Played through the whole campaign! And found a few bug-related stuff...
General: Some lines of voice acting are not played while in the heat of battle. However, I think the new sound code is to blame.
Mission 1: The Panzer's cargo display shows 'Nothing'. Perhaps it should read 'Commandos' before it docks with the Angut, and 'Mizraim' after it undocks?
I love how the Panzer has a male comm animation but a female's voice.
Mission 2: No mission debriefing if you jump back to base immediately after launching.
The vanilla Freespace 2 AI does not know how to use Trebuchets (or dumbfires). Instead I would do some table editing to allow the Eyrines and Aries classes to use Stiletto II's, and give them those instead..
Given that you are posing as GTVA forces, support ships should be made avalible for this mission.
Mission 3: After one Loki is scanned, mark all of them as scanned so as not to clutter your 'Target Next Unscanned Vessel' control.
'Target Next Unscanned Vessel' also targets vessels that cannot be scanned, like the shipyard-railgun and the Triton freighters (as opposed to their cargo).
Having a few of mjn.mixael's consturction drones floating around would be a nice touch to add. They would of course get blasted in a later mission.
Mission 6: Again, the transport has a male comm animation but a female voice.
Also, flying directly into Cyclops torpedos is bad for your health.
Mission 8: Needs moar bombers :P
Mission 9: Not too fond of the nebula color. Too bright.
Mission 12: Fix the red recommendations text in the debriefing. It talks about Aeolus cruisers, but there are none in this mission anymore.
Mission 13: There is too long a delay between the spoken dialogue and the Titan actually firing its guns.
Mission 15: There is an obiective to 'Smash' a certain cruiser's missle turret. Smash it? Just say to destroy it, like every other objective.
Again, can we have a few construction drones? It just seems appropriate for a few to be flying about.
That last mission is just...wow. HUGE fleet battle! Making it must of been a pain.
All of these are minor things, there seems to be a notable lack of major bugs.
Wait! I got more feedback. I found two problems with the final mission.
Beta and Gamma wings need to have an order to destroy the Shade after they complete all of their waypoints. I found that if you give them slow, heavy bombers, they are ~8k from the Shade once they complete their waypoints, and end up just sitting there.
The Titan should not fire its beams while it is exploding. It just looks odd for the Emperor to declare victory then announce how he lost another one of his warships.
Played through it, at least untill the final mission, which is awesome too, but...
...wether Beta nor Gamma wing arrive to finish the shade in time and it is very painfull to kill the Shade on my own.
When it goes down, the allied fleet is almost everytime destroyed apart of the Scion and the Pharaoh quickly follows.
The stealth bombers are a pain in the ass too...
or am I just too bad? -.-
Played through it, at least untill the final mission, which is awesome too, but...
...wether Beta nor Gamma wing arrive to finish the shade in time and it is very painfull to kill the Shade on my own.
When it goes down, the allied fleet is almost everytime destroyed apart of the Scion and the Pharaoh quickly follows.
The stealth bombers are a pain in the ass too...
or am I just too bad? -.-
no, it's a rather difficult mission
you will never have the time to finish any job in this mission
head towards the stealth ships as soon as they appear, they are very easy to kill while they still are flying towards the pharaoh, the same goes for the interceptors attacking beta and gamma, once those show up, ignore everybody else
you should very frequently switch all power to the engines in this mission too ;)