Author Topic: UEF Ships in FS2 Main Campaign  (Read 6259 times)

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Offline niffiwan

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Re: UEF Ships in FS2 Main Campaign
IIRC some fiction names the Erebus as the source. Or at least one source.
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
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m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline AdmiralRalwood

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Re: UEF Ships in FS2 Main Campaign
It's my understanding, at least, that the Atreus is the source of the SSM strikes we see.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline Damage

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Re: UEF Ships in FS2 Main Campaign
I had been under the assumption it was the Atreus--or at least another command destroyer in system.  Out of curiosity, is there any information on the interval between SSM volleys?  For dramatic storytelling, reloading at the speed of plot is fine, but surely they can't be lobbed off as quickly as direct-fired torpedoes.  (And they're probably far more expensive, to boot.)
I didn't feel like putting anything here.  Then I did it anyway just to be contrary.

 
Re: UEF Ships in FS2 Main Campaign
**** yeah
I...don't understand. This seems pretty clearly mocking to me, but I can't figure out why any of what I said is deserving of such.

...I guess, if you interpreted that as Tev wank or something, but even then, that'd be incredibly unfair. I'm not some moron who thinks the GTVA would ever stand a snowball's chance in hell of beating the Shivans back through force of arms if the Shivans really got serious (the presence of 81 juggernauts, on top of blowing up a ****ing sun instead of running rampant throughout GTVA space comes to mind), but that doesn't make the ability to resist Shivan might far better than before worthless. The Great War proved that, at the very least, and BP canon has the Shivans deliberately NOT getting serious in most hostilities as part of their greater strategic doctrine. 
Delenda Est delenda est.

(Yay gratuitous Latin.)

 
Re: UEF Ships in FS2 Main Campaign
IIRC some fiction names the Erebus as the source. Or at least one source.
Erebus...that name sounds really familiar, but I can't remember specifically. Isn't it the name for a type of Tev torpedo? The name for a type of torpedo used by the launchers on TEI destroyers, even.

I had been under the assumption it was the Atreus--or at least another command destroyer in system.  Out of curiosity, is there any information on the interval between SSM volleys?  For dramatic storytelling, reloading at the speed of plot is fine, but surely they can't be lobbed off as quickly as direct-fired torpedoes.  (And they're probably far more expensive, to boot.)
You're right about the source of SSMs--it's the Atreus, and other Raynor-class destroyers equipped with them (though I think the Atreus is the only Raynor-class in Sol). I'm not quite sure why Titan-class destroyers can't carry and use SSMs, given that they also have torpedo launchers and that indirect-strike capabilities--especially ones that are initiated by fighter craft--would be invaluable for carrier-centric capital ships. It's not like you can always guarantee that a Titan-class will have an operational Raynor-class in the same system.

As for the fire rate...that depends on whether or not the SSM's on-board computer does the jump-calculations itself once the TAG signal is received, or if there is some sort of fire-control computer on the Raynor that does the calculations for it, sends them to the loaded SSM, then fires it. Given how short the delay is between hitting a target with a TAG-C and SSMs swarming the target, I imagine the process is extremely fast either way. To be honest, it's a little odd how LITTLE of a delay there is, given how calculating jumps with that level of precision (even with aid) seems to take some time, and subspace transit times even across short distances are not instantaneous, plus the time it takes for the torpedoes to launch. And how adding a few seconds between getting TAGged and the SSMs jumping in hardly helps the target defend against the strike better.
« Last Edit: August 31, 2015, 02:18:41 pm by SaltyWaffles »
Delenda Est delenda est.

(Yay gratuitous Latin.)

 

Offline AdmiralRalwood

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Re: UEF Ships in FS2 Main Campaign
**** yeah
I...don't understand. This seems pretty clearly mocking to me, but I can't figure out why any of what I said is deserving of such.
No, he probably wasn't mocking you. Battuta likes it when people post analysis like that.

IIRC some fiction names the Erebus as the source. Or at least one source.
Erebus...that name sounds really familiar, but I can't remember specifically. Isn't it the name for a type of Tev torpedo? The name for a type of torpedo used by the launchers on TEI destroyers, even.
The Raynor is being replaced with the Erebus. So the Orestes and the Atreus are Erebus-class destroyers. The SSM torpedoes are called Eos.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 
Re: UEF Ships in FS2 Main Campaign
**** yeah
I...don't understand. This seems pretty clearly mocking to me, but I can't figure out why any of what I said is deserving of such.
No, he probably wasn't mocking you. Battuta likes it when people post analysis like that.
Oh...well, having a two-word post that lacks punctuation is not a good way to avoid conveying sarcasm. And "**** yeah" is pretty heavily associated with a certain theme song for a certain, highly sarcastic, highly satirical comedy that pokes the **** out of blind patriotism and military-wank. It's a rather strong implication, you have to admit.

