Recent Posts

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1
FreeSpace Discussion / Re: Ordering support ship to repair and rearm wingmen?
« Last post by Iain Baker on April 18, 2024, 04:32:45 am »
In the normal game it is only possible with cheat codes.

so www.freespace2.com and ~+R on the target.
Saved me many restarts of missions, when mission critical ships were disabled by accident.

There are very few mods which add a "Rearm/Repair my target" order in the comm menu for the support ship. But i ever saw that only in one or two occasions.


Thank you, that sounds promising. Any idea what mods that was in?

Also - how does one feature-request things, since this would be handy to add to future FSO builds, if possible. Cheers.
2
FreeSpace Discussion / Re: Ordering support ship to repair and rearm wingmen?
« Last post by Iain Baker on April 18, 2024, 04:30:12 am »
There never has been as far as I can remember.  I think you could order a repair with cheats, but I've never seen the usefulness of it. 

Friendlies call for rearm when their missiles are depleted anyway, you can't see how many missiles they've got left.  On the repair side, subsystems are self repairing if not completely destroyed, and a friendly fighter that's taken so much damage that it's lost a subsystem altogether will probably be dead before the support ship gets to it.



Fair point but my mod has support ship hull repair too, so there is a second reason for calling in support ships. I’m guessing that since retail doesn’t use support ship hull repair V never thought about how it might be used, or how to get the AI to use it properly.
3
FreeSpace Discussion / Re: Should the GTVA build a new frigate class of ships?
« Last post by Mobius on April 18, 2024, 02:41:36 am »
To be fair, they'd need to work on new cruisers. Let's not forget that only two dozen Aeoli were produced (most of which were destroyed during the NTF rebellion and the second Shivan incursion), and the Fenris/Leviathan duo would be all but obsolete in a Post Capella scenario. I'm not saying a frigate wouldn't help, but cruisers should be a priority.
4
Nightly Builds / Nightly: 18 April 2024 - Revision a18b122b1
« Last post by SirKnightly on April 18, 2024, 01:31:48 am »
Here is the nightly for 18 April 2024 - Revision a18b122b1



Group: Linux
nightly_20240418_a18b122b1-builds-Linux.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20240418_a18b122b1-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20240418_a18b122b1-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20240418_a18b122b1-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20240418_a18b122b1-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 0a59c533c
Author: Goober5000
Commit: Goober5000

    fix checkVisibility
 code/scripting/api/objs/ship.cpp | 7 ++++++-
 1 file changed, 6 insertions(+), 1 deletion(-)

------------------------------------------------------------------------
commit 55c41c96a
Author: Goober5000
Commit: Goober5000

    add above/below and left/right
 code/mission/missionparse.cpp | 35 +++++++++++++++++++++++++++--------
 code/mission/missionparse.h   |  8 ++++++--
 2 files changed, 33 insertions(+), 10 deletions(-)

------------------------------------------------------------------------
commit e63383d32
Author: Mike Nelson
Commit: GitHub

    Ingame prejoin API (#6099)
 code/network/multi_ingame.cpp             | 199 ++++++++++++++++++------------
 code/network/multi_ingame.h               |  15 ++-
 code/scripting/api/libs/ui.cpp            |  83 +++++++++++++
 code/scripting/api/objs/multi_objects.cpp | 190 ++++++++++++++++++++++++++++
 code/scripting/api/objs/multi_objects.h   |  11 ++
 5 files changed, 418 insertions(+), 80 deletions(-)

------------------------------------------------------------------------
commit 7ae8c79de
Author: Mike Nelson
Commit: GitHub

    Team Loadout API for SCPUI (#6096)
 code/network/multiteamselect.cpp          |  40 ++++++++----
 code/network/multiteamselect.h            |  10 +++
 code/scripting/api/libs/ui.cpp            |  63 ++++++++++++++++++-
 code/scripting/api/objs/shipwepselect.cpp | 101 +++++++++++++++++++++++++++---
 code/scripting/api/objs/shipwepselect.h   |   6 +-
 5 files changed, 197 insertions(+), 23 deletions(-)

------------------------------------------------------------------------
commit 002783ce7
Author: Mike Nelson
Commit: GitHub

    miscellaneous methods needed (#6090)
 code/missionui/missionscreencommon.h      | 14 ++++++-
 code/missionui/missionshipchoice.cpp      | 70 +++++++++++++------------------
 code/network/multiteamselect.cpp          | 12 ++++--
 code/network/multiteamselect.h            |  3 +-
 code/scripting/api/libs/ui.cpp            | 55 +++++++++++++++++++++---
 code/scripting/api/objs/enums.cpp         | 11 +++++
 code/scripting/api/objs/enums.h           | 11 +++++
 code/scripting/api/objs/multi_objects.cpp | 18 ++++++++
 8 files changed, 142 insertions(+), 52 deletions(-)

------------------------------------------------------------------------
commit 72b6ded0a
Author: Asteroth
Commit: GitHub

    fix circ default curves (#6102)
 code/math/curve.cpp | 25 ++++++++++++++++++++-----
 1 file changed, 20 insertions(+), 5 deletions(-)

------------------------------------------------------------------------
commit 4c7f16fb1
Author: Goober5000
Commit: Goober5000

    add 'In back of ship' arrival location
 code/mission/missionparse.cpp      | 31 +++++++++++++++++++++++++++----
 code/mission/missionparse.h        |  8 +++++---
 fred2/missionsave.cpp              | 17 +++++++++++++----
 qtfred/src/mission/missionsave.cpp | 17 +++++++++++++----
 4 files changed, 58 insertions(+), 15 deletions(-)
5
The FreeSpace Port Upgrade / Re: Radar icons
« Last post by Kane Kaizer on April 17, 2024, 07:02:53 pm »
On Knossos, go to the MediaVps mod, Click the Modify button and download the MVRadarIcons Package.

