Author Topic: What's changed since 3.6.0? Split from Release: 3.7.0 RC1  (Read 6832 times)

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Offline Kiloku

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What's changed since 3.6.0? Split from Release: 3.7.0 RC1
Can we get a big changelog with only the important/major changes since 3.6.0?
Potato!

 

Offline mjn.mixael

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Re: What's changed since 3.6.0? Split from Release: 3.7.0 RC1
Can we get a big changelog with only the important/major changes since 3.6.0?

 :shaking:
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Offline General Battuta

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Re: What's changed since 3.6.0? Split from Release: 3.7.0 RC1
Can we get a big changelog with only the important/major changes since 3.6.0?


 

Offline Spoon

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Re: What's changed since 3.6.0? Split from Release: 3.7.0 RC1
Can we get a big changelog with only the important/major changes since 3.6.0?
3.6.16: Soft particles
3.6.18: Geomod

There you go.
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Offline An4ximandros

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Re: What's changed since 3.6.0? Split from Release: 3.7.0 RC1

 
Re: What's changed since 3.6.0? Split from Release: 3.7.0 RC1
Can we get a big changelog with only the important/major changes since 3.6.0?
Hmm, that would be interesting to see. Off the top of my head - correct me if I'm wrong:
- 3.6.10: normal maps
- 3.6.12: skyboxes
- 3.6.14: postprocessing, customizable HUD, Taylor's (?) speed improvements
- 3.6.16: less bugs, Swifty's (?) speed improvements, soft particles
- 3.6.18: even less bugs

 

Offline Mongoose

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Re: What's changed since 3.6.0? Split from Release: 3.7.0 RC1
Going all the way back to 3.6.0, which was well before my time here, you might as well answer that question with "everything."

 

Offline headdie

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Re: What's changed since 3.6.0? Split from Release: 3.7.0 RC1
inferno builds becoming standard.  when were inf builds started?

also a mass of table entries, modular table files, several new table types.
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Offline The E

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Re: What's changed since 3.6.0? Split from Release: 3.7.0 RC1
- 3.6.9: Scripting
- 3.6.10: normal maps Shaders
- 3.6.12: skyboxes PNG support, loads and loads of bugfixes, postprocessing version 1, fixed longstanding AI bugs
- 3.6.14: postprocessing, customizable HUD, Taylor's (?) speed improvements and FXAA antialiasing support. Also bugfixes.
- 3.6.16: less bugs, Swifty's (?) speed improvements, soft particles
- 3.6.18: even less bugs

FTFY
« Last Edit: April 22, 2013, 03:40:02 pm by The E »
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Offline Mongoose

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Re: What's changed since 3.6.0? Split from Release: 3.7.0 RC1
I know somewhere between 3.6.5 and 3.6.9 or so, the engine transformed from "buggy, barely-stable crash-fest" to "pretty darn solid as a whole," and that's only become more true as time has gone on.

 

Offline Kiloku

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Re: What's changed since 3.6.0? Split from Release: 3.7.0 RC1
You guys are awesome. Thank you :)
Potato!

 

Offline General Battuta

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Re: What's changed since 3.6.0? Split from Release: 3.7.0 RC1
There's a lot more stuff that should be on that list.

 
Re: What's changed since 3.6.0? Split from Release: 3.7.0 RC1
Yeah, I'd mention my two favories: the if-then-else SEXPs introduced in 3.6.14, but most importantly the goddamn dynamic waypoints introduced in 3.6.16. Seriously, I can't overstate how awesome waypoint magic is.

The event.log can also be pretty darn useful.

 

Offline General Battuta

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Re: What's changed since 3.6.0? Split from Release: 3.7.0 RC1
AI classes working instead of being randomly reset to table defaults is pretty huge as well.

 

Offline mjn.mixael

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Re: What's changed since 3.6.0? Split from Release: 3.7.0 RC1
Modular mainhall.tbl & sounds.tbl
More efficient EFF handling when in menus
New HUD_Gauges.tbl with loads of options
Lightshafts
Animated 3D ship/weapon select for both FS1 and FS2 styles

to name a few more.
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Offline The E

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Re: What's changed since 3.6.0? Split from Release: 3.7.0 RC1
Oh, I got one that went by almost unnoticed: Speeding up the sexp system by not using so many goddamn strcmps (Which I believe was kara's doing back before 3.6.12)
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Spoon

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Re: What's changed since 3.6.0? Split from Release: 3.7.0 RC1
Oh, I got one that went by almost unnoticed: Speeding up the sexp system by not using so many goddamn strcmps (Which I believe was kara's doing back before 3.6.12)
Closing the event window suddenly no longer took 10 minutes :p
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[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline mjn.mixael

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Re: What's changed since 3.6.0? Split from Release: 3.7.0 RC1
Oh, I got one that went by almost unnoticed: Speeding up the sexp system by not using so many goddamn strcmps (Which I believe was kara's doing back before 3.6.12)
Closing the event window suddenly no longer took 10 minutes :p

Oh man.. that's one of my favorite additions... features?... fixes?
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline General Battuta

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Re: What's changed since 3.6.0? Split from Release: 3.7.0 RC1
The events editor also has enhanced not-crashing capabilities

 

Offline Luis Dias

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Re: What's changed since 3.6.0? Split from Release: 3.7.0 RC1
hmmmmmm!