Like, the implication is so strong that I'm still having trouble seeing it as anything other than mocking sarcasm.
Quote
IIRC some fiction names the Erebus as the source. Or at least one source.
Erebus...that name sounds really familiar, but I can't remember specifically. Isn't it the name for a type of Tev torpedo? The name for a type of torpedo used by the launchers on TEI destroyers, even.
The Raynor is being replaced with the Erebus. So the Orestes and the Atreus are Erebus-class destroyers. The SSM torpedoes are called Eos.
:(

But...Raynor is such a cool name...and what do I even call plural-Erebus? Erebi? Erebusses?
Delenda Est delenda est.

(Yay gratuitous Latin.)

 

Offline The E

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Re: UEF Ships in FS2 Main Campaign
Oh...well, having a two-word post that lacks punctuation is not a good way to avoid conveying sarcasm. And "**** yeah" is pretty heavily associated with a certain theme song for a certain, highly sarcastic, highly satirical comedy that pokes the **** out of blind patriotism and military-wank. It's a rather strong implication, you have to admit.

Like, the implication is so strong that I'm still having trouble seeing it as anything other than mocking sarcasm.

Please do not take this the wrong way, but for most people the phrase "**** yeah" comes with an implicit "that's awesome" appended, not with an implicit "'MURICA" prepended. Batts was very definitively not mocking you, on the contrary. Your analysis is good and you should feel good about it.

:(

But...Raynor is such a cool name...and what do I even call plural-Erebus? Erebi? Erebusses?


Raynor is also a name that doesn't have any resonance outside of being a StarCraft reference. Erebus fits far better into our naming schemes.

Also, the plural is "Erebus-class Destroyers", or "several Erebus-class ships".
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline General Battuta

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Re: UEF Ships in FS2 Main Campaign
**** yeah
I...don't understand. This seems pretty clearly mocking to me, but I can't figure out why any of what I said is deserving of such.

...I guess, if you interpreted that as Tev wank or something, but even then, that'd be incredibly unfair. I'm not some moron who thinks the GTVA would ever stand a snowball's chance in hell of beating the Shivans back through force of arms if the Shivans really got serious (the presence of 81 juggernauts, on top of blowing up a ****ing sun instead of running rampant throughout GTVA space comes to mind), but that doesn't make the ability to resist Shivan might far better than before worthless. The Great War proved that, at the very least, and BP canon has the Shivans deliberately NOT getting serious in most hostilities as part of their greater strategic doctrine.
No, I loved your post.

 
Re: UEF Ships in FS2 Main Campaign
**** yeah
I...don't understand. This seems pretty clearly mocking to me, but I can't figure out why any of what I said is deserving of such.

...I guess, if you interpreted that as Tev wank or something, but even then, that'd be incredibly unfair. I'm not some moron who thinks the GTVA would ever stand a snowball's chance in hell of beating the Shivans back through force of arms if the Shivans really got serious (the presence of 81 juggernauts, on top of blowing up a ****ing sun instead of running rampant throughout GTVA space comes to mind), but that doesn't make the ability to resist Shivan might far better than before worthless. The Great War proved that, at the very least, and BP canon has the Shivans deliberately NOT getting serious in most hostilities as part of their greater strategic doctrine.
No, I loved your post.
Thank you, then. I appreciate it.

The Sathanas engagement was a bit of a tactical mess as the juggernaut ambushed the Orestes immediately after the Lucifer engagement was resolved, at a time when half the battlegroup was unavailable.

The scenarios that GTVA crews have drilled for probably match the final stages of that engagement - multiple capship shock jumps at the flanks once strikecraft waves have taken out the forward beams.
Yeah, which makes it even more impressive, I think. The Orestes had been jumping around the system, trying to evade the Lucifer, until it was forced to fight for a few minutes or so before it could jump away again. The Lucifer gets jumped by the Vishnans, who in turn get jumped by the Sathanas, and the Orestes is able to jump away before the Sathanas can reach the Orestes, too.

