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Gaming Discussion / Re: Elite: Dangerous
« Last post by General Battuta on September 25, 2017, 02:28:08 am »
This game is a space job simulator, shamelessly exploit EDDB and the community for ways to get rich quick. "Fun" is reserved for combat CGs and chilling with friends in a hazres.
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Gaming Discussion / Re: Wing Commander Prophecy
« Last post by Colonol Dekker on September 25, 2017, 12:18:52 am »
Lt Sosa! !!

If I was single I'd drag myself over broken glass to get a chance to roll around in her technical reports.
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General Discussion / Re: I built a standing desk
« Last post by Colonol Dekker on September 25, 2017, 12:13:31 am »
I'm curious about the toilet paper on your desk.

 :drevil:


Nahh, no glue... it's strong enough as-is. Not like I'm going to be sitting on it. :p

I was permanently let go from reserves a few years ago... only action I've had is of the, errr... marital variety. ;)


I've got 7 years "reactivation" left of my ten year window.  Hope Trump and AFD and Korea get it over with quickly if they're going to do anything.

 :nervous:


Anyway,  I'm doodling a ground level Tree House / den / bunker thing for my dogs / unborn child. 

Hashtag nesting right?
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The FreeSpace Upgrade Project / Re: MediaVPs Differences from the Original
« Last post by General Battuta on September 24, 2017, 11:44:38 pm »
I admit I kinda miss the more colorful retail skies.
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Mission & Campaign Releases / Re: RELEASE: The Mantle, Segment 1 (Preliminary)
« Last post by Kestrellius on September 24, 2017, 09:59:30 pm »
Problem Ubuntu 14.04 with 3.7.4 build:

Code: [Select]
ERROR: "weapons.tbl(line 100): Error: Missing required token: [+Bitmap:]. Found [NO ] instead." at parse/parselo.cpp:331
AL lib: ReleaseALC: 1 device not closed
Ideas?

Okay. So...it looks like what's happening is that there's an error in your weapons.tbl file, where there's supposed to be a bitmap file listed for a certain weapon but it isn't there. I'm not sure which weapon this is, because when I looked at line 100 in my weapons.tbl it didn't correspond to a bitmap file. It might be the Mekhu, though, since it's listed right around there.

I doubt this is an issue with Mantle. I didn't touch any of the table files, or anything like that.

Mito: Eight cruisers, four corvettes, and two destroyers, yeah.

Nyctaeus:

Not sure I can do anything about the Prom R. I sort of painted myself into a corner with that one.
The music will almost certainly be replaced in the final release; this was a placeholder.
As for nebulae -- while I've never been a fan of the ALL THE SPACE CLOUDS EVER approach to skybox design, I do want to make new starfields that are more colorful and interesting, so that should work.

[waits for you to finish your playthrough]
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Gaming Discussion / Re: Wing Commander Prophecy
« Last post by Det. Bullock on September 24, 2017, 09:56:17 pm »
The trouble with Wing Commander is that the series is built a bit too much on its presentation, the first two are the ones that aged the worst, the third is fine but repetitive, the fourth is the best of the series being the most lavishly produced and the least repetitive (also it has more branching paths in its story, you can totally be the bad guy with the right choices) while Prophecy tends to be more on the level of 3 though it has its moments here and there.
Unfortunately the trouble is that apart from IV (and to a lesser extent Prophecy) very little of the story is told during the gameplay, almost nothing in fact, secret ops is particularly guilty of this, doubly so since it came after IV.
Also while from 3 onwards the games try to incorporate some of the innovations introduced by X-wing they tend always to be lousily implemented, for example the energy distribution controls are lousy in 3 and 4 and only get worse in prophecy for some reason compared to the ones in basically any other space sim.

Prophecy has the same problem of three with throwing wave after wave of fighters at you only worse, with the added annoyance of spongy enemies that abuse the afterburner like there is no tomorrow, I even ran out of afterburner fuel a couple of times which for me was a first in the entire series.
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General Discussion / Re: I built a standing desk
« Last post by WeatherOp on September 24, 2017, 09:32:22 pm »
I'm curious about the toilet paper on your desk.
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General Discussion / Re: W-H-I-Y-L - boom shake-shake shake the-room.
« Last post by WeatherOp on September 24, 2017, 08:07:56 pm »
What sort of roof covering are you going for?  Felt, tile or slate? :)

Green tin to match our house.

Rafters are up and I managed to get the range hood over our stove installed, vented and wired in today.
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The Scroll of Atankharzim / Re: RELEASE: The Scroll of Atankharzim, Part I
« Last post by PVD_Hope on September 24, 2017, 07:59:52 pm »
Well, I finished it. Overall, a fun campaign with quite a few interesting missions, with the only exception being the final mission and ending. I feel like this campaign would have benefited from having a campaign map similar to what Axem used for Just Another Day, which would allow you to replay either branch without needing a separate campaign file. Still, I would definitely recommend playing it.

Hey, glad you liked it! Like any campaign, we have some polishing up to do, but it's good to know that on the whole the team did a satisfactory job. :)
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General Discussion / Re: I built a standing desk
« Last post by Sandwich on September 24, 2017, 06:04:36 pm »
Nahh, no glue... it's strong enough as-is. Not like I'm going to be sitting on it. :p

I was permanently let go from reserves a few years ago... only action I've had is of the, errr... marital variety. ;)
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