Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: fightermedic on May 11, 2014, 04:57:50 pm
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there currently is no way to show all the small thrusters for pitch/roll- and bank-movement on ships that are not the player ship is there?
i'm adding such thrusters to my recent corvette right now, which is rather silly if they are only renderd if the corvette is player controlled :banghead:
this should be a super easy fix if someone is willing to make the change
i'm thinking of either a global or a per-ship flag to show the thrusters even if the ship is not controlled by the player :)
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this should be a super easy fix if someone is willing to make the change
Never assume that unless you know the code involved.
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Oddly enough, I remember seeing them on non-player ships in TBP. Especially apparent since it was the time when they were directly tied to speed; when you shot at the enemy Starfury, thrusters flashed from that side with every impact. :)
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yea, scratch that, they in fact DO show up
me is derp
at least on the fighters, and oddly enough not really in a consistent way, like they are not always there, and only super short at some time, although the ship doing wild turns all the times
they definitely are not appearing on the corvette if it is AI controlled though, while appearing perfectly fine if i control it myself
weiiiiird
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Looks like you came across a bug here. This is a rarely used feature, and Diaspora thrusters (one of the two notable places where they're used, the other being TBP) are hard to see, so it's hardly surprising this went unnoticed for who knows how long.
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after more tests i come to the conclusion that this is the problem:
"roll right" and "bank right" are switched in their functionallity, same goes for the left ones
but at this point i'm utterly confused, so take this with a grain of salt
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i've tested a bit more, and it seems this is completely weird
i've never seen the thrusters show up on a ship that doesn't belong to the player's wing, but even then they don't most of the time
on the player ship everything always works completely fine
i'm going to mantis this, this behaviour is definitely bugged right now