Author Topic: MediaVPs 2014 Discussion thread  (Read 55759 times)

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Offline mjn.mixael

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Re: MediaVPs 2014 Discussion thread
Just a quick thing I've noticed off the bat: the Poseidon has no normal, glows, or shine in-game.

I cant reproduce that in the lab or in mission.
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Offline vafan13

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Re: MediaVPs 2014 Discussion thread
Two questions:

1) how do I make the HUD bigger?  On my 1440p monitor it's tiny.  Oddly when playing FSport (w/fsport-mvps in addition to the 2014s) it's the correct size.

2) which resolution is used for the sobek/sathanas/rakasha, 2048?

 

Offline niffiwan

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Re: MediaVPs 2014 Discussion thread
1) how do I make the HUD bigger?  On my 1440p monitor it's tiny.  Oddly when playing FSport (w/fsport-mvps in addition to the 2014s) it's the correct size.

1440p  :eek2:

If you want to have bigger but blurry gauges, create this file with the contents below: mediavps_2014/data/tables/mv_root-hdg.tbm (ensure that windows doesn't add .txt or anything to the end of this file, and create the directories if they don't exist)

Code: [Select]
$Max Directives: 8
$Max Escort Ships: 13
$Scale Gauges: yes

Note: this is really getting into modding territory rather than a being user configurable option unfortunately.
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Re: MediaVPs 2014 Discussion thread
1) how do I make the HUD bigger?  On my 1440p monitor it's tiny.

That is because recently the HUD scaling was removed entirely so all the HUD elements are now corresponding the original 768p size. So if you play the game at resolution 1024x768 (or 1366x768), HUD is exactly at the right size. The new HUD project is still on-going, so I expect that there are easier and better scaling options in the future. For now it seems you have to use the tbm -file niffiwan mentioned.

 

Offline vafan13

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Re: MediaVPs 2014 Discussion thread
1) how do I make the HUD bigger?  On my 1440p monitor it's tiny.  Oddly when playing FSport (w/fsport-mvps in addition to the 2014s) it's the correct size.

1440p  :eek2:

If you want to have bigger but blurry gauges, create this file with the contents below: mediavps_2014/data/tables/mv_root-hdg.tbm (ensure that windows doesn't add .txt or anything to the end of this file, and create the directories if they don't exist)

Code: [Select]
$Max Directives: 8
$Max Escort Ships: 13
$Scale Gauges: yes

Note: this is really getting into modding territory rather than a being user configurable option unfortunately.

Thank you, it worked!  It's actually not blurry, at least not to a readily noticeable extent, other than the ship icons on the radar.  And yeah 27" of 1440p goodness. It's quite awesome to look at the capital ships with, particularly while there's fighting going on.

 

Offline Sarkoth

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Re: MediaVPs 2014 Discussion thread
Niffiwan, thank you for the workaround.

Vafan13, thank you for asking the very same question I was planning to ask myself.

On a total different note: I tried to imagine someone who plays FS at 1024x768 and who has FSO with mediavps_2014 installed at the same time. After contemplating about this for a while, I have to admit ... that I am utterly unable to even just imagine why anyone would be interested in the current mediavps without going at least full HD in resolution. The only exception to this being on a mobile device which has a fixed or limited resolution.
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Offline AdmiralRalwood

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Re: MediaVPs 2014 Discussion thread
On a total different note: I tried to imagine someone who plays FS at 1024x768 and who has FSO with mediavps_2014 installed at the same time. After contemplating about this for a while, I have to admit ... that I am utterly unable to even just imagine why anyone would be interested in the current mediavps without going at least full HD in resolution. The only exception to this being on a mobile device which has a fixed or limited resolution.
Just the other day, I was contemplating the utility of running FSO on a device with an 800x480 screen. I can easily imagine using the mediavps with it... although probably just MV_Root.
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<MageKing17> this ****ing code did it to me again
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<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
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<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
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<MageKing17> How did this code ever work in the first place!?

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Offline MetalDestroyer

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Re: MediaVPs 2014 Discussion thread
Two questions:

1) how do I make the HUD bigger?  On my 1440p monitor it's tiny.  Oddly when playing FSport (w/fsport-mvps in addition to the 2014s) it's the correct size.

2) which resolution is used for the sobek/sathanas/rakasha, 2048?

What ? how can you play on 1440p without issue ? Which build are you using ? When I'm trying to play with such resolution (ok, I use Downsampling techniques so I can get 1440p or higher), but after the loading screen, the game image is flickering. It wasn't the case, in earlier build (don't remember which one).