(Warning: incoming "wall" of text)

Then the Orestes continues to evade the Sathanas, until the juggernaut finally catches up...whereupon the Orestes turns to run from the Sathanas at sublight speeds for as long as it can, while its fighter/bomber wave takes out the Sathanas beams. Once they do so, the Orestes turns around and engages the Sathanas--but the Sathanas' engines are still fully intact, and Shivan juggernauts are notoriously durable, so chances are it would have managed to jump away before the Orestes could destroy it. Enter the entire rest of the 14th BG shock-jumping the Sathanas and quickly destroying it with their substantial firepower.

So the Orestes ends up outrunning a Lucifer-class superdestroyer for a while, then escaping from a Sathanas, then outrunning said Sathanas for a while, then launching a fighter/bomber wave at it to strike its beam cannons while it uses its sublight speed to buy them as much time as possible before the juggernaut gets in weapons range, then turning and engaging the Sathanas once its beam cannons are down. Even if the rest of the 14th never showed up and the Sathanas got away, it would still have proven the validity and value of the TEI's design principles for this destroyer type. All of the key points of its design worked exactly as envisioned, allowing a single destroyer to outmaneuver and outrun a Sathanas long enough to take out its beam cannons with bombers, then turn and engage the Sathanas and force it to retreat through heavy damage, all with the destroyer taking little damage of its own. (More than anything, the massive increase of cost-efficiency this provides is critical, as the GTVA can't afford to get into a battle of attrition with the Shivans, and the Shivans will always greatly outnumber the GTVA in the long run/big picture.)

Compare that to the last time the GTVA was thrown into a "tactical mess" by a Sathanas, where they lost one destroyer, had a corvette sustain major damage, had another destroyer very nearly destroyed, and the Colossus sustained very heavy damage in the process of directly confronting the Sathanas after bomber strikes managed to take out some of its beam cannons. And they only managed the bomber strike because they delayed the Sathanas' advance long enough for bombers to close in...by using a destroyer-class carrier as bait (by virtue of just sitting in its path, saying "shoot me!"), the ship nearly getting obliterated from taking a single salvo of BFReds.

The Orestes served as its own bait, but it still outmaneuvered the juggernaut by itself. It's a pretty stark contrast to the Second Incursion, where the Sathanas seemed to move and jump more rapidly than anything other than a Deimos or Sobek (and fighter/bomber craft).

And let's not even get into how badly the Hecate fails as a warship design when it comes to anything besides carrier-capacity and point-defense. Getting immediately disabled by a single corvette, let alone a corvette that focuses on versatility rather than anti-ship firepower, and getting badly damaged by said corvette in the time it took for reinforcements to arrive is just plain pathetic. Hell, look at Post-Meridian: no beam jamming in place, a modest warship escort and fighter screen, and a bunch of fighter/bomber wings jumping in to attack the enemy--two Karuna frigates and their own fighter complements, which included just a couple Uriels, IIRC. The Meridian failed to support its own escorts with its firepower, because its beam cannons are huge and fragile as hell, and its anti-ship firepower is meager enough (and its durability weak enough) that it quickly falls apart in direct combat even against single ships well below its own weight class, so it is forced to stay as far away from the enemy as possible for as long as possible. Then, the Meridian's forward beam cannons (including its only heavy beam) were disabled with ease, before it even got a shot off. They probably would have been disabled before doing severe damage even without fighters supporting the Karunas, such is how bad the showing was. Then the two Karunas pounded the Meridian, damaging it severely, before the destroyer could even jump away. Compare that to the Carthage, whose firepower was such that strong beam jamming was needed just to keep its heavy beams suppressed, and even then, four Karunas and two Sanctus's with heavy gunship support still took major damage breaking through and defeating the remainder of its escort/the Carthage itself. 

The Hecate clearly showed a lack of any clear idea of what the designers wanted it to be. It had a single BGreen over a Deimos in terms of heavy firepower; even then, its beam cannons are massive and fragile, and three of them have very limited fields of fire. It says a lot that approaching a Hecate from above will prevent ANY of its beam cannons from firing on you, and that if you approach it from anywhere that isn't below or in front, you'll only have to contend with a single TerSlash at most. It's a great carrier, but far too incapable in direct combat and far too easily disabled to safely deploy without an extensive escort and a decent fighter screen. It has a decent amount of heavy firepower, but (aside from being easily disabled) poor fields of fire and distribution of coverage makes it really underwhelming in nearly all situations, and the ship's overall vulnerability means it never gets used except as a last resort.

