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The Scroll of Atankharzim / Re: RELEASE: The Scroll of Atankharzim, Part I
« Last post by Goober5000 on September 23, 2017, 04:00:48 pm »
Hey Goober, are there any of those bugs that you want me to handle?

All of the bugs mentioned in this thread have been fixed, but I'll PM you.
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The Scroll of Atankharzim / Re: RELEASE: The Scroll of Atankharzim, Part I
« Last post by Goober5000 on September 23, 2017, 03:59:44 pm »
Spoiler:
Mission g1_06 (Arachnophobia) says that I should have EMP Missiles to help escort the Helios warheads. One problem: I don't have any EMP Missiles.

Darn it, I thought I caught all of those when I fixed the Cyclops and Helios issues.  Bug squashed, and this time I checked to verify that no other weapons have this problem.

New version uploaded, and the Installer will download it next time you run it.  If you don't want to replay g1_01 through g1_05, download the attached campaign.  It'll prompt you for the GVTA branch and the ISF branch, again, but the GVTA branch will start at g1_06.
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Gaming Discussion / Re: Wing Commander Prophecy
« Last post by Deathsnake on September 23, 2017, 03:52:17 pm »
Wing Commander Prophecy is about 19 years old. A Modding Project is underway and have already some Releases of new, high poly models, Backgrounds and for Secret Ops 16:9 Formats also released.

http://www.wcnews.com/cgi-bin/searchnews.cgi?action=dosearch&body=wcso_shipupgrade
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Gaming Discussion / Re: Wing Commander Prophecy
« Last post by Lorric on September 23, 2017, 03:42:04 pm »
The Secret Ops expansion is free, so you can try it for yourself without buying. In terms of gameplay, it's easily the best of them. I personally think it holds up well. The other entries though are much, much weaker in terms of gameplay.
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Gaming Discussion / Wing Commander Prophecy
« Last post by SamVision on September 23, 2017, 03:11:26 pm »
I have never played a Wing Commander game. I hear it was one of the most popular space games of the 90s. Generally I am a very gameplay oriented guy and I don't care for the story as long as the gameplay is solid. Seeing that the fifth WC game is the latest proper entry in the series, how does it hold up today? Is it worth playing at all?
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FS2 Open Coding - The Source Code Project (SCP) / Re: Release: 3.8.0
« Last post by Pherim on September 23, 2017, 02:56:58 pm »
Oh, you are right! They are switched and I did not reconfigure them. Thank you!

Now that I think about it, maybe I had this problem before and had reconfigured them before? Because in the older version, they are reversed, and now they are correctly configured. Don't really remember. Anyway, it works now.
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Blue Planet / Re: BP: War in Heaven discussion
« Last post by FrikgFeek on September 23, 2017, 02:55:29 pm »
Fly slightly behind your wing and lock onto the siren straight from the front to avoid its pulses having a firing angle on your paveways, wait for your wing to launch then try to launch as soon as they do.
Usually this will happen after beta goes to distract the fighters, empty your entire paveway reserve, don't stop firing until your banks are empty and spread them out across the 3 MBlues.

80% of the time this will result in all 3 MBlues being destroyed, if any are left you can close in for primaries but don't mess up the angle or you'll get torn apart by pulse fire. Go slightly from above to avoid the cruisers then fly down until you're basically facing down the beams head-on.
Engage reverse thrust to maintain distance and fire away until you clean up the beams.

After that you can try luring in the fighters near your capships or if you have the balls just lure them into open space and dogfight them there. Just don't slow down when a nyx is nearby, it can tear you apart from full health in around 1 second if its secondaries connect.

After that you can safely ignore the beams on the corvettes, their DPS isn't high enough to threaten your frigates. Once the Siren goes in for guns its pulses will start targetting the capships and stop targetting you. Try to clear the fighters before she closes in, then you're free to tear its weapons apart one by one since they won't be shooting back at you.
As long as you don't forget to disable the Anemoi when ordered the mission should play itself from this point on.
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Blue Planet / Re: BP: War in Heaven discussion
« Last post by General Battuta on September 23, 2017, 02:43:22 pm »
On what difficulty?

Edit: oh, right. I recall that mission's pretty hard above medium. Disarm the siren before it can fire, focus on weapons subsystems, don't get caught in beam/pulse range for long. Use wingmates on the auroras.
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Reposting for the heck of it
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FS2 Open Coding - The Source Code Project (SCP) / Re: Release: 3.8.0
« Last post by Novachen on September 23, 2017, 02:24:03 pm »
Have you reconfigured the Roll and Throttle Axis in the game?

With SDL2 they are switched in comparsion to older versions. So you have to reconfigure your bindings.
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