It's also the reason we don't have a Star Wars spacesim, it would have to be midbudget and EA doesn't do midbudget.
You do realize that you're a diehard fan of a dead, niche genre right?
That was what my consideration about budget came from.
There are plenty of software houses that do niche genres, hell, if some stupidly convoluted **** like X can sell enough to keep Egosoft afloat as long as they don't make another blunder like Rebirth
you can bet a tighter single player spacesim with the Star Wars license on the same budget with good gamepad and m+k support can undoubtedly do well.
I'd probably concur if we were talking about Freespace 3 or Wing Commander VI, but it's Star Wars
: the promise alone of the "blowing up Tie Fighters in an X-wing cockpit" experience will be appealing to people, trouble is that you can't make it a triple A title that needs to sell 7.000.000 copies just to get even and EA is one of those big name publishers won't publish a middle or low budget title anymore.
I mean, we have game like Legend of Grimrock, that is a grid-based real time dungeon crawler RPG
, that stuff was niche even when it was cool for crying out loud! Nothing forbids EA to try a similar low or middle budget project with a Star Wars spacesim.
I disagree fundamentally with the "**** patreon" stance, simply because it's enabled a lot of content creators to get compensation for their work, rather then being beholden to the whims of advertisers. There's a lot of issues with it, but it's better then being reliant on Google ads for your paycheck. It has allowed a lot of niches to thrive. Can totally see why you don't like steam spy anymore though!
Besides, you'd be surprised how many artists survived basically by donations or hospitality from fans even in very recent times, Patreon is just a new form of it. And I'm talking big shots like Schiller for example, his "Ode to Joy" was written to thank a fan of his work that gave him hospitality during hard times.