Originally posted by Flaser
Freespace used 22 Khz, 'casuse it the smaller sampling rate wasn't as much of a dowgrade. (However it IS noticable! Listen with a good headphone and you'll pick up on it!)
Correct, Actually Freespace 1 used a lower bitrate than Freespace 2, I believe FS2 used 16 Bit audio for music files, whereas Freespace 1 used 4 bit audio files. I can hear a WORLD of difference between the two files quality-wise.
Originally posted by Flaser
Compress baby! Even Lossless compression methods can free a lot of space.
Now what? Well the opinions differ here:
Use VBR (Variable Bit Rate) encoding/recoding. VBR encoding doesn't always assign the same ammount of bits for each sample, but a varying ammount. - Welcome to MPEG-I layer 3 or in orther words: MP3
Get rid of stuff the human ear can't pick up - don't store too high or too low frequencies, also don't store too quiet stuff for each given frequency. - This is the source of the greatest debates.
I Like this idea, if FS's sound subsystem can play compressed ADPCM formats, that'd be an easy way to have compressed audio. OGG would be the best solution, but that would require extra code to be written for FS2Open, which I dont know how to do.
Originally posted by Flaser
A file that was sampled at 22 KHz - CAN'T be improoved to sound like one sampled at 44 KHz!
Moreover even though if the engine can play a 44Khz file, it will play a 22Khz as if every second sample was the same as the previous one - listening to a 22KHz stuff won't show any improovement.
The bitrate is a second filter that affect quality, but the same applies here too as with the sampling rates. Raising the limit won't improove existing files.
I was stressing that the source audio must be in a higher quality format in order for it to sound better. I know that you can not make a 22K file sound as good as a 44K file. It's just not possible. You CAN remix the audio to that higher sample rate and bitrate using Sound Forge, but the result probably wont sound better. It sounds DIFFERENT than your original 22K source, but sometimes in a worse way.
My recent test was to take a source file recorded at 44K, 16 bit, and insert it into a mod for FS2Open, then change the settings in the registry to see if the engine would play the file AT ALL. It did, regardless of the registry setting. What I was concerned with, was if the sound subsystem actually played files ABOVE 22K, meaning if a file had the properties of my newly inserted file, the sound subsystem would ignore the file and play the original, or not play the sound at all, due to it's properties not matching the engine's capabilies. Ovbiously, the engine will play the file back regardless of what format the audio is in. When my primary weapon noise was played back, it sounded EXACTLY the same as I made it in Sound Forge. I did NOT hear it "downmixed" to 22K or anything. Which makes me think that FS2Open doesnt CARE what format your audio file is in to be played. If your SOURCE file is of high quality, then it will be played at that same exact quality.
Originally posted by Flaser
Nix - get you speakers checked, or get a better one. There is always a very notable difference between files of that quality. [/B]
I've been using a Soundblaster Audigy with custom tweaks in my environmental EQ adjustments in my system with a pair of Sony MDR V700DJ's for about two years now. When I wore those out I switched over to a pair of Sony MDR CD780s and I can tell the difference between the two headphone's quality. My v700DJ's had a higher dynamic range than my CD780s do. I can tell a noticable difference between a file at 22K 8 Bit and 22K 16 Bit, and a world of differnece with a file encoded at 11K 4 bit and 44K 16 bit. I've also used Sound Forge as my primary audio editor for about 4 years now. I know how to augment audio files and what the results turn out like. Just so that we're on the same page.
I've always wanted to get ahold of the original source music files for Freespace 1 to make some sort of new package with the higher quality music. I play that, and it almost drives me nuts to hear the music in such a low quality compared to FS2's music. Trust me, I know the audio sounds worse than it COULD sound. The only way to make it sound better, is to have the original sources. Changing bitrate just wont cut it.