Thanks, I found it. Pretty obvious that I don't do a lot of messing around with options and stuff on Knossos.
6
The Unification War / Re: Target monitor
« Last post by Kane Kaizer on April 17, 2024, 07:01:36 pm »
Always had the impression that any limited HUD gauge in the Unification War is actually a feature to show the technical advancements in-universe.

So that ships simple does not have a Target Monitor then...

My guess at least.

It's a little confusing because it was there in the original version. And also in the new version I can target ships from the beginning while in the original version it takes like half a dozen missions or so before you're allowed to do that.
7
Between the loss of the Colossus, the anemic firepower of the Hecate, and the aging design of the Orion, the GTVA would need something to fill in the firepower gap in the Terran fleet. Something corvette sized with multiple heavy beams seems like as good a choice as any.
8
FreeSpace Discussion / Should the GTVA build a new frigate class of ships?
« Last post by CT27 on April 17, 2024, 05:53:39 pm »
In Freespace terminology, a frigate is a warship that's between a corvette and destroyer in terms of firepower.

After the GTVA has recovered from Capella a little more (though 'recovering' from an apocalyptic level event is a relative term I suppose), should the GTVA develop a new frigate class of warship to add to its fleets?  It could be a Terran one, Vasudan one, or a hybrid design.

Would this be a good idea militarily?
9
FS2 Open Coding - The Source Code Project (SCP) / Release: 24.0.1
« Last post by SirKnightly on April 17, 2024, 04:01:22 pm »
Change log: (chronologically ordered)
PLACEHOLDER

Deprecations:
PLACEHOLDER

Deprecations are a mechanism in FSO where a certain feature or aspect of the engine has changed or is no longer supported. Since this would normally break existing mods, we have the mod table feature "$Target Version:" with which a mod can specify what version of FSO it was developed with. Any features listed under Deprecations will be removed or changed when the target version of a mod is at least the version released in this post.

Previous 24.0.0 Release Thread

Launchers, if you don't have one already:
All platforms: For every day use, we recommend Knossos.NET, an integrated solution for downloading and launching mods.

Hidden Text: Alternative Launchers • Show
Cross-platform: wxLauncher 0.12.x Test Build (legacy project for a unified launcher)
Important: For best compatibility with FSO 3.8 and later you should use at least wxLauncher 0.12.

Windows:  Launcher 5.5g (Mirror) (Mirror) Not compatible with Windows 8+, use wxLauncher above
OS X:  Soulstorm's OS X Launcher 3.0
Linux:  YAL or by hand or whatever you can figure out.

Windows (32/64-bit)
Compiled using GitHub Actions on Windows Server 2019 (10.0.17763), Visual Studio Enterprise 2019

64-bit: fs2_open_24_0_1-builds-x64-SSE2.zip

32-bit: fs2_open_24_0_1-builds-Win32-SSE2.zip
This one is based on the SSE2 Optimizations from the MSVC Compiler.

Hidden Text: Alternative builds • Show

64-bit AVX: fs2_open_24_0_1-builds-x64-AVX.zip
This one is based on the AVX Optimizations from the MSVC Compiler (fastest build if your CPU supports AVX instructions).


32-bit AVX: fs2_open_24_0_1-builds-Win32-AVX.zip
This one is based on the AVX Optimizations from the MSVC Compiler.

What are those SSE, SSE2 and AVX builds I keep seeing everywhere?
Your answer is in this topic.
Don't want to deal with that? Use Knossos.NET and it will download the best build specifically for your PC!

Linux 64-bit
Compiled with Ubuntu 16.04 LTS 64-bit, GCC 5
fs2_open_24_0_1-builds-Linux.tar.gz

These builds use a mechanism called AppImage which should allow these builds to run on most Linux distributions. However, we recommend that you compile your own builds which will result in less issues.
Alternatively, if there is a package in your software repository then you should use that. If you are the maintainer of such a package for a distribution then let us know and we will include that here.


macOS
macOS 10.9+
Intel (64-bit): fs2_open_24_0_1-builds-Mac-x86_64.tar.gz
Apple Silicon: fs2_open_24_0_1-builds-Mac-arm64.tar.gz

These builds are not signed and so by default will fail to launch. To run them simply right-click on the app, click open, then click open again on the security confirmation dialog. You should only have to do this once for each app.
If running the game through Knossos or Knossos.NET this step should not be necessary.

NOTE: macOS builds currently have limited support and may exhibit issues not present on other platforms.


Hidden Text: TrackIR Users • Show
Important!!
An external DLL is required for FSO to use TrackIR functions.  The following DLL is simply unpacked in to your main FreeSpace2 root dir.
TrackIR is only supported on Windows.
TrackIR SCP DLL (Mirror) (Mirror)

Known issues:
10
The FreeSpace Port Upgrade / Re: Radar icons
« Last post by The_Force on April 17, 2024, 01:57:46 pm »
On Knossos, go to the MediaVps mod, Click the Modify button and download the MVRadarIcons Package.
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