The Titan and the Raynor, on the other hand, had very clear, cohesive design principles from the start. The Titan is more of a carrier, but it concentrates its heavy firepower in a forward configuration to destroy enemy warships before they can do much damage in turn; it also makes offensive maneuvering viable. Its two TerSlashBlue's have good fields of view and coverage, each providing enough firepower to reasonably deal with smaller, flanking ships, and its torpedoes and heavy pulse turrets supplement this firepower while giving SOME anti-ship capability for the areas without any beam coverage. Thus, on defense, it can orient its forward firepower to act as a deterrent and as fire support, while it has modest firepower elsewhere, and on offense, its forward firepower kills ships dead before they can fire back, leaving its flanks to be easily covered by escorts. And with shock-jumping, the threat of a Titan taking to the field directly is downright terrifying, rather than laughable (like with the Hecate). The Raynor has some concentration of its heavy firepower, but not overly so, and it still has pretty good coverage everywhere except directly behind and below. It has good durability, not great, but that's okay because it outruns and outmaneuvers the things it can't (or doesn't want to) stand against directly. The Hecate is kind of like a big, slow carrier that has a weird assortment of heavy guns with poor distribution and coverage, all in a package that has no armor anywhere (not even on its turrets). Too vulnerable and fragile to engage ships directly and put its guns to use, but still bogged down by the extra weight and bulk of having them at all. At the same time, its firepower is concentrated so bizarrely and positioned poorly enough to have major gaps in coverage that it can't effectively engage threats that DO close in anyway. The Raynor is more like a "fast battleship" or a battlecruiser, and is designed with that role in mind, strengths and weaknesses all. With the Hecate...it's like someone tried to make a ship that fit in two contradictory roles at once without making intelligent or reasonable compromises, leaving a ship that has weaknesses that it can't afford and capabilities it can't effectively use.

If nothing else, TEI is/was really good about laying out clear strengths and weaknesses, as well as roles, for its warship designs, and building those requirements around a doctrine that goes a long way to mitigate many of those weaknesses. It's not just copying shock-jumping from the Shivans, either--the emphasis on mobility and overwhelming concentrations of firepower to avoid taking damage rather than the sheer ability to tank it; largely self-sufficient point-defense coverage so that the most mobile part of Shivan forces--its fighters and bombers--would not be able to seriously threaten the warships by themselves, and so that more fighter/bomber assets could be sent at the Shivans offensively (particularly at their ships, softening them up and allowing their own warships to turn and engage with far less risk) rather than to cover allied warships from Shivan craft; more frequent jumping and with greater precision, allowing for not only shock-jumping, but also for quick-in-quick-out raids and counterattacks and quickly fleeing enemy attacks and shock-jumps; fewer glaring and exploitable vulnerabilities (like the Hecate, or the Tevs' relative lack of suitable answers to heavy, direct combatants that weren't overly concentrated--and thus, avoidable--like the Colossus), especially since the prevalence of the Raynor, Diomedes, and Deimos classes means that there is considerable answer to situations where you have to fight ships from multiple directions at once; much more decentralization of capability--you can send in a couple corvettes to get enough shock-jump power to kill a destroyer in a single salvo, or a single destroyer to achieve the same result, and if you want more generalized/sustained direct combat capability in a fight, there's a couple corvette classes for that, too, and the Raynor can fill the role well enough, and the addition of gunboats (as well as the greater self-sufficiency of warship point-defenses) allows one to concentrate or distribute anti-fighter/bomber coverage far more freely.

I don't think it's a coincidence that the introduction of a TEI-generation battlegroup into the Sol theater immediately and heavily shifted the balance of power in the war. Steele is Steele, of course, but the TEI-gen ships have far fewer tactical and strategic holes to cover/compensate for and allow for far more options/flexibility--they were what let him have such a devastating effect so quickly. If anything, Lopez deserves some major credit for getting so much mileage out of an entirely non-TEI battlegroup. The closest she gets are some experimental retrofits/packages for the Carthage itself, which give it a pale shadow of TEI capabilities in most cases (like her bastardized sprint-drive, for example). But even with that, the limits are apparent. I mean, can you imagine how funny it would be if, instead of a Titan-class destroyer showing up in Delenda Est, it was a Hecate instead?

"Huh. I didn't know there was a 'kill one, get a second one free' special going on. Neat."
Delenda Est delenda est.

(Yay gratuitous Latin.)

