Author Topic: RELEASE: The Antagonist  (Read 31288 times)

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Offline bigchunk1

  • bigchunk1 = Awesome²
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  • ...and by awesome I mean Jerk!
RELEASE: The Antagonist
The Antagonist

Thanks to everyone who helped out in making 'The Antagonist' a reality. This mod absolutely would not have been possible without the FSO community who got me invested in such a project.

If you would like a small preview, you can read the announcement thread.

Dedicated to The_E


To install 'The Antagonist' you need to do the following:

1. Ensure you have FSO installed with a recent nightly (7877 or later) and up to date launcher!

2. Ensure you have mediavps_3612

3. Create a new folder in your freespace2 root directory titled 'The Antagonist' and unpack the .7z file into that folder.

4. Run the mod by opening the launcher and selecting 'The Antagonist' folder under the mod tab.

5. Play the mod with a new pilot. Do not use the same pilot you used to play retail!

6. Download this hotfix to get one of the weapons working properly. Put it in freespace2/The Antagonist/data/tables
If the folders don't exist, create them.


Important: This mod WILL NOT run on 3.6.12! You should try to play this mod on a recent nightly (Oldest compatible build is:  <edit> 7877)

Please select 'The Antagonist' campaign in the campaign room before clicking 'Start' in the main menu. The main freespace2 campaign is NOT playable with the mod files.

DOWNLOAD HERE!

Edit: If you don't have them already, I recommend using Nighteye's shockwaves. Part of the fun of them is picking your own color!
« Last Edit: April 26, 2012, 08:07:30 am by bigchunk1 »
BP Multi
The Antagonist
Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 

Offline AndrewofDoom

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Re: RELEASE: The Antagonist
One of my four weaknesses! Shmups!

Best birthday gift for me ever! I shall play instantly! I love you so much bigchunk1. No homo, though.
My Efforts:
SF Knight

20:08:19   AndrewofDoom: Though I find it mildly disturbing that a loli is giggling to mass destruction.
20:10:01   Spoon: I find it mildly arrousing
20:10:07   AndrewofDoom: Woah
20:10:15   Spoon: sound like my kind of loli
20:10:21   Spoon: and im not even a lolicon

 

Offline Rodo

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  • stargazer
Re: RELEASE: The Antagonist
owww, another campaign release!
downloadingggg..
el hombre vicio...

 

Offline swamper123

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  • Just call me Swamper
Re: RELEASE: The Antagonist
Freaking nice, my birthday is tomorrow, and this is good , a very good gift, downloading :)
Let's play Blue Planet

 

Offline Rodo

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  • stargazer
Re: RELEASE: The Antagonist
happy birthday for you both guys :yes:
el hombre vicio...

 

Offline swamper123

  • 27
  • Just call me Swamper
Re: RELEASE: The Antagonist
Hey, Gracias Rodo ^^
Let's play Blue Planet

 
Re: RELEASE: The Antagonist
This is some really fun stuff. Even though I'm getting my ass kicked by the first oligarch it's still a blast. Well done sir.  :yes:
Did you hear that fellas? She says I have a Meritorious Unit.

 

Offline Cyborg17

  • 29
  • That guy
Re: RELEASE: The Antagonist
Excited to play this.  Downloading now!

 
Re: RELEASE: The Antagonist
The concept certainly sounds interesting.  Downloading Now!

Is there voice acting in this release?

 

Offline AndrewofDoom

  • In A.D. 2366 war was beginning
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Re: RELEASE: The Antagonist
Is there voice acting in this release?

Yes there is.
My Efforts:
SF Knight

20:08:19   AndrewofDoom: Though I find it mildly disturbing that a loli is giggling to mass destruction.
20:10:01   Spoon: I find it mildly arrousing
20:10:07   AndrewofDoom: Woah
20:10:15   Spoon: sound like my kind of loli
20:10:21   Spoon: and im not even a lolicon

 

Offline Dark RevenantX

  • 29
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Re: RELEASE: The Antagonist
Crashes after killing the commodore for me...

Edit: got through, then crashed after laying waste to
Spoiler:
the x87

Edit2: didn't crash this time, though I must say the final fight is pretty easy compared so some of the other battles you're put through.
« Last Edit: September 26, 2011, 01:02:19 am by Dark RevenantX »

 

Offline bigchunk1

  • bigchunk1 = Awesome²
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  • ...and by awesome I mean Jerk!
Re: RELEASE: The Antagonist
Why does your computer not want you to beat the campaign?!
BP Multi
The Antagonist
Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 

Offline Droid803

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Re: RELEASE: The Antagonist
gratuitous kill counts wheeeeee
(´・ω・`)
=============================================================

 

Offline KyadCK

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    • Minecraft
    • Steam
Re: RELEASE: The Antagonist
It is a fun campaign, and I would go on about my favorite parts, but I am sure you know my thoughts on it already.  :D

Will go on my recommendation list for sure.
Freespace Wallpapers     BluePlanet Multi     Minecraft Deimos Build Log
Need help setting up Multi? Then join us on the Multi-Setup IRC channel!
Computers only fear those who know how to use them

 

Offline jg18

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Re: RELEASE: The Antagonist
So excited! Although who knows when I'll have time to play... :blah:

Could you include a link to a recent OS X nightly as well, such as this one?
wxLauncher 0.10.1 beta now available! Toggle FRED launching with F3! | wxLauncher 2.0 Request for Comments
Hey mod authors! Did you know you can customize wxL's recommended lighting preset through your mod.ini? Check it out!

 

Offline CommanderDJ

  • Software engineer
  • 210
    • Minecraft
Re: RELEASE: The Antagonist
Pretty good so far. Interesting gameplay concepts, I'm very much liking the new weapons. Some normalization issues with the voices, as some are much quieter than others, but that's a minor point. Will post more once I've finished it!
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline Spoon

  • 212
  • ♪ ♬ ヾ(´︶`♡)ノ ♬ 淫画
Re: RELEASE: The Antagonist
Nobody informed me this has voice acting.
I hate it even more now!  :p
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: RELEASE: The Antagonist
Spoiler:
Way to take in-mission subspace jumping to the next level, that was fun mission jumping in and out at will.

 

Offline fightermedic

  • 29
  • quite a nice guy, no really, i am
Re: RELEASE: The Antagonist
nice to see it released :)
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline bigchunk1

  • bigchunk1 = Awesome²
  • 29
  • ...and by awesome I mean Jerk!
Re: RELEASE: The Antagonist
Nobody informed me this has voice acting.
I hate it even more now!  :p

Aah he's here!
BP Multi
The Antagonist
Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.