After the first strike by the NTF fleet on their headquarters in Polaris, the GTVA is consolidating their forces in order to make their withdrawal from the suddenly war-torn system as smooth as possible. However, hundreds of critical personnel have been wounded during the fighting and they need medical support urgently.
The GTCv Redemption, a Deimos-class Corvette refitted as a field hospital, has been routed to the system to pick up the wounded and get them out. The GTT Korolev, an Argo-class Transport, is moving the patients to them. Three shuttles are moving additional wounded non-essential personnel for evacuation. And finally, the newly-minted NTCv Warspite has been spotted in the area and its Captain is known for his deadly sneakiness.
Welcome aboard, Alpha Wing. Do you have what it takes to get the Redemption and the Korolev out of there in one piece?For those of you who think this is a little familiar, replace the following:
-- Polaris with Brigia
-- NTF with Imperial
-- GTVA with Rebellion
-- GTCv Redemption with FRG Redemption
-- GTT Korolev with CRV Korolev
-- NTCv Warspite with FRG Warspite
-- Deimos-class Corvette with Nebulon-B Frigate
-- Argo-class Transport with Corellian Corvette
-- Alpha Wing with Red Squadron
Welcome, ladies and gentlemen, to Hobbie's first ever Freespace 2 mission. It's a short seven-to-eight minute mission for a bit of nail-biting fun. Nothing else is required besides FS2_Open so you can drop the mission into your data file and play with whatever mod you like (I recommend Blue Planet 'cause it's purdy).
This is a mostly accurate port of Tour of Duty 1 Mission 4 from the original X-Wing flight simulator. The original mission had many names, such as the Skirmish Near Brigia, the Redemption Scenario, or most tellingly, the Requiem Scenario, which should give you a hint as to how tough it was. It was known for both its joystick-snapping difficulty and its inclusion into the X-Wing: Rogue Squadron novel as the training scenario featured in the very first chapter.
For my first mission, I learned a huge amount about the FRED program. Notably, except for one niggling little issue which I soon Axem'd into oblivion (thanks, guys in the FRED forum!) I found that there was nothing I wanted to do that was simply not allowed. This was a far cry from anything else I've modded before! It was a very productive and most excellent weekend not running into any coding walls or anything (besides my own dumbness with and/or operators) and I think I've put together a solid, stable mission with enough excitement and surprises to keep anyone entertained.
Feedback of ANY kind is entirely welcome.
I've tested this mission extremely thoroughly, but there's the chance that a few bugs have slipped through the cracks. These are the things that I've found that I haven't been able to fix before release. This list will be updated as things change.
-- No voice or message click just yet. Haven't gotten around to it.
-- The Korolev's first transmission is coming from Command. Likewise is another message from the Redemption (can't tell you what it is, spoilers). I'd like to know why this is the case.
-- The Korolev's docking is... wonky. This was the main reason I didn't use the GTM Hippocrates for the Redemption, because it was even worse. Either way it doesn't interfere with the mission.
-- It's too easy if you know what you're doing.
NEW!To those of you who have played the original mission in X-Wing, you'll notice after flying for a few minutes that there's been a couple of changes. With the improvements in both storytelling and dynamic mission freedom in the Freespace engine, I've expanded upon the original scenario to make it more exciting yet less frustrating. But don't think it's any less difficult. The mission may provide recommendations and hints but it will not hold your hand, and if you do something that gets you in a lot of hot water (which you can, very very easily), well, you were warned! That being said, the same sort of tactics that got you through the original will serve you well here. At the very least, I hope it winds up being as least as fun as it was the first time around.
To those of you who aren't familiar with the Requiem Scenario, give it a shot and find out what all the veteran X-Wing jockeys are shaking about.
Final note: You are fighting an enemy that is watching you and your wing. Remember this above all else!Final final note: Being a true blue fair dinkum New South Welshman, I was utterly plastered the entire weekend and Monday I made this mission in. Have fun!
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