 

Offline crizza

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Re: UEF Ships in FS2 Main Campaign
To be fair, the Aquitaine had problems to aquire a target in the nebula.
If you give her the opportunity, she will kill the Moloch I think.
And the Psamtik... well, this was plain bad luck :D

 

Offline Luis Dias

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Re: UEF Ships in FS2 Main Campaign
Jesus Christ, wall of text indeed. Just the thought of going to read that thing is tiresome in itself. I'll probably save the trouble of doing so and just accept that it is probably an excellent analysis and true in its conclusions*.


*Seriously, I'll eventually read it, but jesus F christ.

 

Offline CT27

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Re: UEF Ships in FS2 Main Campaign
Great analysis SaltyWaffles.  I'm not a huge fan of the Hecate as a combat ship either (though it is a decent carrier I suppose).

 

Offline FIZ

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Re: UEF Ships in FS2 Main Campaign
TL;DR summary: Titan/ Erebus rules, Hecate drools.  R.I.P. cell-phone users.  :warp:

Not insulting you here SW.  I don't think you said anything wrong.   Well...

In Post-Meridian, the Meridian was over-exposed by Admiral Severanti trying to not get... supplanted by Steele's quick campaign theater successes.  It was a HLP- textbook scalpel strike hitting a Hecate in its most vulnerable position.  And no joke, even on medium, you get to close to that flak and it will wack you up.

In Aristeia, the Hood does it's job surprisingly well.  It fails canonically, but that mission sure as hell doesn't play itself.  All your wingmen are guardianed as well I believe, else that feel-good cabin story wouldn't have been quite so colorful.

 

Offline General Battuta

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Re: UEF Ships in FS2 Main Campaign
The Hecate is an excellent strategic asset that provides the TEI ships with all kinds of logistical and strike craft support. Hopefully we'll get the chance to show off its tactical prowess in situations more favorable than 'a large and well coordinated strike package lands on it.'

We've had a mission in the pipe for a long time, I think it's been mentioned before, operating on a kind of 'Hecate deathmarch' concept. You're trying to defend a fixed installation from an entire Hecate battle group. The Hecate and friends drive at you down a single axis, and you try to drive back up that axis to get to the Hecate and force it to break off. The Hecate's Auroras are TAGging **** for its main beams, its corvettes are wrangling with your strike bombers, your escorts are trying to hold off waves and waves of Perseus and Kulas as they try to kill your bombers, and it's all pretty metal.

And yeah, in Aristeia in particular there are mission end states in which the Hood wins. You've got to account for that observer effect in weighing its capabilities. You get to retry until you get a good ending.

 
Re: UEF Ships in FS2 Main Campaign
The Hecate is an excellent strategic asset that provides the TEI ships with all kinds of logistical and strike craft support. Hopefully we'll get the chance to show off its tactical prowess in situations more favorable than 'a large and well coordinated strike package lands on it.'

We've had a mission in the pipe for a long time, I think it's been mentioned before, operating on a kind of 'Hecate deathmarch' concept. You're trying to defend a fixed installation from an entire Hecate battle group. The Hecate and friends drive at you down a single axis, and you try to drive back up that axis to get to the Hecate and force it to break off. The Hecate's Auroras are TAGging **** for its main beams, its corvettes are wrangling with your strike bombers, your escorts are trying to hold off waves and waves of Perseus and Kulas as they try to kill your bombers, and it's all pretty metal.

And yeah, in Aristeia in particular there are mission end states in which the Hood wins. You've got to account for that observer effect in weighing its capabilities. You get to retry until you get a good ending.

Huh?
How would the Hood EVER win against the Toutatis? It just doesn't have the firepower to pull it off...and it'd require all of the UEF strikecraft present to not do a single thing to help...and the Oculus would need to have been destroyed...and, wait...the Indus and Yangtze would need to just sit back and not help, either. And it'd require the Toutatis not getting in close enough to use its Gattler turrets to disable the beam cannons on the Hood. So...it'd basically require the Toutatis to sit there and do nothing while the Hood pounded away at it, with the AWACS intact, the Oculus destroyed, and all other UEF assets in the field sitting back and doing nothing. Am I missing something?

