Author Topic: Stellar Assault FSO - The Old Thread  (Read 37543 times)

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Offline Thaeris

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Re: Stellar Assault FSO - A Total Conversion
Hot damn, this came about beautifully.

:D
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It's the Duke Nukem Forever of prophecies..."


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Everyone else takes normal damage.
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Offline AndrewofDoom

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Re: Stellar Assault FSO - A Total Conversion
It's in game!



^ From the F3 Lab



^ Two Sinopes weaving through a huge furball over Earth.

I've fought these things, and it's a beast to handle. Compare the Aeolus for an equal to FreeSpace. You'll learn to fear them once you finally get to play against them! =o
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20:08:19   AndrewofDoom: Though I find it mildly disturbing that a loli is giggling to mass destruction.
20:10:01   Spoon: I find it mildly arrousing
20:10:07   AndrewofDoom: Woah
20:10:15   Spoon: sound like my kind of loli
20:10:21   Spoon: and im not even a lolicon

 

Offline Quanto

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Re: Stellar Assault FSO - A Total Conversion
More Screens for your enjoyment, cause we sure enjoyed it :D


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(DarthGeek on: "Relentless")

 

Offline Spoon

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Re: Stellar Assault FSO - A Total Conversion
Sinopii~! <3
Urutorahappī!!

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[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Droid803

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Re: Stellar Assault FSO - A Total Conversion
Do you have edgesplit on that?
The lighting looks very wrong...
(´・ω・`)
=============================================================

 

Offline Thaeris

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Re: Stellar Assault FSO - A Total Conversion
Do you have edgesplit on that?
The lighting looks very wrong...

Alright, constructive criticism is great, but, for the love of God...

Don't use Blender jargon. None of our regular team uses Blender on a general basis, so terms like "edgesplit" are really pretty useless. I'd assume you're trying to say "unweld the verticies in a certain area of the model," but then, I don't know. After all, that's a bit of AC3D jargon.

However, if you'd like to assist us in any way, please get in contact with one of us. :)
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke


"The Windows Operating System: It can only get worse from here!"

-Me



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 

Offline pecenipicek

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Re: Stellar Assault FSO - A Total Conversion
edgesplit is also known as "smoothgroups".



basically its a way of telling the phong shading algorithm "stop here, no highlights go over this edge continuously..."



the spec map of the Sinope needs a bit more work prolly, also, some subtle noise introduced into the normal map would work wonders in toning down the whole "shining mirror of doom" thing :p



also for a short demonstration of differences between a model with edgesplit and one without.

No edgesplit.


With edgesplit.
« Last Edit: August 18, 2010, 01:19:31 pm by pecenipicek »
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Offline Droid803

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Re: Stellar Assault FSO - A Total Conversion
I don't even use blender. :P
I just see the term thrown around enough to get what it means.
(´・ω・`)
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Offline Quanto

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Re: Stellar Assault FSO - A Total Conversion
Oddly enough, it didn't look that way, when the Shinemap was in TGA format. Only after we converted it to .dds did it become bright white mirror of doom. So if there is are any technical details about the dds format I am missing, please don't keep a secret.
00:41:58 <DarthGeek>: I might do it, I need to build a reputation of someone who doesn't suffer fools
(DarthGeek on: "Relentless")

 

Offline Droid803

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Re: Stellar Assault FSO - A Total Conversion
How's the Alpha channel on the shine map?
Cause that controls ENV mapping. If its all-white or close to that, you'll get MIRRORZ
(´・ω・`)
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Offline Quanto

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Re: Stellar Assault FSO - A Total Conversion
The alpha is practically black actually. So again, I have no clue why it is doing what it is. And again, it looked perfectly fine when it was in TGA format. Only after the DDS conversion did it go all mirror on us.
00:41:58 <DarthGeek>: I might do it, I need to build a reputation of someone who doesn't suffer fools
(DarthGeek on: "Relentless")

 

Offline Droid803

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Re: Stellar Assault FSO - A Total Conversion
Did you use the right DDS compression method? (DXT5)
(´・ω・`)
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Offline Quanto

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Re: Stellar Assault FSO - A Total Conversion
DTX5, Alpha enabled. Yes I use the Gimp thread on a regular basis whenever I texture.
00:41:58 <DarthGeek>: I might do it, I need to build a reputation of someone who doesn't suffer fools
(DarthGeek on: "Relentless")

 

Offline Droid803

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Re: Stellar Assault FSO - A Total Conversion
*shrug* donno then.
(´・ω・`)
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Offline Quanto

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Re: Stellar Assault FSO - A Total Conversion
Problem solved, apparently Gimp was saving the DTX5 wrong, or something along those lines. Saving the DDS in Paint.net fixed the problem. We'll probably be doing this for the rest of the ships as well as time drags on.
00:41:58 <DarthGeek>: I might do it, I need to build a reputation of someone who doesn't suffer fools
(DarthGeek on: "Relentless")

 

Offline AndrewofDoom

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20:08:19   AndrewofDoom: Though I find it mildly disturbing that a loli is giggling to mass destruction.
20:10:01   Spoon: I find it mildly arrousing
20:10:07   AndrewofDoom: Woah
20:10:15   Spoon: sound like my kind of loli
20:10:21   Spoon: and im not even a lolicon

 

Offline chief1983

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Re: Stellar Assault FSO - The Old Thread
Paint.NET _fixed_ it?  I always had to save those with Gimp because Paint.NET does something horribly wrong.  I think you might need to look at how your channels are really set up.  Black or not has nothing to do with it, it's opacity.  You want black but only at about 10% opacity or less for a lot of surfaces, and more solid black for highly shiny surfaces.  In fact, the color is only the way the app represents it to you I think, it could show it white, red, or black, depending on the app.  It's opacity that matters though.  Paint.NET probably broke it but differently, unless the plugin has been updated.
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Offline Quanto

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Re: Stellar Assault FSO - The Old Thread
Paint.net works perfectly.

I tested the textures of the Sinope on TGA first, then I converted to .dds in Gimp. Horrors abound.

After a conversation with The_E, it was discovered that either I didn't understand how Gimp's plugin works, or that it didn't work at all, but when it was saved in .dds from Paint.net, the results were exactly the same as the TGA versions. So I'm sticking with Paint.net now, plus it loads up a hell of a lot faster, and it takes fewer mouse clicks to get what I want from it.

[edit]
Oh, and I _was_ talking about opacity. An Alpha channel is the color channel that controls an image's Opacity.
100% Black = 100% Transparent
100%White = 100% Opaque

Thats basic graphic design knowledge, I'd pity anyone who attempts to create textures or even web graphics and not know that.
« Last Edit: October 21, 2010, 07:36:10 am by Quanto »
00:41:58 <DarthGeek>: I might do it, I need to build a reputation of someone who doesn't suffer fools
(DarthGeek on: "Relentless")