Author Topic: BtA: Mefistofele V1.1 [Release]  (Read 29519 times)

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Offline mjn.mixael

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BtA: Mefistofele V1.1 [Release]


BtA: Mefistofele Release!

The BtA Team is proud to release this small 2 mission demo. Consider it more like a prequel to BtA: Slaves of Chaos. In Mefistofele, you'll fly with local criminals and smugglers as they seek to make a simple profit, but they might have gotten in over their heads this time.

You might also want to read these and/or our pages on the Wiki.

Feel free to join #bta on IRC for discussion/support.

Team & Testers
Team
MjnMixael - Project Lead
MatthTheGeek - Modpack Extraordinaire
RgaNoris - Voice
Snail - Critical Critique
Slasher - Speed FRED
SDM - Testing, Grammar, & General Shenanigans

Testers
Admiral MS - Testing & Checkpoint Script <- SUPER THANKS
Bigchunk1 - Testing
Oddgrim - Testing










To Install:

You may install this manually, or you may also use the Freespace Installer.

Download these required files and unzip them to 'game/freespace2'. You should end up with 3 VPs in 'games/freespace2/BtA Demo'. The MediaVPs 3.6.12 are required to play, you can get them here.

BTA_DEMO_Root (V1.1): MediaFire | MjnServ
7z: f97e91526552fe6b867cc592e4e17702
VP: 706eebd0c2711d850af414b115013249


BTA_DEMO_Assets1: MediaFire | MjnServ
7z: 213ca83731d959d79fe36880cbf70ae6
VP: 52cfa540167d280df846daea0e273d86


BTA_DEMO_Assets2: MediaFire | MjnServ
7z: 5850ec117082a562e60563a04b6de283
VP: fba32f83b6ca18e26c332a9bf8b247f8


Version 1.1 Patch
-Restructures HUD to use the more modern system that should not limit gameplay resolutions.

BTA_DEMO_Patch_1_1: MediaFire | MjnServ
VP: f6f5b567fe9380e79c4611d7fb2ef41e

All files also mirrored on freespacemods.net as a single download.

Optional:

If you have a slower machine, or you experience lagging with the mainhall menu, download this pack and unzip it to your 'games/freespace2' folder. It will place a fourth VP in you 'games/freespace2/BtA Demo' folder.

BTA_DEMO_00LowEnd: MediaFire | MjnServ
7z: 192a045e90479e7570bdd647eae6f183
VP: e500623ed6ee6e4b6f5d943bf4023e18


To Play:

Select the mod 'BtA Demo' with your launcher (I personally love to use wxLauncher!) and make sure you are running 3.6.14 RC6 or greater.

Known Issues:

  • Some HUD gauges don't change color properly. This is caused by a bug that has been fixed post 3.6.14 RC6.
  • It's possible that checkpoints won't work on operating systems other than Windows. This is because our checkpoint system saves data to a file in the mod folder instead of FRED variables. We have not had any Mac or Linux testers. We would love to hear feedback on this.

Debug Info:

Checksums
Code: [Select]
Found root pack 'E:\FreeSpace2\BtA Demo\BTA_DEMO_00LowEnd.vp' with a checksum of 0x71ad0d7c
Found root pack 'E:\FreeSpace2\BtA Demo\BTA_DEMO_Assets1.vp' with a checksum of 0x29a49c25
Found root pack 'E:\FreeSpace2\BtA Demo\BTA_DEMO_Assets2.vp' with a checksum of 0xfa97a65e
Found root pack 'E:\FreeSpace2\BtA Demo\BTA_DEMO_Root.vp' with a checksum of 0x569d815a

File Counts
Code: [Select]
Searching root pack 'E:\FreeSpace2\BtA Demo\BTA_DEMO_00LowEnd.vp' ... 3 files
Searching root pack 'E:\FreeSpace2\BtA Demo\BTA_DEMO_Assets1.vp' ... 455 files
Searching root pack 'E:\FreeSpace2\BtA Demo\BTA_DEMO_Assets2.vp' ... 2346 files
Searching root pack 'E:\FreeSpace2\BtA Demo\BTA_DEMO_Root.vp' ... 201 files
« Last Edit: May 11, 2014, 03:05:40 pm by mjn.mixael »
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
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Offline CommanderDJ

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* CommanderDJ sets up camp.
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline CKid

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If I agreed with you, we would both be wrong

 

Offline headdie

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Offline 0rph3u5

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I'd keep an eye here but the stupid thing is attached somewhere in my head... so old fashioned topic watching...

