ok i just wanna make sure im doing this right...
if i set a fvec of 0,0,1 for a top side turret, then by default the turret faces forward. if i set a fvec of 0,0,-1 then by default it faces aft, correct?
It looks like i need to table tweek to make this work right... if i use 0,0,1 for a top side aft turret, it still shoots at stuff in front of the ship but 0,0,-1 makes the turret barrels face at 0 with my base at 180, ergo transformers! so actually if im using 0,0,-1 then my relative angle should be 90,0,0 for my aft turrets and should allow the fov to work like its sposed ta?
Edit:
I don't think this is gonna work =/ setting fvec of 0,0,-1 for a top side aft facing turret does turn the turret base to face aft but the barrels stay in place so it looks all weird. they do turn like they are sposed to with the base FOV and fire in the proper direction but the barrels are folded over from the back side of the turret base instead of the front