*ahem* I outvet most of you, and I have- what, twelve posts in the counter? So there, case closed on that one.
Interviews should go to people who have something to teach. If we were just gonna have camp leader interviews, we'd have just about every half-competent, skilless newbie who decided he wanted to TC FreeSpace on his first day lining up, and they'd all be saying the same thing, besides. I say, if you've proven yourself a good modeler/renderer (people like venom, ideally Steak, Ryx, myself (of course)...), and actually want to give an interview (I don't doubt many of the best people wouldn't have something to say, as I know I can't properly explain the things that really come naturally to me), you're a likely candidate. We should keep the number of interviews to a manageable level, and probably not confine it to strictly modding, campaigns, or anything of the sort. Some cool **** gets done here that doesn't really involve computers at all, except maybe a scanner.
What I'd like to see is interviews focussed on techniques and tricks people've learned over the years, rather than the standard "sage advice" I'm sure many would try to give, which just ends up being near-moronically vague an repetitive. Practical stuff to boost parts of what people would otherwise learn by experience. I can volunteer my abilities in high-detail modeling, advanced Photoshop, and the Carrara/Ray Dream setup, say (though ideally not in one interview, but three separate ones- the first general practice and shortcuts, and two "well, here's a bug that makes really freaky things happen..." interviews), and could stand to read a Lightwave one. In other words, tutorial-interviews.
Though I guess it really boils down to whether this is an exercise in self-aggrandizement and advertising, or actual, practical education in a format not really available on the forums