Also I brought a lighter...
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==================

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"...because they are not Dragons."

  

Offline Oddgrim

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Offline Rodo

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I'm watching SIR, YES SIR.
el hombre vicio...

 

Offline mjn.mixael

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The Demo has been released! See first post.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Rodo

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Re: BtA: Mefistofele [Release]
Seems like I'll be playing FS tonight :yes:
el hombre vicio...

 

Offline Shivan Hunter

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Re: BtA: Mefistofele [Release]
woooot, someone else is using my ships :D *happy dance*

DL'ing now!

 

Offline Commander Zane

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Re: BtA: Mefistofele [Release]
Awesome missions, backgrounds, assets, and even more awesome music.
The only thing I don't like is how short it is. :P
In all seriousness this is a great teaser.

Though having that taste of BtA tells me Slaves of Chaos is going to be way up on the list of must-play campaigns. ;)

 
Re: BtA: Mefistofele [Release]
DL'd, played, t'was good ;) Somewhat unlike anything else, if only a demo. Very cool was the inclusion of the Mustangs and the Shrikes (if the latter only in Tech Room). A nice nod to the TVWP. Much luck with the Slaves of Chaos release :yes:
« Last Edit: June 29, 2012, 05:27:20 pm by MrTealTwo »

 

Offline Black Wolf

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Re: BtA: Mefistofele [Release]
Congrats fellas. Will DL and play when I get back from work in a few days. :yes:
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Offline CKid

Re: BtA: Mefistofele [Release]
This demo was great. The second mission had me on the edge of my seat and music selection was prefect. Want more!
If I agreed with you, we would both be wrong

 

Offline Spoon

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Re: BtA: Mefistofele [Release]
This has exceeded any expectations I've had for BtA.
This demo has me mighty impressed, its really really cool. I'll go indepth some more later.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline mjn.mixael

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Re: BtA: Mefistofele [Release]
Thanks for the positive feedback! Give it up for Slasher though, because he did all of the mission design here based on (couldn't have been more than..) a 4 sentence story synopsis I gave him.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
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Between the Ashes is looking for committed testers, PM me for details.
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Offline achtung

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FreeSpaceMods.net | FatHax | ??????
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Formerly known as Swantz

 

Offline Satellight

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Re: BtA: Mefistofele [Release]
A little review...

Spoiler:
-General feeling of the demo was pretty awesome, especially with the music who fit perfectly with the mod's mood, as CKid wrote.  :yes:
-In fact, the SIZE of the uncompressed demo already impressed me (911 Mb ?!? A distress call for low-bandwith users  :D)
-There is a little problem if you use the checkpoint system in mission 2 (F***ing Death Squadron  :banghead:) : The hotkeys (i.e. F6 for the Mako) won't work anymore...
-Apart from this point, nothing to say. Oh yes, one little thing : Pretty impatient to play the full version !

Non Spoiler:

Awesome.
Never far away from HLP and from a computer with an installed FreeSpace.

 

Offline mjn.mixael

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Re: BtA: Mefistofele [Release]
A little review...

Spoiler:
-General feeling of the demo was pretty awesome, especially with the music who fit perfectly with the mod's mood, as CKid wrote.  :yes:
-In fact, the SIZE of the uncompressed demo already impressed me (911 Mb ?!? A distress call for low-bandwith users  :D)
-There is a little problem if you use the checkpoint system in mission 2 (F***ing Death Squadron  :banghead:) : The hotkeys (i.e. F6 for the Mako) won't work anymore...
-Apart from this point, nothing to say. Oh yes, one little thing : Pretty impatient to play the full version !

Non Spoiler:

Awesome.

Thanks! The music mostly comes from newgrounds.com. It's all in the credits.tbl. And yes, the mod is huge for only two missions.. we just had a lot of assets that needed to be included since we aren't using almost any of the FS2 ships.

Unfortunately, I'm pretty sure hotkeys being reset on mission-replay is an SCP code issue. If you completely restart FSO, then hotkeys should return to normal. I think it's been reported on Mantis.
« Last Edit: June 30, 2012, 09:41:06 am by mjn.mixael »
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Eratharon

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Re: BtA: Mefistofele [Release]
Downloaded it, played it and it reeeeeally got me hooked. Waiting for the full release to play the **** out of it.
-Woohoo new campaign! No time to play? ****!!

-Why in the bloody hell is command only giving Colossus ONE wing of bombers against the Sathanas?!