 

Offline Admiral Nelson

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Re: MediaVPs 2014 Discussion thread
I also have a 1440p monitor.  I don't have to do anything, really, using 3.7.0 or later.  Just set the resolution in the launcher and I'm all set.  No flickering or other problems.  Everything looks great.
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Offline Sarkoth

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Re: MediaVPs 2014 Discussion thread
Just the other day, I was contemplating the utility of running FSO on a device with an 800x480 screen. I can easily imagine using the mediavps with it... although probably just MV_Root.

Although I can understand the intriguing part about that, being able to say it runs at all ... The sheer idea of controlling the actual game, attaching a full keyboard or sufficient enough joystick or whatever preferred input device to whichever device you were thinking of, does seem quite impractical to me. Toying around to make FSO work on a Pandora (or something similar)? Sounds fun. PLAYING on a pandora (or something similar) ... probably not so much.

I'm not saying it can't or shouldn't be done. Personally, I just don't see any merit in doing it. (But then again, just running MV_Root by itself, for any particular reason, and thereby missing out on all the shiny stuff also seems very impractical to me. ;) )

But maybe the internet has just ruined me and I am just in for "Such shiny! More amaze! So wow!" when it comes to anything SCP / FSO related. *laughs*
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Offline AdmiralRalwood

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Re: MediaVPs 2014 Discussion thread
Although I can understand the intriguing part about that, being able to say it runs at all ... The sheer idea of controlling the actual game, attaching a full keyboard or sufficient enough joystick or whatever preferred input device to whichever device you were thinking of, does seem quite impractical to me. Toying around to make FSO work on a Pandora (or something similar)? Sounds fun. PLAYING on a pandora (or something similar) ... probably not so much.

I'm not saying it can't or shouldn't be done. Personally, I just don't see any merit in doing it. (But then again, just running MV_Root by itself, for any particular reason, and thereby missing out on all the shiny stuff also seems very impractical to me. ;) )

But maybe the internet has just ruined me and I am just in for "Such shiny! More amaze! So wow!" when it comes to anything SCP / FSO related. *laughs*
I am indeed referring to the Pandora, and if you want to know what it would play like, the reason I was considering it is because someone already ported FS2 (just not FSO, hence why I was pondering it).
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schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline Sarkoth

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Re: MediaVPs 2014 Discussion thread
I am indeed referring to the Pandora, and if you want to know what it would play like, the reason I was considering it is because someone already ported FS2 (just not FSO, hence why I was pondering it).

In that case my wild guess actually seems to have been spot-on. *g* I have to admit, the port looks remarkable. I still don't think it is really "usable" as in joyfully playable, but a remarkable feat indeed. ^^

Anyway, with the Hud now not looking like made for ants anymore, I can fully enjoy the 2014 mediaVPs. And I will. Right now, actually.
Only the one passed trough darkness obtains the right to ask for light

 
Re: MediaVPs 2014 Discussion thread
Any chance we could get a list started as to what campaigns are compatible with MediaVPs 2014? Or is is it likely most will be broken?


 

Offline Mongoose

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Re: MediaVPs 2014 Discussion thread
On a total different note: I tried to imagine someone who plays FS at 1024x768 and who has FSO with mediavps_2014 installed at the same time. After contemplating about this for a while, I have to admit ... that I am utterly unable to even just imagine why anyone would be interested in the current mediavps without going at least full HD in resolution. The only exception to this being on a mobile device which has a fixed or limited resolution.
I run at 1280x960 by necessity, and I still get my money's worth out of the MediaVPs. :)

 

Offline mjn.mixael

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Re: MediaVPs 2014 Discussion thread
Indeed. It is rather presumptuous to assume that the MediaVPs are only for those that have nice monitors. The MediaVPs provide a visual upgrade that is completely separate from the screen resolution.

Let's compare the Hades, for example. Both images at about 480x320.




One of these clearly looks better than the other and we didn't need HD res to see that.
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Offline Luis Dias

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Re: MediaVPs 2014 Discussion thread
One of those looks like from the 80s, the other from the noughties, although the antialiasing seems to be helping on that.

 

Offline mjn.mixael

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Re: MediaVPs 2014 Discussion thread
We can do the same with the Mentu, or any number of MediaVPs upgraded ships. (Not to mention upgraded assets, like the newer nebula.)




My point is that, the upgrade with the MediaVPs is very clear regardless of your screen resolution.
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Offline Sarkoth

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Re: MediaVPs 2014 Discussion thread
I stand corrected.
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Offline blowfish

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Re: MediaVPs 2014 Discussion thread
Any chance we could get a list started as to what campaigns are compatible with MediaVPs 2014? Or is is it likely most will be broken?

Unfortunately, the only way to know is to test them, which is why most campaigns are only guaranteed to be compatible with whatever mediavp release was out when they were released.

Of course, nothing's stopping you from trying any campaign with the new mediavps.  Don't be surprised when you encounter weird errors though :P .  But with a little bit of modding experience most of them are easily fixable.