Author Topic: NEW BATTLETECH GAME  (Read 3300 times)

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Offline magic

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Check this out:

[attachment deleted by nobody]

 

Offline niffiwan

  • 211
  • Eluder Class
Yeah, I got an advertisement about this from my Shadowrun:Hong Kong kickstarter updates, it seems like there's going to be a Battletech kickstarter, presumably for a turn-based / Alpha Strike based PC game?
http://battletechgame.com/
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
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Debian Packages (testing/unstable): Freespace2 | wxLauncher
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m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline AdmiralRalwood

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  • The Cthulhu programmer himself!
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This was previously brought up in the BattleTech Megathread.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline niffiwan

  • 211
  • Eluder Class
Whelp, that's what I get for hardly ever sticking my head into (either) GD, I'll have to read that thread now :)
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline MikeEng

  • 22
Cool! Backing now. Thanks for the heads up Magic.

 
https://www.youtube.com/watch?v=6O_FGALPHhE

And its coming along in a smashing fashion

 
May 2017 .... yep I might have saved up enough money by then for a new graphics card and a month off work..........

 

Offline Zarax

  • 210
It's turn based so it's not like you'll need high FPS to enjoy it...
The Best is Yet to Come

 

Offline MikeEng

  • 22
Well, it is a good time to be a Battletech fan. Piranha Games just announce Mechwarrior 5 Mercenaries.

http://www.mw5mercs.com/

http://www.pcgamer.com/mechwarrior-5/