Author Topic: RELEASE - MediaVP 3.6.10 Beta version  (Read 213875 times)

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Offline ARSPR

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Re: RELEASE - MediaVP 3.6.10 Beta version
It's x1300, not 3100. :P

Also, it's about time you posted these! Though I'm still downloading the assets. :(
Nope, it can both:

ATI X1300

OR

As already said, Intel x3100
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Offline Cobra

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Re: RELEASE - MediaVP 3.6.10 Beta version
Oh right. :nervous:

Anyways, everything looks great except for a few nitpicks.

As stated before, some beams (like the Shivan beams, and what I've just noticed, Terran and Vasudan AAA beams) don't have the orbs at the source, and they seem to just cut off abruptly at the end. Though now, for the life of me I can't remember if they did or not before.

And there's this little number, but I don't know if it's SCP or the mediavps.

« Last Edit: January 01, 2008, 04:20:10 pm by Cobra »
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Offline MetalDestroyer

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Re: RELEASE - MediaVP 3.6.10 Beta version
DaBrain, you should use the explosion from BtRL. And is it normal to see that all ships doesn't have normal map ?

 

Offline Mobius

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Re: RELEASE - MediaVP 3.6.10 Beta version
That wouldn't be an "improved" explosion effect but a completely new one...I don't think it's Media VPs worth...
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Offline Admiral Nelson

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Re: RELEASE - MediaVP 3.6.10 Beta version
The Orion nameplates are not appearing in mission it seems -- I checked with both the Uhuru and Repulse.  Cruiser / Corvette nameplates seem ok.
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Re: RELEASE - MediaVP 3.6.10 Beta version
This is oddly strange... I followed the directions but when I view the models in the F3 menu, I see no normal maps and all. I am using the latest build too so something must be causing this.
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Offline Retsof

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Re: RELEASE - MediaVP 3.6.10 Beta version
I think I will just lurk until official 3.6.10 release comes to Turrey's.  By the way, how long should I have to wait? :D
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Offline Zacam

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Re: RELEASE - MediaVP 3.6.10 Beta version
Vengance: When you are in F3 select Render Options. If there is no checkbox for "No Normal Map" and "No Height Map" then you are using a version of the exe that may or may not have support.

I only have those checkboxes when running the 3.6.10 build included in Turey's installer, it's just not there with _any_ of the robinson builds, so it's hard to tell if it's simply missing in the render options or just not complete in it's presence in the exe. Taylor would have to answer that, methinks, but he is currently busy and it will all probably be a moot point by the time a 3.6.10 exe becomes official anyway.

Ships which SHOULD have a normal map no matter what (and obviously so) are the Uly, Myrmidon and Hatshepsut that I can recall off the top of my head.

Also, the robinson builds don't recognize -alpha_env either. So again, I'd recommend sticking with the Turey Installer inluded 3_6_10_20071007T.exe or the 3_6_10_20071028T.exe.

On a MediaVP related note, the shine maps on the missles seem a touch.....excessive. I'm actually starting to generally dislike the shine maps in general (even though a lot of them have gotten fixed, fo which I'm sure many will thank you for), I've just taken to completely removing them.

**EDIT: Fixed the capital2s-01.pof from these VP's rather than using a previously fixed version.
capital2s-01.7z **Do a right-click "Save As".
MD5: 826E4824AD1C98B0B2266BE7C5C3886B

Simply unzip into the mediavps data\models\capital2s-01.pof to over-ride.

Don't forget to go into data\cache\ and delete any capital2s-01 files from there before re-launching SCP.
« Last Edit: January 01, 2008, 09:11:00 pm by Zacam »
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Re: RELEASE - MediaVP 3.6.10 Beta version
 :confused:

Why in the hells would you put textures and models into one?! I can run textures, but not models; but I've learned to deal with that over time! Now I'll just have to forsake both. Great.

 

Offline Zacam

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Re: RELEASE - MediaVP 3.6.10 Beta version
Herc Mk II and Ares: On the top/bottom auxillary engines, the engine glow can be seen "through" the, er, ?shroud? ?housing? for the engine.

Instead of eclipsing the "ball", the ball is visible through it from any perspective.
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[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline Cobra

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Re: RELEASE - MediaVP 3.6.10 Beta version
:confused:

Why in the hells would you put textures and models into one?! I can run textures, but not models; but I've learned to deal with that over time! Now I'll just have to forsake both. Great.

Get a better processor and/or video card?
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline chief1983

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Re: RELEASE - MediaVP 3.6.10 Beta version
:confused:

Why in the hells would you put textures and models into one?! I can run textures, but not models; but I've learned to deal with that over time! Now I'll just have to forsake both. Great.

?

I'm fairly sure that the textures are only used on those models, and vice versa.  Correct me if I'm wrong though, please.
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Offline Zacam

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Re: RELEASE - MediaVP 3.6.10 Beta version
Potential issue: cargo03.pof (TAC 1) does some wierd jitter-bug when being shot and then goes in to a total spastic spin just prior to exploding.

