Author Topic: Delenda Est (spoiler!)  (Read 40381 times)

0 Members and 1 Guest are viewing this topic.

Offline SypheDMar

  • 210
  • Student, Volunteer, Savior
    • Minecraft
Re: Delenda Est (spoiler!)
Ouch, man. That's pretty rough. I was in the same boat too, but I didn't nearly get as far as you did. :p

I did start losing empathy for the characters when playing the updated version before I knew it was a bug. I got so frustrated thinking that I was just an awful player. I pretty much put away FreeSpace for awhile. (Once I start setting things up, I should go back to playing.)

 
Re: Delenda Est (spoiler!)
It sounds like the Imperious finally decided to take charge without justification.  ;)

But seriously now, I think the problem is that the devs might have removed the difficulty damage scaling? Seems the most logical answer about the damage scales.

When QuantumDelta barely manages to complete the mission with a perfect playthrough, the mission difficulty goes beyond "highest difficulty level" and into "only a perfect speedrun will actually result in success".

Which just makes QD's playthrough of that mission all the more amazing. QD versus every craft in the Carthage battlegroup, and the Carthage battlegroup itself? No contest, QD slaughters or neuters them all. Come to think of it, why not just stop building Karunas/Narayanas and ramp up production of Uriels and Durga bombers? You could practically shock-jump the shock-jumper corvettes.
Delenda Est delenda est.

(Yay gratuitous Latin.)

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: Delenda Est (spoiler!)
The failed attack on Serkr team during the second mission of WiH pretty much proves how inefficient that tactic would be.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 
Re: Delenda Est (spoiler!)
The failed attack on Serkr team during the second mission of WiH pretty much proves how inefficient that tactic would be.

1) Serker is not your average shock-jump corvette [group]; they're equipped with the most advanced tech available, some of which seems to still be in the experimental/testing phase.

2) Serker is a group of THREE shock-jump corvettes that are highly coordinated and masters of pre-planned maneuvers.

3) Maybe I missed it, but that attack on Serker team was just a handful of Durga bombers charging headlong into the corvette formation without even attempting to disarm turrets first. I'm referring to having Uriels snipe the critical turrets from outside the turrets' range, which is in turn followed up by a blitz of Uriel and Durga spam (six Rapiers or two Gattlers, plus Hellfires/Paveways...times eight. From the Uriels alone.). If necessary, the Uriels could also use their Archers/Paveways to take out the corvette's engines so it can't escape. In case of fighter escort, Slammers, Grimmlers, and six-eight Uriels handle that rather easily.

4) You'd never attack a formation of three shock-jump corvettes without overwhelming numbers or a brilliant plan. We're talking proportional force, here; I FREDded a mission recently where three Kents and two Vadj (or durgas, can't remember) bombers attack a GTL Anemoi; the GTL's health drops to 50% within seconds, even when the Kents are engaged/distracted, and the entire ship will die astonishingly quickly if you don't kill those bombers yourself, FAST.
Delenda Est delenda est.

(Yay gratuitous Latin.)

 

Offline -Norbert-

  • 211
Re: Delenda Est (spoiler!)
I'd also try to attack GTVA corvettes from the back, given half a chance, except perhaps the Deimos, but unfortunately the UEF gunships didn't have enough time to circle around them.

 
Re: Delenda Est (spoiler!)
The failed attack on Serkr team during the second mission of WiH pretty much proves how inefficient that tactic would be.
Well, the Ranvir had just finished showing how effective the alternative tactic was. :p

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: Delenda Est (spoiler!)
In any case, the major issue you'll very quickly face if you start only building fighter/bombers is, where do they dock. You would need an awful lot of space stations, which are easy targets, or ground bases, which also are easy bombardment targets and pose the problem of going into orbit before being able to jump out where needed, reducing the maneuverability advantage by a huge margin.

Which is why it is better to have your fighters hosted in mobile, fully armed warships like Karunae or Solarises.

Not to mention that for the firepower required to take down a couple of fighter wings, you'd only damage a frigate. Which can be repaired. Your lost fighter and, more importantly, lost pilot, are much harder to replace.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Hoot

  • 24
    • Jugger. First *real* post-apocalyptic sport.
Re: Delenda Est (spoiler!)
I am still excessively impressed by this mod, seriously. Greatest work I ever encountered in FS2 (and not even there -- not exaggerating).

Now I beg your pardon that I wouldn't leaf through ten pages here, for I long for just one little quick answer: What are the two checkpoint options for I can choose at the beginning of the flight (couldn't find an answer in the wiki)?

I had chosen 2nd about three times, to no visible effect; at the 4th time, my ship war instantly teleported to a checkpoint, and I was ordered to land on Indus immediately, resulting in a successful mission ending ...
er...
did I miss something?
For I have finished it, I am not able to replay it completely (id est, with any alternate succeeding missions).

