Author Topic: change mech grafix  (Read 6712 times)

0 Members and 1 Guest are viewing this topic.

Offline d4f_mac

  • 23
Hello @ll, there

First, big THX for MCO, love this game.

OK, here my question.

I add a mech (timberwolf - modification called timberwolf3) (used "add tutorial", thx everything working fine)

I also change modified grafix 512X512 as TGA and add in folder TGL/512, with right name (in my case "timberwolf3.tga")
the fact is my new mech still use old timberwolf.TGA grafix. (cannot see my modification)

if someone can help will be fine, THX

 

Offline mikeva1

  • 25
I will be of little or no help - too new at this and still learning - If I am understanding you right you are using magics "How to add mechs to MCO" tutorial and/or portions of the re-write. Can I persuade you to give more details on just what you did? I am trying to learn the game mechanics end PLUS trying to learn how to use 3ds Max 7 AND Wings 3D at the same time.

It is a great game.

 

Offline magic

  • Moderator
  • 211
File name for mech texture is in mech_name.tgl (timberwolf3.tgl).

Rename your texture to timberwol3.tga - it must have the same number of characters as original texture name.

Open timberwolf3.tgl with some hex editor, find timberwolf.tga and replace f with 3 (timberwol3.tga).
You cant extend tgl file - you can only replace texture name characters with other characters.

Save and your timberwolf3 will have new texture.

 

Offline mikeva1

  • 25
What hex editor would you recommend?

 

Offline mikeva1

  • 25
Ignore that - I DL'd HxD and it seems to do a decent job

Here is a portion of the beginning of file:

Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
00000000  AF EC FD BA 3D 00 00 00 02 00 00 00 44 3A 5C 4D  ¯ìýº=.......D:\M
00000010  43 4F 5C 33 44 6D 6F 64 65 6C 73 5C 74 69 6D 62  CO\3Dmodels\timb
00000020  65 72 77 6F 6C 66 2E 74 67 61 00 00 00 00 00 00  erwolf.tga......
00000030  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................

If this is the right part of the file - would you then change it to this?

Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
00000000  AF EC FD BA 3D 00 00 00 02 00 00 00 44 3A 5C 4D  ¯ìýº=.......D:\M
00000010  43 4F 5C 33 44 6D 6F 64 65 6C 73 5C 74 69 6D 62  CO\3Dmodels\timb
00000020  65 72 77 6F 6C 66 2E 74 67 61 00 00 00 00 00 00  erwol3.tga......
00000030  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................

 

Offline mikeva1

  • 25
Oh yeah, the hex code need to be changed as well.  66 appears to be the character f and 33 is the character 3 which would make the new code read (IF I am right)

00000020  65 72 77 6F 6C 33 2E 74 67 61 00 00 00 00 00 00  erwol3.tga......
« Last Edit: July 24, 2015, 03:10:28 pm by mikeva1 »

 

Offline magic

  • Moderator
  • 211
Correct!

 

Offline mikeva1

  • 25
I might go through timberwolf.tgl and compile a partial "dictionary" that would show all of the alphabet and prime numbers that I can figure out. Should I post a copy here when/if I do it?

 

Offline d4f_mac

  • 23
Hi, there

THX 4 help, working fine. :yes: :yes:
-----------------------------------------------------

Another thing is, l would like to retexturing some of mechs, (only for me private timberwolf & madcat).

l understood from forum here, that only 3ds max 7 can import 3D models from game (mechs) with "ase" plugin, or l misunderstood this???

(I work with 3ds max 14, ZModeler 2, Blender) (oldest 3ds max what l have is 8.)

thx in advance.

greetz, d4f_mac


 

Offline mikeva1

  • 25
I have not found any way to import them in 3ds max 7. The closest I could come is an unsupported plugin that is no longer available - and does not work in 3ds max 7. I found this tidbit on another site: "The ase file can be opened in other software developed by Autodesk, like AutoCAD." A VERY expensive way to do it.

Blender has a import/export plugin for ase files. I have not tried it but I am going to look into it. If I am remembering right it has not been updated for the latest release.


 

Offline d4f_mac

  • 23
thx, 4 infos.

look that's my idea to retex some of mechs, will be more complicated, that l expect, that's sad  :(.

also search internet about, and found nothing really usable stuff, but somehow this guys from MCO get this done, so must be way ;), he he.

I made mods for GTA and co, and now just simple retex, dont work, sucks.

anyway, thank for your help, l will try blender, maybe works.

the thing is, this is no "ase" files in MCO folders, only "TGL", how l get this in "ase", need some kind of converter tool or anything else.

greetz, mac

 

Offline mikeva1

  • 25
magic said in another post (This is not a direct quote) MCO automatically converts ase into the required TGL and other files when it first runs after adding the ase files into MCO. It might not have been tgl he was referring to, but I think that it was.
PM magic and ask him if he has any information about re-texturing and texturing in general.

 

Offline ThorC

  • 29
Have you downloaded the source code yet? All ase. files for the game are in there.
https://www.microsoft.com/en-us/download/details.aspx?id=11457

 

Offline mikeva1

  • 25
I got the source code back when it was first released. Now I do not have to go through 2 or 3 hundred DVD's to find mine. I did not know that it was still available.

 

Offline mikeva1

  • 25
I have no idea why it is happening but - on my laptop (Win XP) I get error messages about problems that prevent me from installing it on my hard drive. I had no problem doing it on my desktop (Win 7), so I did it there and copied it over to my laptop.

 

Offline ThorC

  • 29
Which mech ase. files do you need? Maybe I can upload them.

 

Offline mikeva1

  • 25
I think I have all of them now. I will let you  know if I need any of them.

 

Offline ThorC

  • 29
 :yes:

 

Offline d4f_mac

  • 23
hi, there

thanks for your help, great

@ThorC - l will download the MC2 source from Mickeysoft, when l back home.
               actually only two mechs l want to retex, the MADCAT and TIMBERWOLF, if you can give me this two ase, will be enough.
               The madcat and timberwolf here by MCO are pretty cool, but l want to made my own textures. this two are my favs, and have to looks ultra cool, he he ;)

@Mikeva1 - yepp the MCO have "conase" in main folder, thanks for info
                 - the blender version what l have doesn't have ASE import filter. sucks.
                 - this cud be a problem, dont found on inet import/export filter for "ase" for my blender.
                 - maybe you can speak with magic for, probably he have solution, thanks in advance, bro.

when some of you have this two mechs (TW+MC), will be fine to get them, another is, mikeva1 when you have more of mechs, you can give me even more.
               

have a good one, guys, thanks for your help
« Last Edit: July 26, 2015, 01:30:07 pm by d4f_mac »

 

Offline d4f_mac

  • 23
INFO:

my blender is 2,74,  l found some filters for older versions, have to try, maybe works?