Author Topic: [Release] HTL Leviathan  (Read 16747 times)

0 Members and 1 Guest are viewing this topic.

Offline Cobra

  • 212
  • Snake on a Cain
    • Minecraft
    • Skype
    • Steam
    • Twitter
Re: [Release] HTL Leviathan
And yet the Apollo I have is unaffected, and in fact the non-PBR textures for the Leviathan also result in a black ship. :wtf:
« Last Edit: October 01, 2016, 12:47:06 pm by Cobra »
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline DahBlount

  • 29
  • Alpine ☆ Cancer Tribulation
    • Minecraft
    • Skype
    • Steam
Re: [Release] HTL Leviathan
fightermedic, you do know -misc is specifically for team colors right? You've got -misc used as the base texture for all the greebling on the Leviathan. As for the build, can you tell me the exact date for it? Not all PBR ships are affected, seems to vary dependent upon a number of unidentified factors.
« Last Edit: October 01, 2016, 12:02:53 pm by DahBlount »
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline fightermedic

  • 29
  • quite a nice guy, no really, i am
Re: [Release] HTL Leviathan
ah, yea, when i was talking about -misc right now i was only talking about teamcolors being messed up too in rescent nightlies,
the -misc textures in the leviathan are working as intented (in the old builds, in the rescent nightly they are having the same problem as all the other pbr textures), but the suffix -misc really isn't quite ideal for textures other than teamcolors, now that you mention it

so far i have only checked the problem with two PBR build numbers
the new fs2_open_3_7_5_20160927_d0600a6 is having all the problems
in the older fs2_open_3_7_5_SSE2_20160714_d28be15 everything is still working
no idea which build inbetween those broke it
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline DahBlount

  • 29
  • Alpine ☆ Cancer Tribulation
    • Minecraft
    • Skype
    • Steam
Re: [Release] HTL Leviathan
Well, given that I know where to start now, I can figure it out via git bisect.

In the future, I'd say give the greeble textures a more apt name like levi-greebles or leviathan_2.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline fightermedic

  • 29
  • quite a nice guy, no really, i am
Re: [Release] HTL Leviathan
indeed, i just copied oddgrims name for the textures, without any brain activity involved that -misc might be not exactly the perfect name
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline DahBlount

  • 29
  • Alpine ☆ Cancer Tribulation
    • Minecraft
    • Skype
    • Steam
Re: [Release] HTL Leviathan
Commit that caused the botched rendering has been found. There is an issue on Github.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline CT27

  • 211
Re: [Release] HTL Leviathan
I'd like to give this a try someday, but it sounds like with what you guys are talking about that there are some minor bugs to work out.


When they get fixed, what files do I put where in order to use this new model?

 

Offline asyikarea51

  • 210
  • -__-||
Re: [Release] HTL Leviathan
So RCS just means side thrusters? Acronyms ugh, I can just call them 'side thrusters', can I? :nervous:  :P

Have to admit I miss the blockiness of the older HTL and the original model though, it looked more 'tough' by being more blocky. And there's something about the texturing at the middle segment, especially near the mortar launcher that really, really bothers me somehow, but I probably wouldn't care too much if this model goes into a new MediaVPs anyway. Guess that makes it my feedback i suppose, even though I won't be using the model anytime soon anyway...

Graphics these days is so lifelike I probably couldn't spot a new-gen error even if I was staring right at it.
Inferno plz
The Power of Nightmares
TheHound: "Nice idea, but I have a thing against announcing campaigns before having them already finished."
G5K: "The flipside of that is that if you don't announce your campaign, yet take too long to finish it, other people may independently come up with some of the same ideas."

 

Offline DahBlount

  • 29
  • Alpine ☆ Cancer Tribulation
    • Minecraft
    • Skype
    • Steam
Re: [Release] HTL Leviathan
Bug with PBR rendering has been fixed as of this morning. Should be up in the next nightly.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline fightermedic

  • 29
  • quite a nice guy, no really, i am
Re: [Release] HTL Leviathan
Yep, is working again, very well
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline CT27

  • 211
Re: [Release] HTL Leviathan
Sorry for the necro, but I tried this recently and got a dark black Leviathan.

 

Offline AdmiralRalwood

  • 211
  • The Cthulhu programmer himself!
    • Skype
    • Steam
    • Twitter
Re: [Release] HTL Leviathan
Sorry for the necro, but I tried this recently and got a dark black Leviathan.
Are you trying to use it with FSO 3.7.4? It has PBR textures, which won't work right without a PBR renderer (so you need either 3.8 or a recent nightly build).
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline CT27

  • 211
Re: [Release] HTL Leviathan
Sorry for the necro, but I tried this recently and got a dark black Leviathan.
Are you trying to use it with FSO 3.7.4? It has PBR textures, which won't work right without a PBR renderer (so you need either 3.8 or a recent nightly build).

That could be the problem.

BTW, is there a way to remove the RCS (side thrusters)?  Visually I'm not crazy about them.

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: [Release] HTL Leviathan
You'd only need to remove the thruster entries from the modular table file included with the model.
The Trivial Psychic Strikes Again!

 
Re: [Release] HTL Leviathan
What are those flammy things coming out of the model?
A triple dose of realism IN MAH FREESPACE.

Less so than you'd think. Real spacecraft use reaction wheels to change orientation, for the simple reason that that doesn't require reaction mass and is easier to control.

...that said, this is a game where a ship stops moving if you turn off the engine, so whatever.

