Yes, IIRC the GOG version comes packed with it already, I installed it manually since they didn't implement it yet when I discovered it (before that I used an exe patch and DGvoodoo2 but the res remained the vanilla 640x480 no matter what).QuoteWhen I move the mipmap slider to blurry, everything get's... well blurry, moving it to noisy makes things slightly sharper (maybe that has something to do with the wrapper you use?)I've tried it now using the gunnery training mission as a reference (since you spawn still directly in front of a container), when set to "blurry" the container looks super-sharp while when set to "noisy" it has the classic "blurry" look (the same as the deafult the tie fighter windows port is stuck at).
I use the alternative Ddraw DLL originally made for X-wing Alliance:
Screenshots attached, I noticed I had dithering disabled for both of them though I don't know what was that for since it doesn't seem to do anything once activated (perhaps it's for software mode?).
Ah, I didn't move the slider all the way to the blurry end before. It appears the slider adjusts the distance at which mipmap levels are switched. Having the slider almost at the blurry end results in very blurry textures. But slamming it all the way to the blurry end, appears to completely disable mipmaps, resulting in a sharper image (plus mipmap aliasing artifacts).
I have to try that alternative DDraw.DLL, that works on modern systems, right? I have to replay Balance of Power with that kind of graphics someday.
The wrapper is made for modern systems in the first place, it's a DX11 wrapper, I play XvT on windows 7 64 bit with it.