2. As you can see, you are losing the message senders, which is absolutely unacceptable for us. There's a code bug at work here which we'll have to track down and fix.
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Offline MetalDestroyer

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Re: BP: War in Heaven discussion
I've just notice it :) That's fine if you don't include the tbm. However, what does happen if you use the 3.6.13 build ? the one for the new HUD Code ?

 

Offline General Battuta

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Re: BP: War in Heaven discussion
I've just notice it :) That's fine if you don't include the tbm. However, what does happen if you use the 3.6.13 build ? the one for the new HUD Code ?

It looks awesome though. I love your FOV. Everything looks huge.

Shame about the bug, but otherwise great work.

 

Offline Scotty

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Re: BP: War in Heaven discussion
I'm a fair bit through the campaign, and I absolutely love it.  The expansive, exquisitely detailed setting and the brilliant writing and dialogue combine to elevate this from merely campaign to cinematic experience of epic proportions.  While the dialogue itself can be cluttered sometimes in mid-dogfight (which is as far as I can tell completely unavoidable without fundamentally changing the structure of several missions), most of it is easily understood.  At several points in mid-mission, specifically during the interactive conversations, I actually feel like a pilot caught up in the wheels of interstellar machinations, forced to watch as the void burns, fire and death but a moment away.

Congratulations, BP team, on a masterpiece of storytelling.

Spoiler:
And I lol'd hard at the kitten picture. :lol:

I wonder who else took the time to scan all the cargo units in the "nebula."  Targetting them in order yields a very interesting piece of information.

 

Offline -Sara-

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Re: BP: War in Heaven discussion
I don't post here often at all, but I felt I really needed to. The least expected thing happened, a space shooter made me sobby, or atleast gave me a runny nose and a trembling lip! This isn't just a campaign, this is an interactive novel and the best interactive novel I have ever played.

Spoiler:
The ending really was sad but very deep. I hope that Simms pulls through, but I got this gut feeling that she may not be as lucky and serves as a catalyst for Laporte's apparant transformation. I'm guessing she is a counterbalance for Bei. The hints at a romance or otherwise deep bond between the two really added a lot to the experience, allowing for the Laporte character to become immersive for the player along with the struggle between following her moral instinct and her emotional instinct. Atleast, at some point I started to really get into the character. I'm guessins Laporte's love for Simms comes from the comfort of having guidance: someone to keep her on a straight path and to keep her moral views from turning blurry with bloodlust. In difficult times that can be more than enough to love someone, without needing butterflies or schoolgirly giggles. Without Simms support, well, I dare not imagine what an abyss Laporte would tumble into...

Really, really great work. You really made my day. Looking forward to the next part!
« Last Edit: August 07, 2010, 07:21:17 pm by -Sara- »
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Offline The E

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Re: BP: War in Heaven discussion
Thank you for those kind words. It's the kind of reaction we hoped for, and we're glad to see that it "clicked" in that way for at least a few people out there.
**** every cause that ends in murder and children crying. ― Iain Banks
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Offline Nyctaeus

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Re: BP: War in Heaven discussion
Betrayal are you stuck on m08?  :nervous:

Also I think someone on freespace.pl is missing the AoA patch or doesn't have the mediavps in mediavps_3612.
No matther what I will do, I always fail. Can someone explain me, how to notch that?
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Offline General Battuta

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Re: BP: War in Heaven discussion
Betrayal are you stuck on m08?  :nervous:

Also I think someone on freespace.pl is missing the AoA patch or doesn't have the mediavps in mediavps_3612.
No matther what I will do, I always fail. Can someone explain me, how to notch that?

Spoiler:
Are we talking fail the dialogue, or the dogfight afterwards?

If it's the dogfight, just take the cheap tactic and run away until the gunships arrive. You can survive the dogfight by just evading a lot if you prefer to stay and fight.

If the conversation, go back and read the last briefing stage, and then try to apply that. If it's not working for you, let me know and I'll give a better hint. Sorry it's frustrating.

 
Re: BP: War in Heaven discussion
Absolutely brilliant work!

Spoiler:
Kittens!

 

Offline pecenipicek

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Re: BP: War in Heaven discussion
Spoiler:
Battuta, and the whole of BP team, GO TO HELL!!!




Now that thats out of the way i immensely enjoyed the whole campaign, the crash didnt repeat itself, all in all a nice smooth ride altogether :D

I always hated cliffhangers, and if our dear Noemi is something to make the younger Bei scared a bit... i am afraid what will happen to the GTA. (at this point its only the GTA engaging from what i've gathered and Vasudans still arent 100% sure about the whole deal with Gef's and all...)


Also, on the overall front, the whole campaign needs a lot moar dakka and voiceacting. Apart from that, the gunships are bloody awesome :D

To anyone reading this thread, you need to ****ing play this. End of Line.
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Offline Hellstryker

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Re: BP: War in Heaven discussion
Hell yeah. How many missions is it?

 
Re: BP: War in Heaven discussion
Hi, is it possible that you could release the awesome soundtrack as mp3s?

 

Offline NGTM-1R

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Re: BP: War in Heaven discussion
Spoiler:
Kittens!

It's an Orwellian mind-control device! I don't care if they tried to make it otherwise!
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Offline General Battuta

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Re: BP: War in Heaven discussion
Hi, is it possible that you could release the awesome soundtrack as mp3s?

*sigh* That's thorny moral territory. We can release the stuff we have IP rights of one kind or another to. Other stuff you can extract from the VPs with VPview, or we can provide YouTube links, but distributing them in the campaign is already sketchy.

 
Re: BP: War in Heaven discussion
Just finished. Holy crap epic. That's all I can say.

To anyone who has not played this yet: DL AND PLAY NOW! :nod:
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

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Offline ssmit132

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Re: BP: War in Heaven discussion
Looking forward to downloading this at uni tomorrow - I'd do it now but I'm almost at my download limit and downloading both this and the new MediaVPs would certainly put me over the limit. :sigh:

 
Re: BP: War in Heaven discussion
I have been waiting for this campaign since ages and all that waiting paid off. After finishing it, all I can say is that it's simply frakkin' awesome. In my opinion, this is the breakthrough in the storytelling and sets the requirements high for the next mods to come. I completely agree with Sara on this matter.

Thank you, excellent work.

Spoiler:

That was sad ending... and damn cliffhangers... Can't wait what happens next after such heavy loses by the UEF.

Btw. Kittens rule!  ;)


 

Offline General Battuta

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Re: BP: War in Heaven discussion
I have been waiting for this campaign since ages and all that waiting paid off. After finishing it, all I can say is that it's simply frakkin' awesome. In my opinion, this is the breakthrough in the storytelling and sets the requirements high for the next mods to come. I completely agree with Sara on this matter.

Thank you, excellent work.

Spoiler:

That was sad ending... and damn cliffhangers... Can't wait what happens next after such heavy loses by the UEF.

Btw. Kittens rule!  ;)


*sniff sniff*

You guys make it all worth it.
* General Battuta cries and hugs everyone

 

Offline Ravenholme

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Re: BP: War in Heaven discussion
Hi, is it possible that you could release the awesome soundtrack as mp3s?

*sigh* That's thorny moral territory. We can release the stuff we have IP rights of one kind or another to. Other stuff you can extract from the VPs with VPview, or we can provide YouTube links, but distributing them in the campaign is already sketchy.

I'll say it must be.

However, the soundtracking is excellent, only played the first few missions though. But, when Vortal Combat started playing in the first level, I just knew this was going to be something special.

And, overall, and so far, my impression is one of an utterly professional work. This is amazing. Voice Acting when it comes will elevate this to the ranks of godhood.
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