Author Topic: What are you playing right now?  (Read 620756 times)

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Offline Det. Bullock

  • 29
  • Madman in a box.
Re: What are you playing right now?
Star Wars Starfighter
A nice 7/10 dogfighting game like the Rogue Squadron series but with slightly different gameplay choices.
Instead of a radar you have a targeting system but it lets you only target what's in front of you otherwise it's only autotargeting.
In some missions using manual targeting it's suicide since there are scripted moments when the character ask the R2 unit to lock on a certain target that's otherwise impossible to find because you can't tell where it is and you cannot cycle the targets.
The last mission has also what (for lack of a better phrase) it's a scripted boss fight: an enemy Ace you cannot take down unless you reach a certain point in the mission. Until the game decides that you can destroy it you can only damage his shield a bit and being used to games like Rogue Squadron itself or the X-wing series I've found that very unintuitive (I had to read a walkthrough because I couldn't understand why I couldn't do any damage to him).
Also, he's one of those targets that's impossible to see so unless you are careful not to use manual targeting and let the game scripts lock on him for you you are screwed because he has guided missiles that do a ton of damage and you need to have it in your sights to shoot them down.
It doesn't help that every time you get hit your aim is thrown off.
At the moment I'm trying to get all the optional objectives for the unlockables, some of them are quite hairpullingly difficult but still more or less doable.
I sincerely wonder why arcade dogfighting games often mistake lack of control for accessibility, a radar or a couple of key to cycle targets manually would have spared me a lot of swearing.
Perhaps it's just that I'm too used to the plethora of targeting controls of Tie Fighter and Freespace.

A positive though is that the range of your guns is ridiculous, there is even the possibility to zoom and in some missions you have enough open space to effectively snipe enemy fighters, I think only the last mission has targets that are undisputably beyond the range of your guns but not by much.
The controls are also very godd, very simple (the throttle is essentially brake, normal speed and boost) but there is a bit of inertia in the flight model which make things interesting especially when you have to manouver in tight spaces.

The story is very basic: a displaced pilot of the Naboo royal guard, a pirate and a mercenary with her scavenger sidekick join forces to get back at the Trade Federation during the events of Star Wars Episode I, but it serves it's purpose and avoids tacked in cameos.
"I pity the poor shades confined to the euclidean prison that is sanity." - Grant Morrison
"People assume  that time is a strict progression of cause to effect,  but *actually*  from a non-linear, non-subjective viewpoint - it's more  like a big ball  of wibbly wobbly... time-y wimey... stuff." - The Doctor

 

Offline AdmiralRalwood

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Re: What are you playing right now?
In some missions using manual targeting it's suicide since there are scripted moments when the character ask the R2 unit to lock on a certain target that's otherwise impossible to find because you can't tell where it is and you cannot cycle the targets.
The last mission has also what (for lack of a better phrase) it's a scripted boss fight: an enemy Ace you cannot take down unless you reach a certain point in the mission. Until the game decides that you can destroy it you can only damage his shield a bit and being used to games like Rogue Squadron itself or the X-wing series I've found that very unintuitive (I had to read a walkthrough because I couldn't understand why I couldn't do any damage to him).
Also, he's one of those targets that's impossible to see so unless you are careful not to use manual targeting and let the game scripts lock on him for you you are screwed because he has guided missiles that do a ton of damage and you need to have it in your sights to shoot them down.
It doesn't help that every time you get hit your aim is thrown off.
At the moment I'm trying to get all the optional objectives for the unlockables, some of them are quite hairpullingly difficult but still more or less doable.
I sincerely wonder why arcade dogfighting games often mistake lack of control for accessibility, a radar or a couple of key to cycle targets manually would have spared me a lot of swearing.
Perhaps it's just that I'm too used to the plethora of targeting controls of Tie Fighter and Freespace.
Since it was made for consoles, the lack of targeting controls is because there were no more buttons available to assign functions to; that being said, whatever the "target nearest enemy" key is (it was triangle on the PS2) should cycle through targets when pressed repeatedly, and if you hold down the "target forward target" key, it should enter a special mode where all targets are highlighted and you can cycle through them with the d-pad (presumably the arrow keys in the PC version).

Unless the controls are just completely different for the PC port, of course. Personally, I vastly preferred the sequel, but it never got a PC port (and the last time I tried to emulate it, it didn't work very well).
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline deathspeed

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Re: What are you playing right now?
I never did get into Starfighter as much as Rogue Squadron, but i have it so now you are making me want to play it again.