Noticed in: Place of Chariots. (Which, btw, shouldn't the hercs in that be lokis to match your wingmate asking you to "prioritize those loki's"?

Exe is 3.6.10 10/28/07.
Code: [Select]
exe_filepath = C:\Games\FreeSpace2\fs2_open_3_6_10.exe;
game_flags = -ambient_factor 75 -no_emissive_light -spec_exp 11 -spec_point 0.6 -spec_static 0.8 -spec_tube 0.4 -spec -glow -env -mipmap -nomotiondebris -missile_lighting -normal -no_vsync -cache_bitmaps -dualscanlines -targetinfo -orbradar -rearm_timer -ship_choice_3d -3dwarp -warp_flash -snd_preload -alpha_env -fps ;
active_mod = mediavps;

1600x1200x32, 4xAA, 4xAF.
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[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline Mars

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Re: RELEASE - MediaVP 3.6.10 Beta version
I leave for 6 months and what do I find when I come back

Good job all you all, I'm reinstalling FS2 for this... and the TVWP demo

 

Offline DaBrain

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Re: RELEASE - MediaVP 3.6.10 Beta version
**EDIT: Fixed the capital2s-01.pof from these VP's rather than using a previously fixed version.
capital2s-01.7z **Do a right-click "Save As".

Thanks, addded to the upcomming patch. :)

Now I have to somehow fix the cargo container...

:confused:

Why in the hells would you put textures and models into one?! I can run textures, but not models; but I've learned to deal with that over time! Now I'll just have to forsake both. Great.

Well, I feared that would happen...
I had to rename all textures and assign all textures new in all pofs. It was part of the lod/texture system overhaul, to reduce CPU usage, GFX memory usage, and the ugly texture shimmering.
The lods do not depend on smaller resized versions of the textures, but the mipmaps of the original texture now. (Like it should be.)

Also some of the HTL model models use unique textures now. The non-htl asteroids look a bit messed up with the high-res maps, and the other way around the htl asteroids look horrible with the low-res maps. You cannot use either of those without the other.

You can only try to use the old mv_textures, but I haven't tested that.

I doubt the mv_assets will be split in two again, ever.


Edit: Btw, Mehrpack has uploaded the VPs on rapidshare. If you have problem with just one VP, this might be a temporary solution:
http://rapidshare.com/files/80550987/MV_Assets.part1.rar.html
http://rapidshare.com/files/80555927/MV_Assets.part2.rar.html
http://rapidshare.com/files/80558756/MV_Assets.part3.rar.html
http://rapidshare.com/files/80558978/MV_3_6_10_Core.rar.html
http://rapidshare.com/files/80560057/MV_3_6_10_Effects.rar.html
http://rapidshare.com/files/80562864/MV_3_6_10_AdvancedEffects.rar.html

However, the files should be on Warpcore soon.
« Last Edit: January 02, 2008, 06:39:01 am by DaBrain »
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Offline Mehrpack

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Re: RELEASE - MediaVP 3.6.10 Beta version
hi,
mhh maybe i do found a better fix for the mv_strings-lcl.tbm
i have tried a little bit around with the language entries and have found a way that it work without a error for my version.
the problem is: i have no clue if it so work like it should and if it work with other version too.
so i think: post it :D.

heres the code:

Code: [Select]
#English
#German
#France

;
; The control config action text goes between 507 and 619.
;
517, "Turn Off Targeting Computer"
521, "Turn Off Subsystem/Turret Targeting"

#end

Mehrpack
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Re: RELEASE - MediaVP 3.6.10 Beta version
Only with Shader 3 graphic-cards? This is the apocalypse for me at the beginning of the new year (Radeon 850 XT)  :( :( :(

 

Offline Oddgrim

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Re: RELEASE - MediaVP 3.6.10 Beta version
downloading now!
I can't wait to test/crash/burn my FSO folder :p
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Offline DaBrain

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Re: RELEASE - MediaVP 3.6.10 Beta version
@Mehrpack
That really works? Wow, that would of course be the best possible solution.

I need another guinea pig now. Maybe... with a french version this time. ;)
If that works too, it's part of the patch.


Only with Shader 3 graphic-cards? This is the apocalypse for me at the beginning of the new year (Radeon 850 XT)  :( :( :(

Yes, but it is for a reason. Taylor decided to use a more efficient format for the normal maps (50% less memory usage), but wasn't able to find a way to get it to work with SM 2.0 without a big performance drop. I think that wasn't the only problem though, but it was the initial problem.

The fixed-function rendering doesn't look bad, I hope it's not too much of a problem for the SM 2.0 card users.
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Offline Mehrpack

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Re: RELEASE - MediaVP 3.6.10 Beta version
@Mehrpack
That really works? Wow, that would of course be the best possible solution.

I need another guinea pig now. Maybe... with a french version this time. ;)
If that works too, it's part of the patch.

hi,
yeah no error on the start.
but like i say dont know if it work like it should be.
want excactly make this tbm and how can i test it ingame?

btw: i how many languange was freespace 2 released?

Mehrpack
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