Antipodes is a staging ground for changes that will eventually make their way into trunk. Antipodes should not be considered stable.
Antipodes is released in Debug (non-SSE), Release (non-SSE) and Release (SSE2) builds on Windows in order to facilitate testing and debugging.
Additionally, Antipodes provides PDBs for debug build call stack generation.
The current schedule is:
Antipodes #6: Speed Racer
Antipodes #7: Swifty's HUD code (Committed r6833) Antipodes #8: Taylor's new pilot code (Committed r9561-9563) Antipodes #never: Zacam and Flaming_Sword - new EFF material (SCP Internal), progress unknown
Antipodes #9:SDL Everywhere
, Haptic support everywhere
, apply SDL2 to the entire platform base, including Windows, and apply Taylor's new SDL_Haptic joystick code updates
Antipodes #10: Wanderer's Objecttypes expansion
), to fully support creation of new ship types
The Antipodes schedule is subject to change at short notice, and this will be reflected here.
Antipodes will generally follow the checklist on the Wiki (as of Antipodes #5):Antipodes Commit Checklist
The reason we do this is because these are not small, isolated changes, but rather larger changes that may need more checking than others.