I started HAWX 2 yesterday, although I've had it for several years.  Other than the annoyance of having to rebind my joystick controls every time I play, it's been a fun arcade flight shooter so far.  I'm still messing around with the bindings anyway, trying to figure out what I actually need on the joystick and what can stay on the keyboard. I still struggle sometimes with targeting the thing I want to shoot, and sometimes it's difficult to tell exactly what the objective is, but so far the strategy of "blow everything up" has met the objectives.  But I'm only on mission 3, and i think i read that there are 20, so I might need to figure out a better system.
Maybe someday God will give you a little pink toaster of your own.

 

Offline Det. Bullock

  • 29
  • Madman in a box.
Re: What are you playing right now?
In some missions using manual targeting it's suicide since there are scripted moments when the character ask the R2 unit to lock on a certain target that's otherwise impossible to find because you can't tell where it is and you cannot cycle the targets.
The last mission has also what (for lack of a better phrase) it's a scripted boss fight: an enemy Ace you cannot take down unless you reach a certain point in the mission. Until the game decides that you can destroy it you can only damage his shield a bit and being used to games like Rogue Squadron itself or the X-wing series I've found that very unintuitive (I had to read a walkthrough because I couldn't understand why I couldn't do any damage to him).
Also, he's one of those targets that's impossible to see so unless you are careful not to use manual targeting and let the game scripts lock on him for you you are screwed because he has guided missiles that do a ton of damage and you need to have it in your sights to shoot them down.
It doesn't help that every time you get hit your aim is thrown off.
At the moment I'm trying to get all the optional objectives for the unlockables, some of them are quite hairpullingly difficult but still more or less doable.
I sincerely wonder why arcade dogfighting games often mistake lack of control for accessibility, a radar or a couple of key to cycle targets manually would have spared me a lot of swearing.
Perhaps it's just that I'm too used to the plethora of targeting controls of Tie Fighter and Freespace.
Since it was made for consoles, the lack of targeting controls is because there were no more buttons available to assign functions to; that being said, whatever the "target nearest enemy" key is (it was triangle on the PS2) should cycle through targets when pressed repeatedly, and if you hold down the "target forward target" key, it should enter a special mode where all targets are highlighted and you can cycle through them with the d-pad (presumably the arrow keys in the PC version).

Unless the controls are just completely different for the PC port, of course. Personally, I vastly preferred the sequel, but it never got a PC port (and the last time I tried to emulate it, it didn't work very well).

Yeah, but it isn't really reliable (and it's more of an "auto-target reset" button), it depends a lot on distance it seems and getting the target you want is a crapshoot, for a few side objectives memorizing the position of certain enemies was more reliable than try to cycle through them.
The thing is that it doesn't really have that many controls, I used my HOTAS since I like to use it but I could fit everything on just the stick with room to spare if I wanted to. But probably the game on PS2 used buttons for throttle and roll instead of one of the analog sticks.
"I pity the poor shades confined to the euclidean prison that is sanity." - Grant Morrison
"People assume  that time is a strict progression of cause to effect,  but *actually*  from a non-linear, non-subjective viewpoint - it's more  like a big ball  of wibbly wobbly... time-y wimey... stuff." - The Doctor

 

Offline AdmiralRalwood

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Re: What are you playing right now?
The thing is that it doesn't really have that many controls, I used my HOTAS since I like to use it but I could fit everything on just the stick with room to spare if I wanted to. But probably the game on PS2 used buttons for throttle and roll instead of one of the analog sticks.
L2 and R2 (left and right trigger) for "go slow" and "go fast", if I remember correctly; roll, however, I'm pretty sure was on the right analog stick (or it was in Jedi Starfighter, at least).
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline Det. Bullock

  • 29
  • Madman in a box.
Re: What are you playing right now?
The thing is that it doesn't really have that many controls, I used my HOTAS since I like to use it but I could fit everything on just the stick with room to spare if I wanted to. But probably the game on PS2 used buttons for throttle and roll instead of one of the analog sticks.
L2 and R2 (left and right trigger) for "go slow" and "go fast", if I remember correctly; roll, however, I'm pretty sure was on the right analog stick (or it was in Jedi Starfighter, at least).

There is a button to modify yaw into roll in the PC version but I dispensed with it since I could bind roll to the throttle ministick so it's possible the first game didn't use the second analog stick on PS2, still I think it might have been viable having at least a real "cycle targets" key using the d-pad for the orders like in Rogue Leader since there are only four of them.
"I pity the poor shades confined to the euclidean prison that is sanity." - Grant Morrison
"People assume  that time is a strict progression of cause to effect,  but *actually*  from a non-linear, non-subjective viewpoint - it's more  like a big ball  of wibbly wobbly... time-y wimey... stuff." - The Doctor

 
Re: What are you playing right now?
I just beat XCOM 2 on Veteran. Gonna have to go back for a harder difficulty, because I kind of stomped the aliens into the dirt...

I did like the final mission and cutscene, it was very TFTD-ish.