As for the whole "Auroras Tagging for its main beams"--the Hecate only has *one* main beam--the single BGreen on its front. The rest are just four TerSlash's. Even if they could overdrive them into BGreen status, that still means that a destroyer is damaging itself to overdrive its beams so that it actually poses a threat in direct combat. Furthermore, the beam cannon mounts are so large and fragile that it would be very, very difficult to prevent any UEF fighters from dashing in to take them out--even if you could manage it, you'd still be sticking a huge amount of fighters in one area, defensively, just to cover for one of the Hecate's glaring weaknesses. Plus, if Deimos corvettes can overdrive their beams into BGreens, what's so special about the Hecate doing it? Again, I'm not seeing how the Hecate would work in this tactic better than an Orion would, seeing as it's far more difficult to counter.

And god help the Hecate it a Narayana is on the field--or worse, jumps in on its dorsal side, where the Hecate has zero response. Hell, a Karuna could do that and be a major threat. But a single Narayana would knock out the Hecate's forward beams from extreme range as a matter of course.

Really, the size, weakness, and configuration of the Hecate's beam cannons are just too much of a vulnerability to ignore. Two missions in WiH have you easily exploiting this glaring flaw--once with the Meridian, and once with the Hood. And in the Meridian's case, you do it with an *Uhlan*, which isn't even fast or equipped for the task. How do you stop a wing of Kentaurois from diving in, armed with Scalpels or anti-subsystem missiles, jinking where needed, and taking out the Hecate's forward beams? Only the Draco can keep up with them, and Kents are tough enough and agile enough to survive and evade a single pass from a Nyx (or three). What happens when it's a stealth fighter, or the Kents have a lot of ECM support?

And I know the circumstances behind Post-Meridian. I'm not criticizing the Hecate for losing the engagement, but rather just how pathetic its showing was. A dedicated carrier is fine--but it should be treated as such, and designed as such. It should not be parked in front of a subspace gate while frigates advance towards it, because its strike craft can reach the battlefield just fine on their own (or with AWACS support, which doesn't need a carrier to defend it), and the Hecate's firepower--VERY subpar for a destroyer--is so heavily "glass-cannon" that it needs an extensive escort and screen to utilize it (and even then, it's still vulnerable). How much better of a carrier would the Hecate have been if it had done away with its beam cannons, and had better point-defenses, more armor, better speed, or faster and more precise jumping instead?
« Last Edit: September 01, 2015, 03:17:50 pm by SaltyWaffles »
Delenda Est delenda est.

(Yay gratuitous Latin.)

 

Offline Aesaar

  • 210
Re: UEF Ships in FS2 Main Campaign
The Hood can win if the Toutatis never gets the opportunity to show up.  If both the UEF AWACS get destroyed, the Hood starts throwing LRBGreen shots at the Wargods, and if that beam doesn't get disabled, it can and will destroy both frigates before they get in range to retaliate or the Toutatis arrives.

Yes, the Hecate has only one main beam.  But successive upgrades since Capella have made that beam cannon much more receptive to being overcharged, and the LRBGreen is a very good beam cannon.

Some Hecates (including the Hood post-Aristeia) have also been much more heavily upgraded than what we've seen so far.  Stuff like next-gen active armor, TerPulse replacing some of those big turrets, torpedo launchers, and some very sophisticated electronic warfare systems.  At this point, the Hecate is kinda like the debuff support wizard of the GTVA destroyer family, and it's quite effective in that role.  You don't really get to see it shine in Act 1 or 2, but you do in Act 4.

It's still ugly as **** though.
« Last Edit: September 01, 2015, 03:44:31 pm by Aesaar »

  

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: UEF Ships in FS2 Main Campaign
The Hood could also win if the Toutatis' weapons sub somehow got taken it. It can't fire accurately and the torpedoes are jammed.

Paveways are vulnerable to decoys.

 

Offline crizza

  • 210
Re: UEF Ships in FS2 Main Campaign
My personal windmill is the Phoenicia...
We got the Carthage as combat evaluation DD...
The Phoenicia was heavily damaged, so for me the Tevs "could" rebuild and refit" her as a TEI ship...
My personal design put her en par with a Titan, but only with weaponry, the hangar capacity of the Titan remains bigger...
But these are just my two cents...

 

Offline Damage

  • 26
  • I'm a Major.
Re: UEF Ships in FS2 Main Campaign
This sounds like new information on the Hecate destroyer, and that would change the tactics/strategies discussion on the same.  I don't recall seeing anywhere before that the Hecate class ships had been upgraded, but I also don't see any reason why this couldn't be the case.  (If the Carthage can be upgraded that much, certainly the Meridian, Hood, or Vengeance could be given a few new goodies as well.)
I didn't feel like putting anything here.  Then I did it anyway just to be contrary.