 

Offline Hades

  • FINISHING MODELS IS OVERRATED
  • 212
  • i wonder when my polycounts will exceed my iq
    • Skype
    • Steam
Re: [Release] HTL Leviathan
I think it's pretty clear the universe is supposed to have maneuvering thrusters. The black dots on the retail leviathan/fenris (for some reason they're glows on the texture here, not sure why) are pretty clearly meant for that purpose. Plus you see a Poseidon using them in a CBANI in FreeSpace 1.

Still, the ones on Leviathan here are a bit overdone and not very well placed I feel.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline DefCynodont119

  • 210
  • Ascended GTSC-Faustus Artist
    • Steam
Re: [Release] HTL Leviathan
What are those flammy things coming out of the model?
A triple dose of realism IN MAH FREESPACE.

Less so than you'd think. Real spacecraft use reaction wheels to change orientation, for the simple reason that that doesn't require reaction mass and is easier to control.

...that said, this is a game where a ship stops moving if you turn off the engine, so whatever.


It's never a bad time to learn something new:   ;)

Hidden Text: Show
Quote
A cluster of CMGs can become saturated, in the sense that it is holding a maximum amount of angular momentum in a particular direction and can hold no more.

As an example, suppose a spacecraft equipped with two or more dual-gimbal CMGs experiences a transient unwanted torque, perhaps caused by reaction from venting waste gas, tending to make it roll clockwise about its forward axis and thus increase its angular momentum along that axis. Then the CMG control program will command the gimbal motors of the CMGs to slant the rotors' spin axes gradually more and more forward, so that the angular momentum vectors of the rotors point more nearly along the forward axis. While this gradual change in rotor spin direction is in progress, the rotors will be creating gyroscopic torques whose resultant is anticlockwise about the forward axis, holding the spacecraft steady against the unwanted waste gas torque.

When the transient torque ends, the control program will stop the gimbal movement, and the rotors will be left pointing more forward than before. The inflow of unwanted forward angular momentum has been routed through the CMGs and dumped into the rotors; the forward component of their total angular momentum vector is now greater than before.

If these events are repeated, the angular momentum vectors of the individual rotors will bunch more and more closely together round the forward direction. In the limiting case, they will all end up parallel, and the CMG cluster will now be saturated in that direction; it can hold no more angular momentum. If the CMGs were initially holding no angular momentum about any other axes, they will end up saturated exactly along the forward axis. If however (for example) they were already holding a little angular momentum in the "up" (yaw left) direction, they will saturate (end up parallel) along an axis pointing forward and slightly up, and so on. Saturation is possible about any axis.

In the saturated condition attitude control is impossible. Since the gyroscopic torques can now only be created at right angles to the saturation axis, roll control about that axis itself is now non-existent. There will also be major difficulties with control about other axes. For example, an unwanted left yaw can only be countered by storing some "up" angular momentum in the CMG rotors. This can only be done by tilting at least one of their axes up, which will slightly reduce the forward component of their total angular momentum. Since they can now store less "right roll" forward angular momentum, they will have to release some back into the spacecraft, which will be forced to start an unwanted roll to the right.[a]

The only remedy for this loss of control is to desaturate the CMGs by removing the excess angular momentum from the spacecraft. The simplest way of doing this is to use Reaction Control System (RCS) thrusters. In our example of saturation along the forward axis, the RCS will be fired to produce an anticlockwise torque about that axis. The CMG control program will then command the rotor spin axes to begin fanning out away from the forward direction, producing gyroscopic torques whose resultant is clockwise about the forward direction, opposing the RCS as long as it is still firing and holding the spacecraft steady. This is continued until a suitable amount of forward angular momentum has been drained out of the CMG rotors; it is transformed into the moment of momentum of the moving matter in the RCS thruster exhausts and carried away from the spacecraft.



https://en.wikipedia.org/wiki/Control_moment_gyroscope

http://forum.kerbalspaceprogram.com/index.php?/topic/43265-do-manned-spacecraft-use-reaction-wheels/

https://www.quora.com/How-can-I-understand-the-saturation-of-reaction-wheels-used-in-attitude-control

TL;DR
Reaction wheels are mostly for minor attitude adjustments, RE: If you turn too much in one direction, Reaction wheel stops working. you still need RCS Thrusters to "Reset" the Gyroscope's start position.


Science!  :cool:


EDIT: *Ahem, back on topic, control thruster effects in Freespace are done almost completely by the ship TMB, removing or altering their size/position is trivial. No need to panic.
« Last Edit: July 08, 2017, 06:30:19 pm by DefCynodont119 »
My gift from Freespace to Cities Skylines:  http://steamcommunity.com/sharedfiles/filedetails/?id=639891299

 

Offline technopredator

  • Does not compute
  • 27
  • Don't get mad, consequences are revenging you.
Re: [Release] HTL Leviathan
Instructions how to install this would be great on the original post, for people that are new to this ship upgrades, like me. I got answered here: http://www.hard-light.net/forums/index.php?topic=91262.msg1854120#msg1854120
« Last Edit: September 03, 2017, 05:44:41 am by technopredator »

 

Offline SypheDMar

  • 210
  • Student, Volunteer, Savior
    • Minecraft
Re: [Release] HTL Leviathan
I think it's pretty clear the universe is supposed to have maneuvering thrusters. The black dots on the retail leviathan/fenris (for some reason they're glows on the texture here, not sure why) are pretty clearly meant for that purpose. Plus you see a Poseidon using them in a CBANI in FreeSpace 1.

Still, the ones on Leviathan here are a bit overdone and not very well placed I feel.
Couple that up with a few fighters in the FS1 cb_ani had those thrusters too when they're not visible in-game.

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: [Release] HTL Leviathan
I don't think the thrusters appeared on the Poseidon command briefing animation until they got re-done.
The Trivial Psychic Strikes Again!