Thanks a lot!
First encounter: ELITE. Later: X-Wing. The eclipse: FS2O. Ah, and a fan of post-apocalyptic Jugger in real life.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Delenda Est (spoiler!)
If you call in one of the checkpoints as reinforcements in the first moments of the mission, it should - unless something has broken horribly - load a later point in the mission: either right before the showdown with the Carthage air wing (checkpoint 1), or during the retreat after the Imperieuse arrives (checkpoint 2).

 

Offline Hoot

  • 24
    • Jugger. First *real* post-apocalyptic sport.
Re: Delenda Est (spoiler!)
Thanks, that was fast!  So checkpoint2 worked fine.

Just an other question, maybe unrelated to WiH specifically?: in the Alternate Ending video ( https://www.youtube.com/watch?v=zNfp2n88FrU ) there is a female warning voice when shields are low. Any idea how to activate that? Seems to be very practical, because especially with the conversation and dogfights in WiH, it is not always easy to have ones eyes on the damage meter at all times ...

And while we are on sounds: It occured that the tracking and logon sounds of missiles (any type) didn't beep an the afterburner didn't sound as well, while all other sounds were normal. This occured in Delenda est as well as in former missions of WiH, but only occasionally (after restarting a mission, all could be (!) well again).
« Last Edit: April 01, 2013, 05:55:46 pm by Hoot »
First encounter: ELITE. Later: X-Wing. The eclipse: FS2O. Ah, and a fan of post-apocalyptic Jugger in real life.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Delenda Est (spoiler!)
The betty voice should be active by default. Were you not hearing it?

 

Offline Hoot

  • 24
    • Jugger. First *real* post-apocalyptic sport.
Re: Est (spoiler!) Delenda
 
The betty voice should be active by default.   Were you not hearing it?

Sorry, no. I am now running FS2 on a mac but have also not heard it on XP before.  briefing Voice in the options menu is activated.
« Last Edit: April 02, 2013, 02:43:01 am by Hoot »
First encounter: ELITE. Later: X-Wing. The eclipse: FS2O. Ah, and a fan of post-apocalyptic Jugger in real life.

 

Offline Hoot

  • 24
    • Jugger. First *real* post-apocalyptic sport.
Re: Delenda Est (spoiler!)
Could it be that one must enable a special option (in-game or via launcher) that must be set to enable the Betty voice? Since it is a mod for BP (if I understood the wiki correctly), maybe that option has another meaning as well or something and so I switched it off without knowing that it would also kick poor Betty? Thanks for advice!
First encounter: ELITE. Later: X-Wing. The eclipse: FS2O. Ah, and a fan of post-apocalyptic Jugger in real life.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Delenda Est (spoiler!)
No, it should be on by default. Let me poke around.

 

Offline Hoot

  • 24
    • Jugger. First *real* post-apocalyptic sport.
Re: Delenda Est (spoiler!)
Excellent, 've sent you a link to my debug log.
First encounter: ELITE. Later: X-Wing. The eclipse: FS2O. Ah, and a fan of post-apocalyptic Jugger in real life.

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: Delenda Est (spoiler!)
It would be better if you could post it here for all to see (either as an attachment, or surrounded by [code][/code] tags, or by using pastebin.com), rather than as a PM.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Hoot

  • 24
    • Jugger. First *real* post-apocalyptic sport.
Re: Delenda Est (spoiler!)
Fairly true, I will next time. We have now found the problem: I had run wx_launcher some time ago with Warzone Beta, but otherwise used FS2_Launcher. This messed up the command line for there was the -warzone beta -mediavps.12 AND AS WELL the -bp2 -mediavps.12 (abbreviated command options just here) both in one line.
 
After setting wxlauncher to "No Mod" everything works fine for now. Thanks General for the excellent help&hint to the doubled command-line!
« Last Edit: April 04, 2013, 10:47:21 am by Hoot »
First encounter: ELITE. Later: X-Wing. The eclipse: FS2O. Ah, and a fan of post-apocalyptic Jugger in real life.

 

Offline jg18

  • A very happy zod
  • 210
  • can do more than spellcheck
Re: Delenda Est (spoiler!)
I don't normally follow BP threads because I haven't yet finished WiH1 :nervous: but I had a hunch this particular discussion was an OS X-related support issue.

Hoot, if you want to use just FS2_Launcher (also called Soulstorm's Launcher), delete or rename the copy of cmdline_fso.cfg that's in your FS2 folder's data folder. The section titled "If you have problems when you use one launcher and then the other one" from the link above has the details.

Note that FS2_Launcher is no longer supported and wxLauncher is now the standard launcher on OS X.

 

Offline Hoot

  • 24
    • Jugger. First *real* post-apocalyptic sport.
Re: Delenda Est (spoiler!)
Thanks, I will switch to wx_launcher (also the Mod preview is quite handy) and try it.
First encounter: ELITE. Later: X-Wing. The eclipse: FS2O. Ah, and a fan of post-apocalyptic Jugger in real life.