Here are experimental, very alpha builds with enhanced in-mission sound, using up to 128 audio channels.
Feedback is much appreciated.
This project is part of my rehabilitation after having gone legally blind several months ago, so please be patient with me
Missions with dense soundscapes, like the Mantis 2266
test mission that's attached to that issue, are where you will hear the biggest difference.WindowsIMPORTANT
: OpenAL Soft is required. Download this OpenAL32.dll file
(version 1.16.0) and put it in your FS2 folder (and also wxLauncher/\bin folder if you use wxLauncher). If you'd like to get the .dll from its original source, see the notes at the end of this post.Download FSO builds for Windows
Linux users should be good to go for OpenAL Soft, although getting the latest version of OpenAL Soft available from your distro's repository (or even getting the latest version from source from the OpenAL Soft website
) wouldn't be a bad idea.
Patch for Linux and others interested is attached to this post.OS X
See this thread
for OS X builds with OpenAL Soft.
Special thanks to niffiwan for doing some preliminary testing.Optional notes
To get the OpenAL Soft Windows .dll yourself, go to the OpenAL Soft website
, get the latest -bin.zip file (current as of writing is openal-soft-1.16.0-bin.zip), unzip the archive, rename the file bin\Wind32\soft_oal.dll to OpenAL32.dll, then copy the .dll to your FS2 folder (and wxLauncher\bin\ folder if you use wxL)
EDIT: Forgot to attach the patch.
EDIT 2: I used trunk revision 11162.
EDIT 3: Updated title to indicate work has been merged.