Author Topic: Large-Address-Aware builds  (Read 2190 times)

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Offline The E

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Re: Large-Address-Aware builds
Quite so.
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Offline Bryan See

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Re: Large-Address-Aware builds
Have all the large-address-aware features committed to master branch already? I haven't yet to hear from them regarding this.
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Offline DahBlount

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Re: Large-Address-Aware builds
afaik, LAA is largely irrelevant since 64-bit is being provided in the nightlies these days.
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Offline m!m

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Re: Large-Address-Aware builds
afaik, LAA is largely irrelevant since 64-bit is being provided in the nightlies these days.
Exactly, 64-bit builds are to proper solution for dealing with out-of-memory errors.

 

Online Trivial Psychic

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Re: Large-Address-Aware builds
That, and switch to water after you've had two beers.  ;)
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Offline AdmiralRalwood

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Re: Large-Address-Aware builds
As far as I am aware, 32-bit builds made of current master remain non-LAA, but it's irrelevant because anyone who could benefit from LAA can just use 64-bit instead.
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Offline jr2

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Re: Large-Address-Aware builds
Yeah, there's precious little reason to not use 64-bit OSes (and therefore benefit from 64-bit builds) other than: a) you're somehow still on Windows XP and don't have good XP 64-bit drivers or b) you're somehow stuck on an ancient 32-bit processor  or c) you're somehow stuck with less than ~3GB of RAM.

So, the reasons for not using 64-bit builds can be summed up with: your system is outdated.

 

Offline chief1983

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Re: Large-Address-Aware builds
That's not necessarily true.  Many windows 7 machines that could run fso were sold with 32 bit windows, usually at or less than 4gb ram, I guess do get rid of old licenses or something.  They have the hardware but not the OS to run it.  I don't know if that's still going on with windows 10 but those users may have still upgraded and therefore be running otherwise stable up to date platforms.
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Offline jr2

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Re: Large-Address-Aware builds
That's not necessarily true.  Many windows 7 machines that could run fso were sold with 32 bit windows, usually at or less than 4gb ram, I guess do get rid of old licenses or something.  They have the hardware but not the OS to run it.  I don't know if that's still going on with windows 10 but those users may have still upgraded and therefore be running otherwise stable up to date platforms.

Quote from: http://answers.microsoft.com/en-us/windows/forum/windows_7-windows_install/is-a-windows-7-license-key-valid-for-both-32-bit/70d546cd-b6e3-44d8-a6c8-fd7feb7d1915
Quote
I received a NFR copy of Windows 7 Ultimate at the Microsoft launch today.  It has a valid (I hope!) license key but the DVD is for 32-bit.  Is the same license key valid for 64-bit installations as well?  In other words, if I get a copy of the 64-bit DVD, can I use the license key I just received?

This will be a fresh install onto a system that currently has 32-bit Vista.

Thanks,
   .../Ed

Quote
Yes, it is valid for either 32 or 64 bit, its up to you which architecture you want to use. Please note 1 key, 1 license. You can't install 32 bit one computer and install 64 bit on another computer using the same key.

Quote
Quote
Now that I know Win 7 64 bit works great with my hardware.  Can I legally upgrade my Windows Vista 32 bit to Windows 7 32 bit?  And keep both versions of Windows 7 on the same machine.
If you have one Windows 7 license you can only have one install of Windows 7.
To install Windows 7 32bit you will first need to format/delete the 64 bit install.
 
You will need to buy a second license/key to install Windows 7 twice at the same time. There is no discount on a second license if you already have a license.

http://store.microsoft.com/microsoft/Windows-Windows-7/category/102

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Yes, it is valid for either 32 or 64 bit, its up to you which architecture you want to use. Please note 1 key, 1 license. You can't install 32 bit one computer and install 64 bit on another computer using the same key.


TL;DR: You are licensed for both architectures, but not both simultaneously.  User would need to dump their 32-bit install and use the same key to install 64-bit.

 

Offline chief1983

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Re: Large-Address-Aware builds
We can't just expect our user base to reformat to play FS2.  It shouldn't be necessary as 32bit windows machines are still on the market.
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Offline m!m

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Re: Large-Address-Aware builds
We are not requiring anyone to reinstall another version of Windows since the 32-bit builds work fine in most cases. However, if people want to use more advanced features that require more memory then 64-bit builds are the only viable solution. Furthermore, enabling LAA could introduce bugs that are not present in the current 32-bit builds and given that most people can use the 64-bit builds I see no good reason to enable LAA.

 

Offline chief1983

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Re: Large-Address-Aware builds
Really, since it can be set after the fact, we might just want some instructions on how to do that and be done with it.
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Offline m!m

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Re: Large-Address-Aware builds
Well, if it's that easy then we could just enable it in the nightlies and let people test it. However, I still think that we don't need to do that since the issues that should be reduced by this are already fixed by 64-bit builds.

 

Offline The E

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Re: Large-Address-Aware builds
I would agree with m!m here.
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Offline jr2

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Re: Large-Address-Aware builds
You could just point them to the utility over here if they wanted to enable LAA.  As has been said before, though, that's probably opening a can of worms, and that fact should be mentioned in big, red, flaming letters, along with the disclaimer that we don't support LAA-enabled x86 builds.  Those stuck on x86 and not willing to reformat might want to try it for the ability to use the advanced features without reformatting.

 

Offline The E

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Re: Large-Address-Aware builds
We do not support LAA. We will also not point people towards utilities to set that flag.

End of discussion.
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