Author Topic: Beam flash impact visibility  (Read 1492 times)

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Offline Axem

  • 211
Beam flash impact visibility
There's been something annoying me quite a bit for awhile. When you get hit by a beam and it has a beam flash effect defined, odds are the beam hits close to your eyepoint and for a few brief seconds, your view is completely obscured for a few seconds while the animation runs out. (most beams post-3.6.12 mediavps have the beam flash effect added)

To me this is terrible, its right up there with EMP effects in terms of "how to greatly annoy the player". (Actually its worse than EMP since the AI doesn't get penalized at all). I mean we have a damage flash anyway.

So I have a half-done PR done that won't generate that beam flash on a ship if the camera is in the cockpit of that ship. But it was suggested that it should maybe be a flag, because its not reeeally a bug.

So here's the options on how it could be implemented,
In the situation of getting hit by a beam flash effect while in the cockpit:
  • Never generate the effect (This is my choice!)
  • Have a game_settings/mod.tbl option to choose if it should be generated or not (default to show or not show?)
  • Have a weapons.tbl option to shoose if it should be generated or not (default to show or not show?)
  • Have both a game_settings and weapon.tbl flag. Weapon.tbl flag overrides the game_settings choice

My own feeling is it just shouldn't be generated in that instance at all. FS's style is to always make sure you have a clear view of the action, even when getting hit. But if people like having that flash obscure their view, then okay I can compromise... But the last two options start to make this a more complicated affair for a single highly localized effect.

 

Offline Spoon

  • 212
  • ヾ(´︶`♡)ノ
Re: Beam flash impact visibility
I gotta second this, it can get pretty bad to have your own vision obscured like that for a while. (As if getting hit by a beam wasnt already bad enough news!)

Edit: I just realize I didn't actually pick any of the options
I'd go with never generating the effect on the player camera too.
« Last Edit: August 20, 2015, 08:35:32 pm by Spoon »
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline deathspeed

  • 29
  • i can't think of a good avatar
    • Steam
Re: Beam flash impact visibility
I already have enough trouble with near-by stars whiting out my whole screen; I odn't need beams adding to my blindness.  :) My vote would be to never generate the effect.  2nd choice is have player option to choose, preferable with default to off.
Maybe someday God will give you a little pink toaster of your own.

 

Offline m!m

  • 211
Re: Beam flash impact visibility
Not generating the effect on the player ship is already done for muzzle flashes and damage particles so not generating the beam flash seems to be a good solution.