 

Offline Sushi

  • Art Critic
  • 211
Re: What are you playing right now?
Finally got around to playing X-wing Alliance. Wonderful Star Wars atmosphere, hooray! An x-wing game with padlock view, sweet! But wow the mission design is embarrassingly bad, wildly veering from "trivially easy" to "ridiculous and impossible" to "what am I supposed to be doing?"

e.g. One of the first "real" missions asks you to fly a Y-wing for a basic strike work evaluation. According to the briefing, you blow up some undefended pods, then take out a docked cruiser, then try to do some damage to a lightly escorted convoy. All goes fine until the third segment, where the "light escort" turns out to be a couple of modified transports with crazy firepower and shields. Engage them, you explode, and get to do the whole thing over again. After googling it appears the recommended strategy is to rope-a-dope those escorts away from the convoy, then loop around and hit them. But you have to do it before the convoy gets away, of course. Blah.

 

Offline niffiwan

  • 211
  • Eluder Class
Re: What are you playing right now?
oh ho yes. I think my basic strat was all power to engines; avoid the damn transports & kill the "thrust" modules/ships in the convoy with dumbfired torps, hyper out, reload, repeat. Then finally come back & kill the now stationary convoy... and if feeling sadistic try to kill the transports with maximum range head on passes with a couple of bursts of gunfire each time before wild evasion @ max engine power until I can draw back out of range, recharge shields+lasers & try again. And hope to keep the damage output greater than their shield regen.

Actually, I think I ended up using that strat far too much in too many missions  :sigh:
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline 0rph3u5

  • 211
  • Oceans rise. Empires fall.
Re: What are you playing right now?
How good is the writing of Tyranny compared to Pillars and ye olde Baldur's Gate?

The problem with that comparision is one of quantity... Tyranny has a lot of good writing and I would say it is on par with the two Baldur's Gate as whole; however it is much more contained in it's scope and cast, and some resolutions fall by the wayside because of that. (as for Pillars, I never completed Pillars but I found the characters in Tyranny a bit more compelling TBH)

Now a big HOWEVER, there is a good chunk of content you will not see in a single playthrough as there are at least 3 mutually exclusive branches to the main plot and each segment of Tiers has at least an alternate resolution; e.g. I never broke the Edict of Fire because I found a way to break the Edict of Storms with an alternate path that doesn't require you to travel to the area affected by the Edict of Fire.



Finished Tales of Beseria last night ... While as a game it leaves some things to be desired, the story and the cast are great (though not the best in the series, Velvet as lead is pulling much more than your usual JRPG lead) - the storytelling is well though out, despite a few wierd points, and highly emotional.

For a JRPG, who are notorious to be slow starters, it has decent pace and never really let's you down; an effective trick here is that it is a committed revenge story, which takes a slow a first hour and a half to establish the driving force and then kicks in the appropriate gear, more than once using the obessive nature of revenge as a plot device and through it all -even through a moment that might have turned a lesser game's anti-hero protagonist- sticking to the emotional core of the proceedings, with all the kicking, screaming and grieving it needs to do. Velvet simply doesn't serve her revenge cold :D

There is much to unpack here about what really makes it work, so will stick to that I highly recommend it. A minus.
"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

 

Offline Det. Bullock

  • 29
  • Madman in a box.
Re: What are you playing right now?
Finally got around to playing X-wing Alliance. Wonderful Star Wars atmosphere, hooray! An x-wing game with padlock view, sweet! But wow the mission design is embarrassingly bad, wildly veering from "trivially easy" to "ridiculous and impossible" to "what am I supposed to be doing?"

e.g. One of the first "real" missions asks you to fly a Y-wing for a basic strike work evaluation. According to the briefing, you blow up some undefended pods, then take out a docked cruiser, then try to do some damage to a lightly escorted convoy. All goes fine until the third segment, where the "light escort" turns out to be a couple of modified transports with crazy firepower and shields. Engage them, you explode, and get to do the whole thing over again. After googling it appears the recommended strategy is to rope-a-dope those escorts away from the convoy, then loop around and hit them. But you have to do it before the convoy gets away, of course. Blah.

The mission design is quite intentionally that way, you are always outnumbered even with "light" enemy opposition because that's the Rebel Alliance for you.

Just destroy the first container in each train to stop the transports so you can destroy them without worrying of them jumping out, remember to go and recharge.

Also: play on medium, the game is balanced for that difficulty, easy is sometimes bugged and hard makes your wingmen incredibly stupid, they'll die immediately and then all enemies will gang up on you or the bombers will fail to hit the targets they were assigned to (one of the first missions with the alliance has this problem, the Y-wings should disable a Dreadnought but on hard they fail to do so most of the times because, I kid you not, they can't even land more than a few ion shots on it).

PS: with easy it's also almost impossible to reach the rank of general and the Kalidor Crescent Diamond Eyes since you get less bonus points and ordinary points than on medium.
You get bonus points for doing inane stuff like destroying a Star Destroyer while alone in a Y-wing, but it's largely doable when you know when to just get back and let your shields recharge and you aren't playing above medium since on hard you cannot destroy the shield generators of Star Destroyers and other capital ships before their shields are down.
« Last Edit: February 23, 2017, 10:06:59 am by Det. Bullock »
"I pity the poor shades confined to the euclidean prison that is sanity." - Grant Morrison
"People assume  that time is a strict progression of cause to effect,  but *actually*  from a non-linear, non-subjective viewpoint - it's more  like a big ball  of wibbly wobbly... time-y wimey... stuff." - The Doctor

 

Offline Black_Yoshi1230

  • 28
  • Fat and lazy glory hound, mooch, narcissist.
    • Black Yoshi's YouTube Page
Re: What are you playing right now?
Iridion II on emu. At the fourth sector, and so far I'm loving it. If only I can bother to learn how to properly angle the satellites to absorb damage.
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&& "LAUNCH! LAUNCH! S__T WE'RE HIT! WE'RE TAKING CANNON FIRE! GET US THE HELL OUTTA HERE!" - The best Jane's Longbow 2 Co-Pilot Audio Clips.

|| BEAMS! DEATH BY BEAMS! <- Blue Planet: War in Heaven in a nutshell. (Phrase is adapted from the Freeman's Mind spinoff Barney's Mind, Episode 14: BEES! DEATH BY BEES!)

^ Give a kid a stick and tell him to beat up his enemies, he'll do it without a second thought. Give a kid a book and tell him to defeat his opponent, and he'll read the book, defeat the other's mind, and smack him on top of the head. Give a kid a flower, he'll force his opponent to eat it.

 

Offline 0rph3u5

  • 211
  • Oceans rise. Empires fall.
Re: What are you playing right now?
Finished Gravity Rush (Remastered) ... and it actually makes we want to go back on my harsh judgement of the sequel. The problems I described (camera mostly, controls a little) become less pronounced when you play the first game, simply because the missions there are slower and the Nevi basically eaiser targets in part 1, which makes part 2 more an evolved form and both frontsv- something that is utterly lost to you if you play them in reverse order.

So if you have interest get them both.
"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

 

Offline An4ximandros

  • 210
  • Transabyssal metastatic event
Re: What are you playing right now?
Twisted Insurrection & Battlefield 2142 through the Revive project.

Both are fun, TI is really awesome at being a darker Tiberian Sun and 2142 brings in all that nostalgia.

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: What are you playing right now?
What's the revive project?  I wish to play more 2142.  Europe ftw.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
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The only good Zod is a dead Zod
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Offline An4ximandros

  • 210
  • Transabyssal metastatic event
Re: What are you playing right now?
When gamespy died, EA promised to migrate old games to a new host. Never actually did. People made a new host for the back end, it's free. https://bl2142.co/

How you get the game itself is up to you, I had the game and expansion on origin. It's on this dead end where EA seems to let it slide since it let's people play the old games without them having to do or pay anything.

 
Re: What are you playing right now?
Twisted Insurrection & Battlefield 2142 through the Revive project.

Both are fun, TI is really awesome at being a darker Tiberian Sun and 2142 brings in all that nostalgia.

*Pokes for some TI MP sometime*

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
Re: What are you playing right now?
I'll need to check out TI, it looks very interesting.

I started playing Deus Ex Mankind Divided and like it a lot so far. The Prague hub is huge but very detailed and more interactive than the previous game. I'm having a great time just exploring (and looting) everything, and the side quests are interesting as well.

 

Offline AdmiralRalwood

  • 211
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Re: What are you playing right now?
Thinking about replaying Spec Ops: The Line after seeing it on sale for $6 (if you haven't picked this game up yet, you totally should; $6 is an absolute steal for this classic).
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 
Re: What are you playing right now?
Been playing both Ace Combat 5 and Tides of Numenera. AC5 has that weirdly comforting repetitiveness that comes from being well-worn over the years. The AI fighters rush in to get clobbered immediately and obediently, you regularly rack up kill rates an order of magnitude higher than your wingmen, and there's that sweet, sweet Kobayashi Keiki OST. A little bit like JP5-powered chicken soup.

Torment, though, is oddly enough the inverse. It wears the trappings of far flung science fiction, yet a lot of the art and dialog are very much reminiscent of the weird parts of the city of Sigil (at least in Sagus Cliffs). I'm not too sold on the whole Effort thing though, spending currency to affect outcome is an accepted thing now but to me it just feels like I didn't pick the right skills or grinded enough out of the gate.